|
|
 |
09-26-2012, 11:49 AM
|
#1
|
|
Rookie
Join Date: Jan 2012
Location: Northern California
Posts: 35
Current Game: KOTOR 1, Mass Effect 2
|
Help again!
I'm trying to figure out how to use TSLPatcher to install the Mekel Recruitment Mod, but looking at the steps in the readme just confuses me because the mod is already done and I'm not sure if I can just skip the adding of an unaltered 2DA and append.tlk because there is already an appearance 2DA and completed dialog files. Should I go right to the changedit step or what?
(there are several other mods I want to use that I have the same questions for, so this is really a big issue for me.)
Last edited by Bonedragon Jedi; 09-27-2012 at 11:37 AM.
Reason: still confused.
|
|
you may:
quote & reply,
|
09-28-2012, 06:34 AM
|
#2
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,165
Current Game: Fallout: New Vegas
|
You should probably download Kotor tool, extract whatever unaltered .2da you need from the BIFS->.2da archives. Extract the .2da wherever you want and then when it asks for the unaltered .2da just choose the one you extracted.
|
|
you may:
quote & reply,
|
09-28-2012, 06:28 PM
|
#3
|
|
Rookie
Join Date: Jan 2012
Location: Northern California
Posts: 35
Current Game: KOTOR 1, Mass Effect 2
|
thanks...
not sure what you mean though.
so I replace the 2da file in the mod already with an unaltered one?
as I said, this is an already complete mod i'm trying to figure out how to use the TSTPatcher to install because I cant do it manually.
|
|
you may:
quote & reply,
|
09-29-2012, 07:35 AM
|
#4
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,165
Current Game: Fallout: New Vegas
|
So you're setting up a TSL patcher to install your mod using ChangeEdit, correct?
You wouldn't need to replace anything. Basically, extract the unaltered .2da from KotOR Tool to a place of your choosing. Once that's done, (I assume your using the compare two .2da's function of change edit) select the compare function and then when it asks for the Original, unaltered .2da choose the one you extracted from KotOR Tool. When it asks for the new, modified .2da choose the one from the mod.
If all else fails I should be able to set up a TSL patcher install for you. What mod is it?
|
|
you may:
quote & reply,
|
09-29-2012, 12:25 PM
|
#5
|
|
Rookie
Join Date: Jan 2012
Location: Northern California
Posts: 35
Current Game: KOTOR 1, Mass Effect 2
|
Quote:
Originally Posted by Fallen Guardian
So you're setting up a TSL patcher to install your mod using ChangeEdit, correct?
You wouldn't need to replace anything. Basically, extract the unaltered .2da from KotOR Tool to a place of your choosing. Once that's done, (I assume your using the compare two .2da's function of change edit) select the compare function and then when it asks for the Original, unaltered .2da choose the one you extracted from KotOR Tool. When it asks for the new, modified .2da choose the one from the mod.
If all else fails I should be able to set up a TSL patcher install for you. What mod is it?
|
there's actually quite a few i'm trying to do this to, but at the moment i'm most interested in the Recruit Mekel mod.
I'll try what you've suggested first though. THANKS!!!
|
|
you may:
quote & reply,
|
09-29-2012, 09:40 PM
|
#6
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,165
Current Game: Fallout: New Vegas
|
Alright, let me know how it turns out. 
|
|
you may:
quote & reply,
|
10-02-2012, 08:13 AM
|
#7
|
|
Rookie
Join Date: Jan 2012
Location: Northern California
Posts: 35
Current Game: KOTOR 1, Mass Effect 2
|
oops
Quote:
Originally Posted by Fallen Guardian
Alright, let me know how it turns out. 
|
I think I screwed up somewhere...bits and pieces of dialogue aren't working properly. The TSLPatcher is confusing.
EDIT: oh boy, do I feel stupid. just double checked my override and found the Recruit Mekel mod already in it....(is very embarrassed)
I'm going to try using the TSLpatcher with the Recruit RedHawke mod now. (I KNOW that one isnt in there.)
Last edited by Bonedragon Jedi; 10-02-2012 at 11:54 AM.
Reason: screwed up
|
|
you may:
quote & reply,
|
10-03-2012, 09:07 PM
|
#8
|
|
Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,165
Current Game: Fallout: New Vegas
|
Okay, tell me how it goes.
|
|
you may:
quote & reply,
|
| Thread Tools |
|
|
| Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
Forum Jump
|
|
|
|
|
|