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Thread: LDR's WIPs
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Old 08-09-2012, 07:51 AM   #121
Kyr'am Galaar
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Originally Posted by LDR View Post
Right now I'm placing Mandalorians in the first Battle of Dxum module.
You're at least going to spell Dxun correctly in the game, right? Right...?


Does anyone actually read these?
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Old 08-09-2012, 11:33 PM   #122
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Screenies! Rejoice!

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My very first module reskin. All I have to do is hex-edit it, which I will do later. How did I do?



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Last edited by LDR; 08-10-2012 at 02:13 PM.
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Old 08-09-2012, 11:39 PM   #123
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Not bad man, didn't even realize it was a tattoinne re skin till I saw the last pick.


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Old 08-10-2012, 01:51 PM   #124
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If I might add a suggestion, including a reskin of the skybox would fit nicely I think.

The skybox looks very low resolution compared to what you did with the module.


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Old 08-10-2012, 02:58 PM   #125
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I feel a sudden nostalgia for BOS after seeing those screenies. >.< Nice job.


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Old 08-10-2012, 03:28 PM   #126
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^same thoughts
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Old 08-12-2012, 10:31 PM   #127
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I'm going to be in Las Vegas for the whole week.

Mods will be in hiatus until then.



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Old 08-12-2012, 11:50 PM   #128
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Not bad man, didn't even realize it was a tattoinne re skin till I saw the last pick.
Clearly you have not played KotOR anywhere near the amount of times most of us have. For example, I've played it so many times I've just about memorized the dialogue!

TWINKEYRUNAWAY, I am disappoint.

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I feel a sudden nostalgia for BOS after seeing those screenies. >.< Nice job.
^Thirded.

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Last edited by Kyr'am Galaar; 08-12-2012 at 11:57 PM.
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Old 08-13-2012, 12:56 AM   #129
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Ah well what can I say, the atmosphere got me. I think I am disappointed in myself for not realizing it, though LDR should take this as a compliment. He did such a good job restructuring the textures, it made me think it was something completely new.


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Old 08-21-2012, 08:41 PM   #130
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Quote:
Originally Posted by TWINKEYRUNAWAY View Post
Not bad man, didn't even realize it was a tattoinne re skin till I saw the last pick.
Quote:
Originally Posted by TWINKEYRUNAWAY View Post
Ah well what can I say, the atmosphere got me. I think I am disappointed in myself for not realizing it, though LDR should take this as a compliment. He did such a good job restructuring the textures, it made me think it was something completely new.
You are far too kind, but thank you. It makes my ego glow happily.

Quote:
Originally Posted by Christos K View Post
If I might add a suggestion, including a reskin of the skybox would fit nicely I think.

The skybox looks very low resolution compared to what you did with the module.
Well, it is the same Korriban skybox used in the vanilla modules. I already got a man working on the skybox as we speak.

Quote:
Originally Posted by CptPriceless View Post
I feel a sudden nostalgia for BOS after seeing those screenies. >.< Nice job.
Quote:
Originally Posted by bendarby24 View Post
^same thoughts
Quote:
Originally Posted by Kyr'am Galaar View Post
^Thirded.
It was the only module that would really worked in the mod, I swear.

Quote:
Originally Posted by Kyr'am Galaar View Post
Clearly you have not played KotOR anywhere near the amount of times most of us have. For example, I've played it so many times I've just about memorized the dialogue!

TWINKEYRUNAWAY, I am disappoint.
Give the guy a break, will ya? I need all of this Godly Worship! Stop jinxing me!

Anyways, rest assured I'm going to be working very hard on my mods before school starts. I just got back from Vegas yesterday, and I still need to catch my breath.



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Old 12-31-2012, 01:54 AM   #131
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Guess who's back?!

Show spoiler

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Old 12-31-2012, 12:00 PM   #132
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Good to have you back and nice work, now hurry up with the next update
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Old 01-01-2013, 12:35 PM   #133
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Nice screenies! I challenge you to do a massive reskin/object replacement of that module so it looks like this instead of Kashyyyk:

Show spoiler


Then again, I don't even know if that's even remotely possible since I don't mod, so...



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Old 01-01-2013, 01:02 PM   #134
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Nice screenies! I challenge you to do a massive reskin/object replacement of that module so it looks like this instead of Kashyyyk:

Show spoiler


Then again, I don't even know if that's even remotely possible since I don't mod, so...
o_O The temple might not be possible without UBER game lag, but I'd like to see the rest...
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Old 01-01-2013, 01:20 PM   #135
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That would seem possible, I mean SithSpecter's Jedi Temple was massive and didn't lag so I wouldn't see much lag involved with a Kashyyyk-to-Yavin overhaul. However, the hard part still remains as modeling/editing the existing area and getting it back in game.


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Old 01-01-2013, 05:06 PM   #136
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The game lagging would not be caused by the size of the object, but rather by the polygon/face count on it. For instance, if everybody in your party was toting around 100,000+ face lightsabers in both hands, the game would probably lag. However, if you have a behemoth 120 face temple, the game will certainly not lag.



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Old 01-05-2013, 04:27 PM   #137
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Since how I know how much you guys love items. And screenies.

Show spoiler


A shout out to 90SK for letting me use his Mandalorian Heavy Armor Skin and SithSpecter for helping me out with some texture issues I was having with the sword.

I'm looking for someone that is REALLY good with skinning. If you would like to take the position, send me a PM.



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Old 01-05-2013, 05:16 PM   #138
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Nice screen shot. I can't really get a good look at that blade but it looks cool from what I can see.




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Old 01-06-2013, 07:11 PM   #139
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Thanks to logan for giving me the basics on alpha channels! Oh, and I changed the grass.

Show spoiler

Show spoiler


It's far from perfect, but it's a start. I still have to find a way to brighten up the module, get rid of those lights in the sky, get rid of the vines (imperative), get rid of the fog on the ground, and there are some collision issues (thankfully most of them are going to be area transitions). And then I have to figure out what the skybox is (after all, Master Zionosis and MotOR were able to change the skybox in the Upper Shadowlands module of their Yavin IV mod).

Oh, and you guys are just going to love this.
Show spoiler



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Old 01-07-2013, 08:27 AM   #140
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As I recall, the vines are placeables.



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Old 01-07-2013, 11:57 AM   #141
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As I recall, the vines are placeables.
Yup that's right. It's something like "plc_danglyvine". Don't remember exactly.

The grass change really makes a nice difference though LDR.

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Old 01-12-2013, 08:58 PM   #142
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Sorry for taking a bit. I've just been swamped with Spanish, Spanish, and more Spanish - the most worthless subject in all of school. Especially if the teacher wants Spanish to be your life. -_-

I've got a little update. This time, a Czerka camp:
Show spoiler

I'm still trying to figure out how to enable screenshots DURING conversations.

And I'm trying to see if Quanon can procure his Yavin IV modules so I can has them.

How do I get rid of those cursed lights in the sky?



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Old 01-18-2013, 09:18 PM   #143
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Thank the glorious heavens for a break from school.

I'd like to thank Sithspecter for helping me out with waypoints. While I'm on the subject of thanking, I'd also like to thank Quanon for letting me use his Yavin modules (if I could ever turn them into modules anyways).

I fixed the collision issue - as you can clearly see in the first screen. I'll probably turn it into an area transition of the Quanon module that leads you to the tombs and whatnot.

Does anyone happen to know how to give characters animations? (a guy typing into a computer, for example).

Oh, and the vines are gone.



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Old 01-18-2013, 09:23 PM   #144
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Looking good!

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Old 01-19-2013, 02:26 PM   #145
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Nice work LDR! You made quiet some progress on this mod ^_^
Had any luck using my Yavin models yet?


TIQUILAAAAAAAA
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Old 01-19-2013, 02:53 PM   #146
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Nope, I don't know which models go to which module. Or which textures go to Yavin.

I can't even open the files in gmax.



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Old 01-19-2013, 05:35 PM   #147
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LDR, will there be new take-off and landing BIK movies for your Yavin mod?




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Old 01-20-2013, 03:53 PM   #148
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Nope, I don't know which models go to which module. Or which textures go to Yavin.

I can't even open the files in gmax.
Ah... yes, well the models are 3Ds Max files.
Mmm; let me have a peek at those, they are rather old models.
I couldn't remember if they were ready for use.

EDIT: Good news! After some searching on my harddrive I found some more zips files about Yavin. With these it should all work in the game from the start. No messing about to create .mod files and such. I just need to install it myself first. Seems I did some updates on the models, though I'm not sure what to 'install' first I'm a messy modder x-D


TIQUILAAAAAAAA

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Old 01-20-2013, 04:04 PM   #149
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Screenies! Rejoice!

Show spoiler


Show spoiler


Show spoiler


Show spoiler


Show spoiler


My very first module reskin. All I have to do is hex-edit it, which I will do later. How did I do?
WOW !! korriban dessert nice module !! l'm looking forward in trying your mod


Who you are light or dark hmm!!!


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Old 01-20-2013, 04:53 PM   #150
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Ah... yes, well the models are 3Ds Max files.
Mmm; let me have a peek at those, they are rather old models.
I couldn't remember if they were ready for use.

EDIT: Good news! After some searching on my harddrive I found some more zips files about Yavin. With these it should all work in the game from the start. No messing about to create .mod files and such. I just need to install it myself first. Seems I did some updates on the models, though I'm not sure what to 'install' first I'm a messy modder x-D
Quanon, you are a life saver!

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WOW !! korriban dessert nice module !! l'm looking forward in trying your mod
Heh, thanks. I spent a good hour sifting through rock textures until I found the ones that looked right.

Anyways, if any of you didn't know from Dak's WIPs, I found some of the old stuff for his Recruit Dak mod while going through old emails. So I've started it back up until he can get a real computer. I'm only populating the areas though - and doing the backstory for the Sith Battleship quest. I'm putting a lot of placeholders around because I don't have their files or custom items. Except for Blix. I'll leave the rest of the stuff to him - it IS his mod after all (I was only supposed to do the Republic station, haha.). So if I ever have any updates, I'll post them in his WIP thread.



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Old 01-22-2013, 05:22 PM   #151
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Waaassssuuuuppp!! Havn't been on in a while and i come back to see some awesome stuff!! Looks amazing LDR
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Old 05-04-2013, 01:04 PM   #152
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Sorry for the lack of updates; I joined the high school tennis team, so my schedule had been occupied for the past two months. And now that we made it to districts, everything is winding down. I could focus more on my mods now.

For Yavin, I finally got rid of the lights in the sky. Eventually, I'll figure out how to put a skybox in there.

Show spoiler


Here's some stuff for the Republic Station.

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And finally, I've been working on Korriban.

Show spoiler


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May the 4th be with you all!



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Old 05-04-2013, 03:23 PM   #153
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You should definitely leave that door like that when you release this.
Great job!
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Old 05-04-2013, 03:37 PM   #154
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I do like what I'm seeing and I'm glad to know your still working on this. Definitely a mod I'm looking forward to.

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Old 05-11-2013, 06:04 PM   #155
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Here's some screenies of another project.

Show spoiler

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Old 05-11-2013, 06:24 PM   #156
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Looks amazing... But what is it?

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Old 05-11-2013, 06:35 PM   #157
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Great Reskin!

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Old 05-11-2013, 07:11 PM   #158
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Dude, amazing. You've come a long way as a modder. I would fix the floor though, seems out of place, but other than that it is perfect!




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Old 05-11-2013, 08:39 PM   #159
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Wow! Those NPC placements from the previous update are awesome. And great reskin! Really changes the whole feel.



Thank you Gorgod.
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Old 05-12-2013, 02:48 AM   #160
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Quote:
Originally Posted by Dehno101 View Post
You should definitely leave that door like that when you release this.
Great job!
Absolutely! Not.

Quote:
Originally Posted by supreme kotor View Post
I do like what I'm seeing and I'm glad to know your still working on this. Definitely a mod I'm looking forward to.

Nice-Supreme Kotor
I am eternal. Get used to it.

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Awesome job dude.
Thanks bud!

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Great Reskin!
Thanks logan!

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Dude, amazing. You've come a long way as a modder. I would fix the floor though, seems out of place, but other than that it is perfect!
Wow, thanks Canderis! You don't say that very often! And yeah, the floor was just a placeholder - I have since gotten rid of it.

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Wow! Those NPC placements from the previous update are awesome. And great reskin! Really changes the whole feel.
You could be surprised the amount of modding energy one can have after a season of tennis!

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Looks amazing... But what is it?

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Expect more updates soon!



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