View Poll Results: Should Tor have jumping?
Yes 55 71.43%
No 10 12.99%
Yoda 12 15.58%
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Old 03-14-2009, 04:54 PM   #41
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I always felt that jumping was a serious lack of interactivity in a game. Even if it's useless, I think it should be there. Characters need motion. I think the entire world should be interactive with jumping. In Kotor, for example, running into an object made you become stuck, and movement was not easily done. In this game I think you should be able to jump onto any object you'd like, within reason, of course.
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Old 03-14-2009, 07:27 PM   #42
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Jumping is one of those odd things that just feels missing when it's not there.

There doesn't have to be a need for it in TOR, as our skills could have the jump involved such as the different Power Attacks in KotOR. That said, just a regular "space-bar" jump needs to be included.
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Old 03-15-2009, 11:44 AM   #43
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As long as they don't do a SWG style of jumping that has absoultely no use. Like not being able to jump over small pebbles due to their infinitly high invisible walls.

I like the WoW jumping. gives you something to do at summoning stones, and also expressing yourself in the form of interpretive dance.


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Old 03-15-2009, 03:01 PM   #44
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^ Yeah, that's what I mean. In KOTOR you can't walk over a pile of pebbles, you have to go around them. FAIL.
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Old 03-25-2009, 07:29 PM   #45
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As long as they don't do a SWG style of jumping that has absoultely no use. Like not being able to jump over small pebbles due to their infinitly high invisible walls.
Actually, unless they changed it after I left, the reason you couldn't jump over, as I explaind earlier, was because you weren't actually jumping. It was just an animation making it look like you were jumping, but in "reality" you never left the ground.




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Old 03-25-2009, 08:47 PM   #46
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Yeah, from the looks of some screenies there will be jumping.
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Old 03-30-2009, 12:30 PM   #47
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If the bounty hunter's can fly then I think its more than likely jump will be in there.

Bioware has been talking a lot of how they want the player to be as involved as possible, without jumping I'd feel quite separated from the environment - and exploration is one of the things I personally enjoy about MMO's, and any other game for that matter.


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Old 03-30-2009, 01:38 PM   #48
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Of course we should, Being a Jedi or a Sith without being able to force jump would suck.



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Old 04-07-2009, 11:24 AM   #49
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Of course we should, Being a Jedi or a Sith without being able to force jump would suck.
Indeed. In fact, I can't imagine a Jedi/Sith not being able to jump.. would seem rather.. lacking imo considering all the flips and such you see in the movies.


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Old 04-07-2009, 02:57 PM   #50
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It really depends on the control scheme, but I'd say know mostly because it wouldn't be extremely necessary. Though I'm assuming so based on the point-click scheme being used in the KotOR series and WoW.


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Old 04-07-2009, 10:39 PM   #51
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Of course we should, Being a Jedi or a Sith without being able to force jump would suck.
Well, remember Kotor 2 had force jump, but it was just an animation that only triggered as a way to "charge" your enemy from a distance.


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Old 08-25-2009, 08:36 AM   #52
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No jumping, it's unnecesary and might ruin the combat gameplay if everyone jumps around. .

The smuggler can already perform a sort of "jump" while his taking cover his making a "roll" and Jedi/Sith make's a force jump charge
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Old 01-25-2011, 08:32 PM   #53
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^I'm not a cartographer, but I think you can jump using just your legs.

@Topic: I would seriously consider not playing the game if I couldn't jump, even if it had no purpose in gameplay.
uh...isn't a cartographer a map maker?
but anyway, definitely yes on the jumping!


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Old 01-25-2011, 09:11 PM   #54
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^ And isn't this you just did a necro?

But anyway, jumping would be, excuse me, retarded. Jumping to practical ends, as a mean of accessing certain areas, can be easily replaced by a "climbing" animation. After all, you don't jump on stuff in real life if you want to get on top of it. Well, mostly.


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Old 01-26-2011, 12:37 AM   #55
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^You guys must be doing something wrong in Rio.

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uh...isn't a cartographer a map maker?
Yes.


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Old 01-26-2011, 08:13 AM   #56
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Quote:
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^You guys must be doing something wrong in Rio.
This game never needed jumps to be awesome.
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Old 02-06-2011, 09:22 PM   #57
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It should have jumping, and from what I've seen in the footage of the game, I believe there is jumping, along with jetpacks and force jumping.



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Old 02-06-2011, 11:07 PM   #58
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If it's going to be an action oriented RPG, sure, why not?

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^ And isn't this you just did a necro?
Mmmmm. Necrophelia.

Quote:
But anyway, jumping would be, excuse me, retarded. Jumping to practical ends, as a mean of accessing certain areas, can be easily replaced by a "climbing" animation. After all, you don't jump on stuff in real life if you want to get on top of it. Well, mostly.
Oh yeah brah. Totally seriously man. Good jawb.
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^You guys must be doing something wrong in Rio.
what r u talkin about there bucko hes just getting ready 4 the mardigras party yo


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Old 02-07-2011, 12:13 PM   #59
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The argument that we don't jump to get to things in real life is kinda moot. This isn't real life, this is the Star Wars Universe. And if people want to get on top of something in the Star Wars universe, especially if they're Jedi, there's a long history of jumping. A lot.



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Old 02-12-2011, 12:50 AM   #60
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Go jumping!


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Old 02-22-2011, 03:52 PM   #61
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Well, Kingdom Hearts is such a RPG that wouldn't be the same without jumping. It has deep influence in combat, the unrealistic 10 meters high jumps allow for some platforming elements and item collection, and even some backtracking when you get to jump higher than before in latter levels.

But I never felt that KotOR needed jumping of any kind. Nor that the game would be better if it had. That's just me, really.
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what r u talkin about there bucko hes just getting ready 4 the mardigras party yo
yo


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Old 04-07-2011, 12:00 PM   #62
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Star Wars without yoda-jump is not star wars!!!!!!!
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Old 04-07-2011, 06:10 PM   #63
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While people bunny-hopping around will be a bit of an immersion killer (though seriously, if you want immersion, don't play MMOs. It's worked for me so far), there is a pretty long history of people jumping on/to things in Star Wars, and it wouldn't make much sense to have none. Perhaps context-sensitive jumping ability would be the way to go, though that might just waste dev time on a pretty minor issue.

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Star Wars without yoda-jump is not star wars!!!!!!!
so everything made before AOTC isn't Star Wars?



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Old 04-07-2011, 11:03 PM   #64
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so everything made before AOTC isn't Star Wars?
That is a serious implication.

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Old 08-23-2011, 10:39 PM   #65
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I think it should, when I was playing the KotORs I felt annoyed that instead of my A button jumping, it made an annoying boop noise.

But, if they do implement jumping, then the enemy should have to turn around to fight you. In World of Warcraft when you jump over someone's head they can still hit you whilst you're jumping due to the piss-poor combat system.


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