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03-23-2011, 01:05 AM
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#1
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Join Date: May 2003
Posts: 41
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costum sound
well here is my problem, i am trying to play a costum sound, everytime i trigger a trigger_multiple, but i canīt make this work, i put this command in the properties window in GktRadiant 1.4.0:
noise
sound/duel1/open.wav
I even tried with the same file only in mp3 format and i canīt make this work, any thoughs would be nice, maybe i am typing something wrong, my pk3 has the file and is in the base directory...
Thanks in advance...
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03-23-2011, 01:50 AM
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#2
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
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is you mp3/wav in the correct audio format? I'm pretty sure the engine only supports sampling rates of 11k and 22k. Also, I don't recall the keys used for sound offhand, but are you sure this is correct? The game probably throws some error message in game when you pass through the trigger, be sure to check for that in console. No error means I would bet the entity key is wrong.
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03-23-2011, 02:44 AM
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#3
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Join Date: May 2003
Posts: 41
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Quote:
Originally Posted by acdcfanbill
is you mp3/wav in the correct audio format? I'm pretty sure the engine only supports sampling rates of 11k and 22k. Also, I don't recall the keys used for sound offhand, but are you sure this is correct? The game probably throws some error message in game when you pass through the trigger, be sure to check for that in console. No error means I would bet the entity key is wrong.
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Well it doesn appear any error message in the console, i tried putting the command like this
noise
sound\duel1\open.wav
But no luck...
For the way it looks, i am stuck, i can imagine what is wrong.
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03-23-2011, 01:12 PM
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#4
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
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either the sound file is the wrong format or it's not in the right spot. Looks like the engine supports 44.1kHz too. Also, are all your sound sliders up in the options?
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03-28-2011, 04:31 PM
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#5
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Join Date: May 2003
Posts: 41
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Well finally i give up with the noise property on the trigger_mulptiple, so i link a target_speaker with the noise property and it worked...
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03-29-2011, 02:24 AM
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#6
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..the wonders I have seen
Status: Super Moderator
Join Date: Jun 2001
Location: Random Hell Wholes around the
Posts: 5,685
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well that's good. come to think of it, i believe that's how i did any sounds i used as well.
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06-14-2011, 03:27 PM
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#7
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Rookie
Join Date: Mar 2007
Posts: 42
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Trigger_multiple doesn't have a noise property, hence the reason it did not work.
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06-14-2011, 09:32 PM
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#8
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Join Date: May 2003
Posts: 41
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Quote:
Originally Posted by ds615
Trigger_multiple doesn't have a noise property, hence the reason it did not work.
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Well it does, at least jkradiant, but gtk its something else, it looks like jkradiant, but as i have discovered it is not...
See ya...
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