|
|
 |
06-13-2012, 01:12 AM
|
#1
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
|
Factions
I was just playing around with repute.2da and I changed the Player's relation with the "Czerka" faction, to that of 50, rather than 0. Now judging by the rest of the file I assume that 50 means neutral, 0 means enemy, and 100 means ally. However, when I put it in the override and warped to a place where I'd put in an NPC with the faction of "Czerka" the npc was still hostile. So I was wondering, what exactly controls the factions and their relations towards one another?
|
|
you may:
quote & reply,
|
06-13-2012, 07:05 AM
|
#2
|
|
Veteran
Join Date: Feb 2008
Posts: 924
|
Honestly I'm not sure about all of them, I'm not even sure if Bioware and Obsidian used all of them. What I do know is that you can do just about everything I can think of through five factions.
Friendly - Companion type faction
Hostile - Enemy type faction
Neutral - Any generic character walking around in an area
Prey and Predator - If two characters are set to these two factions in an area, they will fight each other and remain neutral to you.
|
|
you may:
quote & reply,
|
06-13-2012, 10:21 AM
|
#3
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
|
Well what I'm trying to get is a faction that is enemies with the hostile faction but neutral with everyone else, except themselves of course.
|
|
you may:
quote & reply,
|
06-13-2012, 12:48 PM
|
#4
|
|
The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,012
Current Game: TOR
|
Quote:
Originally Posted by harIII
Prey and Predator - If two characters are set to these two factions in an area, they will fight each other and remain neutral to you.
|
That also works with Friendly1 and Friendly2 (except they still fight hostiles).
|
|
you may:
quote & reply,
|
06-13-2012, 01:46 PM
|
#5
|
|
Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 486
Current Game: Kotor 1
|
Quote:
Originally Posted by Fallen Guardian
Well what I'm trying to get is a faction that is enemies with the hostile faction but neutral with everyone else, except themselves of course.
|
Can you make this a little more clear? Im a bit slow today...
|
|
you may:
quote & reply,
|
06-13-2012, 03:53 PM
|
#6
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
|
Quote:
Originally Posted by UltimateHK47
Can you make this a little more clear? Im a bit slow today...
|
I want a faction that will attack the hostile factions but it won't actively pursue them in order to save the PC.
|
|
you may:
quote & reply,
|
06-18-2012, 10:09 PM
|
#7
|
|
Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 230
Current Game: Master of Orion 2
|
Quote:
Originally Posted by Fallen Guardian
I want a faction that will attack the hostile factions but it won't actively pursue them in order to save the PC.
|
I regret that I can't be more helpful, but I encountered something once about character offset in the menus. For T3, he's like a 50 I think, and everybody else is a 100, I think. Normally I'm very helpful, but here I don't know about. I won't be able to reply or help after the 21st of this month(June), so reply before then, if possible.
EDIT: ^^Ignore that. Wrong thread; so embarrassing! Anyways, You could try the prey and predator faction things, but make an onperception script with a range of about 10 meters, and then make custom combat scripts to not pursue the target...
Last edited by Fair Strides 2; 06-19-2012 at 12:36 AM.
Reason: CRAP!!! Posted in the wrong thread.
|
|
you may:
quote & reply,
|
06-18-2012, 11:19 PM
|
#8
|
|
Senior Member
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,563
|
Exactly what did you change? The relationships aren't mutual, so you might have edited the wrong entry.
|
|
you may:
quote & reply,
|
06-20-2012, 01:53 PM
|
#9
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
|
I saw the Czerka faction was at 50 with all the friendly factions, so I didn't touch those. I just went up to the Player's faction and changed its relationship with the Czerka faction from 0 to 50.
|
|
you may:
quote & reply,
|
06-20-2012, 03:16 PM
|
#10
|
|
Senior Member
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,563
|
I think I see the problem. The Czerka faction doesn't exist in NWNScript. So... you can't use it. That's my best guess anyway, seeing as I just looked at the 2DA again and recalled that the player doesn't have a column, so it shouldn't be possible for you to have made a mistake.
|
|
you may:
quote & reply,
|
06-20-2012, 04:54 PM
|
#11
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,147
Current Game: Fallout: New Vegas
|
Hmmm, okay. I guess I'll just edit a different one then. Thanks for the help.
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|