lfnetwork.com mark read register faq members calendar

Thread: The Trials of Darth Herrco....DEMO
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 04-10-2013, 01:51 PM   #1
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 706
Veteran Modder 
The Trials of Darth Herrco....DEMO

This is a short demo of a mod I am working on which upon completion will be called NMK2: The Trials of Darth Herrco. During this mod you will play as Darth Herrco, apprentice to Darth Poxus. When last we saw Darth Herrco he was recovering in a kolto tank during my first mod, Korriban Expansion. Now, he is out! In this demo, you will guide Darth Herrco through his first Trial on Korriban. The decisions you make will help in determining the fate of Darth Herrco. Good versus Bad, Light versus Dark...is up to you.

This demo does not use the TSL Patcher. The file includes instructions for manual installation.

Here is a link to the page over at Deadly Stream:

http://deadlystream.com/forum/files/...th-herrcodemo/

It will be available as soon as the good lads over there can approve it.

Show spoiler


Special thanks to:

Ashley Kalfas - voice of Ellerix
Oliver White - resuming the voice of Belloq


Hope you enjoy. Comments are very much welcomed.

newbiemodder.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder

Last edited by newbiemodder; 04-11-2013 at 07:30 PM.
newbiemodder is offline   you may: quote & reply,
Old 04-10-2013, 05:03 PM   #2
logan23
Veteran
 
logan23's Avatar
 
Join Date: Aug 2007
Location: East Coast
Posts: 916
Current Game: Revenge of Revan
Veteran Modder Forum Veteran Contest winner - Modding Hot Topic Starter 
Look forward to playing the Demo =)

logan23 is offline   you may: quote & reply,
Old 04-10-2013, 07:25 PM   #3
Scorge
Jedi Protector
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: My Flagship.
Posts: 570
Current Game: SWTOR
Alderaan News Holopics contributor 
Sounds interesting but I'm afraid the link doesn't work. :S

EDIT: Oh nevermind, didn't read "It will be available as soon as the good lads over there can approve it."


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.







Scorge is offline   you may: quote & reply,
Old 04-11-2013, 10:28 AM   #4
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 706
Veteran Modder 
looks like the link is up now...thx Deadly Stream


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Old 04-11-2013, 11:29 AM   #5
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,345
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
Approved at Deadly Stream. Link in original post.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 04-11-2013, 12:45 PM   #6
Vindikorr
Rookie
 
Vindikorr's Avatar
 
Join Date: Apr 2013
Posts: 123
Current Game: TOR
Is that by any chance a new module I see there?


My WIP: The Liberation of Manaan

Quote:
Originally Posted by Totalbiscuit
Can tell it's been a busy day, 121 Chrome tabs open
28.04428% on the geek test

Bile Beans keep you healthy, bright-eyed and slim
Vindikorr is offline   you may: quote & reply,
Old 04-11-2013, 01:00 PM   #7
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,778
Current Game: KotOR II
Really looking forward to playing through this, NM!



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 04-11-2013, 10:12 PM   #8
Scorge
Jedi Protector
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: My Flagship.
Posts: 570
Current Game: SWTOR
Alderaan News Holopics contributor 
I played the Demo, and I have to say that I love it so far, but It's annoying walking for 5 minutes to get to the other side of the Korriban Wastelands, but It's fine the way it is. Anyways, awesome Demo!


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.







Scorge is offline   you may: quote & reply,
Old 04-12-2013, 09:26 AM   #9
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 706
Veteran Modder 
Quote:
but It's annoying walking for 5 minutes to get to the other side of the Korriban Wastelands
Hahaha...I know...they don't call them the Wastes for nothing. I did that on purpose..sorry.

Glad you enjoyed it.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Old 04-12-2013, 03:48 PM   #10
GeorgNihilus
Forumite
 
GeorgNihilus's Avatar
 
Join Date: Mar 2007
Location: Somewhere in the Outer Rim
Posts: 600
Current Game: Skyrim
Red face Amazing, again ...

If this one is gonna be SO AWESOMEEEE and well-thought as Korriban Expansion itself ... it's a fu*$#ing sure install ... heh heh.

ETA to "final" release, newbie?? not that I'm putting pressure on ya ...


TSL Mods
Nar Shaddaa hidden complex http://knightsoftheoldrepublic.filef..._Complex;91257
Mandalorian camo Armors in-game http://lucasforums.com/showthread.php?t=204159
Telos polar plateau sidequest 1.2 http://lucasforums.com/showthread.php?t=202436

KotOR Mods
A lost sith in a nameless world http://knightsoftheoldrepublic.filef...ss_World;96040
GeorgNihilus is offline   you may: quote & reply,
Old 04-12-2013, 04:24 PM   #11
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,345
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
Quote:
Originally Posted by GeorgNihilus View Post
ETA to "final" release, newbie?? not that I'm putting pressure on ya ...
Asking for a release date IS pressure.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 04-12-2013, 11:18 PM   #12
Phildevil
Junior Member
 
Phildevil's Avatar
 
Join Date: Jan 2006
Location: Québec, Canada
Posts: 449
Quote:
Originally Posted by Sith Holocron View Post
Asking for a release date IS pressure.
I second that!

On another note, Newbiemodder do you plan any compatibility between TSL Vanilla, your older mod and that one? And on the same note, how about the old mod with TSL RCM (newest version) and this one/the old one?
Phildevil is offline   you may: quote & reply,
Old 04-13-2013, 07:25 AM   #13
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,345
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
Quote:
Originally Posted by Phildevil View Post
On another note, Newbiemodder do you plan any compatibility between TSL Vanilla, your older mod and that one? And on the same note, how about the old mod with TSL RCM (newest version) and this one/the old one?
I also wonder about compatibility with M4-78 EP as well.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 04-13-2013, 09:55 AM   #14
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 706
Veteran Modder 
RE: compatability

When the final mod is released, it will use the TSL Patcher. That should make it compatible with those mods. It's a pretty much stand alone type mod..so it won't affect normal gameplay.

The only potential conflict would be some random script or utc or whatever that has the same filename as something already existing. I've tried though to make them unique to avoid that problem.


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Old 11-02-2013, 02:06 PM   #15
Darth InSidious
A handful of dust.
 
Darth InSidious's Avatar
 
Join Date: Feb 2005
Location: The Eleven-Day Empire
Posts: 5,778
Current Game: KotOR II
NM,

Sorry for not responding with some feedback earlier. I did take some notes, but I forgot to reply/got buried in other things. So here are some thoughts/things I noticed after a second playthrough.

- In the first module, you appear to have two sets of music playing at once.
- The window texture doesn't work all that well, I thought. Maybe replace it with something that tiles a little more easily?
- Darth Poxus' skin is very nicely done.
- I would consider revising/redrafting some of the dialogue a bit. The basic content is good, but it might benefit from another going over.

- The wastes are far too large. I get what you're going for, but it's so big that you risk boring the player rather than immersing them, IMO, unless you intend to let them travel at speed using the speederbike?

- Also, the walkmesh was sticky in quite a few places, and the ground textures are stretched and occasionally Z-fighting where you've laid them on top of one another; it makes the wastes seem kind of surreal.

- The blockiness of the area design, which I imagine was necessary because of the sheer scale of the map, is a bit of a negative IMO; maybe reduce the size of the map (even at half the size, there would still be a significant amount of space between the various objects in the area), and make the mountains a bit more detailed.

- The interior of the shrine can be seen from the area with the Hssiss, and the same on the other side, too.

- The joins in the skybox are visible.

- There are occasional grammatical and orthographic errors in the mod. Where you have an ellipsis (...), you should leave a space after it and before the next word. Also, "forsaked" in the Ellerix dialogue - I think you meant "forsook". Occasionally there are also some mixed metaphors. with Finnis Orbiton's journal, "darkness and death" is a nice example. Death can't be alive.

- Ellerix's VO is incredibly quiet. I could scarcely hear it.

Those rather niggling points at side, however, I really liked this demo. The ambition of the area design is excellent, and I greatly look forward to the planet hopping that the full mod promises (I always love interplanetary quests. ). The choice and consequence, and mechanics of roleplay are magnificent, and so far as I know, unparalleled in KotOR modding (and quite possibly better than can be found in the games). The shrine is wonderful, and the final area is beautifully realised. There are some really imaginitive parts to this, and you clearly put a lot of thought into each thing in the mod. In short, it was fun to play, and had a lot more going on than the usual hack-and-slash.

The one thing I would say is to maybe increase the consequences which correspond to the player's choices. Dark Side/Light Side points are fairly common in the game, so maybe make use of the ability to give force points and/or permanent attribute and skill modifiers as another way to give the player stronger outcomes from their choices.

In all, a definite from me. Looking forward to your next release.



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
Darth InSidious is offline   you may: quote & reply,
Old 11-02-2013, 07:43 PM   #16
newbiemodder
Gentleman Modder
 
newbiemodder's Avatar
 
Join Date: Feb 2009
Location: Chicago
Posts: 706
Veteran Modder 
DI, thanks for the review! I really appreciate it! Glad you enjoyed it.

FYI- the shrine I ripped from one of Quanon's donated modules( ...do with as you please)


Who's more foolish, the fool or the fool that follows?

Just exactly what is a head-piece to the Staff of Ra?

http://www.lucasforums.com/showthread.php?t=206819

http://www.lucasforums.com/showthread.php?t=206541

http://www.lucasforums.com/showthrea...t=newbiemodder
newbiemodder is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Taris Upper City Emporium > The Trials of Darth Herrco....DEMO

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:28 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.