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01-06-2011, 08:10 PM
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#121
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Exiled Jedi...
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,617
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Quote:
Originally Posted by TimBob12
I prefer the previous ones but the new ones are still good if you like a less technical approach. Also when will the K2 reskin of the Ebon Hawk be on Kotor Files?
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I'm not sure what happened to the K2 version, it was in the K2 upload que, but it has now disappeared, and I'm not sure why...
"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore
"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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01-06-2011, 09:16 PM
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#122
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Veteran
Join Date: Aug 2007
Location: East Coast
Posts: 873
Current Game: Revenge of Revan
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WoW...i'm speechless...i think it will take me a week to take all this in...really im not kidding. Great job =)
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01-06-2011, 11:00 PM
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#123
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Rookie
Join Date: Dec 2010
Location: kingdom of Sweden
Posts: 59
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My TSL mod got rejected because it eventually expired from the upload que.
I think i will use Multiupload from now on. It's just so much easier to manage + much quicker (mod will be available within minutes instead of days or weeks, also, i often make updates to my mods - this would be a big hassle for me with KOTOR-files, unfortunately).
I'll post upload links in the release forum for the new Ebon Hawk and eventually the exterior texture overhaul. OR if you happen know a mod site (like TESNEXUS, but for KOTOR) without moderated authorization i can use that site, but i'm unsure if such site exists.
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01-07-2011, 12:46 PM
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#124
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Exiled Jedi...
Status: Moderator
Join Date: Jun 2006
Location: Ivory Tower
Posts: 3,617
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Quote:
Originally Posted by νυrτ
My TSL mod got rejected because it eventually expired from the upload que.
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Sorry νυrτ if you re-upload I'll get it up, I've been moving around from country to country over the Christmas period, so was tyring to do KotOR Files reviews while balancing real life, and I actually wanted to take the time to do a longer review for your mod...
"Love is the only reality and it is not a mere sentiment. It is the ultimate truth that lies at the heart of creation." - Rabindranath Tagore
"Many a doctrine is like a window pane. We see truth through it but it divides us from truth." - Kahlil Gibran
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01-10-2011, 02:16 AM
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#125
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Rookie
Join Date: Dec 2010
Location: kingdom of Sweden
Posts: 59
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i can upload it to kotor-files to later on, it's probably better the longer i wait in case i might redo the texture.
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01-10-2011, 05:54 AM
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#126
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,015
Current Game: TOR
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νυrτ, may I just say that you are God? I just looked through all of your skins, and they are pure awesomeness. How do you make them so hi-res?
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01-10-2011, 11:07 AM
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#127
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Rookie
Join Date: Sep 2009
Location: Waalwijk, the Netherlands
Posts: 156
Current Game: none
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I have no words for this excellent work!
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01-10-2011, 03:49 PM
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#128
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Banned
Status: Banned
Join Date: Nov 2010
Location: Christchurch, New Zealand
Posts: 79
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I have no words except, release them!
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01-10-2011, 04:02 PM
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#129
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Mod Longer, Forum Less
Status: Moderator
Join Date: Jan 2008
Location: Ebon Hawk
Posts: 1,700
Current Game: Mechwarrior II: Mercenaries
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Any chance that you are going to do this kind of thing for the original KotOR?
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01-11-2011, 01:29 AM
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#130
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Rookie
Join Date: Nov 2010
Posts: 55
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Wow i am looking at this on my phone and this is impeccable. The quality and beauty is mindblowing. But one thing I voted 2 eventhough its too late. But imo on Korriban the "cracked" mud doesn't quite fit in as its cracked mud and there obviously hasn't been any rain/water on korriban in a while.... but if you keep the cracked mud make it less numerous...big that makes sense.
To know that one has breathed easier because you have lived is to have succeeded.
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01-11-2011, 06:52 AM
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#131
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Rookie
Join Date: Nov 2006
Posts: 109
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KotOR II goes from a bad looking game to an awesome one... When this will all be released!
Also, your Ebon Hawk textures... I understand where you're going with the glow but I think it's a bit too much.
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01-11-2011, 10:25 AM
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#132
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Rookie
Join Date: Dec 2010
Location: kingdom of Sweden
Posts: 59
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Quote:
Originally Posted by d3sd0
Wow i am looking at this on my phone and this is impeccable. The quality and beauty is mindblowing. But one thing I voted 2 eventhough its too late. But imo on Korriban the "cracked" mud doesn't quite fit in as its cracked mud and there obviously hasn't been any rain/water on korriban in a while.... but if you keep the cracked mud make it less numerous...big that makes sense.
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There are still plants on Korriban, though very few and quite dried out, so there must have been water not too long ago, otherwise the plants would have withered away completely.. I can try some different textures for the ground though, can't recall right now how the original texture looked.
Sithspecter: i might do a texture pack for KOTOR1 too, can't promise anything though.
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01-11-2011, 10:59 AM
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#133
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Junior Member
Join Date: Apr 2010
Location: Somewhere :D
Posts: 409
Current Game: MW3
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Love it, can't wait for the release. 
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01-11-2011, 03:07 PM
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#134
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Rookie
Join Date: Oct 2010
Location: PA
Posts: 79
Current Game: Mass Effect 3
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Looking forward to downloading this!
*crosses her fingers* I hope you do K1! That would be fantastic! 

Revenge of Revan || Deadly Streams || Follow me on Twitter!
"Hey! You talk to her with a bit of respect in your voice or you'll end this conversation minus a few teeth! Got it?" -Carth Onasi
"Are you an angel? Aw, I'm just kidding. That's the worst line I've ever used. Hope some poor kid doesn't start using it." -Atton Rand
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01-11-2011, 04:31 PM
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#135
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Rookie
Join Date: Nov 2008
Location: UK
Posts: 125
Current Game: Dragon Age: Origins
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Just because Korriban is a sith planet, that doesn't mean it should have no weather, does it? It IS a desert planet, but surely deserts have rain, and presumably when it does rain it would be heavy enough to create mud in an area being churned up and dug up by the Sith... But we should also remember that (if my memory of these games is correct), Korriban has been abandoned for a very long time - so any dark side effect on the planet itself should have at least started to fade away.
But gorgeous textures here mate, honestly starting to worry about how my relatively new rig will play this 6 year old game... keep up the excellent work, TSL will soon become practically a next-gen game at this rate... incredible!
And for the record, if im wrong and Korriban does have no weather, im catching the next flight there, British weather gets old very quickly...
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01-12-2011, 01:46 AM
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#136
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Rookie
Join Date: Nov 2010
Posts: 55
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Yes as well as that cracked mud usually occurs in dry rover beds...
Dun dun dun korriban under water...
To know that one has breathed easier because you have lived is to have succeeded.
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01-16-2011, 01:05 AM
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#137
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Rookie
Join Date: Dec 2010
Location: kingdom of Sweden
Posts: 59
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Kind of lost interest in playing K2, which unfortunately has lead to that i havent been modding it lately either. I might return to modding this, it's not uncommon for me to completely lose interst in stuff, just to return to it weeks or months later. In case i won't i'm releasing what i've done so far.
http://www.multiupload.com/C7AMP7P2NZ
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01-16-2011, 02:33 AM
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#138
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,102
Current Game: The Old Republic
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Quote:
Originally Posted by νυrτ
In case I won't, I'm releasing what I've done so far.
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Thanks for releasing what you have completed. I've seen other projects come and go which had great stuff in it that didn't get released (with an abundance of material) and the author was never heard from again. Thanks for not doing that!
I hope your interest in the game gets revived because I'm loving what you've accomplished so far and would love to see some more work.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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01-16-2011, 07:10 AM
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#139
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Rookie
Join Date: Nov 2006
Posts: 109
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That's sad to hear, νυrτ.
I think, I speak for all when I say that it's wonderful that you release your work so far at least.
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01-16-2011, 11:05 AM
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#140
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Rookie
Join Date: Dec 2010
Location: kingdom of Sweden
Posts: 59
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I also really dislike when modders just disapears, instead of releasing what they've done, it could be used as resources for other mods etc, it's such a waste. Hopefully i'll get my interest back and i'll make the mod a bit more complete than what it is.
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01-16-2011, 11:29 AM
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#141
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Gentleman Modder
Join Date: Feb 2009
Location: Chicago
Posts: 671
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You'll be back....
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01-16-2011, 06:20 PM
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#142
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Banned
Status: Banned
Join Date: Nov 2010
Location: Christchurch, New Zealand
Posts: 79
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I have to applaud that you are releasing what you have done. Too few modders when they give up for a while release what they've done just incase they aren't coming back. So succinctly put.
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01-16-2011, 07:06 PM
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#143
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Necessary Roughneck
Join Date: May 2007
Location: Screen Gems Studios
Posts: 1,429
Current Game: TSL & ME2
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Quote:
Originally Posted by Jaevyn
I have to applaud that you are releasing what you have done. Too few modders when they give up for a while release what they've done just incase they aren't coming back. So succinctly put.
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QFT

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01-16-2011, 08:56 PM
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#144
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How to take a picture
Join Date: Mar 2008
Location: hiding
Posts: 2,396
Current Game: DYING
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Quote:
Originally Posted by νυrτ
I also really dislike when modders just disapears, instead of releasing what they've done, it could be used as resources for other mods etc, it's such a waste. Hopefully i'll get my interest back and i'll make the mod a bit more complete than what it is.
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Quote:
Originally Posted by Jaevyn
I have to applaud that you are releasing what you have done. Too few modders when they give up for a while release what they've done just incase they aren't coming back. So succinctly put.
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Just because I know deep down it applies to me, I'll put in my
In my case, I slowly dropped out of the modding world (of the KOTOR series) due to a combination of a lack of interest and my inability to actually work - Windows 7 crippled my ability to actually use the games, however I did eventually get them to start working. For some reason, KOTOR Tool also would not work, ergo there goes my major source of work material. NWMax suffered the same fate as KTool, so there goes my models I had planned for the games. My only method of working was making a skin, and only skins I could make were skins I already had on my harddrive and skins I asked some people for. In addition, a lot of the skins and mods I had been working on were lost in my transfer of data from XP to W7 (got a new HD, a whole tb, so I took a lot of my important files along for the ride. However, my biggest and best 2 projects that were fairly close to completion (Anakin and Atris robes) were mostly lost. (had a couple skins left over for the Anakin mod, post-Drewton edits, had a 3ds max file that included Anakin's head. Also had all the item files for the atris robes remaining. For some unexplained reason I had the utis and skins in seperate folders) So, there went my best projects that were near completion, and with the inability to do a lot of work on them, I completely dropped out. Then, recently, I think J7 posted some work and I decided that I would give it a shot again, which was my latest post in my WIP thread, with the crowbar. I fully intended to get it ingame and fully functioning. Thats when I discovered my nwmax refused to work. I just gave up and retired to gaming. Then some of my friends from school decided to let me in on their ideas for video games, and with our combined knowledge (my knowledge of modeling and photoshop, friend1's knowledge of the Unreal Development Kit, friend2's knowledge of programming) we decided to brainstorm some pretty ambitious projects (among them a crime thriller in the same vein as Heavy Rain, a remake of Deus Ex (  ), and a unique (albeit somewhat cliched) idea involving the mafia and becoming a hitman following the aftermath of a drunken rampage after losing all your money at a craps table) and we'll hopefully get those done.)
My second excuse for not doing any modding work is real life. Been focusing more on actually passing this year, as in a couple days I'm going to be having my first ever AP exams, for Physics and Programming.
Now, you might be asking why I don't release my skins and models as source material. That's a simple question really. I have no inspiration to. My skins aren't really that special, its you guys who made them out to be. Most of my recent (if you can still call them that  ) skins is a bloom effect that went right and created more realistic hair, or better/smoother shading for cloth. A simple tutorial, perhaps 5-10 steps depending on how specific I want to get, would allow pretty much everyone who doesn't yet know about my trick to make skins that are reminiscent of my own.
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06-29-2012, 05:56 PM
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#145
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Lurker
Join Date: Jun 2012
Posts: 1
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Vurt Textures Available?
Does anyone have Kurt's amazing textures? I would love to install them on my K1 and 2!
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06-30-2012, 04:01 AM
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#146
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,102
Current Game: The Old Republic
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Nathanhicks, I've just e-mailed νυrτ to see if he can re-post his mods somewhere a little more permanent than multiupload. If and when he responds, I'll let you know.
Hopefully, you haven't missed the mods he has over at KotorFiles though.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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06-30-2012, 11:21 AM
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#147
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Mercenary
Join Date: Jun 2008
Location: Unknown
Posts: 2,373
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Quote:
Originally Posted by Sith Holocron
Nathanhicks, I've just e-mailed νυrτ to see if he can re-post his mods somewhere a little more permanent than multiupload. If and when he responds, I'll let you know.
Hopefully, you haven't missed the mods he has over at KotorFiles though.
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If he doesnt use that email anymore, I can contact him on skyrim nexus. He still mods that game.
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07-04-2012, 08:46 PM
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#148
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,102
Current Game: The Old Republic
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Quote:
Originally Posted by nathanlhicks
Does anyone have Kurt's amazing textures? I would love to install them on my K1 and 2!
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I planned to upload the Exterior Textures tonight but I need to have some screenshots to go with them. I'd like to have a few of each of the planets enhanced by this mod. If anyone can assist me with this, please PM me. I'll forward you an address to which you can send the pictures of νυrτ's mod in action!
 
As of 28APR13: I released a new small texture mod! Check it out here.
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07-05-2012, 07:39 PM
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#149
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Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 234
Current Game: Master of Orion 2
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Quote:
Originally Posted by νυrτ
Kind of lost interest in playing K2, which unfortunately has lead to that i havent been modding it lately either. I might return to modding this, it's not uncommon for me to completely lose interst in stuff, just to return to it weeks or months later. In case i won't i'm releasing what i've done so far.
http://www.multiupload.com/C7AMP7P2NZ
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Can somebody send me a link that works? Thank you!
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07-05-2012, 11:33 PM
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#150
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,102
Current Game: The Old Republic
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One will be up shortly. Give me a few moments.
It's up now over there. Links in my next post in this thread.
 
As of 28APR13: I released a new small texture mod! Check it out here.
Last edited by Sith Holocron; 07-06-2012 at 09:58 AM.
Reason: removed link
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07-06-2012, 12:23 AM
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#151
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Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 234
Current Game: Master of Orion 2
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Quote:
Originally Posted by Sith Holocron
One will be up shortly. Give me a few moments.
It's up now over here.
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I hit download and there are no files. o_O
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07-06-2012, 09:57 AM
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#152
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,102
Current Game: The Old Republic
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There was an error due to the file being too large. (My apologies, folks!) I've now split the package into two parts.
Part 1
Part 2
 
As of 28APR13: I released a new small texture mod! Check it out here.
Last edited by Sith Holocron; 07-06-2012 at 02:34 PM.
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07-06-2012, 10:39 AM
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#153
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Junior Member
Join Date: Jan 2010
Posts: 399
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Which weren't working either since our upload system severly dislikes the ' icon in filenames.
So I've removed them (and the droid one, which wasn't working either) until SH can re-upload them with a proper working name... which may take a while depending on when he gets better...
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07-06-2012, 02:34 PM
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#154
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,102
Current Game: The Old Republic
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Apparently our uploader doesn't like apostrophes in file names. I've changed the file names and have re-uploaded the files. The links above work now.
Sorry about all of the errors, folks. In the midst of all of this, I found out that I have to have surgery on Monday so I guess I've been a bit brain-addled.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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07-06-2012, 04:22 PM
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#155
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,154
Current Game: Fallout: New Vegas
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Quote:
Originally Posted by Sith Holocron
Apparently our uploader doesn't like apostrophes in file names. I've changed the file names and have re-uploaded the files. The links above work now.
Sorry about all of the errors, folks. In the midst of all of this, I found out that I have to have surgery on Monday so I guess I've been a bit brain-addled.
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No worries SH. Good luck in surgery.
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07-06-2012, 05:46 PM
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#156
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Rookie
Join Date: Jan 2012
Location: Missouri, United States
Posts: 234
Current Game: Master of Orion 2
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Quote:
Originally Posted by Sith Holocron
Sorry about all of the errors, folks. In the midst of all of this, I found out that I have to have surgery on Monday so I guess I've been a bit brain-addled.
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Hope it's nothing serious.
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