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Developers often use pixel shaders to "cover-up" any oddities. That's why all Unreal Engine 3 games use film grain, motion blur, depth of field, and a hundred other effects to compensate for UE3's lack of anti-aliasing. Mirror's Edge on the PC looks abysmally jagged and rough without motion blur and depth of field, but turn it on, and it gives the illusion of "smoothness" of MSAA.
I think they're also trying to go for the "cinematic" feel; all films play at ~30 FPS, which makes everything look natural, while not being too smooth.
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