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06-10-2007, 12:26 PM
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#81
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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v1.2.2 released
v1.2.2 released
Fixed a bug in the GFF libarary, exposed by v1.2.1. This affected GFF files where, after pasting a List that has a single struct or empty List, caused the change not to get saved. Thanks stoffe again!
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06-16-2007, 05:51 AM
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#82
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Now-a-days GroovyCarrot
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 658
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Not that i want to be fussy but its just an idea. 
Going back to when you added support for the left/right keys, maybe if you could make the keys work similar to KotOR Tool, where left would return to the top of the current struct, left again would close it. Right would zoom down to the nearest struct and right again would open it. You know what i mean if you have KotOR Tool, if you don't then how on earth do extract files??
Thanks for adding the function in the first place anyway 
~GM
If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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06-16-2007, 10:36 AM
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#83
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
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Originally Posted by glovemaster
Not that i want to be fussy but its just an idea...left would return to the top of the current struct, left again would close it. Right would zoom down to the nearest struct and right again would open it.
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Yeah, that seems to make more sense -- left/right should only affect how structs are displayed so why not jump to them.
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You know what i mean if you have KotOR Tool, if you don't then how on earth do extract files??
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I use FindRefs more often than KotOR Tool if I know the filename actually.
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Thanks for adding the function in the first place anyway
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Thank you for the suggestions. 
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06-16-2007, 12:45 PM
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#84
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Now-a-days GroovyCarrot
Join Date: Jan 2007
Location: Liverpool, UK
Posts: 658
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Quote:
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Originally Posted by tk102
I use FindRefs more often than KotOR Tool if I know the filename actually.
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Oh yeah, i tend to use that for module reskinning as you can extract both the MDL and MDX files together for that module at once. 
Thats an idea for KotOR Tool, does anyone know what has actually happened to Fred?
And seen as i shouldn't really post on here with out giving a suggestion.. 
maybe you could make KGFF generate a .ini file containing the path for the K1 and K2 dialog.tlk file (or it could remember them the way it does with the MRU list), so that when you go into the TOOLS menu, instead of "Use TLK file for StringRefs" you could have a branch that says "Use TLK File >" and then have the option for KotOR 1 and KotOR 2. And a "Use other TLK file" for those who want to use their own.
Thanks again 
~GM
If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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06-18-2007, 04:37 PM
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#85
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Junior Member
Join Date: Mar 2007
Location: Sweden
Posts: 418
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I cant start k-gff editior and that's make me insane.
* Hits my computer many times*
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06-18-2007, 04:41 PM
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#86
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Sekan, try deleting the kgff.ini file in your Windows folder. If that fails, try deleting the temporary files from your C:\Documents and Settings\(your name)\Local Settings\Temp folder. If that fails and you have a character with a diacritic in your username, try logging off and logging on as a user without a diacritc.
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06-18-2007, 05:11 PM
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#87
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Junior Member
Join Date: Mar 2007
Location: Sweden
Posts: 418
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I dont have a kgff.ini file on my computer and it didn't help to delete the files in the temp folder.
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06-18-2007, 05:17 PM
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#88
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
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Originally Posted by sekan
I dont have a kgff.ini file on my computer.
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Are you sure of that?  (Of course if your username has an accent, an umlat, or any other fancy Swedish character, you're probably right and you'll need to use a different username.)
In Windows Explorer menu:
Tools -> Folder Options -> View -> Hide Protected Operating System Files (uncheck)
Tools -> Folder Options -> View -> Hide File Extensions for Known File Types (uncheck)
Then look again in your c:\windows folder.
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06-18-2007, 05:41 PM
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#89
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Junior Member
Join Date: Mar 2007
Location: Sweden
Posts: 418
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Well i did the changes but i have now a big problem. It's not my username that makes the problem... It's the name of my computer!! Is it someway to change name of the computer?
*hit myself 1000 times bcz i could changed the name when i installed winxp*
EDIT: But i think i can use your tool when i live with my dad 
Last edited by sekan; 06-18-2007 at 05:55 PM.
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06-18-2007, 06:30 PM
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#90
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
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Originally Posted by sekan
It's the name of my computer!! Is it someway to change name of the computer?
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http://kb.iu.edu/data/ajnx.html
I've also set an email to ActiveState asking them where they stand on this bug that was opened in January of 2006... I hate having to tell the international community to use this "workaround". 
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06-18-2007, 07:25 PM
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#91
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Junior Member
Join Date: Mar 2007
Location: Sweden
Posts: 418
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I must really check things more before i post in this forum.
Well it was not the computer name. It's the name of my first username.
I cant change it bcz when i am loged in on my own username i cant change the bcz it's being used. Then i tried with another loggin that also was admin but it didn't work. You can stop try to help me bcz i will get a new computer...
Anyway thanks for helping me!
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09-29-2007, 09:46 PM
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#92
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Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,575
Current Game: KotOR: EotF
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Can someone make a tutorial for adding new dialog options in .dlg files, such as hanharr.dlg, using K-GFF?
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09-29-2007, 10:17 PM
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#93
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Why would you want to use a GFF editor for dialogs when there is KotOR Tool (for K1) and DLGEditor (for K1 and K2)?
Oh and btw, v1.2.3 was silently released a couple days ago.
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09-30-2007, 09:41 AM
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#94
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Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,575
Current Game: KotOR: EotF
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I would only want to use a GFF editor because I can't get any DLGEditor to work for me, in that they crash whenever I point them to the proper dialog.tlk file for either game.
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09-30-2007, 12:21 PM
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#95
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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PM sent
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11-18-2007, 01:17 AM
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#96
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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KGFF v1.2.4
KGFF v1.2.4 released
- Added toggle in View menu to select whether to use KotOR/TSL (Bioware) language IDs or to use The Witcher language IDs for CExoLocStrings.
- Made KGFF behave better when refreshing the tree and when adding a new node. When refreshing the tree, KGFF will remember what node you were on a make sure that node is still selected afterwards. When choosing to create a new node, KGFF will select the new tree branch for editing. (I know, that kind of expected behavior should've been there all along but it wasn't.  )
- Added ability to Go to... a Field index or Struct index. (Ctrl+G)
Last edited by tk102; 11-18-2007 at 02:05 AM.
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11-18-2007, 10:13 AM
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#97
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Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,575
Current Game: KotOR: EotF
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Looks like I'll have to update the version on my USB, then. Can't wait to try out these new features. Didn't realize it, but I was still using version 1.1.7 of this.  This should make things go easier in making one of my main mods.
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01-08-2008, 02:15 PM
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#98
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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K-GFF (GFF Editing Utility) v1.3.0 released
K-GFF (GFF Editing Utility) v1.3.0 released
- Added ability to search STRREF fields (Jade Empire) by STRREF (I don't know how I missed this  )
- Added ability to search STRREF fields by TEXT
- Added ability to search CEXOLOCSTRING fields by TEXT, though TLK file must be selected for this to work. Prior to this, only CRESREF fields, CEXOSTRING fields, and localized substrings were searched.
- Made the tree branch selection background color cyan for easier viewing (another  why didn't I do this right from the beginning?)
- Added notification if searching by text and TLK file has not been selected
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01-08-2008, 04:43 PM
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#99
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Lurker
Join Date: Jan 2008
Location: Over There, The Moon
Posts: 3
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Downloaded editor
I downloaded the Gff editor thingy but all it was was a htm file? I like clicked on it and stuff but still nothing happened. It probably is something obvious that im missing.
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01-08-2008, 05:48 PM
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#100
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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That's odd. It must have been a broken upload. I uploaded again so give it another try. 
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01-08-2008, 05:55 PM
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#101
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Lurker
Join Date: Jan 2008
Location: Over There, The Moon
Posts: 3
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still doing it
I downloaded it again and its still .htm file. When the download thing first pops up it syas do you want to download tools.htm. I have MSN, i don't know if that has anything to do with it or not though.
Edit: i looked at the htm file and i know a little about html stuff, and it turns out all i downloaded was the webpage coding, like the stuff that makes it the website it is you know. I have absolutely no idea why it would do that though.
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01-08-2008, 06:25 PM
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#102
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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You try one of the following:
1. Clear your cache and try again.
2. Try downloading using a different browser.
3. Try downloading it from the link in my signature.
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01-08-2008, 08:21 PM
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#103
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Lurker
Join Date: Jan 2008
Location: Over There, The Moon
Posts: 3
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thanks
thanks for telling me this. and by the way...
Daft Punk is intense 
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09-23-2008, 04:53 PM
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#104
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Modder
Join Date: Jan 2007
Location: Tatooine
Posts: 1,575
Current Game: KotOR: EotF
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I hate to bump this thread up, but I'm having a minor error with K-GFF. K-GFF seems to be closing at random intervals while I am working on editing a .git file. There seems to be no problem until it closes. It's no inconvenience for me, as I can re-open K-GFF and continue working. But, I just wanted to find out if there was anything I might do to stop the crashing. If it helps, I'm using K-GFF 1.3.1 (the latest version on SWK).
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12-27-2010, 06:27 PM
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#105
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Rookie
Join Date: Dec 2010
Location: Stuck in an air duct.
Posts: 199
Current Game: Tsl, Jedi Acadmey
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Need some help
Quote:
Originally Posted by sekan
I dont have a kgff.ini file on my computer and it didn't help to delete the files in the temp folder.
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Yeah I'm having trouble too. I downloaded Har3's module making tutorial and when trying to acess the files of the module in Kotor Tool I get this message:
Error launching GFFEditor
Is it installed in the same directory as this program?
 ok well I did exaclly what the totorial said in downloading this tool and so I'm a little mad  that it won't work. I posted this here because I am guessing that the help I need is with this GFF editor. Can you help?
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12-28-2010, 02:14 AM
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#106
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Well past expiration date
Join Date: Jan 2004
Posts: 5,764
Current Game: GTA IV
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Quote:
Originally Posted by harark1
I downloaded Har3's module making tutorial and when trying to acess the files of the module in Kotor Tool I get this message:
Error launching GFFEditor
Is it installed in the same directory as this program?
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Hope this helps...
Quote:
Originally Posted by tk102
If you'd like to have KotOR Tool launch K-GFF instead of GFFEditor for editing of non-KT GFF files directly (eg: .are, .ifo, .git) you can do the following:
Extract KGFF.exe to your KotOR Tool folder.
Rename KGFF.exe to GFFEditor.exe.
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12-28-2010, 02:02 PM
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#107
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Rookie
Join Date: Dec 2010
Location: Stuck in an air duct.
Posts: 199
Current Game: Tsl, Jedi Acadmey
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Yes It worked! Thank you. "Yelling at the top of my lungs" YES I CAN MOD NOW!!!!!! Well thanks.
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01-03-2011, 05:27 PM
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#108
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Necessary Roughneck
Join Date: May 2007
Location: Screen Gems Studios
Posts: 1,429
Current Game: TSL & ME2
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I have recently experienced some difficulties with KGFF and KotOR Tool, and I have found that it comes from the renaming of kgff to GFFEditor.exe. However, this is not the software's fault, it is my OS's, specifically the XP registry, that is to blame (or the end-user, that idiot at the keyboard, uh, oh, me).
My solution, is simple and free and obvious - cCleaner. Cleaned up some registry keys that had programs pointing to renamed progs (that I had assigned through Properties prior to renaming, which is where I went wrong mostlikely), letting cCleaner delete them.
Reloaded the problematic files with GFFEditor(KGFF) and it was all good.
Lesson for those like me who got frustrated for a minute with the tools -
1. You can always uninstall and reinstall KotOR Tool.
2. If you are going to rename KGFF to GFFEditor, do it first before setting program associations for opening GFF filetypes.
3. If you botch the above, or are having problems, cCleaner is your friend (make backups)
Thanks again to tk102 for this tool, and all of your modding tools! I would be lost without them 

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