To be honest, I think a cover system has no business being in a Dead Space game, hell, it has no business being in a horror survival game. I do salute the old-school crouch that was present in this game, although it wasn't particularly useful. I do wish it was present in more of today's games.
Finished it, loved it, it ties in nicely with everything else in the franchise and makes a hell of a lot of sense... though granted, that's because I've bought into all of the extra source material including the books, comics, animated movies and side games/dlc which give you more information about the Dead Space lore.
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Originally Posted by Sabretooth
Finished it last night.
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Best Mass Effect game ever
That whole ending was pretty satisfying though, at least I though so. You actually felt like you were fighting for something instead of making ****ty decisions that made no sense.
@ igy: I've never seen Dead Space has a horror franchise considering it was based off of Resident Evil 4. I've always seen it as a tense action shooter that had you thinking about item use and conservation for the most part and what vantage points, tactics and weapons you can use in your environment to give you an upper-hand.
As to some of the things you've pointed out, I think I can explain a few of them...
Originality: There's a lot that's original about the game, but people don't tend to want originality, they want the first game reworked over and over which is why most people tend to be disappointed by Dead Space 2 and 3. I almost feel as if fans seem to want developers to cut out the story entirely and just have a game that randomises the original haunted house in infinite combinations so they can just play through that over and over.
Infectors: The Necromorphs in this game are old... and in some cases, ancient. I'm pretty sure every necromorph you encounter is at least 200+ years old. Also, infectors don't create the necromorphs, they're just there to make the transformation quick instead of over time. It took time for the Unitologists who killed themselves to turn into Necromorphs and when they did, they didn't turn into slashers instantly like an Infector created Necromorph is. I'm sure infectors were probably around on Tau Volantis but they probably turned into something else or combined with something else once they served their purpose.
Now for the spoiler stuff...
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Unitologists: Danick leads a sect of the Unitologists, The Circle, that gained power. His belief is that the Markers created by the government were twisted by them in some way and tainted. He was a believer in the source of the Markers but he didn't represent the whole unified view the Unitologists held. They were the radical fanatics, which is pretty out there considering what Unitologists are like normally...
In Dead Space, it was the first time Unitologists had encountered a Marker since the birth of the religion at the discovery for the Black Marker on Earth. In Dead Space 2 it was a different group of Unitologists, not the Circle, who wanted to capture Isaac.
Also, I don't think this story would have worked without the cliché cult leader or cliché dudebro's as supporting characters. They're not there to be liked, they're there for Isaac to play off of.
As for the ending...
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Mass Effect 3, Assassin's Creed III, Dead Space 3, all where the main character (seemingly) dies. The difference I see between these three games is that I was actually satisfied with the way it was done with Dead Space since, unlike the other two games, Isaac has suffered greatly in so many ways and is a broken man trying to do what little he can with the fragments he has left. While the main characters of ME3 and AC3 fell from their pedestals, Isaac rose up to do what needed to be done which made his death or supposed death to be... not a bad thing.
As for the post-credits transmission... I'm willing for more Dead Space, and Visceral has pointed out that the end of Dead Space 3 isn't THE END.
The cover system: I had absolutely no issue with it, the human enemies were very few and far between and it was easy to dispose of them quickly (I was playing on Hard mode on my first run, starting Impossible right now...). The cover system actually worked pretty damn well, it worked well in situations when you needed to use it and it never interfered with the game at all since it was only enabled with human enemies in the area. You could crouch and roll whenever you wanted, but that wasn't part of the cover system. In fact, you can easily ignore it if you want and can head shot the Unitologists easily. The only downside with the human enemies I saw was the tone change or the cover system, it was the stupid AI that tended to just run toward you if they got the chance right into your fire.
As for the whole Mass Effect thing people are talking about... you guys are reaching. If anything, you should be thinking of Unicron Think about it.
And yeah, I'll say it one last time... lol @ people thinking Dead Space was ever a survival horror or horror to begin with.
@ igy: I've never seen Dead Space has a horror franchise considering it was based off of Resident Evil 4. I've always seen it as a tense action shooter that had you thinking about item use and conservation for the most part and what vantage points, tactics and weapons you can use in your environment to give you an upper-hand.
I suppose that's one way to look at this game series. Personally, when I see predominantly dark areas with huge bloodstains all over, strange noises, flickering lights, corpses whose demise can only be speculated on based off old text and audio logs and, of course, undead monsters trying to kill you, I associate it with a horror atmosphere. Whether or not it manages to freak me out is a different matter.
Also, I just have to ask - what in the seven hells is an action shooter!? When did this term become the norm for regular shooters and "shooter" the norm for cover-based shooters!?
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Originally Posted by Lynk Former
Originality: There's a lot that's original about the game, but people don't tend to want originality, they want the first game reworked over and over which is why most people tend to be disappointed by Dead Space 2 and 3. I almost feel as if fans seem to want developers to cut out the story entirely and just have a game that randomises the original haunted house in infinite combinations so they can just play through that over and over.
I don't really remember questioning this game's originality, but I do agree with what you said. People sometimes claim to want originality in games and game sequels, but when something original is attempted, they bash it for ruining a beloved series. I'd say it simply proves most "gamers" have no idea what they really want.
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Originally Posted by Lynk Former
Now for the spoiler stuff...
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Unitologists: Danick leads a sect of the Unitologists, The Circle, that gained power. His belief is that the Markers created by the government were twisted by them in some way and tainted. He was a believer in the source of the Markers but he didn't represent the whole unified view the Unitologists held. They were the radical fanatics, which is pretty out there considering what Unitologists are like normally...
In Dead Space, it was the first time Unitologists had encountered a Marker since the birth of the religion at the discovery for the Black Marker on Earth. In Dead Space 2 it was a different group of Unitologists, not the Circle, who wanted to capture Isaac.
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I'll grant you that, but I don't remember it being mentioned anywhere in the game that this is a particular sect of Unitology. Is this something from some tie-in comic book, or novel?
Quote:
Originally Posted by Lynk Former
As for the ending...
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Mass Effect 3, Assassin's Creed III, Dead Space 3, all where the main character (seemingly) dies. The difference I see between these three games is that I was actually satisfied with the way it was done with Dead Space since, unlike the other two games, Isaac has suffered greatly in so many ways and is a broken man trying to do what little he can with the fragments he has left. While the main characters of ME3 and AC3 fell from their pedestals, Isaac rose up to do what needed to be done which made his death or supposed death to be... not a bad thing.
Definitely agree with you on that one.
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Originally Posted by Lynk Former
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As for the post-credits transmission... I'm willing for more Dead Space, and Visceral has pointed out that the end of Dead Space 3 isn't THE END.
Well...
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Since Isaac is apparently alive (I still don't understand how), I'm thinking it might be interesting to explore a story of Isaac, now all alone trying to survive and get off the hostile ice planet. It might be a good opportunity to re-explore Isaac's mental state with appearances from characters like Carver, Ellie and perhaps even Nicole - not terribly original, I know, but imagine if, for example, Carver appears throughout the whole of DS4 and in the end it turns out Isaac has been imagining him and the real Carver died at the end of DS3. The tricky part would be directing the story so the player never suspects certain characters to be hallucinations until they are meant to be revealed as such.
By the way, is anyone else baffled by this apparent obsession with trilogies in the video game industry? I especially tend to get in a "head-desking" mood when I hear things like "it will conclude this story arc/this trilogy, but not the series". Well, if it's not the end of the series, why divide it into trilogies in the first place? Why not do what, for example, Resident Evil, or Splinter Cell does and make each sequel a mostly self-contained story? That way the game series could be milked to infinity and beyond with zero complaints from the consumers. If you're making a trilogy, have the balls to actually finish the series with the third part, otherwise it's not really a trilogy, is it?
The thing that drew me to Dead Space was the comparison made that it's Resident Evil 4 meets Metroid Prime. It's the best description anyone has ever given the series first game and it applies with the entire series.
The blood stains and the logs and all of that jazz isn't there to scare you, it's there to provide a mystery, what exactly happened to these people? What were their story? How did things get like this? Explore, collect logs, inspect the rooms you come across and find out for yourself.
*grumbles* I seem to have corrupted a save somehow, every friggin time i get to a certain point on the same friggin elevator trip the game freezes...
This is *really* annoying as its now happened 4-5 times...
Edit:
And now it froze while loading after i did a save/quit, after progress save...
Edit2: aww screw this, none of my progress was saved... i'm right back where i started... i'm just gonna delete that save and start over again... ((
So this is what I think has been happening over the course of all of the games and other Dead Space media...
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So over two million years ago, the alien species that lived on Tau Volantis discovered a marker which then affected them and they ended up using their superior technology to construct a whole bunch of markers, I'm assuming for research purposes. We don't know the specifics of what happened but apparently enough of them were able to withstand the effects of the marker signal enough to realise what it was trying to do and construct a machine that would flash freeze the planet to contain marker outbreak and even a convergence event itself. I'm kind of assuming that they knew that they couldn't stop the marker from infecting them so the few that were able to built the machine to stop the Necromorphs from achieving convergence while they still had the chance. Convergence finally happened but the alien race succeeded in stopping it from becoming fully realised and the Necromorph moon which resulted was only partially complete. The alien race also knew that all they could do was contain the Necromorph moon but not destroy it since once the button was pushed, their species existence was over. Being the highly intelligent beings they are, they left instructions for any space-faring species that discovered their world to finish what they had started and destroy the moon completely.
Meanwhile, using its marker transmissions, the Necromorph moon sent out a distress signal to all of the markers within its range, including the one on Earth which is still of unknown origin that crashed on our planet 65 million years ago. It was that familiar message "Make us whole" that has been repeated throughout the series which being transmitted. Once anyone got within range of Tau Volantis it also added "Turn it off" to the message. I don't exactly know what it was trying to accomplish or how it was trying to do it, but I think it was trying to get help in the only way it knew how, by actively pinging a marker to instruct its creators into creating copies of the marker which they would seed on other planets. I think the whole "Dead Space" effect that was initially described in early Dead Space works was so that convergence could be prevented. I think the true purpose of the markers, at least the ones created by humanity was to have them seeded on different planets so that eventually humans could use the marker transmission to triangulate them back to Tau Volantis, essentially calling an intelligent species there to turn off the machine that was imprisoning the Necromorph moon. I also think that some of the markers that humans made were faulty, like the one on Titan station which was more concerned about creating a convergence event itself than in helping the Tau Volantis moon with its distress signal.
Flash forward to 200 years before the events of Dead Space where the Necromorph moon is successful in its mission and Tau Volantis is discovered by a research team which is tricked into thinking that they found the marker home world and that there's a machine on the planet that is creating the signal which they should turn off. However, the deception is discovered and the research team which has a military leadership has determined that the entire human race is being under threat and the only way to ensure its survival is to cause an extinction level quarantine of Tau Volantis... which is why everyone killed themselves, they wanted to make sure that no one influenced would be influenced by the signal that was trying to get them to turn off the machine.
Now, when the order is given, a final transmission was sent to Earth by the research team telling the Earth council of what they had discovered. All of the marker sites that were created were quarantined and shut down, extinction level quarantines were ordered for all of those sites such as Aegis VII. The government body that existed at the time was eventually overthrown and EarthGov came into existence which formed out of the factions that opposed the old Earth Council. Now the Markers that were abandoned were hidden away and forgotten, like the one on Aegis VII, and were only rediscovered a couple of hundred years later to just before the events of the first Dead Space game.
Now think about this... what was the marker trying to do when it was discovered and taken off of the planet? It was 1. sending out the distress signal "Make us whole" and 2. it was influencing anyone it could to try to get it to bring the marker back to the planets surface because only from there could anyone have a chance of triangulating a course, using the marker signals, back to Tau Volantis. Of course, once the Aegis VII marker was destroyed, fragments of it were collected and information extracted from those who came into contact with it (Isaac Clarke and Nolan Stross specifically) were used to create a new set of markers which were spread out across different sites across the small corner of the galaxy that humanity had colonised. The new Earth government was making the same mistake the old one had done. The difference is that Ellie seemed to have discovered Tau Volantis before EarthGov since, at the time, they were having to deal with the rise of the Unitologists who, thanks again to the events of Aegis VII, actually came into contact with a marker for the first time since the religions inception from the discovery of the black marker on Earth. In many ways, the Unitologists represent the true intentions of the markers, convergence.
So it seems... Danik was right in a way... the Markers weren't being used for their true purpose since they weren't actively seeking convergence, rather the ones created by humans were distress beacons trying to bring people to Tau Volantis which had a Necromorph moon that hadn't fully completed its own convergence event.
Finally, on the whole issue with the Brethren Moons and how they've been laying dormant for all this time. There are apparently several of these moons in our Milky Way galaxy and possibly countless more in others for all we know... but the ones that are in our galaxy seem to be spread out far enough away from each other since they obviously need entire planets of life to feed on. I think when the Tau Volantis moon sent its distress signal, it did it in a way not to disturb the other moons that were sleeping because it knew that they would just come in and feed on humanity, leaving it incomplete. It's also why I believe the marker on Titan station was faulty since it appeared not to have a so-called "dead space" field around it like the red markers do. A new convergence isn't what it wanted, it just wanted to be freed to complete its own and THEN once it was completed it would consume the rest of Tau Volantis and then come after Earth and its various colonies. Then once it had consumed all life in the area it would have probably created its own markers and fired them off into the galaxy, letting them home in and crash on planets that supported life or was capable of supporting life and just sat there dormant until life was found and one of the markers it sent pinged it.
Of course, this never happened and before the Necromorph moon died, it most likely sent out a signal to its brothers that could hear it that there was life in this part of the galaxy to consume... hence the secret chapter titles being BROTHER MOONS ARE AWAKE... The DLC is definitely going to be something that'll shift the series into a different gear. So far humanity has been dealing with a Necromorph moon in distress... now it may have to come up against a fully formed Necromorph moon or even several.
Bleah @ people not talking about Dead Space... x.x
And I don't expect results from asking this... but I'm that desperate.
I need a co-op partner to go through the entire game, prologue to the very end (not all in one go lol). The catch is I'd like to play as Carver... but I can't find any one who has Dead Space 3 who wants or can play co-op with me x.x I don't want to do it with randoms either cause I want to go through the game from very start to very finish with the same person and play through it without rushing.
Platform: Xbox 360 Gamertag: TwilightLynk Method of communication: Skype
I have an xbox, and i do want to give the co-op thing a try... and as i don't have a job atm i have plenty of time...
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my screen name is pederskomsvold
Btw, does anyone know if the mines on the spacewalking part of the game re-spawn? i can't find any more of them... its too much fun using stasis on them and then watching them go nova after i shoot them...
Well, Lynk, that's a lot to take in. And because I don't have the game yet, there isn't much for me to say. I've already willingly spoiled the ending for myself, but I still want to play it through before I discuss anything about it.
When I get the game, which may be quite a while yet, I'd love to play some coop with any of you, though that'd also depend on how willing you are.
I have an xbox, and i do want to give the co-op thing a try... and as i don't have a job atm i have plenty of time...
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my screen name is pederskomsvold
Sure I have plenty of time this month too, at least until uni starts on the 25th.
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Btw, does anyone know if the mines on the spacewalking part of the game re-spawn? i can't find any more of them... its too much fun using stasis on them and then watching them go nova after i shoot them...
I'm pretty sure they don't respawn unless you quit out of the game and come back.
@ beanlord56: If anyone needs a co-op partner, I'm willing to do it since I know how hard it can be to find one...
So my copy of DS3 arrived in the mail today; I can finally get to playing it.
However, I have a dilemma: One part of me wants to experience classic Dead Space, but I also really want to see the new co-op mode along with the engagement that only a first time playthrough can afford.
But choosing to go the co-op route is hindered by the fact that I don't actually have anyone to co-op DS3 with.
I was very impressed by the amount of polish the game exhibited. The graphics were beautiful, and there were hardly any glitches encountered at all for me - only a few isolated visual ones that righted themselves quickly, and one program crash as i exited the game, that never happened again.
Gameplay
I played on the normal difficulty setting, as is my usual policy with games. However, I found it far too easy - enemies were rather weak, and resources were being chucked at you from all sides, to the extent that resource management wasn't even part of the gameplay. Only at the very end of the game, where the challenge was the highest, was there any element of 'survival' for me.
I think this was because I must be what's considered a 'Veteran', having had played the first two games. But what's more attributive was probably my extensive experience with Mass Effect 3's Multiplayer on the harder difficulty settings, where just a single lowly mook has enough strength to kill you in a few seconds. Indeed, I found the combat gameplay of DS3 to be extremely similar in feel to that of ME3MP, sans the cover-focus. And as such, I find myself absolutely loving it, about as much as I love ME3MP's combat.
Perhaps my favourite part of the game was the
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Tau Voltanis crash-landing sequence - that was incredible. I know it's just like the "on-foot" zero-g speed sequences, but hell, those are awesome too. The dynamic of being in a considerably less maneuverable, much larger ship just made things feel 10x more intense. And then there's the conceptual "meshing" of freefalling, and the piloting of a crashing ship..
God, that part was awesome.
Another thing I loved was the weapon crafting system. The multitude of armament configurations really kept things fresh for me all the way through the playthrough, and I got a real kick out of trying out all the different combinations; figuring out what I liked best. In the end, that ended up being:
1. A Heavy Elite Bullpup Rifle + Rocket Launcher; with Splash Guard and Acid Bath or Flame Glaze attachments; The Rifle upgraded/specced for damage and reload, and the Launcher specced for reload and clip. I don't know if the Blueprints had a name for this weapon, and I'm sure there are other names for it out there, but I called this thing 'The Boss Killer'*, because that's what I used it for. This was my fallback weapon as I experimented with various other configurations in the other weapon slot. And it did indeed make quick work out of most of the bosses that came my way.
*(alternatively, 'Boss Neccra')
2. A Heavy Elite Javelin Repeater or Chain Gun + Force Gun or Anchored Bolas; with any, and Electric Charge attachments; the Repeater/Chain Gun upgraded for damage and rate of fire, the Force Gun specced for clip and reload, and the Anchored Bolas specced for everything.
At the end of the game, I pulled out the Plasma Cutter I stowed away in the beginning of the game and upgraded the crap out of it, focussing on damage and reload, and sticking a Stasis Coating attachment on it. More specifically, I ended up with:
3. A Compact Elite Plasma Dispenser with Rotator Cuff Module; with Ammo or Damage support and Stasis Coating attachments; upgraded for damage and reload.
It was at this point I realized that the Plasma Cutter was the ultimate Necromorph killer. And fair enough, too - it's objectively the most iconic, and in my opinion, the most badass weapon of Dead Space.
Also, on the topic of DS3 weapons, the inclusion of the "HUNE1 Badger" fan-contribution weapon made me lol.
"Mjolnir" was obviously a likely inclusion based on the current popularity of Thor/The Avengers, but apart from the name and cool concept, I found the weapon to be rather useless. Lol
IMO the RIG's/suits in this game don't look as good as they did in DS2. However, the main one (Arctic Survival Suit, shown on cover/promotional material) is on par with the main suits from Dead Space 1 and 2 (Advanced Engineering Suit and Advanced Suit respectively).
Story
There were some rather dubious actions taken by the characters at various points, such as:
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Trusting a message from the Marker/marker influenced people ("Turn it off").
Not expecting the bigass crustacean to awaken when all the other necromorphs around them survived long periods of time within ice.
Multiple, ridiculous, self-sabotaging monologues by Danik. You'd think a 'man of science' would learn the first, or even second time his blabbering 'experiment' goes wrong. But three times? Are you kidding?! What is this, a Saturday morning cartoon?
And the worst of all: Trying to reach Santos and Ellie conventionally when you have FREAKING TELEKENISES ON YOUR WRIST. Isaac's moved starship engines with that thing; is able to pick up human bodies on a regular basis. Just kinesis them and pull them to safety, you idiot!
It baffles me how the writers could have overlooked such a glaringly obvious possibility.
I think the atmosphere in DS3 is a lot less potent than in the previous games. But perhaps this perception is due to my experience with the game difficulty. Maybe if I had chosen a higher difficulty setting, the introduced resource management/survival aspect of gameplay would have increased the tenseness in the atmosphere.
Another notable thing is that, probably due to the frequent chatter between the characters, I didn't get a sense of loneliness from the game's atmosphere, which I think is probably a core concept of the DS games.
I don't feel miffed by the exclusion of it in DS3, however. It's just different... I can't say if it's better or worse.
As for the general potency of the atmosphere of the game, the question must be asked: how many times can you repeat the same formula within a series, before it loses its effectiveness?
I didn't mind the cliches in DS3's story, but I do think they weren't as well done as in the original game (which, imo, is what warrants their inclusion).
The lack of cliche execution quality is not to a game-condemning extent though, so that's good.
On the subject of cliches though,
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I was thinking, couldn't everyone just survive? For once?
One particular thing I found strange was the interactions between Isaac and Carver in the SP campaign. You can see little snippets of results of character development when they meet up; I would assume there would be a considerable about of banter between them throughout the CO campaign, but in SP there is virtually none, so the interactions they have when the do meet up appear strange and disjointed since there is virtually none of the actual character development in between. Carver goes from being a hardass dick to a mellowed bro in just a few cutscenes, but with no explanation in between.
Imo they should have had separate SP and Co-Op campaigns. I can only imagine that it must have been prohibitively effortful to do so. Or perhaps it's a voluntary design decision.. in which case I think they should have done the writing better, in this Isaac-Carver-interaction context.
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Originally Posted by Lynk Former
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...Assassin's Creed III... all where the main character (seemingly) dies.
At least give a warning or something before discussing other games' spoilers. ಠ_ಠ
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As for the whole Mass Effect thing people are talking about... you guys are reaching. If anything, you should be thinking of Unicron Think about it.
I assume by "reaching" you mean that the connection between the two concepts are a stretch, to which I'd say that while the Unicron saga(s) may correspond more directly to the story of Dead Space (I am not familiar with the specifics of the Transformers mythos, so I can't say if it is or isn't), I certainly don't think the correlation between Dead Space's and Mass Effect's stories is contrived at all. IMO the main parts of the stories are basically identical. The gameplay, of course, happens to be similar too.
Quote:
Originally Posted by Lynk Former
So this is what I think has been happening over the course of all of the games and other Dead Space media...
Show spoiler
So over two million years ago, the alien species that lived on Tau Volantis discovered a marker which then affected them and they ended up using their superior technology to construct a whole bunch of markers, I'm assuming for research purposes. We don't know the specifics of what happened but apparently enough of them were able to withstand the effects of the marker signal enough to realise what it was trying to do and construct a machine that would flash freeze the planet to contain marker outbreak and even a convergence event itself. I'm kind of assuming that they knew that they couldn't stop the marker from infecting them so the few that were able to built the machine to stop the Necromorphs from achieving convergence while they still had the chance. Convergence finally happened but the alien race succeeded in stopping it from becoming fully realised and the Necromorph moon which resulted was only partially complete. The alien race also knew that all they could do was contain the Necromorph moon but not destroy it since once the button was pushed, their species existence was over. Being the highly intelligent beings they are, they left instructions for any space-faring species that discovered their world to finish what they had started and destroy the moon completely.
Meanwhile, using its marker transmissions, the Necromorph moon sent out a distress signal to all of the markers within its range, including the one on Earth which is still of unknown origin that crashed on our planet 65 million years ago. It was that familiar message "Make us whole" that has been repeated throughout the series which being transmitted. Once anyone got within range of Tau Volantis it also added "Turn it off" to the message. I don't exactly know what it was trying to accomplish or how it was trying to do it, but I think it was trying to get help in the only way it knew how, by actively pinging a marker to instruct its creators into creating copies of the marker which they would seed on other planets. I think the whole "Dead Space" effect that was initially described in early Dead Space works was so that convergence could be prevented. I think the true purpose of the markers, at least the ones created by humanity was to have them seeded on different planets so that eventually humans could use the marker transmission to triangulate them back to Tau Volantis, essentially calling an intelligent species there to turn off the machine that was imprisoning the Necromorph moon. I also think that some of the markers that humans made were faulty, like the one on Titan station which was more concerned about creating a convergence event itself than in helping the Tau Volantis moon with its distress signal.
Flash forward to 200 years before the events of Dead Space where the Necromorph moon is successful in its mission and Tau Volantis is discovered by a research team which is tricked into thinking that they found the marker home world and that there's a machine on the planet that is creating the signal which they should turn off. However, the deception is discovered and the research team which has a military leadership has determined that the entire human race is being under threat and the only way to ensure its survival is to cause an extinction level quarantine of Tau Volantis... which is why everyone killed themselves, they wanted to make sure that no one influenced would be influenced by the signal that was trying to get them to turn off the machine.
Now, when the order is given, a final transmission was sent to Earth by the research team telling the Earth council of what they had discovered. All of the marker sites that were created were quarantined and shut down, extinction level quarantines were ordered for all of those sites such as Aegis VII. The government body that existed at the time was eventually overthrown and EarthGov came into existence which formed out of the factions that opposed the old Earth Council. Now the Markers that were abandoned were hidden away and forgotten, like the one on Aegis VII, and were only rediscovered a couple of hundred years later to just before the events of the first Dead Space game.
Now think about this... what was the marker trying to do when it was discovered and taken off of the planet? It was 1. sending out the distress signal "Make us whole" and 2. it was influencing anyone it could to try to get it to bring the marker back to the planets surface because only from there could anyone have a chance of triangulating a course, using the marker signals, back to Tau Volantis. Of course, once the Aegis VII marker was destroyed, fragments of it were collected and information extracted from those who came into contact with it (Isaac Clarke and Nolan Stross specifically) were used to create a new set of markers which were spread out across different sites across the small corner of the galaxy that humanity had colonised. The new Earth government was making the same mistake the old one had done. The difference is that Ellie seemed to have discovered Tau Volantis before EarthGov since, at the time, they were having to deal with the rise of the Unitologists who, thanks again to the events of Aegis VII, actually came into contact with a marker for the first time since the religions inception from the discovery of the black marker on Earth. In many ways, the Unitologists represent the true intentions of the markers, convergence.
So it seems... Danik was right in a way... the Markers weren't being used for their true purpose since they weren't actively seeking convergence, rather the ones created by humans were distress beacons trying to bring people to Tau Volantis which had a Necromorph moon that hadn't fully completed its own convergence event.
Finally, on the whole issue with the Brethren Moons and how they've been laying dormant for all this time. There are apparently several of these moons in our Milky Way galaxy and possibly countless more in others for all we know... but the ones that are in our galaxy seem to be spread out far enough away from each other since they obviously need entire planets of life to feed on. I think when the Tau Volantis moon sent its distress signal, it did it in a way not to disturb the other moons that were sleeping because it knew that they would just come in and feed on humanity, leaving it incomplete. It's also why I believe the marker on Titan station was faulty since it appeared not to have a so-called "dead space" field around it like the red markers do. A new convergence isn't what it wanted, it just wanted to be freed to complete its own and THEN once it was completed it would consume the rest of Tau Volantis and then come after Earth and its various colonies. Then once it had consumed all life in the area it would have probably created its own markers and fired them off into the galaxy, letting them home in and crash on planets that supported life or was capable of supporting life and just sat there dormant until life was found and one of the markers it sent pinged it.
Of course, this never happened and before the Necromorph moon died, it most likely sent out a signal to its brothers that could hear it that there was life in this part of the galaxy to consume... hence the secret chapter titles being BROTHER MOONS ARE AWAKE... The DLC is definitely going to be something that'll shift the series into a different gear. So far humanity has been dealing with a Necromorph moon in distress... now it may have to come up against a fully formed Necromorph moon or even several.
...what do you think?
That is one really nice summary - coherent, succint, and complete. Considering the entire franchise's story as a whole in the way you've presented it gives me a sense of directiveness on the part of the writers. It appears they had a good idea of what they were writing, and where they were going. Personally, I find it rather reassuring; especially when coming off Mass Effect, where it was apparent that each instalment's story was created simply for the sake of putting out another game. Maybe this is the case with Dead Space as well, but either the writers have developed a clever scalable plot framework to work with, or they're just plain better. Either way, as I said: reassuring.
I can't wait for the Awakening, and further story DLC's that may be coming.
In the meantime, I'd like to (properly) experience co-op, but that's a mission in itself. :/
Last edited by JesusIsGonnaOwnSatan; 03-01-2013 at 08:57 AM.
EA has ceased development on Dead Space 4 and effectively axed the series following lower than anticipated sales of Dead Space 3, VideoGamer.com has learned.
Speaking on condition of anonymity, a source familiar with the unannounced project told VideoGamer.com that Dead Space 4 had been in pre-production at Visceral Games, with a small team at Visceral Montreal allegedly tasked with developing prototypes and mock-ups for the title, and collaborating on ideas for the game's narrative.
However, the project was cancelled after Dead Space 3 failed to meet its sales targets, our source claims, telling us that EA executives visited Visceral Montreal last month to inform staff that the project had been terminated and announce details of the company's restructuring.
Visceral Montreal is rumoured to have closed following the restructuring.
Wait, what??
Quote:
Originally Posted by Article
EA told VideoGamer.com that it does not comment on rumour or speculation when contacted about Dead Space 4's alleged cancellation.
Fair enough, but I find this news somewhat believable, given the colossal kick in the balls EA got with TOR..
This whole thing about everyone wanting Dead Space to fail is really stupid. It's one of the most polished and well made game series around at the moment and not long ago there were reports that it had the highest pre-orders out of all of the Dead Space games and that sales were exceeding expectations.
I don't really get why people want Dead Space to fail considering how well it's made compared to the abortion that is Resident Evil 6.
So yeah, what has been "reported" seems more like tabloid bull**** to me.
EDIT: Also, more importantly, what the hell is everyone doing? The game has only been out for exactly ONE MONTH. Jeebus!
I don't really get why people want Dead Space to fail considering how well it's made compared to the abortion that is Resident Evil 6.
Get on with the program, Lynk! It's an EA game! It's cool to wish for the failure of EA's games and the demise of the company which is the Big Bad Soulsucker and the Sole Responsibility Party whenever things go south in the industry.
Everyday thousands of fanboys sit with their hands clasped, awaiting the day when every game EA makes fails and the company finally admits that they are sorry for all the massacres, apartheids, holocausts they've committed as well as the sinking of the Titanic.
As for me, I don't so much want DS to fail as to see Visceral tackle something new. They're capable developers, but I'm tired of Dead Space now.
I'm sure Visceral will probably end up working on something different in between Dead Space 3 and 4, but I don't think the series is canned or needs to be canned to do it.
@Lynk: I've been replaying the Dead Space 2, and thinking about your wall of text. After looking back on it and reading your theory about how the Site 12 Marker was concerned about its own Convergence, I believe the organic crap all over the walls during the drill segment before you enter the EarthGov facility were the early foundations of that Marker's own transformation of the remains of Titan into a Brother Moon. Thoughts?
@Lynk: I've been replaying the Dead Space 2, and thinking about your wall of text. After looking back on it and reading your theory about how the Site 12 Marker was concerned about its own Convergence, I believe the organic crap all over the walls during the drill segment before you enter the EarthGov facility were the early foundations of that Marker's own transformation of the remains of Titan into a Brother Moon. Thoughts?
The organic material is found in all three Dead Space games and seems to be organic material that can't be turned specifically into a Necromorph. Any and all organic material is harvested and used in convergence, but the difference between the site 12 marker and the red markers is that the red markers seem to want to prevent the final catalyst from causing the actual convergence event while the site 12 marker does everything it can to make it happen. The organic crap on the walls and stuff would happen regardless since it's hard-wired into the programming of what these things do, the same as creating Necromorphs.
I kind of wonder if Titan station had enough biological mass to form a moon though, it seemed like a lost cause considering the station is pretty small and convergence seems to require the materials from an entire planet to successfully create a fully formed moon. That's why I think the site 12 marker is defective in the way it was constructed since it was so dead set on achieving convergence even without the materials to do it properly.
So I need someone to play co-op with - the main game, and the Awakened DLC. Preferably with someone who has yet to play co-op, like me.
Platform: PC
Difficulty: Hard
Misc: Internet connection should be decent. Whatever it is, there should be no lag. The only way to test this though is to give co-op'ing a shot.
Drop me a line if you're interested.
Last edited by JesusIsGonnaOwnSatan; 03-12-2013 at 07:28 PM.
It kept freezing on the Terra Nova after an encounter with the cultists, i finally get beyond that... only for the game to freeze in a different location...