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Old 06-09-2012, 12:56 AM   #121
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Your are officially my hero i can finally look at kotor's blasters and swords and not cringe
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Old 03-01-2013, 11:18 PM   #122
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It's very looking good, your new default models now will merged easier with other mods models. If you could just downscale a bit some of your models, for exemple: the blaster model has a rind around the trigger that look huge right now.

Other than overall size, it does it's job at many level.


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Old 12-31-2013, 11:50 PM   #123
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Working on this again.

Bowcaster


Heavy Repeater


Disruptor Rifles and Ion Rifles are also in the works.

I'm going to try and wrap this project up in the next two months because I will be moving and going to university, and my time available for modding will decrease drastically. Also because of this, I'd appreciate it if anyone with the knowledge could volunteer to start porting these over to TSL. I don't think there's too much work involved in doing that, just converting each model over and assigning them to the correct weapons. There are also some additional weapons in TSL that will need appropriate textures, but that isn't much work for me either.
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Old 01-01-2014, 08:34 AM   #124
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Bowcasters are finished. Download here.
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Old 01-01-2014, 10:23 AM   #125
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If you keep doing the models and textures for the additional weapons, I'll be happy to convert the models.


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Old 01-01-2014, 10:23 AM   #126
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The heavy repeater feels like Mass Effect 2-3's Eviscerator shotty! Looking good!
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Old 01-01-2014, 10:49 AM   #127
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Quote:
Originally Posted by Toasty Fresh View Post


Light repeater done. Expect a download in a few hours.
the repeaters!!! always hated them soooooo much ... this should do it like a charm ... a vast improvement indeed!!

thx gonna check bowcasters and heavy blasters ASAP too


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Old 01-01-2014, 11:48 AM   #128
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Ok, I started converting, but with the melee weapons I encountered that problem you mentioned in which the models end up oversized. Guns are all fine and finished, though.


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Old 01-01-2014, 01:17 PM   #129
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good to see you back TF
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Old 01-01-2014, 01:33 PM   #130
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Just in time for my next Kotor playthrough

Keep up the good work Toasty Fresh!


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Old 01-01-2014, 01:50 PM   #131
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the repeaters!!! always hated them soooooo much ... this should do it like a charm ... a vast improvement indeed!!

thx gonna check bowcasters and heavy blasters ASAP too
Wait, so the repeaters actually look like a soldier could carry them into battle? Whoohoo!


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Old 01-01-2014, 02:19 PM   #132
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Actually, one texture for the repeaters is missing. There's only 2, but there should be 3:

1. Light repeater
2. Medium repeater/Baragwin assault gun
3. Blaster cannon


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Old 01-01-2014, 03:39 PM   #133
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Originally Posted by JCarter426 View Post
Ok, I started converting, but with the melee weapons I encountered that problem you mentioned in which the models end up oversized. Guns are all fine and finished, though.
You be for converting it to KotOR 2?


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Old 01-01-2014, 06:14 PM   #134
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Originally Posted by Red Hessian View Post
Actually, one texture for the repeaters is missing. There's only 2, but there should be 3:

1. Light repeater
2. Medium repeater/Baragwin assault gun
3. Blaster cannon
There are only two models for repeating blasters, so I wasn't able to make a custom one for one of those (I can't remember which one). I think the repeaters the droids use has some different model or it's built into their character model, so I'm not sure what to do about that.

Quote:
Originally Posted by JCarter426 View Post
Ok, I started converting, but with the melee weapons I encountered that problem you mentioned in which the models end up oversized. Guns are all fine and finished, though.
That's a shame. Still, the guns being finished is a pretty good portion of it, I guess I can figure out the melee weapons on my own.


Disruptor rifle and Zabrak Disruptor Cannon:


Download here.

Last edited by Toasty Fresh; 01-01-2014 at 10:55 PM.
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Old 01-02-2014, 11:46 AM   #135
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Post Awesome!! keep it up ...

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Originally Posted by Toasty Fresh View Post
There are only two models for repeating blasters, so I wasn't able to make a custom one for one of those (I can't remember which one). I think the repeaters the droids use has some different model or it's built into their character model, so I'm not sure what to do about that.

That's a shame. Still, the guns being finished is a pretty good portion of it, I guess I can figure out the melee weapons on my own.

Disruptor rifle and Zabrak Disruptor Cannon:


Download here.
installing disruptors as we speak ... now they DO look like weapons to be carried into a battle, as other stated ...

loved the bowcasters so far, great great job

please keep it up to finish heavy repeaters ASAP, first things first ... those are sooooo ugly that actually hurt my eyes at every glance at them ...


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Old 01-02-2014, 02:22 PM   #136
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Disruptors added to the K2 collection.


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Old 01-02-2014, 04:53 PM   #137
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Originally Posted by JCarter426 View Post
Disruptors added to the K2 collection.
what? just copy/paste Kotor link files into TSL Override dude??

no new link?

EDIT: nope, seems to freeze on TSL as stated in Readme.


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Last edited by GeorgNihilus; 01-02-2014 at 11:41 PM.
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Old 01-02-2014, 06:28 PM   #138
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please keep it up to finish heavy repeaters ASAP, first things first ... those are sooooo ugly that actually hurt my eyes at every glance at them ...
Yes, these are next. Hope to have them out today. I decided I didn't like my redesign of it so I changed it a little again, it's closer to the original while still making more sense.

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Old 01-02-2014, 06:31 PM   #139
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I really like what you're doing here. Amazing work!

If I may ask, are the icons going to change? It would just be weird seeing the vanilla icons when some of the models are completely redone.



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Old 01-02-2014, 07:05 PM   #140
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I really like what you're doing here. Amazing work!

If I may ask, are the icons going to change? It would just be weird seeing the vanilla icons when some of the models are completely redone.
The thought entered my head but I kind of like the current icons. They have a sort of nostalgic charm to them. At most, I might modify them slightly for weapons that have added accessories or weapons that are drastically different, like that heavy repeater. Either way, the aim of this project is to do everything and have it fit in with the rest of KoTOR as well as possible. If I did my own icons it could look a bit out of place with the vanilla icons, I guess I won't know until I try to make one.

It's a low priority anyhow. Wait until all the models are done, and it's released for both games, and we'll see
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Old 01-02-2014, 08:56 PM   #141
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Awesome work! It's always nice to fix up some of the more dated parts of the game.


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Old 01-02-2014, 09:29 PM   #142
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This is really awesome, I'm a HUGE fan. I tossed around the idea a long time ago, but I'm glad I never did it because I doubt it would be as good as you've made it. You're doing an incredible job of recreating all the weapons in their original spirit. I'm very impressed with the work that is going on here, keep it up please!



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Old 01-02-2014, 09:39 PM   #143
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Heavy repeaters:


Download here
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Old 01-02-2014, 11:15 PM   #144
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I don't mean to stick my nose where it doesn't belong, or tell anyone how to do their job (per se), but with the heavy weapons, would it make sense to remove the side handles, as they are not used? They were likely put there for an animation that was never installed in the final product of the game (the Terminator machine gun pose, or the Halo turret-carry pose), so they're a bit redundant.

On another note, these for inspiration;
http://www.google.com.au/imgres?star...3&tx=133&ty=76
http://www.google.com.au/imgres?star...&tx=109&ty=101
http://www.google.com.au/imgres?star...&tx=154&ty=107
http://www.google.com.au/imgres?espv...38&tx=75&ty=26
I'm not making a bid to have these modelled, just food for thought for how you re-do the weapons.


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Old 01-02-2014, 11:19 PM   #145
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No I think it makes sense personally, it gives it the impression that it use to be like a mounted turret or something that was removed from its base to be used by infantry.

I am trying to be as faithful to the originals as possible, which is the main reason.
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Old 01-02-2014, 11:52 PM   #146
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Quote:
Originally Posted by Toasty Fresh View Post
Heavy repeaters:


Download here
More awesomeness. The hands of both males and females seem to fit perfectly these handgrips .... both on Heavy repeaters and disruptors.

also, these Heavy repeaters "seem" to have sort of a small "LED" screen to pinpoint foes through a small long range video cam placed in the middle module of the weapon (over the central barrel) if you look closely ... haha ... except that the animation would never allow you to place the weapon's LED panel in front of your eyes ... heh heh heh

keep it up! what's coming next I wonder??

P.S. and I do appreciate your effort keeping the original models basic shapes, or at least not totally edited.


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Last edited by GeorgNihilus; 01-02-2014 at 11:58 PM.
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Old 01-03-2014, 12:07 AM   #147
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Next will likely be Ion and Disruptor pistols. Even though they do use the same model I will try to make them both a little different somehow.
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Old 01-03-2014, 05:45 PM   #148
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Looking excellent keep going


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Old 01-03-2014, 09:50 PM   #149
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Originally Posted by Toasty Fresh View Post

No I think it makes sense personally, it gives it the impression that it use to be like a mounted turret or something that was removed from its base to be used by infantry.

I am trying to be as faithful to the originals as possible, which is the main reason.
Hi there, I am a fervent user of your project, it's immersive and looks really great. But for the heavy repeater, I think your mounted turret theory makes sense, really. I made some pictures with the Model viewer and Photoshop about this heavy weapon look.
Show spoiler

Show spoiler

Changing the grip point in NWMax could make this even better and give that turret used as heavy machine gun, that looks really heavy and also powerful in a SWTOR way (if you saw the trailers). Now Canderous Ordo whould look really badass with a heavy weapon like that. Here are some other pictures for references.


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Old 01-04-2014, 06:47 AM   #150
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I don't disagree, but I think it would look weird with vanilla animations.
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Old 01-04-2014, 08:03 AM   #151
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Ion Pistol and Verpine Prototype:


Download here
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Old 01-04-2014, 03:59 PM   #152
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I don't disagree, but I think it would look weird with vanilla animations.
I don't want to pry, but here one of my lost W.I.P.

Show spoiler

The PC should make use of one of the vacant handle you made, but that just my opinion.


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Old 01-04-2014, 04:30 PM   #153
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Looking good as always. Any plans to do the vibroblade and double-vibroblade? The default game has them with separate models from the vibroswords.


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Old 01-04-2014, 06:01 PM   #154
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Quote:
Originally Posted by Toasty Fresh View Post
Ion Pistol and Verpine Prototype:


Download here
yep. Just installed only 002s files ... so the Verpine looks great. For now I'll keep the vanillas' 001s Ion pistols aspect ... so ... do these 002 files affect ONLY that Verpine Prototype blaster?

the lighter 002 texture does make details a little more visible ...

thx again


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Old 01-04-2014, 07:54 PM   #155
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Looking good as always. Any plans to do the vibroblade and double-vibroblade? The default game has them with separate models from the vibroswords.
Double-vibroblades are already done. Vibroblades will be done as well. It won't take too long because swords are pretty easy to model and texture, it's just a matter of getting around to it.

Quote:
Originally Posted by GeorgNihilus View Post
yep. Just installed only 002s files ... so the Verpine looks great. For now I'll keep the vanillas' 001s Ion pistols aspect ... so ... do these 002 files affect ONLY that Verpine Prototype blaster?:
As far as I'm aware, yes. Unless there's any other ion pistol in the game aside from those two.

Ion Rifles, Bothan Droid Disruptor, and Verpine Droid Disruptor:


Download here

Last edited by Toasty Fresh; 01-05-2014 at 04:05 AM.
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Old 01-05-2014, 12:29 PM   #156
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Originally Posted by Toasty Fresh View Post
Double-vibroblades are already done. Vibroblades will be done as well. It won't take too long because swords are pretty easy to model and texture, it's just a matter of getting around to it.


As far as I'm aware, yes. Unless there's any other ion pistol in the game aside from those two.

Ion Rifles, Bothan Droid Disruptor, and Verpine Droid Disruptor:


Download here
So ... no scope for Ion Rifles and scope for the others eh? well-thought indeed ...

now ... about your priorities ... how about dealing first with Sonic Rifles instead of Blaster Carbines i.e.?? don't ya agree Sonic technology is far 'uglier' and 'underdeveloped' than Carbines these days, toasty??

keep up the impressive modelling


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Old 01-05-2014, 12:53 PM   #157
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Old 01-05-2014, 11:43 PM   #158
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I know it's not really my place to ask, but do you think we could see your awesome models in TSL? I've been converting them myself with MDLOps but as we all know TSL has more/different weapons and I'm not really skilled enough to do any of that.
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Old 01-06-2014, 01:27 AM   #159
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I know it's not really my place to ask, but do you think we could see your awesome models in TSL? I've been converting them myself with MDLOps but as we all know TSL has more/different weapons and I'm not really skilled enough to do any of that.
It is planned. JCarter426 is helping me convert them. I don't know if each weapon will have its own variant and texture like in KoTOR, but I will do my best.
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Old 01-06-2014, 02:19 AM   #160
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It is planned. JCarter426 is helping me convert them. I don't know if each weapon will have its own variant and texture like in KoTOR, but I will do my best.
I'm really stoked to hear that. This mod is literally exactly what I have been waiting for to reply both games. Those vanilla models are freaking ugly.
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