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03-08-2004, 04:20 AM
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#1
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: Mass Effect
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KotOR Global Variable Comparison Tool
v1.0.3 released
- Support for KotOR & TSL
- Added a Save to File button
- Changed savegame listboxes to dropdown lists
Legacy text:
In extending the savegame editor to include the editing of global variables, I've realized how little I know about the inner workings of the game. This tool provides a glimpse into how the global variables change as gameplay progresses.
The tool allows you compare two savegames' global variables (booleans numerics and strings). I hope it can help increase our overall understanding of the game.
Yay! I'm finally a Pit Droid now. 
Last edited by tk102; 02-18-2005 at 11:41 AM.
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03-08-2004, 07:50 AM
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#2
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,971
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this a cool tool. I just loaded up two save games one was my first game DS and the other was I think the 4th LS. There are alot of differences. It does show bit more of how much work it takes to make a game.
My only complaint I have about this KSE and KGC is that there is no wheel mouse support  lol I know it's a small detail but I have been useing a wheel mouse for 5 years now and when I can't it use it's almost like useing a PC without a mouse at all.
 very minor complaint though I can live with it. and your tools are great.
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03-08-2004, 02:53 PM
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#3
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: Mass Effect
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I'll see what I can do about that, T7. Perl/Tk does provide a method for supporting wheel-mice and I was too lazy to include it.
I do appreciate feedback like that.
Edit: actually that tells me you're running Windows XP -- mousewheel support is available for other Windows' OS's. It's a weird thing about XP losing focus of the pane you're trying to scroll.
Last edited by tk102; 03-09-2004 at 03:28 PM.
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02-18-2005, 11:40 AM
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#4
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: Mass Effect
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v1.0.3 released
v1.0.3 released.
In preparation from some more serious modding of TSL and by request, I've re-released the Global Variable Comparison tool.
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02-18-2005, 11:42 AM
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#5
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,286
Current Game: Showing how to make cookies...
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Re: v1.0.3 released
Quote:
Originally posted by tk102
v1.0.3 released.
In preparation from some more serious modding of TSL and by request, I've re-released the Global Variable Comparison tool.
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Thanks! Now we only need findrefs to complete the package
...erm...and dlgedit too...this gff thing can be a pain in the *** for long dialogues
Prouver que j'ai raison serait accorder que je puis avoir tort. ~ Beaumarchais
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02-18-2005, 11:46 AM
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#6
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: Mass Effect
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Comment by D333: Just trying
Last edited by Darth333; 02-18-2005 at 12:07 PM.
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02-18-2005, 12:28 PM
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#7
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Did you reset?
Join Date: Jan 2004
Location: Vancouver, BC
Posts: 2,971
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Thank you.
Quote:
Thanks! Now we only need findrefs to complete the package
...erm...and dlgedit too...this gff thing can be a pain in the *** for long dialogues
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Um, I thought dlgeditor worked fine on TSL dlg's. I will admitt I haven't tried to write a new dialog but they seem to open fine.
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02-18-2005, 12:37 PM
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#8
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Dapper Chimp
Join Date: May 2004
Posts: 8,145
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Quote:
Originally posted by T7nowhere
Thank you.
Um, I thought dlgeditor worked fine on TSL dlg's. I will admitt I haven't tried to write a new dialog but they seem to open fine.
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Hmmm...dlgeditor crashed when I tried to open Kreia's dlg file this morning
Speaking of dlg files...anyone know where all the non-party NPC dialogs are hiding? I found the files for the transit systems, workbenches, and party NPC's but can't find any of the others using KT. TIA
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02-18-2005, 12:40 PM
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#9
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: Mass Effect
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Getting off topic guys...
Did you open DLGEditor first (without opening any .dlg) and then press Ctrl-T and select the kotor2 dialog.tlk? If not, it will crash. But let's talk about it in a different thread.
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02-27-2005, 10:52 PM
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#10
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Rookie
Join Date: Jan 2005
Posts: 145
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Great tool tk102! This tool just saved me hours of work looking for a global variable difference 
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03-03-2005, 05:41 AM
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#11
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Lurker
Join Date: Mar 2005
Posts: 2
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Kotor2 Airspeeder
Hi,
I am currently on Nar Shadda and I want to be able to repair the air-speeder, but I have already completed Goto's yacht. Anyone know which variables I should change do be able to do this?
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08-07-2010, 01:34 AM
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#12
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Rookie
Join Date: Jun 2010
Posts: 12
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Quote:
Originally Posted by tk102
v1.0.3 released
- Support for KotOR & TSL
- Added a Save to File button
- Changed savegame listboxes to dropdown lists
Legacy text:
In extending the savegame editor to include the editing of global variables, I've realized how little I know about the inner workings of the game. This tool provides a glimpse into how the global variables change as gameplay progresses.
The tool allows you compare two savegames' global variables (booleans numerics and strings). I hope it can help increase our overall understanding of the game.
Yay! I'm finally a Pit Droid now. 
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yo can you make a youtube vid about how to use it oh yeah if possible could u use bossr and recruit nichos mod
Last edited by the darksider king; 08-07-2010 at 01:41 AM.
Reason: those r the 2 mods i really want!!!
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