lfnetwork.com mark read register faq members calendar

Thread: Community Project: Holiday Mods
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 05-06-2013, 09:26 PM   #41
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
Dantooine, just remove the grass texture and replace with sand.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 05-07-2013, 08:16 PM   #42
supreme kotor
Junior Member
 
supreme kotor's Avatar
 
Join Date: Mar 2013
Location: I'm lost.
Posts: 326
Current Game: Modding.. Wait is that a game?
Quote:
Originally Posted by Scorge View Post
Dantooine, just remove the grass texture and replace with sand.
Done. Any other ideas? It looks like I have some time now,

-Supreme Kotor


Current WIP: Learning to mod Kotor
supreme kotor is offline   you may: quote & reply,
Old 05-07-2013, 09:23 PM   #43
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,286
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Quote:
Originally Posted by supreme kotor View Post
Done. Any other ideas? It looks like I have some time now,

-Supreme Kotor
Maybe change Dantooine's trees into palm trees?


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 05-08-2013, 03:58 AM   #44
Sith Holocron
M4-78
 
Sith Holocron's Avatar
 
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,323
Current Game: The Old Republic
Forum Veteran Folder extraordinaire Helpful! Alderaan News Holopics contributor 
Change the skybox to make it look like shore line and ocean walk perhaps?




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
Sith Holocron is offline   you may: quote & reply,
Old 05-08-2013, 12:42 PM   #45
Vindikorr
Rookie
 
Vindikorr's Avatar
 
Join Date: Apr 2013
Posts: 123
Current Game: TOR
Make the concrete path into sand as well, and give Khoonda a more sandy texture, like the buildings in Anchorhead.

Other than that and the suggestions above, it's looking nice.


My WIP: The Liberation of Manaan

Quote:
Originally Posted by Totalbiscuit
Can tell it's been a busy day, 121 Chrome tabs open
28.04428% on the geek test

Bile Beans keep you healthy, bright-eyed and slim
Vindikorr is offline   you may: quote & reply,
Old 05-08-2013, 02:36 PM   #46
supreme kotor
Junior Member
 
supreme kotor's Avatar
 
Join Date: Mar 2013
Location: I'm lost.
Posts: 326
Current Game: Modding.. Wait is that a game?
Quote:
Originally Posted by Fallen Guardian View Post
Maybe change Dantooine's trees into palm trees?
I will check later but I believe there built into the module?
Quote:
Originally Posted by Sith Holocron View Post
Change the skybox to make it look like shore line and ocean walk perhaps?
Consider it done. Although no promises it will be exactly that
Quote:
Originally Posted by Vindikorr View Post
Make the concrete path into sand as well, and give Khoonda a more sandy texture, like the buildings in Anchorhead.

Other than that and the suggestions above, it's looking nice.
I will try I would have to make the textures my self but I will still try.

-Supreme Kotor


Current WIP: Learning to mod Kotor
supreme kotor is offline   you may: quote & reply,
Old 05-08-2013, 04:03 PM   #47
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,286
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Quote:
Originally Posted by supreme kotor View Post
I will check later but I believe there built into the module?

-Supreme Kotor
It probably is, actually. They may have models separate from the area, though I doubt that.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 05-08-2013, 04:13 PM   #48
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
I'll do the buildings, don't worry about it guys, I'll handle them.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 05-08-2013, 04:39 PM   #49
supreme kotor
Junior Member
 
supreme kotor's Avatar
 
Join Date: Mar 2013
Location: I'm lost.
Posts: 326
Current Game: Modding.. Wait is that a game?
Quote:
Originally Posted by Fallen Guardian View Post
It probably is, actually. They may have models separate from the area, though I doubt that.
Just checked they are built into the area. I will look at the models and see if they have thier own though.

Quote:
Originally Posted by Scorge View Post
I'll do the buildings, don't worry about it guys, I'll handle them.
I actually already took care of the outside ops:. Do you want to do the inside?

Ps. Anyone like the skybox? No? Ok fine i'll make a new one

-Supreme Kotor


Current WIP: Learning to mod Kotor
supreme kotor is offline   you may: quote & reply,
Old 05-08-2013, 05:38 PM   #50
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
I'll do the doors and the inside. Go to xat.com/KotORModding daily so we can chat about the mod.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 05-09-2013, 11:00 AM   #51
Vindikorr
Rookie
 
Vindikorr's Avatar
 
Join Date: Apr 2013
Posts: 123
Current Game: TOR
I've noticed the (I don't know what they're called so I'll just call them mud walls) at the back of the scene are still, well, mud with grass on the top. Can something be done about them?

Khoonda's looking a lot better, nice work.


My WIP: The Liberation of Manaan

Quote:
Originally Posted by Totalbiscuit
Can tell it's been a busy day, 121 Chrome tabs open
28.04428% on the geek test

Bile Beans keep you healthy, bright-eyed and slim
Vindikorr is offline   you may: quote & reply,
Old 05-09-2013, 02:44 PM   #52
supreme kotor
Junior Member
 
supreme kotor's Avatar
 
Join Date: Mar 2013
Location: I'm lost.
Posts: 326
Current Game: Modding.. Wait is that a game?
Quote:
Originally Posted by Vindikorr View Post
I've noticed the (I don't know what they're called so I'll just call them mud walls) at the back of the scene are still, well, mud with grass on the top. Can something be done about them?

Khoonda's looking a lot better, nice work.
Dantoine has ALOT of grass textures and my guess is there one of those "extra" textures I didn't override I will override the extra ones and that should get ride of them. Thanks I Haden's even noticed,

-Supreme Kotor


Current WIP: Learning to mod Kotor
supreme kotor is offline   you may: quote & reply,
Old 05-10-2013, 03:21 PM   #53
supreme kotor
Junior Member
 
supreme kotor's Avatar
 
Join Date: Mar 2013
Location: I'm lost.
Posts: 326
Current Game: Modding.. Wait is that a game?
Well this is for everyone but im addressing it to Fallen Guardian because he brought it up first.

I found something today I was looking through the Aurora Models on KotorTool (There's some cool stuff in there) And I found this. I can't use it too override the other tree but I should be able to add these as custom placeables after I reskin them.

Show spoiler


-Supreme Kotor


Current WIP: Learning to mod Kotor
supreme kotor is offline   you may: quote & reply,
Old 05-10-2013, 03:57 PM   #54
Fallen Guardian
Wandering the Galaxy...
 
Fallen Guardian's Avatar
 
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,286
Current Game: Knights of the Old Republic
Veteran Modder Helpful! 
Pretty cool man. Nice work.


The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
Fallen Guardian is offline   you may: quote & reply,
Old 05-10-2013, 10:31 PM   #55
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
Pretty impressive, can't wait to see how it will work out.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 05-11-2013, 04:22 AM   #56
Vindikorr
Rookie
 
Vindikorr's Avatar
 
Join Date: Apr 2013
Posts: 123
Current Game: TOR
Can't say I've ever seen those in game before. Where do they come from?


My WIP: The Liberation of Manaan

Quote:
Originally Posted by Totalbiscuit
Can tell it's been a busy day, 121 Chrome tabs open
28.04428% on the geek test

Bile Beans keep you healthy, bright-eyed and slim
Vindikorr is offline   you may: quote & reply,
Old 05-22-2013, 06:24 PM   #57
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
Made a new logo for the mod, since my other one sucked. The mod shall now be called the Summer Mod, which it has the Fourth of July mixed in.



I will be posting a major update in a few weeks.


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 05-24-2013, 07:15 AM   #58
Scorge
Jedi Master
 
Scorge's Avatar
 
Join Date: Oct 2011
Location: Next door.
Posts: 566
Current Game: SWTOR
Alderaan News Holopics contributor 
Any suggestions on the art of the logo?


Formally MrObiWan

If you need help with textures on any KotOR/TSL mod, feel free to contact me.



Scorge is offline   you may: quote & reply,
Old 05-24-2013, 02:45 PM   #59
Zhaboka
Applesauce Tractor
 
Zhaboka's Avatar
 
Join Date: Apr 2006
Location: California
Posts: 622
Veteran Modder 
Maybe align the text right with the two most horizontal-pointing rays of sun?



Thank you Gorgod.
Zhaboka is online now   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > Community Project: Holiday Mods

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 01:24 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.