lfnetwork.com mark read register faq members calendar

Thread: A Request To LucasArts - LUA Scripts For SWBF1
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 06-22-2012, 05:25 AM   #1
xshat
Lurker
 
Join Date: Feb 2009
Posts: 7
A Request To LucasArts - LUA Scripts For SWBF1

Hello LucasArts, I am a modder/player for the game Star Wars Battlefront 1, and I have been wondering, since all of the SWBF2 LUA scripts for common.lvl and shell.lvl have been released, would it be possible for LucasArts to also release the common and shell LUA scripts for SWBF1?

The game is quite old now, with much less players online than there used to be, and I believe if we had access to mod the LUA scripts we could make the game a lot more enjoyable for what few players are still left. For example, the file ifs_pc_spawnselect.lua would allow us to add more than five units to the spawn menu.

Please release these files LucasArts, the swbf1 community would appreciate it very much.
xshat is offline   you may: quote & reply,
Old 06-23-2012, 02:42 AM   #2
jawathehutt
Its 5 o'clock somewhere
 
jawathehutt's Avatar
 
Join Date: Apr 2005
Posts: 1,635
Current Game: Age of Empires II
Sorry to break it to you but not many people and especially not lucasarts are going to see this.



"Everyone that posts here is aware of the game, thanks though." ET
"It is Lucasarts"~ LordJhredmo
jawathehutt is offline   you may: quote & reply,
Old 06-23-2012, 04:58 AM   #3
Alexrd
Senior Member
 
Alexrd's Avatar
 
Join Date: Jan 2008
Location: Portugal
Posts: 2,166
Current Game: UEFA Euro 2004
Forum Veteran LF Jester 
Quote:
Originally Posted by xshat View Post
Hello LucasArts,
This is not LucasArts. Here's their Battlefront forums, and here's their e-mail adress: techsupp@lucasarts.com.

Although I doubt they will release anything for you.



Star Wars: In Concert - Lisbon - Some pictures of the exhibition accompanying the event.
Alexrd is offline   you may: quote & reply,
Old 06-24-2012, 09:24 AM   #4
xshat
Lurker
 
Join Date: Feb 2009
Posts: 7
LucasArts official forum doesn't let me post even though email verified There could be a small chance some old SWBF1 dev might stumble onto this thread and share the other scripts.

Here is ifs_pausemenu.lua now we just need the other common scripts. I have already created some really cool mods with just this, like a functional exit to windows in multiplayer.

Code:
-- Ingame pause menu

ifspausemenu_vbutton_layout = {
	ySpacing = 5,
	width = 260,
	font = "gamefont_medium",
	buttonlist = { 
		{ tag = "resume", string = "common.resume", },
		{ tag = "freecam", string = "game.pause.freecam", },
		{ tag = "lobby", string = "game.pause.playerlist", },
		{ tag = "opts", string = "ifs.main.options", },
		{ tag = "console", string = "Fake Console", },
		{ tag = "suicide", string = "game.pause.suicide", },
		{ tag = "friends", string = "ifs.onlinelobby.friendslist", },
		{ tag = "recent", string = "common.mp.recent", },
		{ tag = "restart", string = "common.restart", },
		{ tag = "quit", string = "common.quit", },
		{ tag = "exit", string = "common.quit2windows", },
	},
	title = "game.pause.title",
}

ifspausemenu_split_vbutton_layout = {
	ySpacing = 5,
	width = 220,
	font = "gamefont_small",
	buttonlist = { 
		{ tag = "resume", string = "common.resume", },
		{ tag = "freecam", string = "game.pause.freecam", },
		{ tag = "lobby", string = "game.pause.playerlist", },
		{ tag = "opts", string = "ifs.main.options", },
		{ tag = "console", string = "Fake Console", },
		{ tag = "suicide", string = "game.pause.suicide", },
		{ tag = "friends", string = "ifs.onlinelobby.friendslist", },
		{ tag = "restart", string = "common.restart", },
		{ tag = "quit", string = "common.quit", },
		{ tag = "exit", string = "common.quit2windows", },
	},
	title = "game.pause.title",
}

-- Turns pieces on/off as requested
function ifs_pausemenu_fnSetPieceVis(this, bVis)
--	print("ifs_pausemenu_fnSetPieceVis, before title. this = ", this)
	--IFObj_fnSetVis(this.title,bVis)
--	print("ifs_pausemenu_fnSetPieceVis, before buttons")
	IFObj_fnSetVis(this.buttons,bVis)
--	print("ifs_pausemenu_fnSetPieceVis done")
end

-- Sets text for the camera entry to the right settings
function ifs_pausemenu_fnUpdateFreecamText(this)
	if(this.buttons.freecam) then
		if(this.bChaseCam) then
			RoundIFButtonLabel_fnSetString(this.buttons.freecam,"game.pause.followcam")
		else
			RoundIFButtonLabel_fnSetString(this.buttons.freecam,"game.pause.freecam")
		end
	end
end

-- Callback for when the "really quit?" popup is over.  If bResult is
-- true, user wanted to quit
function ifs_pausemenu_fnQuitPopupDone(bResult)
	local this = ifs_pausemenu

	if(bResult) then
		ifelm_shellscreen_fnPlaySound(this.acceptSound)
		ScriptCB_QuitToShell()
	else
		ifelm_shellscreen_fnPlaySound(this.cancelSound)
		ifs_pausemenu_fnSetPieceVis(this, 1)	
	end
	Popup_YesNo.fnDone = nil
end

function ifs_pausemenu2_fnQuitPopupDone(bResult)
	local this = ifs_pausemenu2

	if(bResult) then
		ifelm_shellscreen_fnPlaySound(this.acceptSound)
		ScriptCB_QuitToShell()
	else
		ifelm_shellscreen_fnPlaySound(this.cancelSound)
		ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only
	end
	Popup_YesNo.fnDone = nil
end

-- Callback for when the "really quit?" popup is over.  If bResult is
-- true, user wanted to quit
function ifs_pausemenu_fnExitPopupDone(bResult)
	local this = ifs_pausemenu

	if(bResult) then
		ifelm_shellscreen_fnPlaySound(this.acceptSound)
		ScriptCB_QuitToWindows()
	else
		ifelm_shellscreen_fnPlaySound(this.cancelSound)
		ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only
	end
	Popup_YesNo.fnDone = nil
end

-- Callback for when the "really quit?" popup is over.  If bResult is
-- true, user wanted to quit
function ifs_pausemenu_fnSuicidePopupDone(bResult)
	local this = ifs_pausemenu
	ifs_pausemenu_fnSetPieceVis(this,1) -- always restore screen

	if(bResult) then
		ifelm_shellscreen_fnPlaySound(this.acceptSound)
		ScriptCB_PlayerSuicide(0) -- top player
		ScriptCB_Unpause()
	else
		ifelm_shellscreen_fnPlaySound(this.cancelSound)
	end

	Popup_YesNo.fnDone = nil
end

-- Callback for when the "really quit?" popup is over.  If bResult is
-- true, user wanted to quit
function ifs_pausemenu2_fnSuicidePopupDone(bResult)
	local this = ifs_pausemenu2
	ifs_pausemenu_fnSetPieceVis(this,1) -- always restore screen

	if(bResult) then
		ifelm_shellscreen_fnPlaySound(this.acceptSound)
		ScriptCB_PlayerSuicide(1) -- bottom player
		ScriptCB_Unpause()
	else
		ifelm_shellscreen_fnPlaySound(this.cancelSound)
	end

	Popup_YesNo.fnDone = nil
end

-- Callback for when the "really restart?" popup is over.  If bResult is
-- true, user wanted to restart
function ifs_pausemenu_fnRestartPopupDone(bResult)
	local this = ifs_pausemenu

	if(bResult) then
		ifelm_shellscreen_fnPlaySound(this.acceptSound)
		ScriptCB_RestartMission()
	else
		ifelm_shellscreen_fnPlaySound(this.cancelSound)
		ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only
	end

	Popup_YesNo.fnDone = nil
end

function ifs_pausemenu2_fnRestartPopupDone(bResult)
	local this = ifs_pausemenu2

	if(bResult) then
		ifelm_shellscreen_fnPlaySound(this.acceptSound)
		ScriptCB_RestartMission()
	else
		ifelm_shellscreen_fnPlaySound(this.cancelSound)
		ifs_pausemenu_fnSetPieceVis(this,1) -- restore screen on 'no' only
	end

	Popup_YesNo.fnDone = nil
end

ifs_pausemenu = NewIFShellScreen {
	nologo = 1,
	movieIntro      = nil, -- played before the screen is displayed
	movieBackground = nil, -- played while the screen is displayed
	bFriendsIcon = 1,

--	title = NewIFText {
--		string = "game.pause.title",
--		font = "gamefont_large",
--		textw = 460,
--		y = 10,
--		ScreenRelativeX = 0.5, -- center
--		ScreenRelativeY = 0, -- top
--	},

	buttons = NewIFContainer {
		ScreenRelativeX = 0.6, -- center
		ScreenRelativeY = 0.5, -- center
		y = 20, -- a little down from center
		rotY = 25,
	},

	Enter = function(this, bFwd)
		gIFShellScreenTemplate_fnEnter(this, bFwd)
		
		-- if we're returning from the below, bail right back to the game
		if((not bFwd) and this.PopAfterPlayerList) then
			this.PopAfterPlayerList = nil
			ScriptCB_ResetSkipToPlayerList()
			ScriptCB_Unpause()
			return
		end
		-- if we're in a net game and the user hits 'tab', jump right to the player list
		if(bFwd and ScriptCB_SkipToPlayerList() and ScriptCB_InNetGame()) then
			this.PopAfterPlayerList = 1
			ifs_movietrans_PushScreen(ifs_mp_lobby)
			return
		end
		this.PopAfterPlayerList = nil
		ScriptCB_ResetSkipToPlayerList()

		ifs_pausemenu_fnUpdateFreecamText(this)
		IFButton_fnSelect(this.buttons[this.CurButton],nil) -- Deactivate old button

		-- Refresh which buttons are shown
		this.buttons.lobby.hidden = gDemoBuild or (not ScriptCB_InNetGame())
		
		if(ScriptCB_AreMetagameRulesOn()) then
			this.buttons.restart.hidden = 1
		else
			this.buttons.restart.hidden = ScriptCB_InNetGame()
		end

		this.buttons.exit.hidden = (gPlatformStr ~= "PC" or ScriptCB_InNetGame()) 
		this.buttons.freecam.hidden = gDemoBuild or gFinalBuild

		local bShowFriends = ((gPlatformStr == "XBox") and (ScriptCB_XL_IsLoggedIn(1))) -- only visible if successfully signed in

		this.buttons.friends.hidden = not bShowFriends
		if(this.buttons.recent) then
			this.buttons.recent.hidden = not ((ScriptCB_InNetGame()) and (gOnlineServiceStr == "XLive"))
		end
		this.buttons.console.hidden = gDemoBuild or gFinalBuild

		if(ScriptCB_IsDedicated()) then
			this.buttons.freecam.hidden = 1
--			this.buttons.lobby.hidden = 1 -- Disabled NM 7/22/04 - I think we need to show this
			this.buttons.opts.hidden = 1
			this.buttons.suicide.hidden = 1
			this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_vbutton_layout)
		elseif(not ScriptCB_IsSplitscreen()) then
			this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_vbutton_layout)
		else
			this.buttons.lobby.hidden    = 1
			this.buttons.exit.hidden     = 1
			this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_split_vbutton_layout)
		end

		if (bFwd) then
			ifelm_shellscreen_fnPlaySound(this.acceptSound)
		end

		SetCurButton(this.CurButton)

		-- Move friends icon if appropriate
		if(bShowFriends) then
			local XPos = ScriptCB_IFText_GetTextExtent(this.buttons.friends.label.cpointer) + 30
			local YPos = this.buttons.friends.y - 15
			IFObj_fnSetPos(this.buttons.FriendIcon,XPos,YPos)
		else
			IFObj_fnSetVis(this.buttons.FriendIcon, nil) -- just hide it.
		end
	end,

	Input_Accept = function(this) 
		-- If base class handled this work, then we're done
		if(gShellScreen_fnDefaultInputAccept(this)) then
			return
		end

		ifelm_shellscreen_fnPlaySound(this.acceptSound)

		if(this.CurButton == "resume") then
			ScriptCB_Unpause()
		elseif ((this.CurButton == "quit") and (not Popup_YesNo.fnDone)) then
			-- this hack
			ScriptCB_SetQuitPlayer(1)
			
			Popup_YesNo.CurButton = "no" -- default
			Popup_YesNo.fnDone = ifs_pausemenu_fnQuitPopupDone
			if(ScriptCB_GetAmHost()) then
				if (ScriptCB_AreMetagameRulesOn()) then
					IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta")
				else				
					IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_host_quit")
				end					
			elseif (ScriptCB_AreMetagameRulesOn()) then
				IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta")
			else
				IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit")
			end
			ifs_pausemenu_fnSetPieceVis(this, nil)
			Popup_YesNo:fnActivate(1)
		elseif (this.CurButton == "freecam") then
			this.bChaseCam = not this.bChaseCam
			ScriptCB_Freecamera()
			ifs_pausemenu_fnUpdateFreecamText(this)
		elseif (this.CurButton == "exit") then
			Popup_YesNo.CurButton = "no" -- default
			Popup_YesNo.fnDone = ifs_pausemenu_fnExitPopupDone
			IFText_fnSetString(Popup_YesNo.title,"ifs.main.askquit")
			ifs_pausemenu_fnSetPieceVis(this, nil)
			Popup_YesNo:fnActivate(1)
		elseif (this.CurButton == "lobby") then
			ifs_movietrans_PushScreen(ifs_mp_lobby)
		elseif (this.CurButton == "opts") then
			ifs_movietrans_PushScreen(ifs_opt_contmain)
		elseif (this.CurButton == "friends") then
			if(gPlatformStr == "XBox") then
				ifs_mpxl_friends.bRecentMode = nil
				ifs_movietrans_PushScreen(ifs_mpxl_friends)
			end
		elseif (this.CurButton == "recent") then
			ifelm_shellscreen_fnPlaySound("shell_menu_accept")    
			ifs_mpxl_friends.bRecentMode = 1
			ifs_movietrans_PushScreen(ifs_mpxl_friends)
		elseif (this.CurButton == "stats") then
			ifs_movietrans_PushScreen(ifs_teamstats)
		elseif (this.CurButton == "console") then
			ifs_movietrans_PushScreen(ifs_fakeconsole)
		elseif ((this.CurButton == "restart") and (not Popup_YesNo.fnDone)) then
			Popup_YesNo.CurButton = "no" -- default
			Popup_YesNo.fnDone = ifs_pausemenu_fnRestartPopupDone
			IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_restart")
			ifs_pausemenu_fnSetPieceVis(this, nil)
			Popup_YesNo:fnActivate(1)
		elseif ((this.CurButton == "suicide")  and (not Popup_YesNo.fnDone)) then
			Popup_YesNo.CurButton = "no" -- default
			Popup_YesNo.fnDone = ifs_pausemenu_fnSuicidePopupDone
			IFText_fnSetString(Popup_YesNo.title,"game.pause.suicide_prompt")
			ifs_pausemenu_fnSetPieceVis(this, nil)
			Popup_YesNo:fnActivate(1)
		end
	end,

	-- Override default behavior
	Input_Back = function(this)
		ifelm_shellscreen_fnPlaySound(this.exitSound)
		ScriptCB_Unpause()
	end,
}

ifs_pausemenu2 = NewIFShellScreen2 {
	nologo = 1,
	bFriendsIcon = 1,

--	title = NewIFText {
--		string = "game.pause.title",
--		font = "gamefont_medium",
--		textw = 460,
--		y = 0,
--		ScreenRelativeX = 0.5, -- center
--		ScreenRelativeY = 0, -- top
--	},

	buttons = NewIFContainer {
		ScreenRelativeX = 0.6, -- center
		ScreenRelativeY = 0.5, -- center
		y = 20, -- a little down from center
		rotY = 25,
	},

	Enter = function(this, bFwd)
		gIFShellScreenTemplate_fnEnter(this, bFwd)
		
		IFButton_fnSelect(this.buttons[this.CurButton],nil) -- Deactivate old button
		
		local bShowFriends = ((gPlatformStr == "XBox") and (ScriptCB_XL_IsLoggedIn(1))) -- only visible if successfully signed in

		this.buttons.freecam.hidden  = 1
		this.buttons.lobby.hidden    = 1
		this.buttons.friends.hidden = not bShowFriends
		this.buttons.console.hidden  = 1
		this.buttons.lobby.hidden	 = 1
		this.buttons.restart.hidden  = ScriptCB_AreMetagameRulesOn()
		this.buttons.exit.hidden	 = 1
		this.CurButton = ShowHideVerticalButtons(this.buttons,ifspausemenu_split_vbutton_layout)
		local EntryHilight = gCurHiliteButton
		SetCurButton(this.CurButton)
		gCurHiliteButton2 = gCurHiliteButton
		gCurHiliteButton = EntryHilight

		if (bFwd) then
			ifelm_shellscreen_fnPlaySound(this.acceptSound)
		end

		-- Move friends icon if appropriate
		if(bShowFriends) then
			local XPos = ScriptCB_IFText_GetTextExtent(this.buttons.friends.label.cpointer) + 30
			local YPos = this.buttons.friends.y - 15
			IFObj_fnSetPos(this.buttons.FriendIcon,XPos,YPos)
		else
			IFObj_fnSetVis(this.buttons.FriendIcon, nil) -- just hide it.
		end

	end,

	Input_Accept = function(this)
		-- If base class handled this work, then we're done
		if(gShellScreen_fnDefaultInputAccept(this)) then
			return
		end

		ifelm_shellscreen_fnPlaySound(this.acceptSound)

		if(this.CurButton == "resume") then
			ScriptCB_Unpause(1)
		elseif ((this.CurButton == "quit") and (not Popup_YesNo.fnDone)) then
			-- this hack
			ScriptCB_SetQuitPlayer(2)
			
			Popup_YesNo.CurButton = "no" -- default
			Popup_YesNo.fnDone = ifs_pausemenu2_fnQuitPopupDone
			if(ScriptCB_AreMetagameRulesOn()) then
				IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit_meta")
			else
				IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_quit")
			end
			ifs_pausemenu_fnSetPieceVis(this, nil)
			Popup_YesNo:fnActivate(1)
		elseif (this.CurButton == "exit") then
			ScriptCB_QuitToWindows()
		elseif (this.CurButton == "friends") then
			if(gPlatformStr == "XBox") then
				ifs_mpxl_friends.bRecentMode = nil
				ifs_movietrans_PushScreen(ifs_mpxl_friends)
			end
		elseif (this.CurButton == "freecam") then
			this.bChaseCam = not this.bChaseCam
			ScriptCB_Freecamera()
			ifs_pausemenu_fnUpdateFreecamText(this)
		elseif (this.CurButton == "lobby") then
			ifs_movietrans_PushScreen(ifs_pause_lobby)
		elseif (this.CurButton == "opts") then
			ifs_movietrans_PushScreen(ifs_opt_contmain)
		elseif ((this.CurButton == "restart")  and (not Popup_YesNo.fnDone)) then
			Popup_YesNo.CurButton = "no" -- default
			Popup_YesNo.fnDone = ifs_pausemenu2_fnRestartPopupDone
			IFText_fnSetString(Popup_YesNo.title,"ifs.pause.warn_restart")
			ifs_pausemenu_fnSetPieceVis(this, nil)
			Popup_YesNo:fnActivate(1)
		elseif ((this.CurButton == "suicide")  and (not Popup_YesNo.fnDone)) then
			Popup_YesNo.CurButton = "no" -- default
			Popup_YesNo.fnDone = ifs_pausemenu2_fnSuicidePopupDone
			IFText_fnSetString(Popup_YesNo.title,"game.pause.suicide_prompt")
			ifs_pausemenu_fnSetPieceVis(this, nil)
			Popup_YesNo:fnActivate(1)
		end
	end,

	-- Override default behavior
	Input_Back = function(this)
		ifelm_shellscreen_fnPlaySound(this.exitSound)
		ScriptCB_Unpause(1)
	end,
}

if(not ScriptCB_IsSplitscreen()) then
	ifs_pausemenu.CurButton = AddVerticalButtons(ifs_pausemenu.buttons,ifspausemenu_vbutton_layout)
	AddIFScreen(ifs_pausemenu,"ifs_pausemenu", 1)

	ifs_pausemenu2 = nil -- flush from memory
else
	-- is splitscreen. Rearrange things
--	ifs_pausemenu.title.y = 0
--	ifs_pausemenu.title.font = "gamefont_medium"

	ifs_pausemenu.CurButton = AddVerticalButtons(ifs_pausemenu.buttons,ifspausemenu_split_vbutton_layout)
	ifs_pausemenu.Viewport = 0
	AddIFScreen(ifs_pausemenu,"ifs_pausemenu")

	ifs_pausemenu2.CurButton = AddVerticalButtons(ifs_pausemenu2.buttons,ifspausemenu_split_vbutton_layout)
	ifs_pausemenu2.Viewport = 1
	AddIFScreen(ifs_pausemenu2,"ifs_pausemenu2")
end
xshat is offline   you may: quote & reply,
Old 07-02-2013, 11:27 PM   #5
xshat
Lurker
 
Join Date: Feb 2009
Posts: 7
Thank you very much psych0fred for sharing them
http://www.secretsociety.com/forum/d...LUA_Script.zip
xshat is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > SWBattlefront.net (SWBF I & II) > Star Wars Battlefront > Modding & Editing > A Request To LucasArts - LUA Scripts For SWBF1

Tags
lua, scripts, swbf1, swbf2

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:39 PM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.