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Old 10-08-2012, 08:25 PM   #1
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JC's WIP

Here's one of them WIP threads people sometimes make. This one is JC's. I'm not working on any large mods but I am messing with the game constantly, so I'll upload little things from time to time.

So, what am I working on at the moment? On a whim I started working on a new weapon type... here's a little hint:
View page
YouTube Video


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Old 10-08-2012, 08:37 PM   #2
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Pazaak cards? Yikes!



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Old 10-08-2012, 08:47 PM   #3
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So kill a man with a card? I could swear I've heard that before.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

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Old 10-08-2012, 09:42 PM   #4
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lol!

Love the video.

First thought was Marvel's Gambit character

Also thought 52 card pickup....

Keep up the great work- look forward to your experiments and progress with these ideas!

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Old 10-09-2012, 01:38 AM   #5
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Quote:
Originally Posted by logan23 View Post
First thought was Marvel's Gambit character
If Angry Birds can do a crossover with Star Wars, why not Marvel? In fact, I recall Dak Drexl was going to put Stark as a weapons merchant into K1 once upon a time.

Interesting weapon, that's for sure!




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Old 11-18-2012, 08:27 AM   #6
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Just a little something I made this morning (click for full size)...



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Old 11-19-2012, 02:16 PM   #7
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Just a little something I made this morning (click for full size)...
How much larger is your new texture? If that is what has changed, do you also have a "red lights" version for when the Citadel Station has that invasion problem later?




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Old 11-19-2012, 04:03 PM   #8
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64 times as many pixels, making for one whopping file size. I haven't done the red version as I don't need it immediately, but I saved everything so I can get around to it. I might also adjust the buildings to make them look less flat.

I should mention that because of sloppy modeling, it doesn't look all that great in 204TEL. Now that you can see it clearer, the sloppiness is more obvious.



Last edited by JCarter426; 02-05-2013 at 04:10 PM.
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Old 11-19-2012, 06:54 PM   #9
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Seeing as that texture was one of my (many) requests, I would love to get a copy once both colors are complete. iIRC, both of the colors reside on the same texture on the original.




I need some assistance on a matter related to Brotherhood of Shadow: Solomon's Revenge. Please leave a comment on my BOS:ROS question here.
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Old 11-19-2012, 07:12 PM   #10
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I was bored earlier, so I whipped up a red version. While I was there I noticed the Ravager texture, as well as the textures for some Sith fighters, are rather horrible, so I might take a look at them later. And of course the laser fire colors are swapped, so I'll reverse them while I'm at it. I am wondering if they are used correctly elsewhere in the game, and if it's the same texture, however.


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Old 01-02-2013, 08:51 AM   #11
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So I'm primarily working on a K1 version of the toolbox; however, the engine doesn't support some features, so it's slowing me down a bit. The cloning function is a particular problem because it's impossible to grant feats and powers. Therefore I'll need to generate some UTCs by hand. I'm still considering exactly how much work I'm willing to do for this function, but in the meantime I've been working on this:



What the hell is it? Well, once it's complete, it will allow me to generate a character's stats based on my input, faithful to the game's level up system; I don't want to have to make any blind guesses. While I was editing this, I realized it could be useful for generating realistic NPC stats in mods, so I'm going to include it in the toolbox.


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Old 01-02-2013, 12:09 PM   #12
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That is awesome JC!

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Old 01-02-2013, 07:46 PM   #13
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Oh I'm going to have a field day with this once it's finished! Keep it up!



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Old 01-07-2013, 11:01 AM   #14
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I thought I should drop by and assure you all I'm not being lazy... far from it...



(Click for a much, much larger version on MediaFire... because I broke Photobucket. )

It's a rather intense operation, and it's almost fully functional.



Last edited by JCarter426; 01-07-2013 at 11:23 AM.
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Old 02-04-2013, 03:30 PM   #15
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Well, I was distracted by some other work for almost a month, but I just finished the spreadsheets this afternoon. The K1 toolbox still has a ways to go, so in the meantime, here are the spreadsheets:

Download
Tutorial

If you're using an older version of Excel, download the compatibility patch and install it before running. Enable macros. Only change cells that are light blue.

There are ten spreadsheets included Character Sheet is the blank template for you to use as you like. Tables is vital to all the other sheets' function, so don't edit it. The rest are examples I left for your reference - templates for each of the game's classes, based on all the recommended choices, though I had to make a few educated guesses; I'd appreciate any feedback on these, as I am using them for the toolbox.

If you have any issues, let me know.


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Old 02-04-2013, 04:55 PM   #16
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Wow, this is pretty cool. I only just played around with the Character Sheet but still, nice work.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 02-05-2013, 02:15 PM   #17
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make the cards have the frag grenade r plasma grenade effect and AoE damage, then gambit here we come
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Old 02-05-2013, 03:08 PM   #18
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The work in this thread - all of it - is truly excellent.


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My KotOR1 Restoration Project (not just mine, there's someone else): http://deadlystream.com/forum/forum/...storation-k1r/
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Old 02-05-2013, 04:11 PM   #19
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Thanks, everyone! Working on the K1 toolbox as we speak; I expect to have it done this week, at least in beta form.


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Old 07-12-2013, 01:37 PM   #20
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I decided to take a crack at a mod I attempted years ago but was unable to complete:
Show spoiler

All the hard work is finished. The only things left are the installer and readme. I'll let you guess what it is while I finish those. I will say that it's not some cheat to give you a lightsaber early; you can already do that with the toolbox.


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Old 07-12-2013, 06:46 PM   #21
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Woot!



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Old 07-12-2013, 07:06 PM   #22
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Originally Posted by JCarter426 View Post
I decided to take a crack at a mod I attempted years ago but was unable to complete:
Show spoiler

All the hard work is finished. The only things left are the installer and readme. I'll let you guess what it is while I finish those. I will say that it's not some cheat to give you a lightsaber early; you can already do that with the toolbox.
Any hints?


Always remember modders: "Quality= Effort*Time"

Quote:
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
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Old 07-12-2013, 09:23 PM   #23
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Here's one:
Show spoiler

And everything's finished. Just needs a bit of testing before I release it, probably tomorrow.


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Old 07-12-2013, 09:30 PM   #24
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Looks like a very nifty way of bypassing Bao-Dur to build your lightsaber. Me likey!
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Old 07-13-2013, 12:28 AM   #25
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Here's one:
Show spoiler

And everything's finished. Just needs a bit of testing before I release it, probably tomorrow.
I'm still lost, so I'll wait until then.


Always remember modders: "Quality= Effort*Time"

Quote:
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
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Old 08-23-2013, 01:28 AM   #26
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Because people are always asking for the K1 toolbox and it's practically done and I've been too busy/lazy to finish the final 4-6% of it, I decided to give you all beta access. BETA! It comes with the caveat that it's even more likely to break your game than usual. And I haven't written the readme yet. What's there is there.


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Old 08-23-2013, 11:43 AM   #27
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Because people are always asking for the K1 toolbox and it's practically done and I've been too busy/lazy to finish the final 4-6% of it, I decided to give you all beta access. BETA! It comes with the caveat that it's even more likely to break your game than usual. And I haven't written the readme yet. What's there is there.
Thanks, JC! The TSL one was nice, but I haven't seen a cheat swiss-army knife for K1 since I joined the community! This will make a few projects simpler. :P


Always remember modders: "Quality= Effort*Time"

Quote:
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!
KSE 3.3.4 is LIVE!!! Check it out here.

12/13/13 -- Fixed KSE 3.3.4 bugs. Please check the above link.
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Old 09-30-2013, 12:42 PM   #28
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Mm, very much so. I've noticed some errors and added some things to both versions, so I'll do a new release... but not quite so soon, because I'm busy. I'm just letting it be known that it's on my mind. In the meantime, there's this:

View page
YouTube Video


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Old 09-30-2013, 01:50 PM   #29
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That looks bad to the bone!

Have to ask about the helmets though....are they part and parcel of the new weapon type?
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Old 10-01-2013, 01:48 PM   #30
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Yeah, they're my artillerymen. A couple new head models, ripped from the those Sith troopers and reskinned - blue as you saw, plus silver and black. Here's a better look at them:
Show spoiler

Unfortunately, they don't animate because I couldn't figure that out. But they're helmets, so it doesn't look too bad. Fine for NPCs who aren't going to do much.


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Old 10-01-2013, 05:38 PM   #31
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I thought of the Sith Soldier helmet and Mass Effect when I first saw them.

Would definitely download and use
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Old 10-01-2013, 06:54 PM   #32
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Looks pretty awesome - especially the grenade rifle.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 10-01-2013, 08:58 PM   #33
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Great Job!

love the video

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Old 10-02-2013, 03:17 AM   #34
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Mmmm, the combination of the grenade launcher and the helmet is pure sex.



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Old 10-05-2013, 01:19 PM   #35
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Thanks, everyone... all those explosions really lag the game though!


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Old 11-20-2013, 12:20 AM   #36
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More fun with explosions:

View page
YouTube Video

This time I've written a script to generate visual effects at a random location within a set radius, at random intervals. For now they are merely visual effects; I'm still working on scripting the damage and other special effects, like I did with the rocket launchers.


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Old 11-20-2013, 01:07 AM   #37
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That is so cool. The snow is also amazing.



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Old 11-20-2013, 05:04 AM   #38
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Quote:
Originally Posted by JCarter426 View Post
This time, I've written a script to generate visual effects at a random location within a set radius, at random intervals. For now they are merely visual effects; I'm still working on scripting the damage and other special effects, like I did with the rocket launchers.
Might this also be available for KotOR1 as well? I imagine that have that "lasers from the sky" bit might be fun for those making a machinima of the destruction of Taris . . . not unlike this mod for JKA.

View page
YouTube Video
(Destruction part of the mod starts at about 1:39)




I need some assistance on a matter related to Brotherhood of Shadow: Solomon's Revenge. Please leave a comment on my BOS:ROS question here.
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Old 11-20-2013, 08:12 AM   #39
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Real nice JC...very cool...nice reskin there as well on Dantooine.

There is a Random Explosion Script in Tutorials also but yours seems more detailed.


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Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder

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Old 11-20-2013, 03:50 PM   #40
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Wow that's awesome! And a snowy Dantooine? I DEFINITLY want that as a mod...

The lasers raining from the sky makes think there should be a mod where you witness the destruction of the Jedi Academy on Dantooine as if you were there.

Now my urge to make this idea real is intensifying.... but I've got no experience to make such a mod.... : /


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/
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