animation.cfg, changing model.glm to different animation.cfg
how can i customize an model.glm file and still make it use a different animation.cfg?
recently, i moved the galen marek player model from the Movie Duels 2 mod (by Wector) into my assets1.pk3. before that, i had moved his backhand lightsaber into my assets, and was confused for a while (you might remember a thread i posted regarding this) because the animations were off, and the backhand saber did not work the same way it did in MD2. soon, i also imported the galen marek player model into my assets1.
THEN, i moved a file from the MD2 assets called "_humanoid_galen"... THAT was the secret. after that, the galen player model animations worked, im guessing because the model.glm inside is coded to access the "_humanoid_galen" folder instead of the regular "_humanoid" folder.
my question is: how can i access and configure OTHER models (say, luke, for example) to also use the "_humanoid_galen" animations instead of the regular "_humanoid" ones? whenever i open a model.glm file using modview, i am unable to copy or paste or edit any animations with modview. when i open up a model.glm with notepad, its a ton of encrypted symbols and stuff that i cant read.
please someone tell me how to modify a model.glm! i want to make it so some new models of mine use the same animations as galen marek from Movie Duels 2. thanks!
Last edited by irish_texan; 07-01-2011 at 06:45 PM.