Hey.
I have a map with a light emitting shader:
Code:
textures/SP/woodenfloor1
{
q3map_surfacelight 400
q3map_nolightmap
{
map textures/SP/woodenfloor1
rgbGen identity
}
}
It looks bright and horrible like this:
https://dl.dropbox.com/u/58757568/shot0005.jpg
It does on my laptop ATI card, and on a 100% fresh install on a different stationary pc, Nvidia 8800 GTX.
On my friend's PC, however, it looks as it's supposed to do:
https://dl.dropbox.com/u/58757568/sdsagg.jpg
His graphics card is Nvidia Geforce GTX 580.
Compiled with (single test) -light -fast.
Whyyyyy etc. PCs were worse than this when this game was made, so I don't know what the problem is really... any ideas?
MAP: Can you test on your pc?
https://dl.dropbox.com/u/58757568/SP.pk3