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01-31-2012, 12:46 AM
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#121
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Rookie
Join Date: Dec 2007
Location: FT Hood TX
Posts: 44
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Trex, did you get those install files yet? I have them readily available on my trusty HDD if you still need them.
In the absence of orders, find something: and kill it.
--General Ramal
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02-01-2012, 03:16 PM
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#122
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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Quote:
Originally Posted by Darth Visillius
Trex, did you get those install files yet? I have them readily available on my trusty HDD if you still need them.
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Yup, I'm still after them if you have them.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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02-02-2012, 08:11 AM
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#123
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Rookie
Join Date: Dec 2007
Location: FT Hood TX
Posts: 44
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Yeah, I have them readily available. How do you want me to send them?
In the absence of orders, find something: and kill it.
--General Ramal
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02-03-2012, 12:27 PM
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#124
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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Thanks to everyone who offered, but I now have the TJM files.
I am also about 50 lines of dialogue away from from finishing Mutanda.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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02-03-2012, 01:18 PM
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#125
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Dont get me too excited 
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02-03-2012, 05:12 PM
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#126
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Rookie
Join Date: Nov 2010
Posts: 55
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Tremendous effort Trex great job! 
To know that one has breathed easier because you have lived is to have succeeded.
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02-09-2012, 07:04 AM
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#127
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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And that's Mutanda finally finished!
Here's a pic of my to do list with all the remaining jobs. Each item on this list will take about two hours each.
The mod won't be ready for release at the end of the list, but it will be ready for beta testing and more importantly, it means I can finally get other people involved. I'll be looking for people to retexture levels, make new player characters, new outfits, voice acting and so on.
And of course, I can make some neat looking trailers and do the cutscenes.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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02-09-2012, 06:53 PM
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#128
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Rookie
Join Date: Nov 2010
Posts: 55
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Great job Trex, according to your estimates ~36 hours left of work ay? Pretty good! Can't wait to see the final results!
To know that one has breathed easier because you have lived is to have succeeded.
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02-10-2012, 08:50 PM
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#129
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Rookie
Join Date: Nov 2011
Location: Dagobah
Posts: 26
Current Game: kotor 2
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That good. I can't wait for this conversion
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02-11-2012, 05:02 AM
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#130
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by d3sd0
Great job Trex, according to your estimates ~36 hours left of work left? Pretty good! Can't wait to see the final results!
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That estimate may be misleading, d3sd0. Who is to say he will not work on one of those items a day? I doubt he'd do a marathon 36 hours session. (I certainly hope not!)
He also has to gather the voice overs which leaves him at the mercy of who ever is doing those parts for him. Then factor in real life and you can see how your estimate might be off.
However, I also look forward to the final results.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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02-14-2012, 10:06 AM
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#131
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Quote:
Originally Posted by Sith Holocron
However, I also look forward to the final results.
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My thoughts exactly! one question? You know the jawa/lvl50 consular you get on duxn, will you change his stats. he was very over powering and with particular morphs he had around 2k vitality and could kill strong opponents very quickley. If you could tone down his health and strength ect, it'd balance the game out. It got to a point where I got so bored of pwning I left him for weaker allies...
Hell, without morphing he still had ridiculas vitality. (this is from my memory, Ill look so stupid if im talking about the wrong mod :P)
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02-16-2012, 09:25 AM
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#132
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Rookie
Join Date: Dec 2011
Location: Death Star
Posts: 158
Current Game: The Search For Revan
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Hi everyone, if you don't mind me asking, how did trex make the picture of revan for the main menu (sorry I can't seem to get LF to quote but it was on page 2) did he change the mainmenu01 model somehow, or not?
Also, is this mod available to download yet, the 1.0 version is no longer available on filefront or on megaupload(damn sopa)
Thanks and good luck with the mod Trex.
EDIT: Just read through page 3, has Trex re-uploaded the 1.0 yet or would someone who has the files be kind enough to send me them?
Last edited by darth-ackbar; 02-16-2012 at 09:34 AM.
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02-16-2012, 03:48 PM
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#133
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by darth-ackbar
EDIT: Just read through page 3, has Trex re-uploaded the 1.0 yet or would someone who has the files be kind enough to send me them?
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Might I suggest asking him about this on TJM 1.0 thread? It might be best not to confuse the two mods as I'm sure he won't want to answer questions about his previous mod on his current's mod thread.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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02-17-2012, 04:27 AM
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#134
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Rookie
Join Date: Dec 2011
Location: Death Star
Posts: 158
Current Game: The Search For Revan
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Oh sorry, I thought this was probably the thread for both now, plus people were talking about it earlier so yeah. Anyway, I'll post on the 1.0 thread.
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02-24-2012, 05:49 AM
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#135
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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As I just posted in the 1.0 thread, I've reuploaded all the installation files for the earlier version of the mod. They can all be found on http://villainousviews.com/games/tjm.html a website that I also use for my animation hobby, so you you can watch them if you want too.
Quote:
Originally Posted by DarthJango/Weasley
My thoughts exactly! one question? You know the jawa/lvl50 consular you get on duxn, will you change his stats. he was very over powering and with particular morphs he had around 2k vitality and could kill strong opponents very quickley. If you could tone down his health and strength ect, it'd balance the game out. It got to a point where I got so bored of pwning I left him for weaker allies...
Hell, without morphing he still had ridiculas vitality. (this is from my memory, Ill look so stupid if im talking about the wrong mod :P)
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Yeah, I'm going to be doing loads of game balancing stuff while I'm bug testing. I've done the boss fights as I've gone along, so they're all a bit more interesting and not so quick now, but I'll be tweaking a lot of the gameplay.
Quote:
Originally Posted by darth-ackbar
Hi everyone, if you don't mind me asking, how did trex make the picture of revan for the main menu (sorry I can't seem to get LF to quote but it was on page 2) did he change the mainmenu01 model somehow, or not?
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Yeah, I just hex edited the menu model and replaced the main texture. I'm afraid I can't remember much of how I did it beyond that though.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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02-24-2012, 07:26 PM
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#136
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Trex, might you have any screenshots from the TJM 2.0 you could show us - if only to get this thread back on topic. 
 
As of 28APR13: I released a new small texture mod! Check it out here.
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03-03-2012, 03:46 PM
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#137
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Trex may I ask if when you learn the force will you change the explanations because it was a little confusing  ?
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03-04-2012, 02:32 PM
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#138
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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Quote:
Originally Posted by DarthJango/Weasley
Trex may I ask if when you learn the force will you change the explanations because it was a little confusing  ?
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Yeah, loads of the stuff to do with your powers and the explaination behind the 'true sith' have are more detailed in this version. Should you choose the path of a Sith, you can return to Freedon Nadd and information on many a subject.There's also a similar option if you want to train to be a Jedi.
Quote:
Originally Posted by Sith Holocron
Trex, might you have any screenshots from the TJM 2.0 you could show us - if only to get this thread back on topic. 
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Oh, go on then.

KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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03-04-2012, 03:34 PM
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#139
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Ooh, tasty
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03-04-2012, 04:12 PM
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#140
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Junior Member
Join Date: Oct 2011
Location: Winterhold, Skyrim
Posts: 479
Current Game: TES: Oblivion
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Sweet, finally some screenies. What planet are you playing on the first pic? And the 2nd is Rhen Var right?
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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03-04-2012, 04:24 PM
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#141
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Rookie
Join Date: Nov 2011
Location: Dagobah
Posts: 26
Current Game: kotor 2
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nice screenies but when it comes out tjm 2.0?????
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03-04-2012, 06:06 PM
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#142
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Quote:
Originally Posted by MrObiWan
Sweet, finally some screenies. What planet are you playing on the first pic? And the 2nd is Rhen Var right?
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looks like when you train the apprentices
razorxp- nice screenies but when it comes out tjm 2.0?????
When it's done
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03-04-2012, 08:55 PM
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#143
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Rookie
Join Date: Feb 2008
Posts: 64
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I'll be a beta tester. I love KOTOR, it's my favorite game anyhow.
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03-05-2012, 04:44 AM
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#144
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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Quote:
Originally Posted by MrObiWan
Sweet, finally some screenies. What planet are you playing on the first pic? And the 2nd is Rhen Var right?
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The second one's Rhen Var and the first one's Korriban. Nothing too impressive about the module as it's near identical to what you explore in TSL, but you get to have some cool fights with spirits there.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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03-05-2012, 07:45 PM
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#145
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Mod Longer, Forum Less
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,700
Current Game: Mechwarrior II: Mercenaries
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Alright folks, let's calm down here. Trex has not stated a release date, so rather than cluttering up the thread, please send him a Private Message about the subject.
Also, please try not to be snarky in how you word "It'll be finished when it is finished"
Any more posts about a release date will be snipped.
Thanks,
-SS
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03-10-2012, 01:35 PM
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#146
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Are you going to change the gui colour?
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03-10-2012, 02:12 PM
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#147
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Junior Member
Join Date: Oct 2011
Location: Winterhold, Skyrim
Posts: 479
Current Game: TES: Oblivion
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Don't flood Trex with questions. He'll eventually get frustrated and not answer anymore questions. I know you guys are curious, but he might include questions and answers in the TJM 2.0 ReadMe.
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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03-17-2012, 08:17 AM
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#148
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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Nearly everything up to the final battle is now finished. I still need to complete some of the companion quests, but all the big complicated free roaming stuff is now done.
Unfortunately, I'm now a bit stalled however. I use my PC for work and modding, and have officially ran out of room to do both. I have a cutom built laptop on the way, and when I get it i'll be transferring everything kotor over to there, but I might not have it for a full week.
Quote:
Originally Posted by DarthJango/Weasley
Are you going to change the gui colour?
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Yes. I know how to do it and what colour I'm going for, and it'll be one of the last things I do.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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03-17-2012, 08:39 AM
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#149
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Junior Member
Join Date: Oct 2011
Location: Winterhold, Skyrim
Posts: 479
Current Game: TES: Oblivion
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Ah, damn. You ran out of room. At least a new laptop is on the way 
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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03-21-2012, 09:33 PM
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#150
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Junior Member
Join Date: Dec 2007
Location: Imprisoned by the GenoHaradan
Posts: 498
Current Game: Zelda Majora's Mask
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Quote:
Originally Posted by Trex
Nearly everything up to the final battle is now finished. I still need to complete some of the companion quests, but all the big complicated free roaming stuff is now done.
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Awesome. I loved version 1.0 even if it had its flaws. I felt like you really gave the True Sith the screen time and development that they deserved. Definitely looking forward to giving version 2.0 a spin when it's done. 
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04-14-2012, 06:05 AM
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#151
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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I'm halfway through putting together the final battle/boss fights, so it should only be a few weeks until I announce the big beta.
I have a small problem I'm opening to the public though.
Some of you might remember that Celeste Morne was briefly in the original version of the mod, but I've decided she shouldn't be. I could make excuses for it, but given the character's story, it just doesn't make that much sense for her to be involved.
I'm therefore looking for suggestions on who I should use instead. In order to balance out orginal characters from pre-existing ones, I'd prefer someone who's be seen before elsewhere in the various Kotor stuff.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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04-16-2012, 08:04 AM
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#152
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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I was looking through the 1.0 thread and I wondered will the Eagle have more quests?
Otherwise, sounds good. As for your problem I don't remember her so I don't have a solution  .
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04-17-2012, 03:47 PM
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#153
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Rookie
Join Date: Sep 2011
Location: The unkown Regions
Posts: 46
Current Game: The Old Republic
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I wasnt able to play the first version but when this one comes out i am downloading it
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04-20-2012, 11:45 PM
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#154
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Rookie
Join Date: Nov 2010
Posts: 55
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I'm highly anticipating the beta 
To know that one has breathed easier because you have lived is to have succeeded.
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05-13-2012, 02:51 PM
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#155
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Rookie
Join Date: Nov 2011
Location: Dagobah
Posts: 26
Current Game: kotor 2
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trex i haved question for you.before premiere of this mod will be some video??? or something else
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05-17-2012, 07:53 AM
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#156
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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And...we have a beta!
Whoo hoo!
The work is far from over, but all the actual programming and scripting is done. I still need to go through all the superficial stuff. This includes :
- Retexturing. I'd say most of the textures are already done but some of the modules could do with some work.
- Voice acting. What I have done up to this point is used computer generated voices and added them into the game temporarily. This means that from now, rather than doing all the work with adding them in game, with lip files and the correct name, all I have to do is get people to record the lines, have the actors name them correctly, and when they send them I just have to drop them in the right folder. So basically I don't personally have to do anymore VO work myself as long as the files sent to me are named correctly.
A handful of the parts have already been recorded by actual people though, so that's good.
- The movies. My animation skills have come a long way since 1.0. The next big fun job for me will be putting together some cool looking battle scenes.
And, yes this means I'll be able to put together a nice little trailer.
Beta testers
I'm going to play through the entire game myself first (hopefully just a few days), but after that I will be looking for a handful of beta testers to play through the game for me. I'm not looking just yet, so don't volunteer, but if you're interested start thinking about whether or not you can really do it.
Remember, beta testing isn't just a case of 'i get to play it before everyone else'. A level of serious commitment will be needed. You will be expected to play the mod with a notepad by your side, stopping to make articulate notes every couple of minutes, then type the entire thing up and send it to me.
There is a good chance you could be sending me the equivalent of a small essay! Consider carefully whether you want to do this or not.
Help I need right now
1) The first job I could use some help with right away is adding more player characters. I'm looking for as many as I can get, male and female.
If you want to have a go but don't have any experience doing it, I'll help how I can. I did write the tutorial on this : http://www.lucasforums.com/showthread.php?t=193050
If you made one yourself for your own mod and want to allow me to use it, this would also make me very happy.
2) Underpants! Or more precisely, I am after some good underwear textures for many of the characters, including the player characters. Send me some if you can.
I think that's all for the time being. I now need to use Kotortool to compile about a hundred modules.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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05-18-2012, 01:22 PM
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#157
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Junior Member
Join Date: Dec 2006
Location: UK
Posts: 477
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3D space backgrounds for my ship cutscenes!
http://www.youtube.com/watch?v=kTl__igsG5g
It may look simple, but getting a space backdrop to work llike this was a little akward for me. I am going to have so much fun creating the space battle fmvs tomorrow.
KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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05-18-2012, 02:59 PM
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#158
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Rookie
Join Date: Nov 2011
Location: Dagobah
Posts: 26
Current Game: kotor 2
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hmm that intresting but but ending work of this mod is so far
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05-18-2012, 05:14 PM
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#159
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Great news! Everything is looking great but im afraid I wont beta because I don't think I could do everything you required. But, great as always, keep on going. The End is near 
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05-18-2012, 08:06 PM
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#160
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Might I suggest asking Disbeliever for Sleheyron?
 
As of 28APR13: I released a new small texture mod! Check it out here.
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