lfnetwork.com mark read register faq members calendar

Thread: JC's Toolbox
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 12-03-2012, 02:25 PM   #1
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
JC's Toolbox

View page
YouTube Video

Hello. At last, I've finished it: an assortment of tools for Knights of the Old Republic II: The Sith Lords that I've made from scratch. Some I made for me, some I made on request, and some I made just for fun. There are eighteen items in total in this the first version.

So, what does this do? Well, it depends on the tool. One is a container for all the others; the others are... more varied. I've grouped them into general functions; most launch a computer screen and allow you to select further options from there. Among these are a party manager, a script executor, an item creator, a stat modifier, a camera viewer, a character animator, a character cloner, and a warp console. Others have instantaneous effects, such as the teleporter and the door opener/closer. Still others have temporary effects, functioning much like a passive Force power, but without costing you anything; among these are a key that opens any door you approach, a shield designed by someone who thinks the best defense is a good offense (i.e. it kills anything that comes near it), and a mysterious technique that makes everybody dance. I have also included a portable workbench and portable lab station. Furthermore, there are some optional mini-mods included. A rather exhaustive readme is included, but to get a really good idea you have to try for yourself... just make sure you save first! Seriously, this can really screw up the game.

There will be updates and I am taking requests, though I ask that you read the aforementioned lengthy readme in full before sending any.

DOWNLOAD!



Last edited by JCarter426; 11-21-2013 at 08:51 PM.
JCarter426 is offline   you may: quote & reply,
Old 12-03-2012, 02:41 PM   #2
Xarwarz
Forumite
 
Xarwarz's Avatar
 
Join Date: Sep 2005
Posts: 588
Veteran Modder 
Seems like an interesting combination of things....ill check it out


USE MY MOD IN ANY MOD
JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......

OTHER
Show spoiler
Xarwarz is offline   you may: quote & reply,
Old 12-03-2012, 05:09 PM   #3
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,758
Current Game: KotOR II
Nice work, JC! I look forward to using this for modding in future.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 12-04-2012, 10:44 AM   #4
Xarwarz
Forumite
 
Xarwarz's Avatar
 
Join Date: Sep 2005
Posts: 588
Veteran Modder 
Dont know if im missing something but how do i initiate all this in game...i did read the read me


USE MY MOD IN ANY MOD
JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......

OTHER
Show spoiler
Xarwarz is offline   you may: quote & reply,
Old 12-04-2012, 04:34 PM   #5
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
Quote:
Originally Posted by Darth InSidious View Post
Nice work, JC! I look forward to using this for modding in future.
Good luck.
Quote:
Originally Posted by Xarwarz View Post
Dont know if im missing something but how do i initiate all this in game...i did read the read me
As soon as they are in your inventory, they will appear as armbands in the action menu. No need to equip anything. Most of them will appear in your inventory as you progress through the game, but a quicker way is to cheat "giveitem jc_items" and use Bao-Dur's Remote to create all the other tools.


JCarter426 is offline   you may: quote & reply,
Old 12-05-2012, 11:46 PM   #6
Xarwarz
Forumite
 
Xarwarz's Avatar
 
Join Date: Sep 2005
Posts: 588
Veteran Modder 
Got everything working these are some nice gizmos....i like the death shield if i could could just keep it on eternally that be awesome


USE MY MOD IN ANY MOD
JEDI.ACADEMY. HI REZ LIGHTING--MODELS ON MOD DB--VE-2013--TSL V.E. 2012--KOTOR 2012......

OTHER
Show spoiler
Xarwarz is offline   you may: quote & reply,
Old 12-06-2012, 10:18 AM   #7
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
I could manage that as an optional thing in the next version. You would still have to activate it every time you enter a new module, though. But I could get rid of the option to deactivate it, so using it just refreshes it. I'll think about it.


JCarter426 is offline   you may: quote & reply,
Old 12-22-2012, 11:46 AM   #8
HOLLYNOOB
Lurker
 
Join Date: Jun 2012
Posts: 1
can you make a tool for KOTOR?
HOLLYNOOB is offline   you may: quote & reply,
Old 12-24-2012, 01:44 AM   #9
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 909
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
Cool!

I'm Downloading it right now.

Great job!

logan23 is offline   you may: quote & reply,
Old 12-27-2012, 10:37 PM   #10
tnu
Rookie
 
Join Date: Nov 2005
Posts: 105
Hey, I have ot ask. The readme says ot copy the JC's Toolbox folder in to the overide. Does it mean to copy the folder itself or just its contents in to the Override folder. I'm unsure.
tnu is offline   you may: quote & reply,
Old 12-27-2012, 10:47 PM   #11
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
The folder, though you could do either. I recommend the folder as it's better for organization - over 2,700 files.

That's something that only works for K2, incidentally. K1 can only read things directly in Override, as far as I'm aware. K2 can read stuff in folders.
Quote:
Originally Posted by logan23 View Post
Cool!

I'm Downloading it right now.

Great job!
Thanks. Enjoy!

Quote:
Originally Posted by HOLLYNOOB View Post
can you make a tool for KOTOR?
I'm working on it, but it won't have as many features due to the game's limitations.

Actually, I'd be interested in any suggestions for the names of the items that are named after party members. I have no idea what to do for Goto's or Mira's. I think I have a handle on the others, though I haven't decided whether the holocron will be Bastila's or Jolee's.


JCarter426 is offline   you may: quote & reply,
Old 12-28-2012, 11:35 AM   #12
L0ki194
Rookie
 
L0ki194's Avatar
 
Join Date: Dec 2012
Location: Canada
Posts: 144
Current Game: Modding K1/TSL, Playing my 360
Oh.... my...... g-*HEAD EXPLODES*
This is...amazing.
L0ki194 is offline   you may: quote & reply,
Old 07-13-2013, 10:30 AM   #13
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
v1.1 is up: DOWNLOAD!

Mostly minor fixes.



Last edited by JCarter426; 07-13-2013 at 11:42 AM.
JCarter426 is offline   you may: quote & reply,
Old 07-13-2013, 11:09 AM   #14
VarsityPuppet
Master of Puppets
 
VarsityPuppet's Avatar
 
Join Date: May 2009
Location: MN
Posts: 1,225
Current Game: Chrono Trigger
Contest winner - Modding Forum Veteran Veteran Modder Helpful! 
Dancing Lt. Grenn.

I like it.

VarsityPuppet is offline   you may: quote & reply,
Old 11-21-2013, 08:51 PM   #15
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
v1.2 is up: DOWNLOAD!

A few new features this time, as well as more fixes.


JCarter426 is offline   you may: quote & reply,
Old 11-21-2013, 10:15 PM   #16
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 573
Current Game: Skyrim
Red face Great!!

my goodness Carter ... this is not only a modder must-have ... downloading ...

well now ... I do need to read this Readme before proceeding ... anyway ... on a quick look, any other overwrites of vanilla files apart from spells.2da, dude??

thx ... quite impressive I have to say ...

P.S. if that dancing tweak does work ... don't know how I'm gonna make it up to u ...


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
GeorgNihilus is offline   you may: quote & reply,
Old 12-10-2013, 10:40 AM   #17
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
Just a few scripts, but they're not vital as they only serve to place some items into the game. You can always cheat them in instead.

And I thought I'd point this out before anyone notices... there is a typo the latest version. One of the updates was to fix some of the item icons so they don't override ones that are already used in the game... but I forgot to reflect that in the installation files. So you'll have to copy the icons manually in the meantime; they're the ones that start with "ip_". I'll fix it in the next release, of course, but that doesn't warrant one on its own, and I've already started working on some new functions anyway.


JCarter426 is offline   you may: quote & reply,
Old 03-07-2014, 07:33 AM   #18
lilmissamy
Rookie
 
Join Date: Mar 2014
Posts: 17
Current Game: SW:KotOR II TSL (TSLRM 1.8.2)
Influence Ally doesn't seem to work.
Gives me "Error You cannot influence yourself"
lilmissamy is offline   you may: quote & reply,
Old 03-07-2014, 05:37 PM   #19
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
You have to be controlling whomever you want to influence. It was easier to set up that way, smaller dialogue tree. So just switch to whomever you want to influence (tab key), then carry on.


JCarter426 is offline   you may: quote & reply,
Old 03-29-2014, 01:32 AM   #20
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 928
Current Game: just modding TSL
Veteran Modder Helpful! 
Thanks a lot for this JC . I'll be putting a lot of it to use for making mods. Right now, I plan on using the animation features to help with screenshots for player portraits.

Quote:
Originally Posted by JCarter426 View Post
And I thought I'd point this out before anyone notices... there is a typo the latest version. One of the updates was to fix some of the item icons so they don't override ones that are already used in the game... but I forgot to reflect that in the installation files. So you'll have to copy the icons manually in the meantime; they're the ones that start with "ip_". I'll fix it in the next release, of course, but that doesn't warrant one on its own, and I've already started working on some new functions anyway.
it seems that ip_pltuseitm_122.tga and ip_pltuseitm_123.tga are missing, but ip_pltuseitm_252.tga and ip_pltuseitm_253.tga do exist in the tslpatchdata folder. So, what are they supposed to be called when I put them in the override directory?



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 03-29-2014, 10:15 AM   #21
JCarter426
Senior Member
 
JCarter426's Avatar
 
Join Date: Feb 2008
Location: Look to your left.
Posts: 1,628
They're supposed to be 252 and 253. And I'm glad you found it helpful.


JCarter426 is offline   you may: quote & reply,
Old 04-18-2014, 07:44 PM   #22
DAFFYDAFFY1
Rookie
 
Join Date: Jan 2014
Posts: 11
I love jc's toolbox,you can have a lot of fun with it.


It's great if you're just a gamer (not a modding wizard)and want to see and try somethings that are normally impossible to do.

Thanks for releasing this.
DAFFYDAFFY1 is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Taris Upper City Emporium > JC's Toolbox

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:11 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.