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Old 02-10-2011, 08:16 PM   #121
Qui-Gon Glenn
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Any time, Dak! It looks like you are getting the hang of things scripting wise

The Yavin Station rehaul seems like a good idea, it is not used often or at all by modders. I am not sure if it is possible, as it seems the BioWare programmers had a hard time with the door transitions (at least to/from the EH) but I have always wanted to go through one of the two doors to the right and left off of Suvam's main room. Perhaps you could reskin another module, maybe just a small one, and make one of those doors warp you to it... That way, the station isn't so linear/small.

Keep up the great work!!


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Old 02-21-2011, 10:44 AM   #122
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Update!

I've been hard at work creating dialog for Dak and actually starting part of the side-quest - the Repubilc Academy of Carida.

Here's a shot of Dak so far and his gun:
Show spoiler


You are sent to the Academy to get your mission (or Dak's mission rather). You meet your squad (again, Dak's squad) in the briefing room:
Show spoiler


In detail, the group consists of:

Majowski (pronounced muh-cow-skee), basically a red-blooded american type badass dude:
Show spoiler


Blix the Rodian, sneaky and a most excellent swordsman:
Show spoiler


And Dak. The commanding officer is Colonel Drexl, who happens to be Dak's old man:

Show spoiler


My goal for the academy is to have it be as alive as possible. I plan on having some randos to talk to, a merchant or 2 to buy things from, items to find, and stuff that's just fun to look at. There will be students walking around and in lessons, and Republic soldiers patrolling the halls.

As an example, I accidentally left a mine in the module when making the new one. I took this and it gave me the idea of some kind of "Mine disabling lesson". Note that I only have the male skins done, so that's why they are all male )

Show spoiler


And the male "Republic Cadet" up-close:
Show spoiler

I had fun making this skin. It's basically every one of the Republic uniforms melded together onto the Sith officer model.

Anyway, I hope you enjoy the update. I would like to hear your questions, comments, suggestions, and criticisms all the same!

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Old 02-21-2011, 11:28 AM   #123
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Looks great Dak.


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Old 02-21-2011, 12:12 PM   #124
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Dak - you make some really nice skins....I like the non-jedi idea of the academy as well. Look forward to it.


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Old 02-21-2011, 05:34 PM   #125
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Those skins look great! I also have a few ideas for the academy, I'll PM you.

Also, the pistol looks small on Majowski.



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Last edited by LDR; 02-21-2011 at 07:44 PM.
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Old 02-21-2011, 10:12 PM   #126
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Wow! Those skins are great, especially Dak's father. Really nailed the 50-something look there.



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Old 02-21-2011, 11:12 PM   #127
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Thanks everyone!

Quote:
Also, the pistol looks small on Majowski.
*Runs to Gmax* Hmmm... how's this?
Show spoiler

I really suck at texturing my own weapons but I think this gets the job done just fine.

Quote:
Wow! Those skins are great, especially Dak's father. Really nailed the 50-something look there.
Awesome, that's exactly what I was going for. I think Dak is 22 in this mod... there's some dialog that tells you how old he is but I can't remember exactly since there is some math involved

Also, here's the female cadet skin:
Show spoiler


And also as you can see I switched one of the male heads with a Twi'lek to add some more diversity... I dunno, I like how it looks

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Old 02-22-2011, 05:51 AM   #128
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That shotgun looks mighty fine on Majowski . The cadets look awesome too, nice to see some diversity.

EDIT: Is Majowski a Russion name? It sounds Russian to me.



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Last edited by LDR; 02-22-2011 at 03:45 PM.
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Old 02-22-2011, 01:15 PM   #129
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I know its nice modding accomplishment and all but.... what's with the hybrids, anyway ?
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Old 02-22-2011, 05:30 PM   #130
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Quote:
Originally Posted by Phildevil View Post
I know its nice modding accomplishment and all but.... what's with the hybrids, anyway ?
I'm not sure I know what you mean? I don't see any cars in there

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Old 02-22-2011, 07:00 PM   #131
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Hybrid means that something share some characteristics with another. An hybrid car can run both on electricity and on gas. Same thing with your sith-republic uniforms...
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Old 02-22-2011, 09:00 PM   #132
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Quote:
Originally Posted by Phildevil View Post
Hybrid means that something share some characteristics with another. An hybrid car can run both on electricity and on gas. Same thing with your sith-republic uniforms...
Haha I know what a hybrid is, I just didn't know what you were referring to! I've realized something that I actually think is funny, that all of our brains have been programmed to think "Sith" when we see that model. Too much of this game? I don't think so

I personally like using a wide range of models and stuff, it's just fun for me and keeps things interesting from the making end. Hope you guys like it too...

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Old 04-08-2011, 07:26 AM   #133
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I think it is about time to break the silence and to reveal that I'm helping Dak with his mod.

Show spoiler


Among other things, I made a portrait of Dak, which is the very first one I made and looks very fine, according to me.



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Old 04-08-2011, 11:21 AM   #134
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I can't see the screen. (at least I believe that's what it is supposed to be)


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
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Old 04-08-2011, 01:37 PM   #135
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I can and im liking the jacket.


Hey
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Old 04-08-2011, 02:07 PM   #136
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Can't see it either...
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Old 04-08-2011, 03:02 PM   #137
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Its a PHP request not an image so some browsers might not like it.

Here it is again LDR shouldn't mind

Show spoiler


Hey
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Old 04-08-2011, 06:47 PM   #138
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Quote:
Originally Posted by TimBob12 View Post
im liking the jacket.
Thanks I was working on it for a while and couldn't really get what I wanted, but I think it's good enough.

Looks great LDR, the only problem is that Dak's appearance might not be finalized yet. Keep it though because there's only a small chance that he might still change a bit.

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Old 04-08-2011, 10:07 PM   #139
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Looks great.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 04-11-2011, 11:06 PM   #140
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Quote:
Originally Posted by Fallen Guardian View Post
Looks great.
Thanks a lot! Your current skinning doesn't look so bad either

Ok so I stumbled upon adding this next thing into the mod by accident. Due to a recent modding request I started to make an Iron Man armor skin. Then I thought "how can I put this into my mod?" Eh, well, I decided to put Tony Stark himself in!

I made a head that I think gets the job done (no pics yet, I still need to get it in-game) and have started up some skins for him. Really he's going to be a merchant. He'll explain that Stark industries is an up-and-comer in the galaxy aiming to compete with companies like Baragwin, and the Republic has given them a contract. Anyway, that explains why he's there. He'll have some cool goodies to sell you, I think just weapons and armor.

Iron Man skin (I think finished):
Show spoiler


War Machine (WIP, may or may not try to add guns):
Show spoiler

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Old 04-11-2011, 11:16 PM   #141
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Sounds pretty cool, I can't wait until this is released. Keep up the great work.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 04-12-2011, 12:14 AM   #142
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Originally Posted by Dak Drexl View Post
Thanks a lot! Your current skinning doesn't look so bad either

Ok so I stumbled upon adding this next thing into the mod by accident. Due to a recent modding request I started to make an Iron Man armor skin. Then I thought "how can I put this into my mod?" Eh, well, I decided to put Tony Stark himself in!

I made a head that I think gets the job done (no pics yet, I still need to get it in-game) and have started up some skins for him. Really he's going to be a merchant. He'll explain that Stark industries is an up-and-comer in the galaxy aiming to compete with companies like Baragwin, and the Republic has given them a contract. Anyway, that explains why he's there. He'll have some cool goodies to sell you, I think just weapons and armor.

Iron Man skin (I think finished):
Show spoiler


War Machine (WIP, may or may not try to add guns):
Show spoiler
I like it very much. Can you Make a helmet to go with the suits then modify a blaster to look like gauntlets then modify it so it would look like arc blasts.
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Old 04-12-2011, 05:41 AM   #143
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The circle-thing in the middle looks pixelated. Can't you model the armor to have a circle budge out of that specific part, with the texture over it?



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Old 04-12-2011, 06:58 AM   #144
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Quote:
Originally Posted by Latios6222 View Post
I like it very much. Can you Make a helmet to go with the suits then modify a blaster to look like gauntlets then modify it so it would look like arc blasts.
I think no to the helmet because I'm not great with modeling (I might as well try though, right?), but yes I can definitely make the palm gun.

Quote:
The circle-thing in the middle looks pixelated. Can't you model the armor to have a circle budge out of that specific part, with the texture over it?
No because that would make every heavy armor have an unnecessary bulge in the middle. Also trust me it isn't pixelated at all.

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Old 04-12-2011, 07:38 AM   #145
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If you tried to the same thing with Iron Man but in TSL can you add a rocket launcher like Mira's since that would more in Iron Man style?


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Old 05-05-2011, 08:25 PM   #146
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Hey all,

Unfortunately I'm stopping work on the recruit mod. It's not fun anymore and it's not like me to work on something when it's just tedious and not fun at all - I'm sure the quality would have suffered due to my not really wanting to work on it. I'll be releasing the mod as the recruitment itself without the extra bonus locations.

In lieu of this I'm going to start on something new, but similar - a "Republic Overhaul" mod. It'll be great for Republic lovers like me and will allow me to use everything that I've made so far for the other mod. This will include more and improved Republic characters in areas I think need them, like Manaan and Dantooine, and will also still include a new area for you to visit. Let me know what you think and any ideas.

Sorry to the three or so people who were looking forward to the other mod... you won't be disappointed!

Edit: Decided that the Recruit mod will still have a small sidequest similar to the vanilla sidequests.

Edit 2: Read my next post. I changed my mind about this mod...


Last edited by Dak Drexl; 05-05-2011 at 10:13 PM.
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Old 05-05-2011, 10:04 PM   #147
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Darn, I was really looking forward to the full, shall we say, Dak Drexl recruit mod. So that cool Cardian academy and all of Dak's father's squad will not be included in the Dak recuitment mod, but in another mod?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 05-05-2011, 10:11 PM   #148
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Quote:
Originally Posted by Fallen Guardian View Post
Darn, I was really looking forward to the full, shall we say, Dak Drexl recruit mod. So that cool Cardian academy and all of Dak's father's squad will not be included in the Dak recuitment mod, but in another mod?
Ok, well you've inspired me to do something different (again). Well I decided I'll release the module skin as just a Davik's estate skin.

All of the other skins, like the students, will be used in the Recruit mod again. As part of the mod you will be able to visit a "Republic Station" which is really a scaled down version of the academy, but still includes characters like Dak's father. How does that sound?

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Old 05-05-2011, 11:29 PM   #149
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Awesome!


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 05-06-2011, 06:50 AM   #150
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You're telling me that I have to remake the Republic Station ALL over again?



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Old 05-06-2011, 06:55 AM   #151
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You're telling me that I have to remake the Republic Station ALL over again?
No it's the same thing...

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Old 05-08-2011, 03:06 PM   #152
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Could you make that Majowski guy into a selectable PC?


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Old 05-10-2011, 08:17 PM   #153
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Here is a pic of the Republic Station to salve some people's curiosity, and yes, it's reskinned.

Show spoiler


I just want to let everyone know that the mod is still up & running, and that I am starting to mod again.



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Last edited by LDR; 05-17-2011 at 05:47 AM.
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Old 05-10-2011, 08:31 PM   #154
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I can't see the picture for some reason.

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Old 05-10-2011, 09:09 PM   #155
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Try it again.



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Old 05-10-2011, 09:19 PM   #156
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Quote:
Originally Posted by LordDeathRay View Post
Here is a pic of the Republic Station to salve some people's curiosity, and yes, it's reskinned.

Show spoiler


I just want to let everyone know that the mod is still up & running, and that I am starting to mod again.
Looks awesome I'm probably going to edit the skin a little bit to make it look newer and less like yavin - I'll probably use the endar spire textures. But I like what you're doing!! The planet outside looks sick.

Also, I've been working on Mr. Tony Stark as I mentioned before. I'm working on his items right now. So far he has 2 armors and 1 weapon, all 100% custom. All of his items will be 100% custom and I aim to make them expensive but also pretty high-powered. But not without drawbacks! For example a big gun I've made has really solid damage properties but comes with a dexterity penalty. Will post pics as soon as I'm done with all the items so I can make a Stark Enterprises Montage pic

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Old 05-10-2011, 09:22 PM   #157
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I'd mess around with the lightmaps too.




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Old 05-12-2011, 07:06 PM   #158
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I'd mess around with the lightmaps too.
Yeah that. And be sure there ain't no Gizka around, that'd be against republic regulations.
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Old 05-14-2011, 10:40 AM   #159
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Yet again, I have an update for you all:
Show spoiler


Story: An optional side quest on the Republic Station, the Republic finds a Sith Interdictor-class Star Destroyer that is in the same system as them. They send you to infiltrate the ship and destroy it, in order for it to not find the Station. However, you must go in alone, because the Academy doesn't have enough men for an attack like this, and sending in a squad (your party) will attract a lot of attention and could cause the ship to call for reinforcements. It's much more easier to send one man into the ship. However, there is also a secondary objective. The ship's commander was a reknowned republic soldier in the Mandalorian Wars, and the academy would like to have him captured alive.



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Old 05-14-2011, 10:54 AM   #160
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Do you guys need somebody to review your dialog and logs? I'd be happy to help with that - I write. :P
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