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Old 03-16-2010, 11:10 AM   #281
irishmile
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very cool


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Old 03-16-2010, 12:01 PM   #282
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TimoVihola wins the internet.


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Old 03-16-2010, 12:10 PM   #283
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Wow, I love the brush strokes and lighting you did!
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Old 03-16-2010, 01:20 PM   #284
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Wow, awesome!


Bound only by the paper thin wrapper of mortality, a soul here lies, struggling to be free, and so it will thanks to a bowl of bad gazpacho and a man named Calavera!
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Old 03-16-2010, 05:41 PM   #285
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The lighting and textures of that are brilliant.
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Old 03-16-2010, 06:27 PM   #286
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Why doesn't MI2:SE look like that?

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Old 03-16-2010, 08:54 PM   #287
Tomas
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Quote:
Originally Posted by TimoVihola View Post
Awesome thread and so inspiring!

I did some Monkey Island 2 fan art recently and thought I would share it with you guys:
<image removed]>

(colors & shape is based very closely to the MI2 sprite)

It's my first time posting here so hopefully I got the tags correctly :P

Cheers,
Timo Vihola
Really nice colour work and lighting on this one! However, I think you are forgetting something; the original sprites were not designed to be viewed with squared pixels but rather rectangular pixels where the height is a factor 1.2 larger than the width. So, in-game LeChuck would rather look like this:



Still, really cool style (the hands are a bit grotesque though ) and I would love to see you do some more characters!

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Old 03-16-2010, 09:00 PM   #288
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Because the game was made in 320x200 resolution rather than 320x240.
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Old 03-17-2010, 01:38 PM   #289
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Thanks a lot everyone for the comments!


Tomas: So I've got it all wrong :P Though I have to admit I like the fat stubby look

You wanted to see another character, here's a very unfinished Guybrush:


It would be painful to finish that one because I only have a hazy idea how he should look. Technically the Monkey Island 3 Guybrush was very beautifully drawn but to me the MI2 Guybrush looks more correct. Somehow I've always felt him as a character with high energy level, ready to do anything (...ready, not capable) - sort of like Rhama Sabrier from Galleon (Xbox game) without the superhuman abilities... well, except for that one ability...

Cheers,
Timo


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Old 03-18-2010, 06:51 AM   #290
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That Guybrush looks so similar to how I picture him in-game... it's pretty much spot on.
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Old 03-18-2010, 07:05 AM   #291
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Wow, that's a good version of Guybrush indeed, no silly blonde hair for you!
I just think he looks a little too manly and heroïc, I like the whole "wearing daddy's coat and boots" thing he seemed to have going on in MI2.


Bound only by the paper thin wrapper of mortality, a soul here lies, struggling to be free, and so it will thanks to a bowl of bad gazpacho and a man named Calavera!
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Old 03-18-2010, 07:44 AM   #292
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That guybrush looks so awesome. But I agree with lagomorph, he looks a bit too manly. Perhaps his beard and moustache are also a bit too full.

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Old 03-18-2010, 09:23 AM   #293
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I always imagine the Guybrush in MI2 to look how he does on the cover, and that rendition is pretty similar. Nicely done!

Actually it looks even closer to Purcell's scrapped MI2 cover.


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Old 03-31-2010, 12:23 PM   #294
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We, over at the TTG forums have been updating the boxart for MI2:SE...




Hahaha... Thanks Irishmile!

...but seriously, check this out:




Quote:
Originally Posted by Chyron8472
@TTG forums


okay, since no one has updated the Cover Art recently, I'm going to upload what I liked most about what we've done to it so far, after having found the source art on the net. ( http://www.joystiq.com/photos/money-...venge/#2790024 )

First, the original art:




UPDATES:
--Monkey's eyes focused on LeChuck (Spadge)
--LeChuck: improved face and beard (Fealiks)
--Old School Guybrush head, hands and visible torso [Parabolee (touch-ups by Chyron8472)]

NOTE:
I have two updated versions, since some people like LeChuck's eyes focused toward the camera, and I like them focused on the doll (Fealiks)....



Eyes on camera:





Eyes on the doll:





...btw, here's Purcell's art again:


Last edited by Chyron8472; 03-31-2010 at 12:31 PM.
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Old 03-31-2010, 01:48 PM   #295
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I think the only answer is to copy and paste Steve Purcell's original over the new one pretty much, otherwise you guys are just sort of polishing a turd.
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Old 03-31-2010, 03:11 PM   #296
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I think the updated LeChuck face looks fantastic, but old Guybrush's head on his new body does look kind of silly, and this new poster is still terrible compared to the original. Nice work, though.

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Old 03-31-2010, 03:22 PM   #297
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Why are LeChuck's clothes so different between the original boxart and the SE boxart? It just seems like such a random thing to change.
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Old 03-31-2010, 03:52 PM   #298
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They stole my idea! :/ http://www.lucasforums.com/showpost....9&postcount=45

...they made it about 100x better than mine, though - his beard is now perfect
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Old 03-31-2010, 03:57 PM   #299
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You're avatar is amazing Aububuh. Post a big one!
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Old 03-31-2010, 04:09 PM   #300
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You're avatar is amazing Aububuh. Post a big one!
This all right?



EDIT: Image location changed.


Last edited by Aububuh; 06-13-2010 at 04:49 PM.
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Old 03-31-2010, 05:52 PM   #301
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Yes, it is!

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Old 03-31-2010, 08:01 PM   #302
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Haha what the hell.


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Old 03-31-2010, 09:58 PM   #303
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I made it for my dad, who is a bass player.

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Old 02-27-2011, 12:02 PM   #304
TimoVihola
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Originally Posted by Tomas View Post
Really nice colour work and lighting on this one! However, I think you are forgetting something; the original sprites were not designed to be viewed with squared pixels but rather rectangular pixels where the height is a factor 1.2 larger than the width. So, in-game LeChuck would rather look like this:



Still, really cool style (the hands are a bit grotesque though ) and I would love to see you do some more characters!
Hey Tomas! I was reminded by your post and how the character was too short. So I did another pass on the LeChuck painting, making him 120% taller and fixing few other things like the hands

So here it is, Zombie Pirate LeChuck version 2:



Minigore artist & co-creator
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Old 03-01-2011, 05:54 PM   #305
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Nice!

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