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Old 01-06-2012, 05:52 PM   #41
Qui-Don Jorn
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Quote:
I have these major mods installed:

TSLRCM 1.7
Korriban Expansion
Cathalan (ugh)
Enhanced Merchants
Full Force Mod
VP's Module Tweaks
What? no HotOR?!?

Zhaboka you traitor! just kidding


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Old 01-07-2012, 01:12 PM   #42
Zhaboka
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Quote:
Originally Posted by Kuai-Donn Jorn View Post
What? no HotOR?!?

Zhaboka you traitor! just kidding
Hahaha, I did my last TSL playthrough with HotOR and enjoyed it very, very much.

For anyone with the same problem as me as posted previously in the thread, Newbie's best suggestion was to try the mod with a clean install and no other mods. We couldn't figure out any quick fixes for the Sanctuary problem.



Thank you Gorgod.
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Old 01-08-2012, 06:46 AM   #43
bendarby24
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the major mod i have is
hotor
this mod
full forces mod
higher force power mod pack
tslcrm
jedi temple mod
my rebalences mod
the ultimeute apparences mod

and that all i can think is the major ones?
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Old 01-17-2012, 06:54 PM   #44
newbiemodder
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Hey all-

I recently noticed that some custom placeable statues were not included with the packaged up mod. Nothing major, just cosmetic. I packaged up the models in a zip...just drop them in your override. No other adjustements need to be made.

Here's the link: http://www.gamefront.com/files/21192290/nm_models_zip

Here are some pic's if interested:

Show spoiler


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541
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Old 01-17-2012, 07:27 PM   #45
GeorgNihilus
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Red face nice "touch" ...

Excellent! and I just noticed the couple of them in the 'back' (by the entrance) of the throne room BEFORE staring at the spoiler screenie again ... gives definitely a more frightening/intimidating aspect to the room.

even better, just a drop to Override, no need to edit modules!!

thanks again


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
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Old 01-31-2012, 11:12 PM   #46
Christos K
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I recently installed this over TSLRCM 1.7 + Unofficial Fix + USM Compatibility + USM + a few other mods and the installer complained about there being a existing global.jrl (Probably from TSLRCM) But I thought the installers could just edit pre-existing ones. Anyways I plan on fixing it with the jrl merger.


"It's the one that says Bad Mother ****er." - Jules Winnfield... Describing his wallet, Pulp Fiction.
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Old 02-01-2012, 07:57 AM   #47
newbiemodder
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I be if you check the .jrl file in your override, it will show the quests......The Great Escape and the Enemy Below.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541
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Old 09-15-2012, 04:22 PM   #48
mickotor
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Has anybody fix or workaround for Sanctuary CTD.

While back FrantFire made me a workaround for this CTD but i can't get it to work. Discussion was here.
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Old 09-15-2012, 06:40 PM   #49
Zhaboka
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Yes, actually. Newbie PMed me a solution that works. I'll PM you now.



Thank you Gorgod.
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Old 09-16-2012, 12:35 AM   #50
mickotor
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Now that i have finally finished this great mod i like to thank Zhaboka helping and especially Newbie for helping and making this excellent mod.

Looking for your next mod Newbie.

Heh... Now back to playing KotOR I.
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Old 09-16-2012, 01:36 PM   #51
newbiemodder
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Sorry about that glitch there mickotor. For some reason, some people get hung up entering the Sancturary. The workaround is the original Goto's yacht room without my retexturing.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541
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Old 09-16-2012, 02:09 PM   #52
mickotor
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There's no reason you to apologize anything. These things happens in modding.

Thank you for making this great mod.

Looking forward your next mod. Heh.. Soon i hope.
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Old 11-21-2012, 05:23 PM   #53
Darth Tartarus
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I know this mod works with TSLRCM 1.7, but does it work with 1.8.1, or do I need some special compatibility patch?
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Old 11-21-2012, 07:55 PM   #54
GeorgNihilus
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Smile Well ...

Quote:
Originally Posted by bendarby24 View Post
ummm visa is a rackeoul help!
Heh heh... yup, typical TSL patcher issue. Appearance.2da problem pal
(and heads.2da most probably)

u need to edit that/those file/s. I can't do it from here ...

U have Kotor Tool right? who doesn't these days??


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
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Old 12-30-2012, 12:48 PM   #55
Canderis
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Hows compatibility for m478 and this looking?

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Old 01-06-2013, 10:34 PM   #56
kyrie
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I have asked for and recieved permission from NM to check on compatability once I get the time and ambition to do it. From what I remember compatability should be fairly easy, I just need to check out a few things first, it mainly has to do with the .mod file for Korriban
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Old 01-08-2013, 04:34 PM   #57
Darth Tartarus
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Well, I have both this mod and M4-78 EP...no problems for me!
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Old 01-09-2013, 05:12 PM   #58
razorxp
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newbie modder can you refresh miror download fo this mod?? because from mirror filefront(gamefront) i can"t download
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Old 01-09-2013, 06:40 PM   #59
kyrie
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There are .utc files for HK's in 701KOR.mod that may undo changes tslrcm 1.8.2 fixed, I am in contact with the creators of TSLRCM and M4-78EP to ensure the compatibilty.
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Old 01-09-2013, 08:44 PM   #60
Sith Holocron
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Before someone else tries to mention here what the potential conflict is: it's an appearance of an HK-50 squad.




As of 28APR13: I released a new small texture mod! Check it out here.
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Old 01-09-2013, 11:43 PM   #61
Darth Tartarus
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Really? I got attacked by the HKs as normal on Korriban.
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Old 01-09-2013, 11:58 PM   #62
90 SK
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That was the conflict I had with content I made I was trying to implement, a scene I made around an area had HKs that I had to remove. I can share the scripts I used if necessary.

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Old 01-10-2013, 12:56 AM   #63
Sith Holocron
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Whatever speeds compatibility with TSLRCM would be appreciated, 90SK.




As of 28APR13: I released a new small texture mod! Check it out here.
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Old 01-10-2013, 01:18 AM   #64
Hassat Hunter
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Quote:
Originally Posted by Darth Tartarus View Post
Really? I got attacked by the HKs as normal on Korriban.
From what I gather, it could be the HK's from 1.7 (or 1.6)? Some fixes where applied to them in 1.8 though.
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Old 01-10-2013, 11:52 AM   #65
90 SK
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I couldn't find my NSS files (again!) but what I did was get the UTC names of the HKs with the whereami armband and then attach an NPC removal script to dialog before the area in the same module. Pretty simple the HKs cleared out and made space for my cutscene.

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