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Old 12-07-2011, 10:49 AM   #41
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They'll definitely add more speeders as the game gets patched with new content even before any expansions to the game... same applies to practically everything in the game.

That said, I'm sure you'll find at least a couple of speeders which you think look pretty cool and worth investing in.

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Old 12-07-2011, 11:12 AM   #42
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It has always been 40K for the level 1 training as far as I know, certainly for several months at the very least. The level 2 and level 3 skills cost something in the order of 250K and 350K, respectively.

At the moment there are a couple of "traditional" style speeder bikes along the lines of the ones in ROTJ or the one Anakin rides in AOTC. There's also the lame STAP thing that you ride upright that is reminiscent of some of the droid speeders from TPM. You don't get a full multi-person speeder until riding level 3 as I recall (not that multiple people can ride in them - yet).
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Old 12-07-2011, 11:34 AM   #43
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@ DarthParametric: Unfortunately, at this stage even the 2 seater land speeders can't actually seat 2 people and is only meant for single person use.

It'd be cool if they expanded the concept though and allowed 4 people ride on one players land speeder, be handy for group travel when you need to get to a heroic quest area or something.

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Old 12-07-2011, 12:10 PM   #44
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I can see them allowing other players or at least your companion on the multi seat ones.

I don't think we will see this till 6-8 months down the line. There has to be good amount of testing. They could work in a mechanic similar with the flash point group conversation checks over the head. The owner would have to click to allow each to keep from people jumping in and players would need to be groups already.

It's very possible.

I'm sure over the next 12 months we will see a good deal added which were just not ready for the launch date but were already in the works.

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Old 12-07-2011, 12:27 PM   #45
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I can see them allowing other players or at least your companion on the multi seat ones.
In the taxi at least, it looked like the companion rode in the trunk. Which is where I would have made him ride anyways.

Forget speeders, what level do I get my Varactyl to ride?


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Old 12-07-2011, 12:34 PM   #46
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@ logan23: It'd still be awkward for M1-4X, the Trooper's companion that happens to be an Assault droid...

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Old 12-07-2011, 12:40 PM   #47
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That mechanic was actually broken in the big beta weekend. Additionally, I think the subsequent patch changed it so that after you have won a roll you automatically come last in the following roll, meaning players can no longer win back-to-back rolls.
It was borked during the Thanksgiving Beta test but they made an adjustment to it and it was working fine afterwards. And you can win back to back rolls. Even back to back to back rolls... (Damn my brother!)

I've not seen any news on a new patch, and I assume there will be one before early access goes live, but if nothing changes it will function as I described.
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Old 12-07-2011, 04:25 PM   #48
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It has always been 40K for the level 1 training as far as I know, certainly for several months at the very least. The level 2 and level 3 skills cost something in the order of 250K and 350K, respectively.
Yes, Rank 1 Speeder Piloting is 40k, Rank 2 is 210K, and Rank 3 is 300K, I'm actually not 100% positive on Rank 3, when I hit lvl 50 I had over 700k credits just from planetary questing and selling **** loot so I just bought up everything from my trainer.... which took me down to 200k btw, basically every ability you know gets a rank up at 50.

Also, Rank 1 speeders give you 90% speed, Rank 2 100% speed and a less likely hood of being shot off your speeder by enemies, and Rank 3 is 110% speed and an even higher resistance to being knocked off. From my experience that is the best part about rank 3 speeders, not being knocked off as much.

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I can see them allowing other players or at least your companion on the multi seat ones.

I don't think we will see this till 6-8 months down the line. There has to be good amount of testing. They could work in a mechanic similar with the flash point group conversation checks over the head. The owner would have to click to allow each to keep from people jumping in and players would need to be groups already.

It's very possible.

I'm sure over the next 12 months we will see a good deal added which were just not ready for the launch date but were already in the works.
In Galaxies, I think with a pre-order of the last expansion, the Kashyyyk one, people got Desert Skiffs, they turned into big raid party buses XD.

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Forget speeders, what level do I get my Varactyl to ride?
Also in Galaxies, I miss him dearly


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Old 12-07-2011, 05:42 PM   #49
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In Galaxies, I think with a pre-order of the last expansion, the Kashyyyk one, people got Desert Skiffs, they turned into big raid party buses XD.
Trials of Obiwan. It was one of the only ones that could fly over Lava.
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Also in Galaxies, I miss him dearly
This came with Rage of the Wookies.


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Old 12-07-2011, 07:13 PM   #50
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Shows you how much I remember from my few months of Galaxies XD


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Old 12-07-2011, 10:15 PM   #51
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Yes, I hope they introduce animal mounts as well. That was one of the reasons I started playing SWG as a CH.
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Old 12-07-2011, 10:22 PM   #52
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Yes, I hope they introduce animal mounts as well. That was one of the reasons I started playing SWG as a CH.
Like some of the quick travel mounts on some worlds?


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Old 12-07-2011, 11:25 PM   #53
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Yeah I took a few rides on the flying dolphins in my second beta weekend back in October. I doubt you'd ever get something like that as a player mount, but presumably things like Dewbacks have to be in the frame for inclusion. They said a few months back they would consider it post-launch.
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Old 12-08-2011, 12:31 AM   #54
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Yeah I took a few rides on the flying dolphins in my second beta weekend back in October. I doubt you'd ever get something like that as a player mount, but presumably things like Dewbacks have to be in the frame for inclusion. They said a few months back they would consider it post-launch.
If they did add those as mounts, the skill to learn to ride it is probably a million credits.


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Old 12-08-2011, 04:31 AM   #55
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Dewbacks and Banthas would be pretty cool...

Can I get a Rancor?
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Old 12-08-2011, 07:31 AM   #56
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It's possible we may eventually see something like rancor holos as ship decorations (along the lines of what SWG had) or maybe even tiny ones as non-combat pets (like WoW and SWG or the mouse droid of the TOR CE). There's no way you'd ever see a mount version and sadly I see no possibility of a CH-type class ever being offered.
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Old 12-08-2011, 08:49 AM   #57
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Oh I wouldn't discount anything just yet. The game is brand new. There may not be many drastic changes early but in five years who knows.
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Old 12-08-2011, 09:32 AM   #58
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I think ruling out rancor player mounts is fairly safe, regardless of how radical future changes may be.
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Old 12-11-2011, 05:29 AM   #59
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So I have a question, let's say I have a Bounty Hunter, his name is Bob, he is only level 5, let us then say that I no longer want to be Bob the Bounty Hunter, I want to be Bob the Trooper. If I delete Bob the Bounty Hunter does that free up the name and let me create Bob the Trooper? I am assuming this answer is yes, so I have a follow up question, does anyone happen to know if there is some lag time for this to take effect or is it instantaneous? This is something I meant to test in the beta and forgot because I was too busy flamethrowering people in the face.


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Old 12-11-2011, 05:34 AM   #60
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I actually did do what you're describing in your post... I created an Imperial Agent with a particular name but then decided that the name would suit my Jedi Consular a lot better. So I deleted the Imperial Agent and then started the Jedi Consular... only problem is that I don't know how much lag time there is for sure because I was working on the site design at the time and I created the Consular after deleting the Agent around 40 minutes later.

I'm assuming it's almost instantaneous though.

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Old 12-11-2011, 05:37 AM   #61
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Yeah Jeff was saying it was pretty much instantaneous in WoW so that's how I assume it would be for TOR, nice to know somebody remembered to check though XD.


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Old 12-12-2011, 12:58 PM   #62
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I have a cousin who is playing this when it comes out will i see him in the game and hopefully kill him?
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Old 12-12-2011, 01:02 PM   #63
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I have a cousin who is playing this when it comes out will i see him in the game and hopefully kill him?
If you're playing on the same PvP (Player vs Player) server, are on the same planet and in the same instance and on opposite sides (he's Empire, you're Republic) then sure... you can kill him.

Otherwise, bad luck.

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Old 12-12-2011, 01:56 PM   #64
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Of if he is the same faction or you're on a PvE server, you must challenge him to a Duel and he must accept, then you can "kill" him.


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Old 12-12-2011, 03:13 PM   #65
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Duels do not kill the other player. The duel stops when one of the player's hp drops to a certain level.

But you could fight him at tattonie's something den ... Ugh I forget the name

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Old 12-12-2011, 04:15 PM   #66
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I don't know about TOR specifically, but wanted to give a heads up regarding some potentially exploitive dueling.

The exploit comes from the fact that in some MMO's there are areas that allow PvP content between the factions, but you have to specifically flag yourself for PvP before the other team can attack you. Even while flagged, you can't attack anyone else unless they too flag themselves.

You can flag yourself for PvP usually through a slash command (like /pvp) or by trying to attack someone of the opposite faction who is flagged.

In WoW - something I confirmed myself on a rather humorous occassion - it was possible to start a duel with the opposing faction after flagging yourself for PvP. After the duel started, you could immidiately concede the duel using the slash command /concede. Once conceded, the duel is no longer taking place, but because you flagged yourself for PvP you're still a legitimate target to your opponent.

The opponent, potentially unaware that you conceded the duel, begins to attack you, thus flagging themself for PvP. The group you're riding across the desert with on your way to a raid - some what oblivious to what's going on - suddenly sees you being attacked by a PvP flagged person of the opposite faction. All 20 of them hop off their horses and proceed to chase the poor sod across the desert and end his life.

It's fun really, unless you're the guy who was tricked into flagging themself for PvP. And that's the moral of the story - don't get duped into a fight were you can potentially be killed, even if the premise is simply a "duel." There's lots of ways to grief people in duels.

In TOR, knocking people off a cliff seems like an obvious way of griefing in a duel. Your attacks may not be able to kill someone in a duel, but a long enough drop will because the damage is environmental. It's also possible that during a duel you pull aggro (aggression, or the attention of an enemy) from a nearby mob (movable object, an old MMO term to refer to PvE enemies or potential enemies) who finishes you off.

Take care when considering a duel!

I also wanted to mention regarding looting:

General rules vary on the do's and don'ts of looting. Different parties will do things differently, even guilds will do things differently. And there's generally different rules based on the quality of the gear you're liable to find.

In general, in pubs, I have a few rules I follow that I expect others to follow:

1) If you roll need, it's because you plan to equip the item immidiately, or you plan to equip the item as soon as you are high enough level to do so. If you don't plan on putting the item on, don't plan to roll need. I want to see that item bound to you.

In other words, if a really nice item drops that you *could* use, but you would probably sell, then roll greed. Need is for people who actually need to use the item - not just those who could use it. Greed is for everyone else.

2) If you just plan to sell the item, or trade it, you're welcome to roll greed. And that goes for anything, including rare bind on equip items that will fetch a pretty penny when auctioned.

3) Don't loot until the fighting is over - FOR EVERYONE! I've been a pretty good healer in past MMO's and one thing I CANNOT stand is people who start looting before mobs are dead. I've had really bad experiences with it.

In fact, in one particular case, our group pulled a mini-boss with 2 other elite mobs. I was the healer in the back trying to stay out of the action. Our tank didn't realize that the elite mobs weren't aggroed to him and continued to focus the miniboss with the rest of the team.

"No problem," I said, and used a skill to decrease some of my aggro getting the mobs off me and back onto the tank. Shortly after, the miniboss went down and the group proceeded to loot. Unbenounced to them (because no one was paying attention to the party tab) both of the other mobs had reaggroed to me when my spell wore off.

Despite my best yelling in a chat box, no one noticed I was dying until I had died. After being revived, I promptly left that group to fend for themselves.

Moral of the story: the items aren't going anywhere, there's plenty of time to pick them up and most quest items will spawn duplicates for everyone. Your main healer, on the other hand, is there to survive the challenge just like you, and if you leave them (or anyone else) out to dry, you can rest assured that they WON'T be there for long.

Last edited by mimartin; 12-14-2011 at 01:47 PM.
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Old 12-17-2011, 07:44 PM   #67
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So the Crew Skill missions that you can learn from "schematics" are those missions one shot per schematic or are they redo-able once you learn the schematic?


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Old 12-18-2011, 12:21 AM   #68
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Missions you get as loot are one-shot. I've gotten a bunch I can't use with Slicing, which I've thrown up on the GTN. With only a 2 day max sale period though, I don't know if they'll move. I have no idea of value, so I just went with the recommended price. I did get one that I could use though. It was about a level 120 or so mission and cost about 2,000 credits to do I think. Fortunately it was successful and I got my money back with a little extra, and a schematic for something I can't remember that I threw up on the GTN. When I played the beta I got a couple of loot missions and my success with them was a bit hit and miss, so I was wary of this one. Maybe they've tweaked the probabilities or something.
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Old 12-18-2011, 08:36 AM   #69
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So now I've got a question... I know that there's a Companion Customization Vendor in the Cantina near the Space Port on Taris, but it only sells customizations for a few characters, none of which are the ones for the Trooper.

I was wondering if anyone knew the location of the Character Customization Vendor that sold customizations for Elara Dorne, the Troopers companion.

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Old 12-18-2011, 12:28 PM   #70
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Maybe they haven't added them all yet. They said during beta they would add them eventually, but I'm not sure if they ever said they'd be in by launch.
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Old 12-18-2011, 03:01 PM   #71
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Anyone have anything to say or any tips to share concerning the spawning of enemies? My only experience with MMO's is the not-really-an-MMO Guild Wars, which never had any problems with spawning because they worked with instances, so you guys are probably used to this, but I get quite annoyed with it sometimes. Today my Bounty Hunter experienced his first death during a Heroic Quest because enemies respawned right in front of me while I was taking care of an already respawned group of enemies. I was hoping to avoid dying for as long as possible (what if there's some perk or title to gain from surviving - like Guild Wars had).


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Old 12-18-2011, 09:32 PM   #72
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You will die a lot. That's part and parcel of an MMO. The penalty is very mild in TOR though - from what I can tell it is just extra equipment wear rather than an XP hit.

As far as spawns go, always move away from a mob's spawn point as soon as you have dealt with them, lest you experience exactly what you did. There was some discussion of respawn rates in another thread. They are a bit variable, depending on the level and the planet/area. The more populated areas are likely going to have very short timers for the trash mobs, so it may pay to stop and ascertain what that rate is for a given area before wading in.
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Old 12-19-2011, 12:33 PM   #73
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Alright, I have the dying part down. I’m getting really good at it.

Playing as Smuggler/ Scoundrel (healer)

Up to level 16 or 17 now, got my ship headed to Nar Shaddaa. Noticed all the enemy here are level 20 to 21. Did I make a mistake, should I have gone to Taris first? Or is that just par for the course and enemies usually will be a few levels higher than you?

Also is it alright that I practice my healing skills on other players? It isn’t bad etiquette or anything?
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Old 12-19-2011, 01:27 PM   #74
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Yeah you're supposed to go to Taris before Nar Shaddaa mims. On the galaxy map in your ship, each planet should also have a level range displayed. Also if I was another random player I certainly wouldn't mind randomly being healed.


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Old 12-19-2011, 03:06 PM   #75
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Always do whatever side-quests you can find on a planet before leaving for the next one. Most planets should have a "bonus series" that unlock after you have completed the planet's main side-quest chain (and probably your class story chain too), although in some cases these are not intended to be undertaken until later (an example for Empire players being Nar Shaddaa, whose bonus series quests are aimed at level 31 - i.e. post Alderaan, 2 planets later).

Your main story quest is typically a level or two above the side-quests you'll be doing at the time, so be cautious about rushing straight into that. Best to run through some side-quests first and continue to intersperse side-quests with story quests as you move around the planet to keep yourself at or above the level progression curve.

Common courtesy suggests you should apply your class-specific buff to every friendly player you see. Hopefully they will reciprocate, meaning if you buff players from the other 3 classes (on post-starter planets) you should end up with all 4 buffs applied to you (strength, endurance, willpower, critical % I believe). If you have heals, it's always good to heal other players nearby, especially if they are in trouble. Be aware that healing/buffing someone who is in combat will flag you as hostile to whatever they are fighting. At the very least this will put you in a combat stance for the duration of that player's fight, killing any non-combat abilities like Sprint.

Generally it is best not to directly interfere in someone else's combat (i.e. engage their enemies), unless they are fighting an elite or something and getting their ass handed to them or if they specifically ask for help. If you see someone waiting around for one of the elites that form the final part of most bonus quest lines to spawn and you are after the same mob, invite that person to group with you (or accept their invite if they offer). That way you'll help each other out and both get the quest item to finish the quest chain.

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Old 12-19-2011, 04:03 PM   #76
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Something more unique to TOR is that your companions may need an item. With loot rolls though you should stick with "Need" ONLY if your character will be equipping the item. Companions can end up using stuff you would otherwise not need(ie heavy armor when you're a smuggler, because Corso can use it). If you roll "Need" on something for your companion, your group will get mad if you end up beating the guy who can use it on their character.

Oh and under no circumstances should you say, "I'll just do a quick quest and go to bed." Especially at 10:00 on a Sunday when you work Monday through Friday... The next time you look at the time it will be midnight, and you will be NEAR finishing the quest... Not that I'm speaking from experience... Just sayin'. If anyone needs me I'll be at my desk with toothpicks holding my eyelids open.


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Last edited by Tommycat; 12-19-2011 at 06:18 PM.
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Old 12-20-2011, 01:21 AM   #77
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So here's another question:

Can someone explain to me what the Ability Action Queue Windows is/does? It's listed in the game preferences under Control.

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Old 12-20-2011, 01:27 AM   #78
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There is no actual window (although I wish there was). It's how long in seconds (up to 1) that you can queue commands in advance. Only works with instants though it seems - if you are using a channelled skill hitting another will cancel instead of queuing it.
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Old 12-20-2011, 11:34 AM   #79
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Quote:
Originally Posted by Mav View Post
Yeah you're supposed to go to Taris before Nar Shaddaa mims. On the galaxy map in your ship, each planet should also have a level range displayed. Also if I was another random player I certainly wouldn't mind randomly being healed.
Thanks Mav, left Nar Shaddaa and went to Taris. Way more fun when most all enemies are the same or lower level than my toon. No longer feel completely underpowered. For awhile there I was thinking healer was a complete mistake.

Last edited by mimartin; 12-20-2011 at 02:42 PM.
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Old 12-20-2011, 11:49 AM   #80
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Well, I was surprised with the jump in difficulty when I arrived on Dromund Kaas, to be honest. My Bounty Hunter was already at lvl. 12 when I arrived there, but the areas between the Spaceport and Kaas City (Alkmaar? ) are heroic areas and significantly more difficult, in my opinion. Mandalorians in group are all elite.


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