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Old 11-21-2011, 11:35 PM   #121
Sabretooth
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After getting my shiny new graphics card, this was naturally the first game I loaded up to play on it and I really love the feel of it. It doesn't have that old-school feel of the original, it's closer to BioShock in that sense, but as a game it does a fantastic job and it *is* in the same vein of games that Deus Ex tried to pioneer, which is a first since Vampire: The Masquerade - Bloodlines.

I had some serious input-lag/framerate issues at first, but then fiddling around with the ATi controls fixed it. I'm not sure *what* exactly fixed it, but eh.

So anything you advance-players can advise me on my first playthrough? Yes yes, I won't invest any points in swimming and I'll be sure to keep an eye open for vents.


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Old 11-21-2011, 11:53 PM   #122
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Don't think there is too much to say. Play it how you want pretty much, although I think that it is better as a stealth game than a straight out shooter (except for the retarded boss battles). That being said, there is a lot of fun to be had running around stabbing people in the face with giant elbow knives.

On the subject of graphics, if you want to go back to DX1 but jazz it up a bit HR-style, try this out - http://www.moddb.com/mods/deus-ex-unreal-revolution
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Old 11-22-2011, 05:09 AM   #123
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I agree, stealth is more fun (and gives you way more xp, ghost bonus is nice), however, you don't really need to spend that many aug points on stealth upgrades in the beginning. Aside from basic cloaking, get anything that lets you get to new areas. Strength (for moving objects), hacking and Icarus landing helps a lot, especially if you want to be non-lethal. This is partly because the enemies are smarter/better positioned, so the old "knock 'em, then drag 'em" isn't as effective, and partly because the game really rewards you for not being seen at all during an objective.
And pick the sniper (lethal or non lethal) in the first mission, more practical.


Checking out seems not to do much.
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Old 11-22-2011, 11:42 AM   #124
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I'm about 5-6 hours in now and here's some thoughts.

- I really love the art style. It isn't as overdone as I'd initially expected and things do mesh well together.

- I like how huge the city hub is and how there's lots of pockets of areas. It's very Deus Ex in feel and has that same urban-exploration-addiction quality the original had.

- Hacking higher levels is a bit of a nuisance. I wish it were something you could control more than something heavily dependent on chance, but I suppose that's what all the augs are for. I'm investing heavily in hacking augs.

- The low resistance for health is beautiful. It's even better than the original IMO because now you can't be a bullet-resistant tank that then heals in an instant in the middle of a firefight. Yes you fools, health regeneration was the better choice.

- I like that the cover system is totally optional and more like an easy-mode version for newbie players. After trying it out at the beginning I've completely forgotten about it. (Well, not completely, I suppose)

- Missions being large guard-filled playgrounds you have to infiltrate and then get out of is quite Deus Ex, but something really feels off to me and I can't put my finger on what that is exactly. It's not the size or scale of things, but I guess it's that there's too few situations where you're really at wit's end as to how to get through a certain obstacle. I had such a moment only once in this game, and that too because I've been focusing on being non-lethal. On the other hand, there were moments abound like that in Deus Ex. (Which is what, I believe, Rock Paper Shotgun thought was special about the game)


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Old 11-22-2011, 11:59 AM   #125
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There are a few tricky spots if you are trying to Ghost every level whilst taking everyone out.
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Old 11-23-2011, 02:01 AM   #126
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Quote:
Originally Posted by Sabretooth View Post
- Hacking higher levels is a bit of a nuisance. I wish it were something you could control more than something heavily dependent on chance, but I suppose that's what all the augs are for. I'm investing heavily in hacking augs.
Indeed. Either it's my usual luck or the chances of successfully hacking a node is actually a lot lower than the displayed percentage indicates. Very few hacks when security didn't trigger. I loaded up on every Nuke and Stop virus I could get my hands on for that.

Quote:
Originally Posted by Sabretooth View Post
- The low resistance for health is beautiful. It's even better than the original IMO because now you can't be a bullet-resistant tank that then heals in an instant in the middle of a firefight. Yes you fools, health regeneration was the better choice.
There is direct healing in the forms of the stim sprays and painkiller pills, but they're somewhat rare and take up lots of inventory space. A fairly decent compromise for emergency situations.

Quote:
Originally Posted by Sabretooth View Post
- I like that the cover system is totally optional and more like an easy-mode version for newbie players. After trying it out at the beginning I've completely forgotten about it. (Well, not completely, I suppose)
I mostly use the cover system for sneaking and looking around corners since it's a bit easier to see if enemies have line of sight to you in third person mode. Since I did a non-lethal playthrough using only non-lethal takedowns, the stun gun and the tranquilizer rifle (even took down Yelena Fedorova and Jaron Namir non-lethally) shooting from cover isn't much use since it's clumsy trying to snipe with the tranq rifle that way.

Quote:
Originally Posted by Sabretooth View Post
I guess it's that there's too few situations where you're really at wit's end as to how to get through a certain obstacle. I had such a moment only once in this game, and that too because I've been focusing on being non-lethal.
Maybe the game is too good at keeping you from getting stuck? Can be a difficult balance, keeping players from becoming frustrated while still maintaining a challenge.

The situation I had the most trouble with going non-lethally was saving Malik from the Belltower ambush. Took a few reloads before I managed to non-lethally take down all the grunts before they killed her.

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Old 11-23-2011, 04:23 AM   #127
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Nice spoiler there stoffe.
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Old 11-24-2011, 11:27 AM   #128
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There are no philosophical debates in the game apart from the usual pro/anti-augmentation stuff. This makes me sad. One of the things that makes Deus Ex special is the sudden philosophical discussion you can have with a bartender in Hong Kong who ends up referencing Olaf Stapledon's Last and First Men. None of that to be had here.

I like that each of the eBooks in the game is unique, which is a step up from Deus Ex, even; but there's no Chesterton or Shakespeare to be found here. No debates on the sociology, technology and so on. Just augmentation, augmentation and augmentation everywhere you look.

I did ask Eidos Montreal what themes other than bio-augmentation they were going to include in the game and they included my question in one of the ask Jean-Francois segments, but ended up dodging my question, which ended up mostly unanswered.

They also got my name wrong and only apologised in the YouTube info place. >:/


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Old 11-24-2011, 12:44 PM   #129
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You're surprised? Derps want pew pew, not philosophy.
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Old 11-24-2011, 10:44 PM   #130
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I'm disappointed because they got a lot of other stuff right. The city hubs are vast, the eBooks are all unique, there's lots of unabridged scientific and medical mumbo-jumbo to read, just a lot of stuff that goes back to Deus Ex, and philosophical discussions feels just left out. The conversations with the NSF prisoner, the Hong Kong bartender, Morpheus, etc. aren't there in this game. They're necessary because they create a very real atmosphere for the world. Here you just get bombarded with information like any other RPG.


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Old 11-26-2011, 07:52 AM   #131
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spoiler:
Eliza being an AI came as no surprise. I've been speculating ever since her name was revealed that she was one, even predicted that she'll appear as a hologram in room 404 (lol get it, 404? lulz) - she looked too perfect, had a global reach and most importantly, was named Eliza. Too many references spoil the broth.


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Old 06-11-2013, 11:53 PM   #132
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The Director's Cut is coming to PC (and other platforms too)!



mfw I read the Revan novel

it is not a cry of joy.
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Old 06-11-2013, 11:59 PM   #133
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I seriously hope it's not a full separate purchase for those of us who already own the game. A direct upgrade would be generous, but I'd be fine with buying the 'game' as DLC to upgrade it. Partly because having to spend that much money would be silly and partly because I don't want two entries sitting in my library (I'm looking at you Company of Heroes).


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Old 06-12-2013, 12:15 AM   #134
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Cool. It seemed odd to only have it on the Wii U. I'm sure there will be some sort of upgrade offer for existing owners of the original. I doubt it will be free like The Witcher Enhanced Editions, although that would be a pleasant surprise.
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Old 06-12-2013, 04:59 AM   #135
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Now that this has been announced, I'm skipping the Wii U version entirely.

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