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Old 02-05-2013, 08:34 AM   #41
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Quote:
Originally Posted by RPK View Post
@SS
Reference image do you know what is it? And is XXI age not medieval.

I modelling only for JKA, and half of models from kotor are ripped from JKA or even BF2(even SS models, for example his Millenium ).
Proportions? Proportions are good, this screen is from perspective not front image . And yes, I do model .

Oh because i have own opinion? And is doesn't matter he do better retexture, even he fail his UV on this model.

Without critism you can't do something. And i do understand because i too doing mods .
Constructive criticism is one thing. Blatant insults are another. It would have been fine if you had suggested trying some new modeling, texturing, or UV mapping techniques. Instead, you have only left your candid opinion and false accusations.

I will not argue that constructive criticism helps create better mods and modders. But you are certainly not doing that. I honestly do not care what you think about my work. But I do care that you think it's okay to just insult people's work. I don't want you ripping on any new modder's models, regardless of quality.

Quote:
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I've made this helmet in 15 minutes, and it looks more realistic than this Cartoonish Crap...Learn modeling and come back when you ready to model.
So, with that said:

Learn some manners and come back when you ready to be polite.



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Old 02-05-2013, 10:02 AM   #42
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Quote:
Originally Posted by Sithspecter View Post
RPK,
I will never be able to make any tutorials. And I will never make any worthwhile mods. Oh, if only you could understand my sorrow, but it is not to be, since obviously we have a small bit of communication error due to slight differences in dialect. I wish that I could understand what "Listening to Music than Ripping" meant. Or maybe you mean "Laughing to Myself, then Ripping". I can only fathom that I should listen to music as opposed to ripping my clothes or other cloth items. Or maybe it means that I should laugh inwardly, and then rip my clothes or other cloth items.
Picture HK-47 saying this. You'll get a good laugh if you do his voice right.


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Old 02-05-2013, 11:47 AM   #43
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Picture HK-47 saying this. You'll get a good laugh if you do his voice right.
I just have to dime in and say lol.
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Old 02-05-2013, 02:54 PM   #44
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I can safely say that this thread is now a testament to your brilliance in both modding and sarcasm, SithSpecter. Kandosii.


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Old 02-06-2013, 08:07 PM   #45
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All I can say SS is, WOW... loving this model. Great work! Are you planning on doing a Jango coloring as well?

Also, love the way you handled the rudeness... masterful sarcasm at it's best 2 thumbs up!
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Old 02-07-2013, 12:21 PM   #46
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Oh, good point. Please do Jango, SS! Then I can recreate and Star-Wars-ify Django Unchained within KotOR!



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Old 02-08-2013, 03:22 AM   #47
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Originally Posted by Sithspecter View Post
Blatant new modeling, texturing, or UV mapping techniques.
My reaction to this.
http://www.youtube.com/watch?v=t44EAsLwGWA
Man there can't be any new technic of UVV and UVV and texturing model is same thing.
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Old 02-08-2013, 10:22 AM   #48
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Quote:
Originally Posted by Emperor Cook View Post
My reaction to this.
http://www.youtube.com/watch?v=t44EAsLwGWA
Man there can't be any new technic of UVV and UVV and texturing model is same thing.
My reaction to this:




Get off my forum.



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Old 02-08-2013, 11:23 AM   #49
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Old 02-08-2013, 02:19 PM   #50
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Thumbs up

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Old 02-14-2013, 05:49 PM   #51
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Soooooo.....any updates on this model?
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Old 02-14-2013, 07:35 PM   #52
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This is a brilliant model. I would like to know the tri count and shots of wireframe on shaded to see how you used edge loops to create something for KoTOR. Great job on the texture too, what resources did you use.

Only advice is the ingame shot had a few noticeable seams. I doubt you'll want to redo the UV Unwrap though so great work overall. I would have probably exaggerated the geometry more myself as Boba Fett's armour is pretty flat.


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Old 02-14-2013, 08:49 PM   #53
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The seams AFAIK is the result of mdlops not utilising smooth groups. It's not the model.


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Old 02-23-2013, 10:53 PM   #54
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Working on a Jango/Boba Fett head here:






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Old 02-23-2013, 11:14 PM   #55
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Totally excellent.

Show spoiler


Going based off this picture, maybe give him somewhat lighter brown of eyes, a little thinner eyebrows, a slightly more olive skintone, a couple of freckles on the nose, maybe a touch of gray in his hair, and a couple of scars on his face?



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Old 02-24-2013, 03:01 AM   #56
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Some good work going on in here!


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Old 02-24-2013, 09:54 PM   #57
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New Renders:











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Old 02-25-2013, 12:37 AM   #58
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Ah, there we go. The textures are looking a lot more consistent across the various parts like the shoulder/knee pads. Nicely done. The only thing remaining is probably some colour adjustment I'd say. The green is a little off.

Is that the ROTJ EE-3? The ESB version had a more of a timber stock, not that you ever get a real good look at it for more than a couple of seconds.



Edit: And I guess they lengthened the barrel and added cooling fins for the ROTJ version.

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Old 02-25-2013, 09:44 PM   #59
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Yeah, the one that I modeled is the RotJ version. I'm planning on doing the ESB version as well. Some sources say that the RotJ version had the wooden stock as well, I've seen both the wooden and the black one. I liked the black one better for that model.



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Old 02-25-2013, 11:42 PM   #60
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I think the black one is the resin casting they used for the hero prop. If there were ones with wooden stocks, they would have been the stunt props.
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Old 02-26-2013, 08:00 AM   #61
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Looks fantastic SS!! I think I read somewhere in the thread where you didn't want to mess with the cape because of the animations...understood. What about though adding the cape then applying the 'flexible mesh' modifier to it, similar to that little front flap that I think the jedi counselor model has on it. It will give it then a little sway effect when running, etc...food for thought.

Once again..outstanding work.


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Old 02-27-2013, 10:03 PM   #62
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Quote:
Originally Posted by newbiemodder View Post
Looks fantastic SS!! I think I read somewhere in the thread where you didn't want to mess with the cape because of the animations...understood. What about though adding the cape then applying the 'flexible mesh' modifier to it, similar to that little front flap that I think the jedi counselor model has on it. It will give it then a little sway effect when running, etc...food for thought.

Once again..outstanding work.
I may look into the flex modifier, but I'm really not sure that I want to try it out. I'm really pretty happy with it the way that it is. I don't think that the cape brings all that to the model.

On another note, I modeled another blaster for Fett. It's the ESB version:



Little more high-poly than the first.



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Old 03-01-2013, 06:27 PM   #63
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High-poly is always better. Great Boba, it looks accurate. Does it comes with the ban hammer?


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Old 03-02-2013, 09:37 AM   #64
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That blaster looks pretty nice.


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Old 03-06-2013, 12:02 PM   #65
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It think it looks great, really.

Now that I am back playing KOTOR a bit again, I'm in the mood to try this!

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Old 03-11-2013, 04:41 PM   #66
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About the face, I'm wondering if you're planning to make the post-Sarlacc version of Boba? Maybe even make it part of the dark side transition, or a completely separate optional head. Or both.

Food for thought feeds your brain.

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Old 03-12-2013, 10:41 AM   #67
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Looking pretty good, though the texture doesn't match up very well at the seams.

If you do choose to use the flex modifier, remember it does NOT have any collision whatsoever so I would suggest to make its influence very subtle.
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Old 03-12-2013, 05:30 PM   #68
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It's not done yet, but here is a taste of what is to come:




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Old 03-12-2013, 06:22 PM   #69
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*jaw drop*

AHHHHHHHH. Full-on Revan-to-Boba conversion mod? Or maybe something even more spectacular?



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Old 03-12-2013, 07:05 PM   #70
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We really need to be able to make new levels, many good ideas to be made with this including Boba's own story and beat LA to the punch.
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Old 03-12-2013, 08:09 PM   #71
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Quote:
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We really need to be able to make new levels, many good ideas to be made with this including Boba's own story and beat LA to the punch.
We can..




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Old 03-13-2013, 01:32 PM   #72
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That is kandosii.


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Old 03-14-2013, 08:31 PM   #73
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A little late here, but I think this project is amazing! Keep up the good work!


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Old 03-15-2013, 12:22 AM   #74
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This mod is getting better each time I take a look.


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Old 03-15-2013, 05:46 AM   #75
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Saw this posted on Reddit. Thought it may be of interest/use:

http://i.imgur.com/Lkze2dE.jpg
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Old 03-24-2013, 11:03 PM   #76
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Here it is, in game. Needs a little bit of brightness adjustment.



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Old 03-25-2013, 02:14 AM   #77
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Wow, it's huge! Is the scale based off canon proportions for Slave I? Looks gorgeous.



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Old 03-25-2013, 04:40 AM   #78
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Best hope the Anchorhead Traffic Wardens don't come snooping, SS! Definitely an illegally parked vehicle there!


In all seriousness though, great job. Looks like a pretty accurate job!




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Old 04-28-2013, 07:45 PM   #79
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Here it is, in game. Needs a little bit of brightness adjustment.





Oh... My... God....


<.<
>.>
<.<
/fap


In other words, totally frickin awesomw work
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Old 05-09-2013, 11:39 PM   #80
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I'm going to start to work a little on this again. What sort of weapons and other items do people have in mind? I'd love to do a wrist equipped rocket launcher, but I don't know if that's in the cards for K1.



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