PC version ported by aspyr... LA screwed up again
You all know what a failure TFU: USE was... Well you'd think LA developing both x360 and PS3 versions of the game could atleast dish out some time to make the pc version separately... But no... These guys don't learn from their mistakes do they???
Here's the proof: http://pc.ign.com/objects/053/053533.html
Scroll down to gamedetails and you'll see this
"Developer/Co-Developer: LucasArts / Aspyr"
I hope its not true....
Thanks to their crappy porting techniques my first experience sucked due to the constant memory leak that plagued me till patch 1.2 which came out only 6 months later or so...
Here's solid proof : http://www.gamingtarget.com/article.php?artid=11467
Any idiot can get an airplane off the ground, but an aviator earns his keep by bringing it back anytime, anywhere, under any circumstances that man and God can dream up.
— Walter Cunningham, 'The All-American Boys,' 1977
512mb geforce 9800GT clocked @ 666, 1674, 1145
2GB DDR2 RAM clocked @ 496 on 2.15v VDIMM
AMD Athlon 2 x4 635 2.9ghz clocked @ 3.6ghz on cooler master hyper tx3
vcore = 1.410v
35c idle and 50c full load(no push pull config)
Last edited by deesnyder; 10-02-2010 at 05:02 AM.