Yeah, I like the incorporation of the irises! The word is viridian, by the way, not veridian, although there are a few companies with the incorrect spelling in their names out there.
Yeah, I like the incorporation of the irises! The word is viridian, by the way, not veridian, although there are a few companies with the incorrect spelling in their names out there.
Ok, Zhaboka. Let me make this clear.
They aren't called Veridian.
They aren't even called Viridian!
Wanna know what they're called? Veridan.
I have two more screenshots for my Big Skin Pack.
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Thought of giving him a black ops group sort-of feel. Black suit with red trim!
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Who doesn't love an Onyx colored assassin droid?
Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.
That looks an aaaaawful lot like Carth's Infiltrator Suit by T7nowhere!
Nice black HK skin!
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I think I prefer your original Carth Jacket without the red shoulders. Any chance I could see see the Republic logo on the shoulder without the red underneath it? At least for comparison's sake?
I think the red tattoos are clashing with Uthar's blue Chiss skin bit too much. What I'd love would be if you could do something about Uthar's low res uniform. Those ribbon bars on his left side (our right side), for example.
As of 28APR13: I released a new small texture mod! Check it out here.
LDR, the only issue with having the Republic Logo is the fact that the main character is basically embarking on a mission of secrecy. Not only that, but the suit also looks like Carth's infiltrator suit... The huge logo that is embedded on the outfit kind of ruins the point of secrecy and infiltration... But aside from that the skinning still looks good Keep it up!
IMO, the republic logo is unnecessary (a bit overkill), but if you wanna keep it, maybe reduce its size a little and work some more on the edges.
I agree with all of this statement. There's no reason why you couldn't have both jackets available and have the red shoulder denote a lower rank on some other NPC . . .
As of 28APR13: I released a new small texture mod! Check it out here.
Some very nice skins you got there
Though, I don't mind the logo of the republic on the shoulder being there, it looks a bit to glued/ tacked on top. Plus it looks a little pixelated compared to the rest of the skin.
I'dd try and fix that a bit. Just my 2cents: other then that I really love these skins. I've seen other "black" skins that fall flat or are suffering from to much contrast. Doing black skins is a tricky and difficult affair.
Hello everyone. The WIP isn't very active right now due to having to reinstall EVERYTHING to my computer because of the harddrive failing. I saved my mods onto a USB (yay!). It's taking a while to redownload the modding tools, recreate some of my typed documents, all my music folders, some of my background banners I made, and I also have to do a three page report on the Civil War for History class.
I am very sorry for always going away from my thread, coming back to say sorry and with a few updates, only to leave again. I could see that your faiths in my mods are diminished, so I don't blame any of you if you think my mods will never be finished and think I'm a man of empty promises. This is truly how I see myself, and I am not able to keep up with my work like some other modders. I lose concentration sometimes, and other activities take hold of me. *sigh*
More screenies will be made next week, after Thanksgiving vacation.
Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.
I was supposed to have an update ready for New Year's, but I'm lagging behind.
Anyways, I have worse news. There are problems arising in my family. If they keep getting worse and reach its climax, I'll probably fall into depression and be unable to bring myself mod ever again. I already cried my eyes about it earlier today and I don't want to talk about the specifics on what's happening. In fact, the only person on here that knows about it is Trench - whom I'm talking to about it on facebook right now.
I am deeply sorry, but RL is just... bad.
Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.
Now that I achievement hunted Mass Effect 3 (got all of the achievements on the xbox), I can now focus my full, undivided attention onto my mods. Unfortunately, I had to restart all my mods yesterday, but I'm working at a pace similar to the quick pace I had when I first started the mod. I'm already nearly done with the first module! And since it's Easter Vacation, I have even more free days. Also, I'm now working on one mod at a time, instead of rotating them.
I am angry that I didn't start this back up earlier, especially with the monstrosity of the ME3 Ending. The odds of me losing my stuff again is slim to none. And even then, I have a USB that I'll keep updating every few hours. Also, I am happy with the sheer patience of you guys! You have no idea how it feels when I keep falling short, you guys are always there helping me back up.
I can't post screens as of now, because nothing new is really happening. I will, however, in the future.
(This will update in the first post of the thread.) Progress:
Main Level: 60%
Cellblock: 10%
Crew Deck: 3%
Quests/Journal Entries: 5%
Skins: 33%
Voice Overs: 0%
Doors/Placeables/Items: 20%
And you guys deserve better. So I'm offering a beta for ten people. The first ten people who ask, will receive periodic updates of all of my mods and get a full beta of each of them.
Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.
It's nice to see your starting back up LDR. I would love to beta test for you but I don't think I would have the time. Most of my free time is being used up by other things. I will be looking forward to more updates.
It's not dead. I will start working on it - once I finish my prison ship mod.
And I have an update. One picture.
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Mwuhahaha! The High-Security Cell and Confiscated Items are locked! And you can't use security! And now you must scour the Palavin for these two keycards!
I'm back to where I left off, before my computer crashed twice. Actually, I'm a bit farther, as almost every room is complete in the Cellblock. I'm going to take a break, and I'm going to start a K1 Playthrough so that the stuff I have are legit (or whatever). And since I have a USB that I update every hour, I shall lose nothing if my computer has it's *period* again.
And I need beta testers! I requested 3 people, so 7 slots are forever open! C'mon, I thought this offer was juicy!
Cheerio.
Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.
Okay, I got some screenies for you all. Sorry, I was just busy with numerous things, including summer reading (For Honors). Gotta say, 1984 is a hell of a book.
I fixed the force fields in the first hall. Remember how they were all blurry/shaky?
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I spent a good hour placing food on all four tables, and two drinks per table. Just for the sake of realism. I thank the K1RP Beta, because in the Black Vulkar Base, the tables have food and/or drinks on some of the tables, which gave me the idea. I also opened the module up in order to find the necessary Z Positions (so that the food/drinks would be ON the tables).
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The control panel that is able to open up the cells.
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Both the Guard Captain's Office and High-Security Cell have these doors instead of the generic doors.
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And I also have a...dilemma, with my one mod. (Battle of Dxun)
Now, I'm trying to block off the Tomb of Freedon Nadd using an invisible placeable (instead of placing debris everywhere or whatnot). So, I erased the Tomb from the map, but for the sake of this, I hastily redrew it in Paint. The invisible placeable I drew in pink.
Now, this is how it should be:
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This is what happened:
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This map isn't available in the Module Editor, and God knows what happened to Fred Tetra. So, the question is, how do I turn it?
Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.
Sometimes the bearing entries just tilt like that, it'd be better to spawn the placeable in the module onenter script because that way it's orientation is set by angle, and I have yet to see that mess up. Nice screenies by the way.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Some come out at odd angles, as FG says. Normally, I add or subtract 90 degrees and it works fine. In your case, I'd suggest using increments of about 30-40 degrees. To be honest, the only way to fix issues like this aside from spawning (as FG mentioned) is trial and error.
Works-In-Progress
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~ Website
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Hmm, I've neer tried that before DI, seems interesting. Also, instead of spawning or guessing you could find a placeable in the module with the same orientation and use that.
The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.
Are these still going on? Im very interested in a lot of your ideas. Perhaps your still in need of some voice actors?
Voice Actors are appreciated I already enslaved...err...indentured...err recruited Zhaboka. I could always use more.
Right now I'm placing Mandalorians in the first Battle of Dxum module.
And I have a problem. I want to make them stealthy, so I gave them the Personal Cloaking Shield Feat. Unfortunately, they were permanently invisible...even when killed. Looting sucked.
So I removed the feat, and I replaced the Mandalorian scripts with Sith Assassin scripts. Same problem...
Anyone ever toy with stealth enemies? I need help, again.
Forgive, but never forget. No amount of DLC can take back lying to your fan base. Trust is earned, not downloaded.
Voice Actors are appreciated I already enslaved...err...indentured...err recruited Zhaboka. I could always use more.
Right now I'm placing Mandalorians in the first Battle of Dxum module.
And I have a problem. I want to make them stealthy, so I gave them the Personal Cloaking Shield Feat. Unfortunately, they were permanantly invisible...even when killed. Looting sucked.
So I removed the feat, and I replaced the Mandalorian scripts with Sith Assassin scripts. Same problem...
Anyone ever toy with stealth enemies? I need help, again.
There is a scene (and I'd assume a script comes with it) in TSL where one Mandalorian (I think its Taegrin/Bralor or one of the mandos from the Battle Cirlce) kills two Sith Assassins and then decloaks during the scene where they attack the camp. You could try using that.
Also there are the Mandalorians right outside the camp guarding the entrance and they use stealth any time an NPC enemy comes along, canoks and all what not.
"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.