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Old 11-28-2012, 05:07 PM   #281
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That ship somewhat reminds me of the Normandy from ME... Must be the nose. >< Looks amazing Dak.


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Old 11-28-2012, 05:17 PM   #282
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Yeah I think it's BSG (not familiar with it at all) but I just thought it was a great looking ship haha. But thanks dude.
It's from the original Battlestar Galactica




As of 28APR13: I released a new small texture mod! Check it out here.
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Old 11-28-2012, 05:22 PM   #283
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http://i.qkme.me/361ys3.jpg

Edit: Here's a screen of the WIP rifle, sorry for the low quality:

Show spoiler


Last edited by Dak Drexl; 11-28-2012 at 09:07 PM.
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Old 12-16-2012, 09:15 PM   #284
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So I decided to re-start the Star Trek rifle because I really didn't like the direction it was taking. So now I'm trying to make a low-poly version and I'll probably add some detail after it's all modeled. Here's what I have so far, the base model is almost done:

Show spoiler


Haven't had any time really to do much else, but I'll be on break after this week so I'll be able to work on a bunch of stuff, especially the Hawk animation

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Old 12-16-2012, 09:22 PM   #285
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Damn, that looks nice bro!


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Old 12-17-2012, 01:25 AM   #286
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Damn, that looks nice bro!
Ditto




As of 28APR13: I released a new small texture mod! Check it out here.
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Old 12-17-2012, 05:02 PM   #287
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Thanks dudes! Here is the finished high poly version; it's not what will go in the game but it looks nicer for now:

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Hmm... couple things wrong that I see now but I'll fix it...

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Old 12-27-2012, 07:38 PM   #288
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I don't see much difference between the 2 of 'em, but they look good!
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Old 12-27-2012, 08:54 PM   #289
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The top part is more fleshed out.

Great job buddy! Glad to see you're not dead.



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Old 01-04-2013, 03:06 PM   #290
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Thanks both of you!

Working on the animation... been mostly trying to get the look of the whole thing right which is taking a little while, but here's a little test shot of the Hawk in action so you can see what I've been working on:

Show spoiler


Comments and criticisms welcome! Thanks.

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Old 01-04-2013, 04:33 PM   #291
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Looks awesome Dak! A little weird thing though is there appear to be no stars in the background.


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Old 01-05-2013, 01:17 AM   #292
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Haha I know I haven't gotten there yet... Stars are a bit harder than I imagined but I have a good way of doing it once I get the animation/camera moves finalized. After that most of the other shots will come quicker since ill be able to re-use the elements like the stars.

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Old 01-06-2013, 11:44 PM   #293
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I can't see any of the pictures.... :/ But I think I'm the only one. Weird.

EDIT: I can't see them for any thread, it turns out. I just installed a new operating system, Win 7, and they've been gone since then. Sorry to be so off-topic, but is there driver or plug-in the forum engine uses for the "spoiler" function?



Thank you Gorgod.

Last edited by Zhaboka; 01-06-2013 at 11:52 PM.
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Old 01-07-2013, 12:05 AM   #294
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Quote:
Originally Posted by Zhaboka View Post
I can't see any of the pictures.... :/ But I think I'm the only one. Weird.

EDIT: I can't see them for any thread, it turns out. I just installed a new operating system, Win 7, and they've been gone since then. Sorry to be so off-topic, but is there driver or plug-in the forum engine uses for the "spoiler" function?
I dunno haha. All I know is that you have to be logged in to see them, but you obviously are logged in so I guess I'm not much help...

I never had any trouble with Win 7 though.

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Old 01-11-2013, 05:59 PM   #295
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This all looks amazing! Can't wait!


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Old 01-15-2013, 09:58 PM   #296
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This all looks amazing! Can't wait!
Thanks a lot - can't wait to show it to you guys

The first shot is like 90% done - really just one thing left to flesh out. A little pic:

Show spoiler

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Old 01-15-2013, 11:29 PM   #297
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Wow, looking pretty cool Dak.


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Old 01-15-2013, 11:45 PM   #298
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Awesome! Nice work Dak.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

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Old 01-19-2013, 06:28 PM   #299
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Dak, I have some great news! I was going through some old emails and I came across those Republic Station modules! Since you don't have a real computer - I figure I'll take the reigns until you can come back to the forefront. I'm going to try to get as close as I can to the original, with your overview of course. And by original, I mean original, like, with the Republic Academy in the Davik's Estate-esque module instead of on the station.

Movie looks really good by the way!



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Last edited by LDR; 01-19-2013 at 06:34 PM.
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Old 01-19-2013, 06:42 PM   #300
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Quote:
Originally Posted by LDR View Post
Dak, I have some great news! I was going through some old emails and I came across those Republic Station modules! Since you don't have a real computer - I figure I'll take the reigns until you can come back to the forefront. I'm going to try to get as close as I can to the original, with your overview of course. And by original, I mean original, like, with the Republic Academy in the Davik's Estate-esque module instead of on the station.
I still have the voice overs for the interrogator and the commander, if they still fit in with everything.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
KotOR 1 Restoration Demo (Group collaboration with many team members)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version (Most of the work done by Varsity Puppet)
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Old 01-19-2013, 08:49 PM   #301
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Quote:
Originally Posted by LDR View Post
Dak, I have some great news! I was going through some old emails and I came across those Republic Station modules! Since you don't have a real computer - I figure I'll take the reigns until you can come back to the forefront. I'm going to try to get as close as I can to the original, with your overview of course. And by original, I mean original, like, with the Republic Academy in the Davik's Estate-esque module instead of on the station.

Movie looks really good by the way!
Hey man, that's awesome - feel free to do whatever you want with them whether you want to try to re-do my old mod or not - it would be cool to see what you can come up with

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Old 01-20-2013, 05:00 PM   #302
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Well, here's proof that I refound the old files. I'm making the East Wing/Shuttle Bay from scratch, with my own touch to it.

Show spoiler

Show spoiler

Show spoiler

Show spoiler


Unfortunately, the only textures I don't have are the Republic Station (the ones Dak made). I have almost all the others. As for character models...I have their textures, not the models.

It feels a bit weird posting stuff of someone else's mod onto their WIP thread. Haha.

I couldn't find the window texture so I found one that looked similar. But no matter what texture I replace the original windows with, they are transparent.



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Old 01-31-2013, 11:01 PM   #303
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Still working on this bad boy... took a step back and checked out the shot I about finished, but I decided to make some tweaks. It's about done now

Show spoiler


I'm not happy with the way the stars are looking but feedback and suggestions are appreciated!

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Old 01-31-2013, 11:56 PM   #304
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Wow! That looks awesome Dak!


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
KotOR 1 Restoration Demo (Group collaboration with many team members)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version (Most of the work done by Varsity Puppet)
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Old 03-10-2013, 09:32 PM   #305
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Sorry to quasi-necropost, but something changed with my computer - maybe the Java update? - and thus I can see the screenshots again! And I gotta say... Dak, you're making a cinematic better than the original game ones! That looks MINDBLOWINGLY AMAZING!!!!!!!!!!!!!

Yes, it's so good that it merited thirteen exclamation points.



Thank you Gorgod.
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Old 03-11-2013, 12:25 PM   #306
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Thanks a lot! I don't think it's better than the original cinematics though haha - those are still pretty damn good looking IMO. Bioware has always had some talented guys.

Really appreciate it though also I finished the first pass of animation on the second shot and I tried to do a test render and Maya crashed before I had saved -_- so I need to do it again now.. hopefully I can make something better from scratch.

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