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Old 11-10-2012, 01:25 PM   #241
Zhaboka
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Holy lawd that sounds complicated. Good luck sorting through all of that! I can't wait for this sexy baby to be complete. Except I can. 'Cuz WID. But you know that I mean. Turn of phrase. Okay. I'm done.



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Old 11-22-2012, 11:17 AM   #242
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I just played the 1.0 of this mod, and it was epic. Truly epic, I really liked Tsig, and I hope that this 2.0 will not have those nasty loading screen bugs. I cant wait


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Old 11-30-2012, 09:35 AM   #243
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Each of the six endings are now at the point where I can play through each of them in one go without the game crashing. I am now halfway through a thorough playthrough of a LS character, after which I'll be having one with a DS character.

After which, I shall be releasing the mod. Theoretically, I would only like to release TJM after every single tiny bug has been fixed, bug I don't think that's really plausible for a mod as large as this and with a team this small behind it. Even with myself and several bug testers repeatedly playing it from beginning to end, we could still be finding bugs by this time next year.

I therefore believe the sensible thing to do is release what I have to the public and then let them inform me of the bugs they find. It will be a very advanced beta, with the only real problems I expect will be typos, camera angles being weird etc.

The only serious bugs I can see occuring is with weird combinations of player choices, which happen across large peroids of time. For instance, if you fully complete your Jedi training, but decide you want to turn to the dark side in the final hour of the game, you may find something collapses. They aren't something I can see players finding very often though.

So, my LS playthrough should be finished by the end of the weekend, and hopefully the minor bug fixes and DS game will olny take a week or so. I'm thinking something like the 17th of December for a release so everyone can play during the Christmas holidays.


KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS
PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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Old 11-30-2012, 03:48 PM   #244
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trex that great news you ending your total conversion.some great news finally.
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Old 11-30-2012, 04:23 PM   #245
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You're a saint! Don't rush putting it out there like the last KotOR-related Christmas release, though.



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Old 12-01-2012, 06:21 PM   #246
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Quote:
Originally Posted by Trex View Post
I'm thinking something like the 17th of December for a release so everyone can play during the Christmas holidays.
That's my birthday. :P


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Old 12-07-2012, 03:49 PM   #247
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Just finished my full LS playthrough! Woo-hoo!

It was really awesome to go through the entire thing from beginning to end with every voiced line and cinematic movie.

According to my save game, it took 11h34m of gameplay to get to the end, so I'm also very satisifed at the length of it.

There were some troubles along the way, but I fixed them as I went. The only bugs remaining that I know of are where the sound files have gotten mixed up (Revan speaks, but it's bastila's voice that comes out etc). All very easy to fix, in fact I can probably do them all while having my cup of tea in the morning.

Next up, the dark side playthrough!


KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS
PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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Old 12-07-2012, 04:42 PM   #248
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AHHH EXCITEMENT. Good luck with your dark side baddie run-through!



Thank you Gorgod.
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Old 12-08-2012, 09:22 AM   #249
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Awesome, I'm REALLY excited to play this mod when its released I loved the first one, and I bet you I'm gonna love this one.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



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Old 12-08-2012, 09:41 AM   #250
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I never finished your first one because I've been waiting for this one to come out, i'm sure it will be awesome. I'm glad i'll something new and cool to play this christmas. You've done a magnificent job.




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Old 12-08-2012, 09:45 AM   #251
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If its 11h34m for you, its most likely gonna be 12h+ for the average player, since you know exactly what to do and whats in it. by "full" do you mean all sidequests/romance/minigames completed?


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Old 12-08-2012, 01:28 PM   #252
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Quote:
Originally Posted by UltimateHK47 View Post
by "full" do you mean all sidequests/romance/minigames completed?
Pretty much. There were a few sidequests I couldn't complete though, so in theory I could have been playing it even longer.

I think I'll be putting together a wiki for the mod on Sunday so everyone has access to a walkthrough.


KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS
PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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Old 12-14-2012, 05:48 PM   #253
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Awesome its almost the 17th, looking forward to seeing more progress Trex!
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Old 12-14-2012, 07:48 PM   #254
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The mod is going to be completed and released on the 17th of December?

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Old 12-14-2012, 08:35 PM   #255
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That's not really the official release date, he just aims to finish bug fixing the mod by that time.

I've seen a great large mod been released early and absolutely ridden with bugs, so make sure you talk to your beta testers and thoroughly test it so we can have a smooth experience!
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Old 12-14-2012, 08:51 PM   #256
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So it's just going to be a beta release that day?

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Old 12-15-2012, 10:57 AM   #257
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Yes, it's going to be a public beta release next week. There will be some flaws with it which I haven't been able to find yet, but it should also be very playable.

I've finished my DS playthrough, gone through the next set of bugs I found, and currently have 10 more to fix which shouldn't take too long. I'm still hoping to release what I have on Monday, but don't be too surprised if it's a couple of days late.


KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS
PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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Old 12-15-2012, 11:15 AM   #258
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Cool

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Old 12-18-2012, 11:59 AM   #259
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everyone i have good news THIS mod tjm 2.0 beta IS RELASED in http://www.the-jedi-masters.com/
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Old 12-18-2012, 03:13 PM   #260
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Anakin:Yipeeeee!

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Old 12-18-2012, 07:15 PM   #261
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O_O how did you compress it into 963 MB? For a mod that goes for 11 hours I would've thought it'd be a hefty download.

Can't wait to play it!
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Old 12-18-2012, 07:33 PM   #262
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Since the beta has been released and announced as such in Taris Upper City Emporium, should we all be using that TUCE thread to comment?




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Old 12-19-2012, 05:00 AM   #263
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Quote:
Originally Posted by Sith Holocron View Post
Since the beta has been released and announced as such in Taris Upper City Emporium, should we all be using that TUCE thread to comment?
I'm happy to keep both threads open for a while at least. it's released, but it's also a beta so I'm not sure if it counts as finished or not.

Quote:
Originally Posted by Bane's Heart View Post
O_O how did you compress it into 963 MB? For a mod that goes for 11 hours I would've thought it'd be a hefty download.
The exe compressed it down to 963MB, but uncompressed I think it's 2.17GB.


KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS
PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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Old 12-19-2012, 05:35 AM   #264
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O_O
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Old 12-19-2012, 06:30 AM   #265
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i yesterday play this mod .Fantastic really.trex you did great job really
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Old 12-19-2012, 08:22 AM   #266
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Can you install force powers mods with Jedi Masters 2.0?

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Old 12-19-2012, 08:51 AM   #267
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Quote:
Originally Posted by Col_Zechs View Post
Can you install force powers mods with Jedi Masters 2.0?
Possibly. Do you have a link to the specific mod?


KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS
PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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Old 12-19-2012, 08:58 AM   #268
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Originally Posted by Trex View Post
Possibly. Do you have a link to the specific mod?
I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible?

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Old 12-19-2012, 09:11 AM   #269
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Quote:
Originally Posted by Col_Zechs View Post
I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible?
I think Trex needs links to where you download them. Don't make him Google for you!




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!

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Old 12-19-2012, 09:14 AM   #270
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You can find them all here.http://knightsoftheoldrepublic.filefront.com/

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Old 12-19-2012, 09:36 AM   #271
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Quote:
Originally Posted by Col_Zechs View Post
I'm referring to these force powers mods, High Level Force Powers V2, Lost Force Powers Pack, Three New Force Crushes, Full Force Mod, Force Exhaustion, Force Concentration (1.0), and Remove Restrictions for Force Powers by Armors. Are these compatible?
I think they should be alright, but I haven't been through all of the files.

I will say that the only unique force powers in TJM are Ootataa's shapeshifting abilities, so I think the worst that could happen is you loose them.


KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS
PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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Old 12-19-2012, 09:44 AM   #272
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Is it ok to install the Warp and Cheat band?
http://knightsoftheoldrepublic.filef...eat_Band;73877

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Old 12-19-2012, 10:19 AM   #273
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Quote:
Originally Posted by Col_Zechs View Post
Is it ok to install the Warp and Cheat band?
http://knightsoftheoldrepublic.filef...eat_Band;73877
I think so, but keep in mind that warping won't work with the mod (by which I mean it will take you somewhere completely different to where you want to be), and any cheats that apply to party members probably won't work either.


KNIGHTS OF THE OLD REPUBLIC : THE JEDI MASTERS
PLAY THE TOTAL CONVERSION MOD NOW! . | If you're interested, my almighty fanfic can be read here.
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Old 12-19-2012, 10:24 AM   #274
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I just need it for workbench upgrades console.

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Old 12-20-2012, 09:45 AM   #275
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I'm trying to replace the first Caucasian male head for the game and when I switch heads he's a black guy in game. How do I replace PC Character heads in the game?

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Old 12-20-2012, 02:26 PM   #276
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Tried half of this.
WHOEVER voiced Kannos, Exile,Kreia and some others secondary characters - you did a FANTASTIC JOB! I'm your fan from this moment and happy knowing that among Star Wars fans there such a talanted voice actors!
Shame that the CORE characters like Revan, Bastila, and others like Supreme Chancellor and scientist was voiced in such a POOR way..., by people with speech impediments. When i first heared Bastila's monologue, i was crying, literally...And when met Revan and discovered that legendary general has a voice of 13 y.0. teenager, my whole epic impression was complitely smashed....
Nevertheless, Trex. You did AMAIZING job - to handle such amaunt of work yourself it's something that realy deserves admiration! I realy HOPE that developing of this mod will never stop on this point, and there will be "Jedi Masters 3.0" Also suggesting you to open donation pool, i'm sure that lot's of true fans of KotOR will help you to bring this mod on entirely new level!
Thank you again, Trex! And May the Forve be with you

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Old 12-20-2012, 04:24 PM   #277
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Where's the Readme txt file?

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Old 12-20-2012, 06:29 PM   #278
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Aaand some bug reports:
Shadow companion quest - after you blowing up computer in Company base, game throws you to another planet, not Coruscant and you have no idea where are you and how to return to your ship.
Canderous companion quest - when you've gathered every mandalorian and taking Canderous to meeting point, there're not any mandalorian near the statue. Canderous making a speach to everyone who's there (party group it seems), and after words "Are you with me?!" game in the deadend - it requests some respond, but there no one to do it, so you just stucking on the image of Canderos.
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Old 12-20-2012, 08:51 PM   #279
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I have had both of those happen to me. The first one you can get back via the Iridonian base but not before picking up a future quest and get back to your ship. But the Mainstreet (where everything is happening) keeps crashing on me so I'm kind of stuck in a retarded loop.
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Old 12-21-2012, 03:59 AM   #280
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Another bug when you must make a choice in the end: when you picking "Stand on the Revan's Way" and trying to exit ship playing as the Doctor, the loading of next area doesn't happen, and you jast getting stuck on the black screen,only able to act "in blind".

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