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01-12-2013, 07:44 PM
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#1121
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Junior Member
Join Date: Jan 2010
Posts: 408
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Ehm, did you *find* Vash on M4-78EP?
From looking at the logs, that's not the case. And explains why Onderon doesn't advance.
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01-12-2013, 11:22 PM
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#1122
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Lurker
Join Date: Jan 2013
Posts: 6
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Quote:
Originally Posted by Hassat Hunter
Ehm, did you *find* Vash on M4-78EP?
From looking at the logs, that's not the case. And explains why Onderon doesn't advance.
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Yeah I just did the robot planet (god damn I can see why they cut it out because it was plodding and awful) and it finally triggered.
How do I get rid of this Bith quest? I've already found out GOTO's identity and used it as evidence.
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01-13-2013, 03:38 AM
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#1123
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Junior Member
Join Date: Jan 2010
Posts: 408
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It should go to closed as soon as you enter his hideout.
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01-13-2013, 04:33 AM
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#1124
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Lurker
Join Date: Jan 2013
Posts: 6
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Quote:
Originally Posted by Hassat Hunter
It should go to closed as soon as you enter his hideout.
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You mean Goto's yacht? I'm way past that.
edit: Man now I'm gonna have to go youtube the HK Factory thing. I saw something flying to telos, and got the torture scene with HK47 and they said I had to wait, but now I'm on malachor and I never got any chance to go to the factory 
Last edited by Gvaz; 01-13-2013 at 05:27 AM.
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01-13-2013, 05:40 AM
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#1125
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Junior Member
Join Date: Jan 2010
Posts: 408
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No, the Bith's place in the Flophouse.
Odd. You should have gotten it if you had the torture scene. Can only imagine another mod interfering there... 
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01-13-2013, 07:12 AM
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#1126
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Lurker
Join Date: Jan 2013
Posts: 6
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Quote:
Originally Posted by Hassat Hunter
No, the Bith's place in the Flophouse.
Odd. You should have gotten it if you had the torture scene. Can only imagine another mod interfering there... 
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Yeah that's where I got the quest, and where it updated for the arm. It should have removed itself when I killed the rogue droid, but it didn't.
Also Yeah I had everything accounted for...but then nothing happened. Everyone's just like "where's hk47??"
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01-13-2013, 09:49 PM
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#1127
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Junior Member
Join Date: Jan 2010
Posts: 408
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Killed the rogue droid what?
That's not vanilla content. I suggest looking at the mod adding that why it doesn't close the quest properly.
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02-13-2013, 08:56 PM
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#1128
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Lurker
Join Date: Feb 2013
Posts: 1
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Hey, I need help. It's not letting me edit my KotoR2 save file.
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03-11-2013, 05:43 PM
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#1129
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Lurker
Join Date: Mar 2013
Location: Disney Land
Posts: 7
Current Game: I am playing life
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Have you tried running as admin because I know I've had that problem and it wouldn't work with kotor unless I ran the program as an administrator.
If I have 2 friends or more I know I'm in a dream
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05-04-2013, 09:10 AM
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#1130
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Lurker
Join Date: May 2013
Posts: 1
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I haven't checked the entire thread yet, but is there a way to respawn planet npcs once they leave the area?
To be specific, I forgot to ask Lasavvou to transport the refugees off-world, I was more concerned with making sure the airspeeder was fixed on time.

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05-04-2013, 01:26 PM
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#1131
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Junior Member
Join Date: Jan 2010
Posts: 408
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You can always ask Fassa later... so why do you need to respawn him?
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05-05-2013, 07:39 PM
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#1132
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,025
Current Game: TOR
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Not sure if this was already posted or not, and I don't feel like going through all 39 pages.
Now, my problem is that whenever I use KSE, for anything, it doesn't do anything. Like, if I edit a quest or if a try to add a new item, when I hit Apply and Commit changes, when I go into the game, the changes aren't applied. It doesn't do anything. And when I delete the saves from the game, they still remain in KSE and new saves don't show up. This happens for both KOTORs.
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05-16-2013, 08:16 PM
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#1133
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Applesauce Tractor
Join Date: Apr 2006
Location: California
Posts: 544
Current Game: The Old Republic
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I had the same problem. Run as administrator.
Thank you Gorgod.
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05-18-2013, 01:48 PM
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#1134
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Lurker
Join Date: May 2013
Posts: 3
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Maybe someone can help me-
Installed KOTOR 2 through Steam, hoping to explore the new cut content. Neglect to install the Nar Shaddaa fix (didn't realize the necessity), now I'm stuck: I completed the Red Eclipse side mission, worked up enough renown, got the Visquiz invite and... en route, the Red Eclipse cutscene will trigger again as I approach the docks.
I could try the fix here, but I have a problem: The 'Quests' menu for TSL in KSE 3.3.3 and 3.3.2a is blank. So while I can edit the relevant numericals for the Red_Eclipse takeover (301_Nar_Red_Eclipse_At: 1), I can't disable or bypass the mission.
Because of this, my game just crashes after the 'Twin Suns' Atton fight as it's trying to process the Red Eclipse event and the Ebon Hawk Defense at the same time.
So, any hints as to why I can't edit the quest log?
Edit: I have tried running in administrator mode with no luck. Moreover, I have successfully used KSE to edit my KOTOR 1 saves, but nothing appears for KOTOR 2 quests.
Last edited by Poizen Jam; 05-18-2013 at 03:22 PM.
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05-18-2013, 07:27 PM
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#1135
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Junior Member
Join Date: Jan 2010
Posts: 408
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Why are you using an old version of TSLRCM?
And modifying the questentry does absolutely nothing, so that's not the issue.
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05-18-2013, 09:11 PM
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#1136
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Lurker
Join Date: May 2013
Posts: 3
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I'm actually not using an older version, but the bug still occured for me so I tried the old fix. When it didn't work I did a complete clean install, mods included, and I'm still getting the error.
Also, I never said I wanted modify the quest entry, but I do need to modify the status of the quest. From the link I posted:
"Under Quests -> Landing Rights: quest state must be either 90 or 91. (resolved the Red Eclipse takeover)"
Basically, for whatever reason, the quest didn't register as 'complete' when I finished it, so the 'red-eclipse taking over the Ebon Hawk' cutscene keeps triggering when I try to leave the main area, but only after the Visquiz invitation. I can approach the Ebon Hawk, which will trigger the initial ambush outside the Ebon Hawk again, but the ship itself is empty.
So what I need to do, is edit the quest status to complete, then edit the "301_Nar_Red_Eclipse_At" variable under Numerics to allow me to bypass it and reset the ship's status to functional. If I just edit 301_Nar_Red_Eclipse_At, it will cause the cutscene to reset, only to retrigger.
If I decide to ignore the red eclipse thing and press forward, my game hangs after the Twin Sun fight with Atton.
Edit: I'm placing my bets on some kind of mod conflict... Going to go through the notes of each downloaded mod to make sure I'm not missing anything. Unfortunately I don't have saves prior to Nar Shadaa so I might be SOL even with a reinstall.
Last edited by Poizen Jam; 05-18-2013 at 09:45 PM.
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05-19-2013, 03:37 AM
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#1137
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Junior Member
Join Date: Jan 2010
Posts: 408
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A save before ever triggering the cutscene will work, since it's the script that matters here, and the script itself is not saved in the module (unlike .utc's)...
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05-19-2013, 11:00 AM
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#1138
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Lurker
Join Date: May 2013
Posts: 3
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You mean before triggering the actual, 'first' red eclipse encounter? (Not the bugged retrigger)
I'll give it a try- still I wish I knew what's preventing me from editing quests in KSE.
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05-20-2013, 05:25 AM
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#1139
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Junior Member
Join Date: Jan 2010
Posts: 408
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Yeah, before the original encounter (with them threatening the dock guy which name I can't recall now)...
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