Fist these textures were put together by ORIIONZ so credit goes to him there. However i was responsible for the creative direction making sure everything fit and looked right as possible.
i did however add some elements from my 2012 mod into it as well as outdoor textures and malachor v was all done by me.
PLEASE TRY TEXTURES IN GAME BEFORE FINAL JUDGEMENT.. LOOKING AT PICS ALONE DON'T ALWAYS SHOW IT RIGHT
Heres a tool to extract levels out of kotor and TSL. If you need to covert the models you could use a converter like 3d object converter. Not shure if these would work in game after edit and conversion but its worth a try.
NOTE:This is slightly different from glintercept.....
This is the OpenGLXtractor Windows Tool!
With this tool, it is possible to Capture 3D Data from an OpenGL Application.
The link does not work. Great work though guys. I love most of it, I like some of your older ones a bit better. Like the buildings on nar shadda. But still, none the less brilliant.
Wow, I gotta say these are impressive. Here's what I thought, looking at these:
I love how Malachor is portrayed. Gives an Evil/Aristocratic mood and I'd say I like it probably better than your previous version, even though it does not feel as heavy and dangerous.
Now Telos is really interesting. In previous mod, you were going for something more futuristic (the one before that was filled with a lot of flashy colors and pales in comparison of the next ones) whereas it is as if you were going for a look more like the original Telos in HD. So it is a keeper too.
As for Nar Shadaa, I must say it is an awesome improvement. No offense, but previous version was WAY too purple. When do you see purple in a city? Not often. Yellow refers to light and is way better. It might still be a little too much light, though. This particular skin would fit Coruscant better, in my opinion. At least, something more rich. We have to remember that the Nar Shadaa in TSL is the refugee sector, where most people are poor. I doubt they'd use this much light... Still, definitely a keeper!
I would need more pics from Onderon and Dantooine to decide if I like them or not. I can tell that Onderon looks good, but sample's way too small. So might be keepers, but not convinced.
Now for Korriban: I think this is the one planet where few improvements were made from the previous version. I think one version or the other one doesn't really matter and can't see real changes from one version compared to the other one. Not a keeper for me.
Now this Peragus look is pretty interesting. It reminds me of machinery. I might try-it, but there are already some very Peragus skins out there and I might just stick with them. However, if all you've ever played is regular Peragus with no new skin, this version would be a nice change from vanilla.
Dxun: NEEDS SAMPLE! That is way not enough to judge the improvements. Not sure I'll try-it, judging from what I see.
Now for the ships: they are just like Christmas Ships! Not good for the rest of the 360 days of the year. Seriously, they are not sober enough to me. The ravager carries a dark atmosphere that this skin does not convey (the previous version was way better in this matter).
Harbinger has some good, but the blue wall looks out of place compared to the rest, which is pretty tight.
As for the Ebon-Hawk, I prefered the previous mod. Was more blue and clean and less purple.
You modders always impress more and more each year
Great work.
Thanks i wasn't going to do another one of these but somehow i did
Quote:
Originally Posted by battle111
Great work !!!!!!!!! great textures!!!!!amazing work!!!!!!!!
Thanks enjoy
Quote:
Originally Posted by Phildevil
Wow, I gotta say these are impressive. Here's what I thought, looking at these:
I love how Malachor is portrayed. Gives an Evil/Aristocratic mood and I'd say I like it probably better than your previous version, even though it does not feel as heavy and dangerous.
Now Telos is really interesting. In previous mod, you were going for something more futuristic (the one before that was filled with a lot of flashy colors and pales in comparison of the next ones) whereas it is as if you were going for a look more like the original Telos in HD. So it is a keeper too.
As for Nar Shadaa, I must say it is an awesome improvement. No offense, but previous version was WAY too purple. When do you see purple in a city? Not often. Yellow refers to light and is way better. It might still be a little too much light, though. This particular skin would fit Coruscant better, in my opinion. At least, something more rich. We have to remember that the Nar Shadaa in TSL is the refugee sector, where most people are poor. I doubt they'd use this much light... Still, definitely a keeper!
I would need more pics from Onderon and Dantooine to decide if I like them or not. I can tell that Onderon looks good, but sample's way too small. So might be keepers, but not convinced.
Now for Korriban: I think this is the one planet where few improvements were made from the previous version. I think one version or the other one doesn't really matter and can't see real changes from one version compared to the other one. Not a keeper for me.
Now this Peragus look is pretty interesting. It reminds me of machinery. I might try-it, but there are already some very Peragus skins out there and I might just stick with them. However, if all you've ever played is regular Peragus with no new skin, this version would be a nice change from vanilla.
Dxun: NEEDS SAMPLE! That is way not enough to judge the improvements. Not sure I'll try-it, judging from what I see.
Now for the ships: they are just like Christmas Ships! Not good for the rest of the 360 days of the year. Seriously, they are not sober enough to me. The ravager carries a dark atmosphere that this skin does not convey (the previous version was way better in this matter).
Harbinger has some good, but the blue wall looks out of place compared to the rest, which is pretty tight.
As for the Ebon-Hawk, I prefered the previous mod. Was more blue and clean and less purple.
Thanks for the detailed analysis some planets like korriban,dantooine,dxun cant be change to much as it offers so little to do so.
the blue on harbinger is a panal of wall lights since the ship is dark it fits fine to me. ravaenger i always had a hard time getting right i just decided to get away from plain this time. Ebon hawk i thought of making that display white instead of purple it can still be done as a replacement.
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Personally, I prefer mods which keep things in a style a bit more consistent with the game as it comes, so this mod isn't really my cup of tea. However, I do applaud your effort, as this must have taken quite some time to complete.
It's not something I will personally be keeping installed, but someone with different tastes to myself will no doubt derive a good deal of enjoyment from using this.
Well i am sure you worked hard and did some interesting re texturing but some of them just dont feel right for the SW worlds as I know and study them. but thanks for sharing this.
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Personally, I prefer mods which keep things in a style a bit more consistent with the game as it comes, so this mod isn't really my cup of tea. However, I do applaud your effort, as this must have taken quite some time to complete.
It's not something I will personally be keeping installed, but someone with different tastes to myself will no doubt derive a good deal of enjoyment from using this.
Good job!
You might wnat to try the Telos one. Think of-it as an HD vanilla version.
Hi Xarwarz - I innstalled the 2013 files and they look great, but I think I'm missing some parts. Here's a screenshot from Peragus. Is it supposed to look like this or am I missing some skins?
Hi Xarwarz - I innstalled the 2013 files and they look great, but I think I'm missing some parts. Here's a screenshot from Peragus. Is it supposed to look like this or am I missing some skins?
No, I mean the light grey panels in the middle of the shot. I think they are original KOTOR2 skins, but they seem a bit jaring with what I assume are your darker sinks around them.
Looks incredible as usual, my only problem is that in one spot the textures on the Ebon Hawk won't load. I had this problem with TSL VE2012 as well, and the texture only loads if I'm using the vanilla textures, otherwise it's just blackness.
Looks incredible as usual, my only problem is that in one spot the textures on the Ebon Hawk won't load. I had this problem with TSL VE2012 as well, and the texture only loads if I'm using the vanilla textures, otherwise it's just blackness.
This has been a problem with almost all of the Ebon Hawk Interior mods I;ve ever seen. As a matter of fact, I put in a request about this ages ago.
Ah, I'd hoped there'd be an easy fix. Maybe someone will see this and make one.
On an unrelated note, does anyone know how to increase the draw distance of grass? It's dreadfully short and the grass on Dantooine looks horrible since I can constantly see it spawning in as I run.
Yea i never figured the blank spot out....i just ignored it as i was unsure how to correct it......
And Thanks blix
Well, purely by chance I was just walking by that part of the Ebon Hawk and I entered the "bright" console command. It made the black spot go away. Screenshot
Well, purely by chance I was just walking by that part of the Ebon Hawk and I entered the "bright" console command. It made the black spot go away. Screenshot
Interesting so does it stay active with the command or does it go away with each module load
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JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......
Interesting so does it stay active with the command or does it go away with each module load
Well, ~bright didn't just make that dark area show the texture, it makes the entire game brighter. It's hard to explain if you haven't seen it yourself in-game, but compare these screenshots:
And that console command stays on until you restart the game, as far as I know, so the effect wouldn't go away with a module load, I don't think. However, I haven't played with ~bright turned on and actually transitioned modules before, simply because I don't want to play with it turned on, so I can't be sure. I do know that you can't just enter it again to turn it off, you have to restart the game.
So, I assume that the issue stems from that area not getting any lighting? I'm not sure, I'm not an expert. But it seems fixable.
Thats how the panels are...u could download the plc files from my older packs to change look
Sorry for the late post but, my question is this, are you going to be doing a PLC 2013 for this pack? Or should we just go with the previous?
And, an idea on the missing textures from the Ebon Hawk, would it be possible to insert something over those spots (on the floor)? Like some kind of... console thing, like what you wake up on at the start of Peragus? It may be able to hide the spots? Only other thing I can think of, and I apologize if I sound stupid for saying this but, if those spots are separate textures altogether, why not just remove that whole portion of the floor (in that particular hallway) and create a giant, single texture to cover that whole spot? I don't mod, so I am unsure how it works.
Thanks for the work you do, I personally love it. After so many playthroughs, it is nice to see some new things, something to spark new life in a gamers heart.
These are amazing skins as always, Xarwars, but there are two errors you have continuously made with each year's posting that I wanted to point out: "Ravenger" and "Harbringer" should be Ravager and Harbinger.
I don't mean to be a pest; it's just a little annoyance that I finally had to say something about. Otherwise, keep up the good work! Looking forward to seeing this year's work on KOTOR 1 (unless it's already up and I missed it).
[Edit] Oh yeah, and I think it'd be nice if we could see more screenshots of each planet instead of only one image per world. For example, I'd really love to see what the grassy fields and Jedi enclave on Dantooine look like instead of just the interior of Koonda.
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
Sorry for the late post but, my question is this, are you going to be doing a PLC 2013 for this pack? Or should we just go with the previous?
And, an idea on the missing textures from the Ebon Hawk, would it be possible to insert something over those spots (on the floor)? Like some kind of... console thing, like what you wake up on at the start of Peragus? It may be able to hide the spots? Only other thing I can think of, and I apologize if I sound stupid for saying this but, if those spots are separate textures altogether, why not just remove that whole portion of the floor (in that particular hallway) and create a giant, single texture to cover that whole spot? I don't mod, so I am unsure how it works.
Thanks for the work you do, I personally love it. After so many playthroughs, it is nice to see some new things, something to spark new life in a gamers heart.
You can just use plc from 2012 mod........As far as ebon black texture apparently its a design error nothing i know how to fix.
Quote:
Originally Posted by Zerimar Nyliram
These are amazing skins as always, Xarwars, but there are two errors you have continuously made with each year's posting that I wanted to point out: "Ravenger" and "Harbringer" should be Ravager and Harbinger.
I don't mean to be a pest; it's just a little annoyance that I finally had to say something about. Otherwise, keep up the good work! Looking forward to seeing this year's work on KOTOR 1 (unless it's already up and I missed it).
[Edit] Oh yeah, and I think it'd be nice if we could see more screenshots of each planet instead of only one image per world. For example, I'd really love to see what the grassy fields and Jedi enclave on Dantooine look like instead of just the interior of Koonda.
Thanks for the correction on spelling....i wont be doing a kotor V.E. im working on system shock 2 now this year...sorry bout the one pics but i try to encourage people to try in game to better judge the textures....
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JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......