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09-22-2011, 05:53 PM
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#81
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Rookie
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
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Maybe tonight... or sometime on the weekend, I will be announcing something big for "The Tale of Jebord Esio" which will change the way you play the game (at least in the mod). Also, you'll be getting to see a few new screenshots.
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09-22-2011, 06:30 PM
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#82
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Senior Member
Join Date: Jan 2010
Posts: 1,066
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Great to have to back! I haven't been doing much modding lately either due to school so don't worry  can't wait to see what you've got.
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09-30-2011, 04:17 AM
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#83
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Rookie
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
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Sorry it's taken me so long to get back to this thread, but...
Instead of the simple storyline quests where you just got talk to one guy and you find everything you need, for every quest, every side-quest, plot, ect, you will need to investigate porperly. You will need to win pazaak tournaments, bribe officials, threaten peoples families and a whole lot more just to get the information you need to advance in your quest. Also, I will be taking advantage of the solo mode option. Sometimes, you will need to have Jebord distract a guard while Belcameron sneaks past and continues the mission alone. This will happen a whole lot.
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09-30-2011, 10:38 AM
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#84
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,152
Current Game: Fallout: New Vegas
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Sounds good. Though out of curiosity how are you going to get the solo mode thing to work? Is there some script you'll use? Or just have it so you use solo mode manually? Because then the player could opt to not engage in solo mode altogether.
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10-02-2011, 08:25 AM
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#85
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Rookie
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
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Quote:
Originally Posted by Fallen Guardian
Because then the player could opt to not engage in solo mode altogether.
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If they player does not engage solo mode, then they will not be able to advance any further in the storyline. It will have an anti-"exploit".
I am also looking at putting a small team together to help me finish this mod, as most of my time is being taken away from me. Anybody wanting to help, please send me a PM. Thanks!
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10-10-2011, 10:23 PM
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#87
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,152
Current Game: Fallout: New Vegas
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Looks good. Although Czerka was the Sith's main supplier in KotOR which would make the guy's dialogue at 2:13 a bit odd.
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10-10-2011, 10:31 PM
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#88
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Rookie
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
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In regards to the relationship between Czerka and the Sith, it will be explained as you travel through Kashyyyk. Not everything is as it seems with this mod.
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12-04-2011, 09:40 AM
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#89
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Is this voiced, great job btw!
OK. Looking at the readme, i have to WARP. As my cheat console dosn't work, (yes ive done all the editing) Ill put together a script in trasks dialouge to warp to the module. If it works, ill add it so you can make an addition to the overide, thus letting you get into it smoothly. Ill edit soon!
void main() {
StartNewModule("introduction");
}
Is this right?
Script Fixed
Last edited by UltimateHK47; 01-22-2012 at 05:46 PM.
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12-04-2011, 01:11 PM
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#90
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Senior Member
Join Date: Jan 2010
Posts: 1,066
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You need to remove the comma after "introduction". It's because the module is not called "introduction," - do you get what I mean?
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12-04-2011, 01:56 PM
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#91
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Go down for an updated fix. Editing the old link out of this post...
Last edited by UltimateHK47; 01-22-2012 at 05:47 PM.
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12-09-2011, 12:48 AM
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#92
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NO GAMES
Status: Super Moderator
Join Date: Dec 2004
Location: RIP LA 1982-2013
Posts: 5,877
Current Game: TOR/Skyrim
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Please do not bump or double post. Please also respect the time and energy the person making the mod is putting into it. JerbusJM is volunteering his/her time to produce the mod, asking him/her when it will be complete sounds like JerbusJM is subject to your time. It will be complete or JebusJM will update the thread on his/her time.

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12-12-2011, 09:51 PM
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#93
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Rookie
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
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Quote:
Originally Posted by DarthJango/Weasley
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Thank you Jango, I haven't tried it yet but will tonight.
Quote:
Originally Posted by mimartin
It will be complete or JebusJM will update the thread on his/her time.
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The last 2 months have been so busy I haven't even had time to just casually browse the forums. Though during my lunch breaks, I've been able to write a bit more of the story (the novel story). Will update later tonight.
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12-13-2011, 11:23 AM
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#94
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Thank you Jebus. HAve you got an estimate on how long the mod will take to complete? You know, if you plan this carefully, it wont be a TC. Or is that your idea?
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01-21-2012, 11:08 AM
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#95
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Rookie
Join Date: Nov 2010
Posts: 55
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DarthJango/Weasley I tried the Trask dialogue thing but it didn't work. Just pointing it out here because I was saying something else about the Introduction Demo. The Introduction was fun! I don't really mind it not being vo'd because there aren't random vo's stuffed in there. It also gives you the option to just listen to music or something while you play. I enjoyed the demo a lot, and was disappointed when it ended! Everything looked wonderful, although one thing was that in it, I forgot where, but someone said "The Naboo Jedi Temple, hidden among the buildings" and I thought it would have been interesting if you had changed the skybox to show skyscrapers etc. (not sure if it's even possible) but that's something very small and probably just personal taste. Otherwise, it was very well put together I enjoyed it. Oh and another thing I noticed, was that when you talk to that Karant guy the Twi'lek, you refer to him as Patterson which was odd (unless it was Karant's surname or something/ nickname)
Also, on a sidenote, if you need some work load relief I wouldn't mind doing some skins/ reskins for you!
To know that one has breathed easier because you have lived is to have succeeded.
Last edited by d3sd0; 01-21-2012 at 11:09 AM.
Reason: Didn't want to double post!
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01-21-2012, 05:03 PM
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#96
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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[QUOTE=d3sd0;2802093]DarthJango/Weasley I tried the Trask dialogue thing but it didn't work.[QUOTE]
Well, I have smethig on my computer that works. Ill test it soon thas for pointing that out. Though can you explain what you did and what happend? I prob uploaded a dodgy script or file.
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01-21-2012, 09:57 PM
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#97
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Rookie
Join Date: Nov 2010
Posts: 55
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Well, the char wakes up after character creation, and then Trask comes in and starts talking to you. One of the response options is "Play Tales of Jebord Esio" or something like that. I chose it and nothing happens... End dialogue and I'm just playing regular KOTOR. So I just warped 
To know that one has breathed easier because you have lived is to have succeeded.
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01-22-2012, 07:42 AM
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#98
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Ahh, Im gonna have a look at the files. That was my main problem. Though i fixed it, the fixed files are on my comp. Ill see what I can do.
EDIT: Thought Id note that some may see that i had trouble with my warp script above. I had one fixed version but I may of uploaded the dodgy version. Posting link soon.
EDIT2: Fixed it. Havn't tested it though. In case it dosn't ive included .nss
Fixed the dialouge so th
There is no Warp Test in the responses.
feel free to use the warp sript.
Yet again everything to the creators of the mod.
http://www.mediafire.com/?4r5tu9b24p0l0up
Thanks
Last edited by UltimateHK47; 01-22-2012 at 08:03 AM.
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01-22-2012, 10:21 AM
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#99
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Rookie
Join Date: Nov 2010
Posts: 55
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The new one worked, thanks!
To know that one has breathed easier because you have lived is to have succeeded.
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03-16-2013, 03:41 AM
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#100
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Rookie
Join Date: Nov 2009
Location: In a galaxy, far, far away.
Posts: 179
Current Game: Garry's Mod
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Hey all,
I know it's been a long while since I've updated this thread. In the last year, I have moved interstate and have found a nice 4 bedroom house with my partner. I moved so far because of a job I got at the casino. Fast forward to now; I'm now a certified dealer/croupier and can now work in any casino in the world... but now back to the topic of this thread;
I never stopped production of this mod, but progress slowed, obviously. I've finished a good deal of the first "trilogy" of the mod. All that's really left to do is Waypoints, scripts, objects and more scripts. All the dialog is done, all the placements are done, all the quests are done.
For those that are still interested, stay tuned. I will be posting a crazy load of screenshots in the next few days, starting tomorrow 
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03-16-2013, 08:09 AM
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#101
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Junior Member
Join Date: Oct 2011
Location: Winterhold, Skyrim
Posts: 479
Current Game: TES: Oblivion
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Welcome back, was starting to wonder if this project became dead.
"BRACE YOURSELVES, CRAZY LOAD OF SCREENSHOTS COMING."
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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03-16-2013, 09:38 AM
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#102
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Junior Member
Join Date: Jun 2011
Location: Computer Desk
Posts: 285
Current Game: swtor
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Awesome! This is one of the projects i've been waiting on, glad you're still working on it. 
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03-17-2013, 08:40 PM
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#103
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Forumite
Join Date: Apr 2006
Location: California
Posts: 525
Current Game: The Old Republic
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EXCITEMEEEEEEEEEEEEEENT!!!!
Thank you Gorgod.
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03-24-2013, 06:13 PM
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#104
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Junior Member
Join Date: Nov 2011
Location: Under a Bed
Posts: 487
Current Game: Kotor 1
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Great! 
Ive always been intrested in this modification and was upset when it appeared 'dead. If you need any minor help, I wouldn't mind helping out!
Looking forward to this!
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03-24-2013, 06:32 PM
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#105
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The Divine
Join Date: Apr 2010
Location: Amerikhastan
Posts: 1,014
Current Game: TOR
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I'm still a beta tester, right? 
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