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Old 02-05-2013, 05:26 PM   #1
Darth Sapiens
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visas' robe overhaul

this mod well do something similar to chain.z2da's mod for kreia. however it is part of a larger mod wich aims to do this with the droid armours, bao-dur, kreia, hanharr. here is my link to the wip thread on deadly stream (http://deadlystream.com/forum/topic/...ssorted-robes/)

some screenshots


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Old 02-05-2013, 09:22 PM   #2
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Great, I like the white one!


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Old 02-06-2013, 12:14 AM   #3
battle111
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Great design for the robes ! good work!!


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Old 02-06-2013, 02:21 AM   #4
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thanks guys more in game screens





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Old 02-06-2013, 05:11 PM   #5
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Nice colors. I presume the two colors tailor to LS and DS?


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Old 02-06-2013, 05:39 PM   #6
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jedi robe and dark jedi robes, i still have to do norris, matukai, ossus etc.
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Old 02-06-2013, 06:26 PM   #7
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Thumbs up

Ooh! I really like this! Can't wait to see the others!


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
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Old 02-07-2013, 01:36 AM   #8
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Originally Posted by Darth Sapiens View Post
jedi robe and dark jedi robes, i still have to do norris, matukai, ossus etc.
Oh, this is very similar to Chainz's Kreia's Assorted Robe Collection mod. Wonderful piece of work


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Old 03-16-2013, 03:11 AM   #9
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hey does anyone want to help make some variations? ill send you the layered psd documents.
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Old 03-16-2013, 04:41 AM   #10
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I do!
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Old 03-16-2013, 04:59 PM   #11
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sounds good, ill pm you, what version do you use of photoshop?
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Old 03-17-2013, 08:27 PM   #12
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CS5.
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Old 03-17-2013, 11:24 PM   #13
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k just wanted to make sure i sent compatible files , ill put up several versions online, at the moment i am just aiming to create textures for the vanilla robes. expect a pm soon
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Old 07-11-2013, 02:09 PM   #14
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new screen
Show spoiler


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Old 07-11-2013, 02:19 PM   #15
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Looks good, DS!
The collar looks a bit... *strange*... but I suppose it's problem with the model and/or its UVW map.


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Old 07-11-2013, 02:29 PM   #16
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Awesome work! I always remember Visas' veil clipping with certain armors/robes... perhaps you could fix that too?


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Old 07-11-2013, 03:10 PM   #17
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Gorgeous!



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Old 07-11-2013, 03:15 PM   #18
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Originally Posted by Fallen Guardian View Post
Awesome work! I always remember Visas' veil clipping with certain armors/robes... perhaps you could fix that too?
unfortunately not with my skill set


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Old 07-11-2013, 03:45 PM   #19
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Quote:
Originally Posted by Darth Sapiens View Post
unfortunately not with my skill set
Aww that's a shame but still, this looks great.


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Current Work in Progress: Dantooine Tension

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Blaster Pistol Enhancement
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Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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Old 07-11-2013, 04:35 PM   #20
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Quote:
Originally Posted by Fallen Guardian View Post
Aww that's a shame but still, this looks great.
I don't think there would be a good way to even do that, since it would both require adding to the existing animations, although the problem doesn't lie in any of the robes/armors/etc themselves(nevermind the sleeve clipping issue), it lies in the head model itself.

It's probably that they never intended her to wear anything else, since, as some may be aware, even if she is given the feats to use armors, her appearance won't change. This is due to the fact that she, like Kreia, has all of her entries for armors/robes listed as her default clothing model(as in, p_VisasBB listed for the A-N columns). Also a problem is the fact that, as far was I remember, the "collar" is actually part of her head model. This might not be the case, but I seem to remember once where I tried to set up Visas' default clothing model to be used by the player, and there was a gap in the neck(or the collar, rather...heh), where her collar would be, if being used by her.

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