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Old 02-01-2012, 03:16 PM   #121
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Quote:
Originally Posted by Darth Visillius View Post
Trex, did you get those install files yet? I have them readily available on my trusty HDD if you still need them.
Yup, I'm still after them if you have them.


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Old 02-02-2012, 08:11 AM   #122
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Yeah, I have them readily available. How do you want me to send them?


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Old 02-03-2012, 12:27 PM   #123
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Thanks to everyone who offered, but I now have the TJM files.

I am also about 50 lines of dialogue away from from finishing Mutanda.


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Old 02-03-2012, 01:18 PM   #124
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Dont get me too excited


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Old 02-03-2012, 05:12 PM   #125
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Tremendous effort Trex great job!


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Old 02-09-2012, 07:04 AM   #126
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And that's Mutanda finally finished!

Here's a pic of my to do list with all the remaining jobs. Each item on this list will take about two hours each.



The mod won't be ready for release at the end of the list, but it will be ready for beta testing and more importantly, it means I can finally get other people involved. I'll be looking for people to retexture levels, make new player characters, new outfits, voice acting and so on.

And of course, I can make some neat looking trailers and do the cutscenes.


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Old 02-09-2012, 06:53 PM   #127
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Great job Trex, according to your estimates ~36 hours left of work ay? Pretty good! Can't wait to see the final results!


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Old 02-10-2012, 08:50 PM   #128
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That good. I can't wait for this conversion
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Old 02-11-2012, 05:02 AM   #129
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Great job Trex, according to your estimates ~36 hours left of work left? Pretty good! Can't wait to see the final results!
That estimate may be misleading, d3sd0. Who is to say he will not work on one of those items a day? I doubt he'd do a marathon 36 hours session. (I certainly hope not!)

He also has to gather the voice overs which leaves him at the mercy of who ever is doing those parts for him. Then factor in real life and you can see how your estimate might be off.

However, I also look forward to the final results.




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Old 02-14-2012, 10:06 AM   #130
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However, I also look forward to the final results.
My thoughts exactly! one question? You know the jawa/lvl50 consular you get on duxn, will you change his stats. he was very over powering and with particular morphs he had around 2k vitality and could kill strong opponents very quickley. If you could tone down his health and strength ect, it'd balance the game out. It got to a point where I got so bored of pwning I left him for weaker allies...
Hell, without morphing he still had ridiculas vitality. (this is from my memory, Ill look so stupid if im talking about the wrong mod :P)


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Old 02-16-2012, 09:25 AM   #131
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Hi everyone, if you don't mind me asking, how did trex make the picture of revan for the main menu (sorry I can't seem to get LF to quote but it was on page 2) did he change the mainmenu01 model somehow, or not?

Also, is this mod available to download yet, the 1.0 version is no longer available on filefront or on megaupload(damn sopa)

Thanks and good luck with the mod Trex.

EDIT: Just read through page 3, has Trex re-uploaded the 1.0 yet or would someone who has the files be kind enough to send me them?


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Old 02-16-2012, 03:48 PM   #132
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EDIT: Just read through page 3, has Trex re-uploaded the 1.0 yet or would someone who has the files be kind enough to send me them?
Might I suggest asking him about this on TJM 1.0 thread? It might be best not to confuse the two mods as I'm sure he won't want to answer questions about his previous mod on his current's mod thread.




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Old 02-17-2012, 04:27 AM   #133
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Oh sorry, I thought this was probably the thread for both now, plus people were talking about it earlier so yeah. Anyway, I'll post on the 1.0 thread.


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Old 02-24-2012, 05:49 AM   #134
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As I just posted in the 1.0 thread, I've reuploaded all the installation files for the earlier version of the mod. They can all be found on http://villainousviews.com/games/tjm.html a website that I also use for my animation hobby, so you you can watch them if you want too.

Quote:
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My thoughts exactly! one question? You know the jawa/lvl50 consular you get on duxn, will you change his stats. he was very over powering and with particular morphs he had around 2k vitality and could kill strong opponents very quickley. If you could tone down his health and strength ect, it'd balance the game out. It got to a point where I got so bored of pwning I left him for weaker allies...
Hell, without morphing he still had ridiculas vitality. (this is from my memory, Ill look so stupid if im talking about the wrong mod :P)
Yeah, I'm going to be doing loads of game balancing stuff while I'm bug testing. I've done the boss fights as I've gone along, so they're all a bit more interesting and not so quick now, but I'll be tweaking a lot of the gameplay.

Quote:
Originally Posted by darth-ackbar View Post
Hi everyone, if you don't mind me asking, how did trex make the picture of revan for the main menu (sorry I can't seem to get LF to quote but it was on page 2) did he change the mainmenu01 model somehow, or not?
Yeah, I just hex edited the menu model and replaced the main texture. I'm afraid I can't remember much of how I did it beyond that though.


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Old 02-24-2012, 07:26 PM   #135
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Trex, might you have any screenshots from the TJM 2.0 you could show us - if only to get this thread back on topic.




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Old 03-03-2012, 03:46 PM   #136
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Trex may I ask if when you learn the force will you change the explanations because it was a little confusing ?


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Old 03-04-2012, 02:32 PM   #137
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Quote:
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Trex may I ask if when you learn the force will you change the explanations because it was a little confusing ?
Yeah, loads of the stuff to do with your powers and the explaination behind the 'true sith' have are more detailed in this version. Should you choose the path of a Sith, you can return to Freedon Nadd and information on many a subject.There's also a similar option if you want to train to be a Jedi.

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Trex, might you have any screenshots from the TJM 2.0 you could show us - if only to get this thread back on topic.
Oh, go on then.




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Old 03-04-2012, 03:34 PM   #138
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Ooh, tasty


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Old 03-04-2012, 04:12 PM   #139
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Sweet, finally some screenies. What planet are you playing on the first pic? And the 2nd is Rhen Var right?


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Old 03-04-2012, 04:24 PM   #140
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nice screenies but when it comes out tjm 2.0?????
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Old 03-04-2012, 06:06 PM   #141
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Sweet, finally some screenies. What planet are you playing on the first pic? And the 2nd is Rhen Var right?
looks like when you train the apprentices

razorxp- nice screenies but when it comes out tjm 2.0?????

When it's done


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Old 03-04-2012, 08:55 PM   #142
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I'll be a beta tester. I love KOTOR, it's my favorite game anyhow.
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Old 03-05-2012, 04:44 AM   #143
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Sweet, finally some screenies. What planet are you playing on the first pic? And the 2nd is Rhen Var right?
The second one's Rhen Var and the first one's Korriban. Nothing too impressive about the module as it's near identical to what you explore in TSL, but you get to have some cool fights with spirits there.


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Old 03-05-2012, 07:45 PM   #144
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Alright folks, let's calm down here. Trex has not stated a release date, so rather than cluttering up the thread, please send him a Private Message about the subject.

Also, please try not to be snarky in how you word "It'll be finished when it is finished"

Any more posts about a release date will be snipped.

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Old 03-10-2012, 01:35 PM   #145
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Are you going to change the gui colour?


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Old 03-10-2012, 02:12 PM   #146
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Don't flood Trex with questions. He'll eventually get frustrated and not answer anymore questions. I know you guys are curious, but he might include questions and answers in the TJM 2.0 ReadMe.


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Old 03-17-2012, 08:17 AM   #147
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Nearly everything up to the final battle is now finished. I still need to complete some of the companion quests, but all the big complicated free roaming stuff is now done.

Unfortunately, I'm now a bit stalled however. I use my PC for work and modding, and have officially ran out of room to do both. I have a cutom built laptop on the way, and when I get it i'll be transferring everything kotor over to there, but I might not have it for a full week.

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Are you going to change the gui colour?
Yes. I know how to do it and what colour I'm going for, and it'll be one of the last things I do.


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Old 03-17-2012, 08:39 AM   #148
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Ah, damn. You ran out of room. At least a new laptop is on the way


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Old 03-21-2012, 09:33 PM   #149
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Nearly everything up to the final battle is now finished. I still need to complete some of the companion quests, but all the big complicated free roaming stuff is now done.
Awesome. I loved version 1.0 even if it had its flaws. I felt like you really gave the True Sith the screen time and development that they deserved. Definitely looking forward to giving version 2.0 a spin when it's done.
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Old 04-14-2012, 06:05 AM   #150
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I'm halfway through putting together the final battle/boss fights, so it should only be a few weeks until I announce the big beta.

I have a small problem I'm opening to the public though.

Some of you might remember that Celeste Morne was briefly in the original version of the mod, but I've decided she shouldn't be. I could make excuses for it, but given the character's story, it just doesn't make that much sense for her to be involved.

I'm therefore looking for suggestions on who I should use instead. In order to balance out orginal characters from pre-existing ones, I'd prefer someone who's be seen before elsewhere in the various Kotor stuff.


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Old 04-16-2012, 08:04 AM   #151
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I was looking through the 1.0 thread and I wondered will the Eagle have more quests?
Otherwise, sounds good. As for your problem I don't remember her so I don't have a solution .


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Old 04-17-2012, 03:47 PM   #152
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I wasnt able to play the first version but when this one comes out i am downloading it
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Old 04-20-2012, 11:45 PM   #153
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I'm highly anticipating the beta


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Old 05-13-2012, 02:51 PM   #154
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trex i haved question for you.before premiere of this mod will be some video??? or something else
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Old 05-17-2012, 07:53 AM   #155
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And...we have a beta!

Whoo hoo!

The work is far from over, but all the actual programming and scripting is done. I still need to go through all the superficial stuff. This includes :

- Retexturing. I'd say most of the textures are already done but some of the modules could do with some work.
- Voice acting. What I have done up to this point is used computer generated voices and added them into the game temporarily. This means that from now, rather than doing all the work with adding them in game, with lip files and the correct name, all I have to do is get people to record the lines, have the actors name them correctly, and when they send them I just have to drop them in the right folder. So basically I don't personally have to do anymore VO work myself as long as the files sent to me are named correctly.

A handful of the parts have already been recorded by actual people though, so that's good.

- The movies. My animation skills have come a long way since 1.0. The next big fun job for me will be putting together some cool looking battle scenes.

And, yes this means I'll be able to put together a nice little trailer.

Beta testers

I'm going to play through the entire game myself first (hopefully just a few days), but after that I will be looking for a handful of beta testers to play through the game for me. I'm not looking just yet, so don't volunteer, but if you're interested start thinking about whether or not you can really do it.

Remember, beta testing isn't just a case of 'i get to play it before everyone else'. A level of serious commitment will be needed. You will be expected to play the mod with a notepad by your side, stopping to make articulate notes every couple of minutes, then type the entire thing up and send it to me.

There is a good chance you could be sending me the equivalent of a small essay! Consider carefully whether you want to do this or not.

Help I need right now

1) The first job I could use some help with right away is adding more player characters. I'm looking for as many as I can get, male and female.

If you want to have a go but don't have any experience doing it, I'll help how I can. I did write the tutorial on this : http://www.lucasforums.com/showthread.php?t=193050

If you made one yourself for your own mod and want to allow me to use it, this would also make me very happy.

2) Underpants! Or more precisely, I am after some good underwear textures for many of the characters, including the player characters. Send me some if you can.

I think that's all for the time being. I now need to use Kotortool to compile about a hundred modules.


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Old 05-18-2012, 01:22 PM   #156
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3D space backgrounds for my ship cutscenes!

http://www.youtube.com/watch?v=kTl__igsG5g

It may look simple, but getting a space backdrop to work llike this was a little akward for me. I am going to have so much fun creating the space battle fmvs tomorrow.


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Old 05-18-2012, 02:59 PM   #157
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hmm that intresting but but ending work of this mod is so far
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Old 05-18-2012, 05:14 PM   #158
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Great news! Everything is looking great but im afraid I wont beta because I don't think I could do everything you required. But, great as always, keep on going. The End is near


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Old 05-18-2012, 08:06 PM   #159
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Might I suggest asking Disbeliever for Sleheyron?




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Old 05-19-2012, 05:00 AM   #160
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Quote:
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Might I suggest asking Disbeliever for Sleheyron?
I was under the impression this was just a planet mod (and for kotor 1). Am I wrong?


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PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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