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Old 04-29-2010, 07:14 PM   #41
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Let's see, for the demo, I need to make these sprites for Ron.

Idle
Walking
Talking
Pick-up

39 total

If there is any special animation you need, let me know.

Last edited by Monkey Mania; 04-29-2010 at 07:19 PM.
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Old 04-29-2010, 07:49 PM   #42
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Just out of interest, is this going to be a talkie? If so, I can supply some horribly poor quality voices, and I'm sure other members can too.
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Old 04-30-2010, 03:58 AM   #43
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Old 04-30-2010, 07:21 AM   #44
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The pixel above his mouth is just an artifact from the gifmaker site I used.
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Old 04-30-2010, 08:22 AM   #45
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That looks great! I think it's perfect for the game.

And I think that the "Scumm Office" should be really hectic with a lot of people walking around.


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 04-30-2010, 08:43 AM   #46
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Old 04-30-2010, 08:46 AM   #47
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Alright, I created a piece of music, but how can I upload it?


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 04-30-2010, 09:07 AM   #48
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Originally Posted by MrHarper View Post
http://rapidshare.com/ should do the trick
Here it is!
I think it should fit quite well if there's people running all around the office to get a quite hectic atmosphere.


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 04-30-2010, 09:14 AM   #49
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Originally Posted by Monkey Mania View Post
The pixel above his mouth is just an artifact from the gifmaker site I used.
You can use Gimp to make gif images too, and then you won't have the 'artifacts'.
And yet better... it's free!


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 04-30-2010, 09:26 AM   #50
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Fantastic! Absolutely bloody fantastic! Seriously, I can't think of ANY way it could be improved.

I LOVE you!
Haha, thanks a lot! It's a great deal of fun to make, so tell me when you need more


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 04-30-2010, 12:25 PM   #51
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His head shouldn't bob like that. He looks like a puppet. Also, that track sound a little....fast-paced for an office setting doesn't it? Also not much variety beyond some crazy sax improv. I'm sorry if I sound harsh or critical but I'd just like to see this turn out the best it can be. And there's definitely room for improvement. The way I see it, everything should be refined until it's good enough to go in a final product. Rarely anything is perfect on the first go during game development. Just because it's well-done doesn't mean it's right for a given scenario.


"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island

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Old 04-30-2010, 01:25 PM   #52
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Just because it's well-done doesn't mean it's right for a given scenario.
Yeah, that's a really easy trap to fall into. It's difficult to tell the difference between "wow, this really looks like something you'd see in a finished game" and "wow, this really looks like something that would fit in my finished game" (or whatever the situation may be)
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Old 04-30-2010, 02:05 PM   #53
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The music sounds more like it could be the theme song. Maybe something with a lower tempo for the office?
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Old 04-30-2010, 02:45 PM   #54
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I'm working on something new for the office now. It's gonna sound more gloomy which would fit better with an office where everybody is sitting down instead of walking around.


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 04-30-2010, 03:51 PM   #55
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Originally Posted by MusiclyInspired View Post
His head shouldn't bob like that. He looks like a puppet.
I was trying to figure out a way to make the head bobbing look more natural. I guess I'll remove it.
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Old 05-01-2010, 11:01 AM   #56
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Here is the new version, it's completely different from the first one and I tried to make it more suitable for the context.

Thanks for all the comments by the way, I don't have much experience writing music, I've only written a couple of pieces, so these tips are really helpful!


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 05-01-2010, 11:24 AM   #57
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Very nice MIDIS... reminds me of the music in Theme Hopstial; and I love that Ron Gilbert walk! When I used to make adventure games I could never get the walk right -- in the end I just had characters skid from one location to the other.
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Old 05-06-2010, 09:23 PM   #58
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This is a beautiful project! The brilliance amazes both me and makes me glad I joined this site about twenty minutes ago. Heheh.

Anywho, I just wanted to insert my opinion here about voices. I know it was discredited earlier, but I've personally always found games with voice acting to be much more enjoyable. Perhaps it could be optional to turn it off for people who don't share my love of talkies, but I doubt I stand alone in this either.

Besides, wouldn't it be fun to make Ron sound a bit like Guybrush, or the rival team sound a bit like LeChuck?


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Old 05-09-2010, 01:31 PM   #59
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anyone like this? I made it for Grossman

Last edited by hamza721; 05-09-2010 at 01:38 PM.
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Old 05-09-2010, 02:20 PM   #60
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Lol at skidding, what games did you release (if any)?
The skidding was mostly from my Monkey Island inspired adventure game, The Tales of Grog Island. I made about 10% or so of the game before it got accidentally deleted. The way I was making it (in The Games Factory) would have made it impossible to ever complete, though; it was in many ways too ambitious. I found that creating a storyline, puzzles and characters was the easy part -- actually making the damn thing was what was so difficult.

I did complete some games though: "Ian 3," a game in which you fought against someone that a group of my friends saw as the school bully (it was our way of getting back at him: we couldn't win against him in school, but we could make games about him behind his back!); Also LucasArts Killer (which borrowed some of the concepts from Ian 3) and a game based on The Rounders, a comic strip series I created when I was 13 (and which briefly came back in Behind Mojo) and also Ron Gilbert's Christmas Challenge, inwhich you had to deliver presents (as Ron Gilbert, for some reason) before Christmas morning.

But that's all off-topic!

Welcome to the forums, Rosefull and hamza721! I like the sprite you made very much, hamza721 -- the hair is just right for Grossman -- though the glasses are in the wrong resolution (everything needs to be done using the same bricky pixels).
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Old 05-09-2010, 04:19 PM   #61
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Grossman




Circle or square glasses?
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Old 05-09-2010, 05:26 PM   #62
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Welcome to the forums hamza!
The sprites look very good, but the glasses are still the wrong resolution. If you take a look at your picture, you'll see that the ears are for example both one pixel large. All the pixels should be the same size, so the rims of the glasses are too small.

And btw, I think the square glasses look best. Just what I would imagine with a game developer!


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 05-10-2010, 08:50 AM   #63
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The whole project reminds me of this. Probably it will inspire you?
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Old 05-10-2010, 11:23 AM   #64
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Neither of those sprites will work because the pixels are too small.


"Booyah! Look out, LeChuck! Here comes Guybrush Threepwood's glowing sword of hot monkey vengeance!"
-Guybrush Threepwood, Tales of Monkey Island
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Old 05-25-2010, 03:16 PM   #65
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I'm loving that new music piece for the office, can't stop playing it! Great project!
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Old 05-26-2010, 06:45 PM   #66
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This idea sounds awesome!

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Old 06-05-2010, 10:28 AM   #67
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Is anybody still making art for this game? We should at least finish a functional demo.


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 06-05-2010, 11:47 AM   #68
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haha those midis are great
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Old 06-05-2010, 05:51 PM   #69
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I feel like I want to be a part of this, haha. I'm a so-so artist I guess, but I'm pretty passionate about writing. Can I help out with the storyline?


:: Rose ::
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Old 07-06-2010, 02:49 PM   #70
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I've thought about what we could do for the insult stuff, the opponents could be rival writers vying to write SMI, and the insults could be jokes, or famous game trivia questions which he has to answer (I.e. who was the main character in Loom, Answer: Bobbin Threadbare), stuff like that. And the swordmaster could be schafer or grossman or people like that, or another member of the team thats been at lucasarts for a while, and until ron comes along is seen as the best writer. They could be fighting by writing stuff down each on a peice of paper


Currently got (complete in original Big-box format)
  • Maniac Mansion (seperate from DOTT)
  • Battle of Britain: Their Finest Hour (Want to sell, PM me)
  • Indiana Jones and the Last Crusade
  • MI1 VGA
  • MI2
  • Indiana Jones and the Fate of Atlantis
  • Sam and Max Hit The Road
  • CMI
  • EMI
  • Grim Fandango
  • Full Throttle
  • The Dig
To Get
  • Zak McKraken
  • DOTT
  • Loom
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Old 07-21-2010, 09:07 AM   #71
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Quote:
Originally Posted by Edward van Helgen View Post
Here it is!
I think it should fit quite well if there's people running all around the office to get a quite hectic atmosphere.
Awesome! was it done on an MT-32? Even so we should do an mt-32 HQ version like the original scumm games had, just to satisfy the guys who have paid good money for one.


Currently got (complete in original Big-box format)
  • Maniac Mansion (seperate from DOTT)
  • Battle of Britain: Their Finest Hour (Want to sell, PM me)
  • Indiana Jones and the Last Crusade
  • MI1 VGA
  • MI2
  • Indiana Jones and the Fate of Atlantis
  • Sam and Max Hit The Road
  • CMI
  • EMI
  • Grim Fandango
  • Full Throttle
  • The Dig
To Get
  • Zak McKraken
  • DOTT
  • Loom
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Old 08-06-2010, 08:29 AM   #72
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Any updates anyone? This does sound like a really cool idea.


Currently got (complete in original Big-box format)
  • Maniac Mansion (seperate from DOTT)
  • Battle of Britain: Their Finest Hour (Want to sell, PM me)
  • Indiana Jones and the Last Crusade
  • MI1 VGA
  • MI2
  • Indiana Jones and the Fate of Atlantis
  • Sam and Max Hit The Road
  • CMI
  • EMI
  • Grim Fandango
  • Full Throttle
  • The Dig
To Get
  • Zak McKraken
  • DOTT
  • Loom
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Old 01-09-2011, 02:15 PM   #73
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Of course I'm still interested! If you need music, just ask!
I think we should at least finish a demo. We would need a puzzle-layout, some kind of plot, dialog trees, background art, sprites, someone who is able to do the programming and music.

Let's make a plan!


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 01-09-2011, 02:18 PM   #74
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Originally Posted by bergqvistjl View Post
Awesome! was it done on an MT-32? Even so we should do an mt-32 HQ version like the original scumm games had, just to satisfy the guys who have paid good money for one.
Sorry for the late answer, but I didn't make it on a MT-32. I did it on my pc and I used Finale Notepad to make the midis.


The seas and the weathers are what is;
your vessels adapt to them or sink.
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Old 04-06-2011, 08:30 PM   #75
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hello is this still happening?
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