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02-19-2013, 08:31 AM
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#81
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Rookie
Join Date: Jan 2013
Posts: 11
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Well, I will be following this thread.
Also, don't forget that, canonically, he's been imprisoned for 300 years by the Emperor of the Sith, so the beard, slimmer face, and scars most likely are from during that time.
I think the Mullet Man head is 95% closest to a canon look of Revan during Kotor 1.
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02-19-2013, 05:57 PM
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#82
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Rookie
Join Date: Sep 2005
Location: Australia
Posts: 96
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They really should do a cutscene with Revan leaving and being captured, as we don't see any of that in KOTOR 1 or 2. But yeah, I agree mullet man is the best likeness.
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02-20-2013, 01:19 AM
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#83
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by VarsityPuppet
Folks have a strange way of making things that should be compatible, totally incompatible.
Plus, not to mention, the download is supposed to be a reservoir of unfinished projects, not all of which will for certain be TSLRCM compatible.
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AS VP has been busy of late, might anyone else know how to make this head compatible with TSLRCM?
 
As of 28APR13: I released a new small texture mod! Check it out here.
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02-21-2013, 12:04 PM
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#84
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Rookie
Join Date: Feb 2012
Location: UK
Posts: 41
Current Game: Kotor 2. Skyrim. Shaiya.
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Quote:
Originally Posted by Sith Holocron
AS VP has been busy of late, might anyone else know how to make this head compatible with TSLRCM?
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I haven't downloaded this yet since my Kotor 1 started giving me issues installing, recently. I'll see how it goes on K2
If the head was converted to work with TSL(not sure if has been?) then you can get it working with TSLRCM.
If the head file is in a TSL patcher folder, just apply it again after installing the latest TSLRCM and it's patches.
Or merge the 2da files with one of the easy to use 2.DA combining programs. I've made a lot of mods work with TSLRCM 1.8 and it's latest update.
Even the massive amount of heads and items from the total conversion mod "Revenge of Revan" seems to work if you apply it after any TSLRCM updates, without crashes, if you are specific in what files to pick.
Last edited by rev1011; 02-22-2013 at 01:43 AM.
Reason: Because I can?
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02-23-2013, 05:15 PM
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#85
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Senior Member
Join Date: Sep 2004
Location: Pittsburgh, PA USA
Posts: 1,417
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Quote:
Originally Posted by dmmm123
Well, I will be following this thread.
Also, don't forget that, canonically, he's been imprisoned for 300 years by the Emperor of the Sith, so the beard, slimmer face, and scars most likely are from during that time.
I think the Mullet Man head is 95% closest to a canon look of Revan during Kotor 1.
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That would make sense, but it is not so. According to Drew Karpyshyn's novel Revan, Revan was already sporting the long hair and beard between and after the events of the first two Knights of the Old Republic games. The book also states that Revan had short hair during the events of the first game, having had longer hair before that time (during the Mandalorian Wars, the events of the comic series), which was cut short when the Jedi Council created his new identity.
Quote:
Originally Posted by Sith Holocron
AS VP has been busy of late, might anyone else know how to make this head compatible with TSLRCM?
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Why does this mod need to be compatible with TSLRCM if it's for KOTOR 1? Unless someone wants to play as the Exile with Revan's face, I guess.
Quote:
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON  İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS
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02-24-2013, 06:31 AM
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#86
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by Zerimar Nyliram
Why does this mod need to be compatible with TSLRCM if it's for KOTOR 1? Unless someone wants to play as the Exile with Revan's face, I guess.
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Some possibilities people might want that...
1. Your suggestion of having the Exile use that head - for whatever reason.
2. Having that head available in the game so folks can create machinima movies that will allow Revan to appear - while using the KOTOR2 engine. It seems more likely that folks will use TSLRCM while creating a movie using KOTOR2 engine.
Note that VP's mention of lack of TSLRCM compatibility pretty much begged the question in the first place.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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02-24-2013, 06:37 PM
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#87
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Master of Puppets
Join Date: May 2009
Location: MN
Posts: 1,115
Current Game: Chrono Trigger
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In theory, both heads should be compatible with TSLRCM
Well, except for the Revan head which I believe only works for Kotor1.
BUT
People have a tendency to make things very incompatible whenever they install mods at all.
So the official word is they're not compatible - even though in theory, they are.
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03-21-2013, 12:00 PM
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#88
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Lurker
Join Date: Dec 2011
Posts: 4
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VP's head is great, but in my opinion, I've always liked the first caucasian male as head canon Revan. When I saw the real canon head in swtor I became obsessed with put a long hair on this face, because for me is the one that comes closest. following the tutorials I made a head fusing the PMHC04 and PMHC01 models. The head is perfectly animated in game but I don't know how make a good texture (In 3ds max you can see the two text but in game the hair texture is the pmhc01 text) I'm not a modder, but if someone know how to makes text and want my model head i can share and so anyone can use it.
Here is the model:
And here the problem with the texture ingame
pda: sorry for my english
Last edited by valten7; 03-21-2013 at 12:17 PM.
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03-21-2013, 06:55 PM
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#89
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Foxy Boxes!
Join Date: May 2007
Location: Tinternet
Posts: 3,304
Current Game: TOR.. Still want K3 though! :(
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I would assume that you could get away with just editing the texture names for each mesh in the ascii model using Notepad. That's what I always do when I need to switch textures around.
Never done it with a head model myself, but I used to do it for body models all the time and it worked a treat.
Yikes, I really should get back into this whole modding lark. ^_^
Looking for a reliable place to host your KotOR and TSL mods? Look no further than KotORFiles!
We have a great team, who will be sure to get your mod uploaded ASAP, after you submit. We also get 1000's of visitors every day, so your file is sure to get noticed!
You can watch my KotOR and TSL video's on YouTube!
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