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01-26-2013, 07:09 PM
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#1
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Mod Longer, Forum Less
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Current Game: Mechwarrior II: Mercenaries
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Boba Fett
Last edited by Sithspecter; 01-26-2013 at 10:59 PM.
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01-26-2013, 08:07 PM
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#2
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Senior Member
Join Date: Jan 2010
Posts: 1,077
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Yay!
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01-26-2013, 08:22 PM
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#3
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,026
Current Game: TOR
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I'll assume this comes complete with a workable jetpack?
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01-26-2013, 08:48 PM
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#4
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Mod Longer, Forum Less
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Quote:
Originally Posted by LDR
I'll assume this comes complete with a workable jetpack?
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Umm...I really don't think that's going to happen.
Also, props to whoever can figure out what armor I started with.
Last edited by Sithspecter; 01-26-2013 at 09:15 PM.
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01-26-2013, 09:18 PM
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#5
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,127
Current Game: The Old Republic
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I wonder if the Boba Fett model will come with all color variations. It's a very nicely done model.
The rifle is nice too - will it be available with the stock too?
And will his Concussion Grenade Launcher also be available?
(In lower left of picture)

 
As of 28APR13: I released a new small texture mod! Check it out here.
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01-26-2013, 10:15 PM
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#6
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Mod Longer, Forum Less
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I'm going to try to provide a bunch of weapons and items with this. I tried to look at the different variations, but I'm not seeing any pictures anywhere on that site?
Last edited by Sithspecter; 01-27-2013 at 10:03 AM.
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01-26-2013, 10:26 PM
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#7
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
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Current Game: TOR
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Quote:
Originally Posted by Sithspecter
Umm...I really don't think that's going to happen.
Also, props to whoever can figure out what armor I started with.
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Like, you could make a new feat, or force power. Like force jump, except the jetpack is used.
And...Heavy Battle Armor?
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01-26-2013, 10:58 PM
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#8
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Mod Longer, Forum Less
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Quote:
Originally Posted by LDR
Like, you could make a new feat, or force power. Like force jump, except the jetpack is used.
And...Heavy Battle Armor?
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I may look into it, but no guarantees. And no, not heavy battle armor. 
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01-26-2013, 11:35 PM
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#9
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Rookie
Join Date: Dec 2012
Location: Canada
Posts: 79
Current Game: Whatever game I choose
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Hmm... It looks like you've modeled after.... Model "E" Armor?
(Model E armor examples: Medium Armor, Echani Battle Armor that has a "Gold" look to it, etc.)
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01-27-2013, 12:03 AM
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#10
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Mod Longer, Forum Less
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Quote:
Originally Posted by L0ki194
Hmm... It looks like you've modeled after.... Model "E" Armor?
(Model E armor examples: Medium Armor, Echani Battle Armor that has a "Gold" look to it, etc.)
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You are correct! Very good observation there.
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01-27-2013, 01:21 AM
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#11
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Rookie
Join Date: Dec 2012
Location: Canada
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Quote:
Originally Posted by Sithspecter
You are correct! Very good observation there.
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Thanks. I'm good at spotting things, I think. What made me notice was the back of the pants, Then the shoulders. I like what you've done, by the way. Awesome job.
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01-27-2013, 01:35 AM
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#12
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Wandering the Galaxy...
Join Date: Aug 2010
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Current Game: Fallout: New Vegas
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Wow! Nice job SS.
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01-27-2013, 05:26 AM
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#13
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Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
Posts: 654
Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
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Wow it looks awsome !!
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01-27-2013, 02:21 PM
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#14
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Mod Longer, Forum Less
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Here's a couple of in-game shots:

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01-27-2013, 02:24 PM
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#15
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Rookie
Join Date: Jan 2013
Posts: 67
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boy, i'd kill to be able to texture that skin
great work on the modelling there matey
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01-27-2013, 02:54 PM
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#16
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Forumite
Join Date: Sep 2012
Location: Lithuania/Korriban
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Current Game: JKO,BFII,BF,EAW,TSL,HALO CE
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Wow and a triple wow your mod looks cool great model sith specter
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01-27-2013, 03:51 PM
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#17
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 546
Current Game: The Old Republic
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God damn you are fast! Looks awesome. Shaders will explode this thing into the stratosphere.
Thank you Gorgod.
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01-27-2013, 04:13 PM
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#18
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Senior Member
Join Date: Jan 2010
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The armor texture is looking a little flat. If you gather some photo references of Boba Fett costumes and such you'll be able to put a texture map together that'll look 10x better.
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01-27-2013, 05:53 PM
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#19
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Mod Longer, Forum Less
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Care to expand a little on that? Is it just the plating that looks bad, or the whole texture? I felt that I did a fairly decent job on the texture. Admittedly, it's not perfect, and there are specific places that I'd like to improve on.
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01-27-2013, 06:02 PM
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#20
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
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Current Game: TOR
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The shoulder pads and knee guards look a bit flat, in my opinion.
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01-28-2013, 04:22 PM
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#22
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Senior Member
Join Date: Jan 2010
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^Twinkie pretty much nailed it. I was just going to say that the orange bits and the green bits look more like cloth and plastic than metal. Like I said if you can gather good photo references to work with you can make it loads better.
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02-02-2013, 11:39 AM
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#23
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Okay, in a short amount of time, I've gone from this:
To this:
Let me know what you think! (And pay no mind to the arms, they're going to change a lot, I just haven't gotten around to it yet.)
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02-02-2013, 05:58 PM
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#24
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 546
Current Game: The Old Republic
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Loads better! But what happened to the insignia and the rectangle thingy on his chest plate?
Thank you Gorgod.
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02-03-2013, 10:11 AM
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#25
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Banned
Status: Banned
Join Date: Apr 2012
Posts: 32
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This helmet looks like an carton.
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02-03-2013, 10:37 AM
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#26
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
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Current Game: The Old Republic
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I'm personally glad you decided to not include the cape as making the thing animate would probably bring flashbacks to your Revan Flowing Cape project.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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02-03-2013, 01:42 PM
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#27
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Quote:
Originally Posted by Zhaboka
Loads better! But what happened to the insignia and the rectangle thingy on his chest plate?
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I just hadn't put them back on yet.
Quote:
Originally Posted by RPK
This helmet looks like an carton.
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What exactly do you mean by that?
Quote:
Originally Posted by Sith Holocron
I'm personally glad you decided to not include the cape as making the thing animate would probably bring flashbacks to your Revan Flowing Cape project.
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The cape is still an option that I'm considering. However, it wouldn't be animated in the same manner as the Revan model, and it would only be to about waist height.
This is where I'm at now. I still need to do some work on the boots and the gloves.
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02-03-2013, 05:51 PM
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#28
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
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Current Game: The Old Republic
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Quote:
Originally Posted by Sithspecter
What exactly do you mean by that?
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Might he have meant the word "cartoon?"
 
As of 28APR13: I released a new small texture mod! Check it out here.
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02-04-2013, 11:16 AM
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#30
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Veteran
Join Date: Jul 2007
Location: Edmonton
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The textures have much more dimensionality and believability now. Good job SS.
The yellow shoulder and knee pads could still use some of the same TLC (with some varying shades of dark gold, I think).
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02-04-2013, 04:59 PM
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#31
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Wandering the Galaxy...
Join Date: Aug 2010
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Nice job SS! This is looking better with every update.
Quote:
Originally Posted by RPK
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Wow... that's harsh. Constructive criticism is what's usually given on this board, not blatant insults.
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02-04-2013, 07:15 PM
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#32
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Mod Longer, Forum Less
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Quote:
Originally Posted by RPK
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RPK,
I apologize for my apparently substandard work. I am very, very sorry that it brings you such grief and pain to get on this forum and look at my work. I am also so very, very apologetic for the fact that you only get to do this for free, and that I am also sorry that there is no less compensation on my part for what I do. Thank you so much for taking time out of your obviously busy day, since you evidently only have 15 minutes to model, to correct the horrible flaws in my model. I am sorry that my "cartoonish crap" gets in the way of your true-to-life, authentic scale models that you obviously spend so much time on. I assume that you must have a brilliant KotOR modding career, but that everything that you have made has just been too awesome to release. All of us people who don't know how to model just wouldn't have been able to handle it. I can see that your perception is very good, because the helmet on my Boba Fett does look just like you pointed out:
Your understanding of geometry is obviously far superior to mine, because I didn't even realize that curves were so box-like. I also didn't realize that different shades of red and grey looked so brown. Maybe that is just a color-blindness issue on my part. Since your helmet is so awesome, I would love to be able to include it in this mod. But, since all of your stuff is so great, and you are most definitely an expert modeler, I just can't bring myself to ask because of my obviously lousy and pathetic modeling skills. No, a helmet like that deserves to sit on better shoulders than the ones that I have edited. Your helmet is true genius. Even in it's untextured state, it looks better than mine already. I'm sure that if you uploaded it right now, everybody would rush to use it over my currently released one. And, I can't blame them, seeing as it obviously has extra polygons that I no doubt missed somehow due to my extreme deficiency in looking at details. I wish that you could tutor me on even the basics of modeling, since I have evidently missed out on them entirely. But you are too great, and alas, I am far too lowly. I suppose that I could go to school to learn how to 3d model, but since I am already a senior studying Aeronautical Science, I really don't think that it would work out. It sounds like I am forever doomed to an insignificant KotOR modding career. I will never made any modding advances or new techniques. I will never be able to make any tutorials. And I will never make any worthwhile mods. Oh, if only you could understand my sorrow, but it is not to be, since obviously we have a small bit of communication error due to slight differences in dialect. I wish that I could understand what "Listening to Music than Ripping" meant. Or maybe you mean "Laughing to Myself, then Ripping". I can only fathom that I should listen to music as opposed to ripping my clothes or other cloth items. Or maybe it means that I should laugh inwardly, and then rip my clothes or other cloth items.
Please let me know if my stuff bothers you to the point that I need to take it down. I would hate for it to hurt your cultured eyes.
Sincerely,
SS
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02-04-2013, 07:39 PM
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#33
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
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Current Game: The Old Republic
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SS . . . oh you! Your last post is full of win and so are your skins and models.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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02-04-2013, 09:14 PM
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#34
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Senior Member
Join Date: Jan 2010
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Quote:
Originally Posted by RPK
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Do you work for ILM or something? Just kidding, your example stinks; it's all floppy and it looks like a big blob. It'd be best to google "edge loops".
That's not even touching upon what the topology probably looks like...
Sheesh.
SithSpecter your textures are looking much better! Keep up the good work man.
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02-04-2013, 10:56 PM
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#35
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,135
Current Game: Chrono Trigger
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lol RPK's head model looks like shyte.
Proportions are wrong brah.
Do you even model?
Kotor 2 version please?
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02-05-2013, 12:09 AM
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#36
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I bent my Wookiee
Join Date: Apr 2004
Location: Oz
Posts: 2,536
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I guess someone will soon be in possession of a shiny new ban.
The model is looking good SS. It was only the textures that needed a bit of a going over. The chest/knee/shoulder plates still look a little underdone to me, and the undershirt should be more grey than white (even in ESB where it appears paler than ROTJ, it's not pure white, at least not that I have seen).
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02-05-2013, 12:44 AM
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#37
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Mod Longer, Forum Less
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Thanks for the tips, DP! I will continue to work on the texture.
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02-05-2013, 01:21 AM
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#38
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Rookie
Join Date: Aug 2012
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looking at your model, i have a deep urge to skin it (means its really good XD), you da man SS ! some people, *cRougPhK*, just don't understand the way our community works, we offer constructive, not destructive, criticism. we want progress not congr... you get the point XD it seriously looks really good. the textures are looking good. but, maybe some more grunge?
Last edited by Darth Sapiens; 02-05-2013 at 03:16 AM.
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02-05-2013, 07:29 AM
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#39
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Banned
Status: Banned
Join Date: Apr 2012
Posts: 32
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@SS
Reference image do you know what is it? And is XXI age not medieval.
Quote:
Originally Posted by VarsityPuppet
lol RPK's head model looks like shyte.
Proportions are wrong brah.
Do you even model?
Kotor 2 version please?
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I modelling only for JKA, and half of models from kotor are ripped from JKA or even BF2(even SS models, for example his Millenium  ).
Proportions? Proportions are good, this screen is from perspective not front image  . And yes, I do model  .
Quote:
Originally Posted by DarthParametric
I guess someone will soon be in possession of a shiny new ban.
The model is looking good SS. It was only the textures that needed a bit of a going over. The chest/knee/shoulder plates still look a little underdone to me, and the undershirt should be more grey than white (even in ESB where it appears paler than ROTJ, it's not pure white, at least not that I have seen).
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Oh because i have own opinion? And is doesn't matter he do better retexture, even he fail his UV on this model.
Quote:
Originally Posted by Darth Sapiens
looking at your model, i have a deep urge to skin it (means its really good XD), you da man SS ! some people, *cRougPhK*, just don't understand the way our community works, we offer constructive, not destructive, criticism. we want progress not congr... you get the point XD it seriously looks really good. the textures are looking good. but, maybe some more grunge?
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Without critism you can't do something. And i do understand because i too doing mods  .
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02-05-2013, 08:12 AM
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#40
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Rookie
Join Date: Jan 2013
Posts: 67
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criticism is pivotal in anything.. hence the term constructive criticism.. it is vital t anyone and everyone who wishes to progress no matter their trade.. those who take on board and adapt through the criticism gained often become the most succesful at what they do, or there abouts.. and those who ignore the advice from others usually fade away as they do not adapt and become victims of their own inadequacies.
of course, this is down to the type of criticism, quite a lot of it tends to be ignorant ramblings of a fool and court jester. So it is often wise to decipher the gem from the rubbish.
Criticism plays a major role, more so than people initially fathom and realise, governments can be broken or made on criticism, an actor's or singer's career can be defined by it and mould by it. but that is a conversation for a different thread for a different time.
i love the model and what you are ding with it, i would suggest making it darker, not in the lighting sense, but the feel, texture and overall look 
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