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03-16-2010, 10:10 AM
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#281
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Rookie
Join Date: Jun 2009
Posts: 228
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very cool
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03-16-2010, 11:01 AM
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#282
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Symbolically Compelling
Status: Administrator
Join Date: Dec 2000
Location: Nottingham, UK
Posts: 4,189
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TimoVihola wins the internet. 
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03-16-2010, 11:10 AM
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#283
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Wow, I love the brush strokes and lighting you did!
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03-16-2010, 12:20 PM
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#284
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Rookie
Join Date: Sep 2003
Location: Panningen (Holland)
Posts: 177
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Wow, awesome!
Bound only by the paper thin wrapper of mortality, a soul here lies, struggling to be free, and so it will thanks to a bowl of bad gazpacho and a man named Calavera!
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03-16-2010, 04:41 PM
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#285
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NAMBLA member
Join Date: Jul 2004
Location: Britain
Posts: 2,201
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The lighting and textures of that are brilliant.
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03-16-2010, 05:27 PM
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#286
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Rookie
Join Date: Jan 2010
Location: Texas
Posts: 182
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Why doesn't MI2:SE look like that?
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03-16-2010, 07:54 PM
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#287
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SCUMMLet :)
Join Date: Dec 2001
Posts: 51
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Quote:
Originally Posted by TimoVihola
Awesome thread and so inspiring!
I did some Monkey Island 2 fan art recently and thought I would share it with you guys:
<image removed]>
(colors & shape is based very closely to the MI2 sprite)
It's my first time posting here so hopefully I got the tags correctly :P
Cheers,
Timo Vihola
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Really nice colour work and lighting on this one! However, I think you are forgetting something; the original sprites were not designed to be viewed with squared pixels but rather rectangular pixels where the height is a factor 1.2 larger than the width. So, in-game LeChuck would rather look like this:
Still, really cool style (the hands are a bit grotesque though  ) and I would love to see you do some more characters!
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03-16-2010, 08:00 PM
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#288
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Join Date: Dec 2001
Location: Right behind you
Posts: 770
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Because the game was made in 320x200 resolution rather than 320x240.
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03-17-2010, 12:38 PM
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#289
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Lurker
Join Date: Mar 2010
Posts: 3
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Thanks a lot everyone for the comments!
Tomas: So I've got it all wrong :P Though I have to admit I like the fat stubby look
You wanted to see another character, here's a very unfinished Guybrush:
It would be painful to finish that one because I only have a hazy idea how he should look. Technically the Monkey Island 3 Guybrush was very beautifully drawn but to me the MI2 Guybrush looks more correct. Somehow I've always felt him as a character with high energy level, ready to do anything (...ready, not capable) - sort of like Rhama Sabrier from Galleon (Xbox game) without the superhuman abilities... well, except for that one ability...
Cheers,
Timo
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03-18-2010, 05:51 AM
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#290
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NAMBLA member
Join Date: Jul 2004
Location: Britain
Posts: 2,201
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That Guybrush looks so similar to how I picture him in-game... it's pretty much spot on.
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03-18-2010, 06:05 AM
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#291
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Rookie
Join Date: Sep 2003
Location: Panningen (Holland)
Posts: 177
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Wow, that's a good version of Guybrush indeed, no silly blonde hair for you!
I just think he looks a little too manly and heroïc, I like the whole "wearing daddy's coat and boots" thing he seemed to have going on in MI2.
Bound only by the paper thin wrapper of mortality, a soul here lies, struggling to be free, and so it will thanks to a bowl of bad gazpacho and a man named Calavera!
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03-18-2010, 06:44 AM
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#292
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Junior Member
Join Date: Jul 2008
Location: Holland
Posts: 497
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That guybrush looks so awesome. But I agree with lagomorph, he looks a bit too manly. Perhaps his beard and moustache are also a bit too full.
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03-18-2010, 08:23 AM
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#293
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Symbolically Compelling
Status: Administrator
Join Date: Dec 2000
Location: Nottingham, UK
Posts: 4,189
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I always imagine the Guybrush in MI2 to look how he does on the cover, and that rendition is pretty similar. Nicely done!
Actually it looks even closer to Purcell's scrapped MI2 cover.
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03-31-2010, 11:23 AM
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#294
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Lurker
Join Date: Mar 2010
Posts: 3
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We, over at the TTG forums have been updating the boxart for MI2:SE...
Hahaha... Thanks Irishmile!
...but seriously, check this out:
Quote:
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Originally Posted by Chyron8472
@ TTG forums
okay, since no one has updated the Cover Art recently, I'm going to upload what I liked most about what we've done to it so far, after having found the source art on the net. ( http://www.joystiq.com/photos/money-...venge/#2790024 )
First, the original art:
UPDATES:
--Monkey's eyes focused on LeChuck ( Spadge)
--LeChuck: improved face and beard ( Fealiks)
--Old School Guybrush head, hands and visible torso [ Parabolee (touch-ups by Chyron8472)]
NOTE: I have two updated versions, since some people like LeChuck's eyes focused toward the camera, and I like them focused on the doll ( Fealiks)....
Eyes on camera:
Eyes on the doll:
...btw, here's Purcell's art again:

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Last edited by Chyron8472; 03-31-2010 at 11:31 AM.
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03-31-2010, 12:48 PM
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#295
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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I think the only answer is to copy and paste Steve Purcell's original over the new one pretty much, otherwise you guys are just sort of polishing a turd.
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03-31-2010, 02:11 PM
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#296
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Rookie
Join Date: Jan 2010
Location: Texas
Posts: 182
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I think the updated LeChuck face looks fantastic, but old Guybrush's head on his new body does look kind of silly, and this new poster is still terrible compared to the original. Nice work, though.
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03-31-2010, 02:22 PM
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#297
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Custom User Title
Join Date: May 2008
Posts: 824
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Why are LeChuck's clothes so different between the original boxart and the SE boxart? It just seems like such a random thing to change.
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03-31-2010, 02:57 PM
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#299
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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You're avatar is amazing Aububuh. Post a big one!
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03-31-2010, 03:09 PM
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#300
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Rookie
Join Date: Jan 2010
Location: Texas
Posts: 182
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Quote:
Originally Posted by SyntheticGerbil
You're avatar is amazing Aububuh. Post a big one!
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This all right?
EDIT: Image location changed.
Last edited by Aububuh; 06-13-2010 at 03:49 PM.
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03-31-2010, 04:52 PM
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#301
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Pasta Master
Join Date: Dec 2001
Location: Underwater
Posts: 2,241
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Yes, it is!

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03-31-2010, 07:01 PM
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#302
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Symbolically Compelling
Status: Administrator
Join Date: Dec 2000
Location: Nottingham, UK
Posts: 4,189
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Haha what the hell.
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03-31-2010, 08:58 PM
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#303
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Rookie
Join Date: Jan 2010
Location: Texas
Posts: 182
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I made it for my dad, who is a bass player.
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02-27-2011, 11:02 AM
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#304
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Lurker
Join Date: Mar 2010
Posts: 3
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Quote:
Originally Posted by Tomas
Really nice colour work and lighting on this one! However, I think you are forgetting something; the original sprites were not designed to be viewed with squared pixels but rather rectangular pixels where the height is a factor 1.2 larger than the width. So, in-game LeChuck would rather look like this:
Still, really cool style (the hands are a bit grotesque though  ) and I would love to see you do some more characters!
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Hey Tomas! I was reminded by your post and how the character was too short. So I did another pass on the LeChuck painting, making him 120% taller and fixing few other things like the hands
So here it is, Zombie Pirate LeChuck version 2:

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03-01-2011, 04:54 PM
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#305
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Lovebucket
Join Date: Oct 2002
Location: London, UK
Posts: 1,768
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Nice!
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