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Old 05-29-2013, 12:03 AM   #1
glovemaster
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Pack of Force Powers [Beta]

Well I'm routing through the old stuff I wrote for KotOR that I never released and figured I'd either leave them never finished or at least let people have the opportunity to use them or add the finishing touches as most of my work got left in beta.

As I said this was left in beta and adds several force powers to K1 - so I take no responsibility for how well these work but upon quick review I believe they were all finished

Powers apparently included: Psychotic Fear, Vortex, Inferno, Imprison, Awe, Shield of Light, Litany of Hate and Celestial Gaze - though looking through there are many more; as I said I don't really remember what any of them do but if they work then enjoy!

Download:
https://www.dropbox.com/s/l69briyheu...%5BBETA%5D.zip

Here is the readme that I wrote in 2008 apparently:
Code:
____________________________________________________________________________

                  Assorted Force Powers - By glovemaster
                        (glovemaster@hotmail.co.uk)
____________________________________________________________________________

Well, one day I was bored and decided i'd scratch up on my scripting skills
=P so i made this mod for you to enjoy, (highly valued) downloader ;)
____________________________________________________________________________

Install Details:

Run the Mod Installer
____________________________________________________________________________

Uninstall Details:

Replace files in the override with the files located in */backup
If you have installed lots of mods post installation of this mod then you
can leave the dialog.tlk file, the extra strings won't do any harm. but you
will need to replace the 2da files.

* 2DA Files used:
   --> spells.2da
	- new rows: 30
	- modified rows: 0
	- new columns: 0
   --> effecticon.2da
	- new rows: 4
	- modified rows: 0
	- new columns: 0
   --> forceshields.2da
	- new rows: 1
	- modified rows: 0
	- new columns: 0
   --> visualeffects.2da
	- new rows: 1
	- modified rows: 0
	- new columns: 0

Delete the following:
* Location: Override
   --> gm_awe.ncs
   --> gm_awe.tga
   --> gm_celestialclarity.ncs
   --> gm_celestialclarity.tga
   --> gm_celestialgaze.ncs
   --> gm_celestialgaze.tga
   --> gm_chains.ncs
   --> gm_chains.tga
   --> gm_dimensionalmastery.ncs
   --> gm_dimensionalmastery.tga
   --> gm_electronicgrasp.ncs
   --> gm_electronicgrasp.tga
   --> gm_enchantedsleep.ncs
   --> gm_enchantedsleep.tga
   --> gm_hellfire.ncs
   --> gm_hellfire.tga
   --> gm_immenseawe.ncs
   --> gm_immenseawe.tga
   --> gm_impimprison.ncs
   --> gm_impimprison.tga
   --> gm_impinferno.ncs
   --> gm_impinferno.tga
   --> gm_imprison.ncs
   --> gm_imprison.tga
   --> gm_incredibleawe.ncs
   --> gm_incredibleawe.tga
   --> gm_inferno.ncs
   --> gm_inferno.tga
   --> gm_masspsychotichorror.ncs
   --> gm_masspsychotichorror.tga
   --> gm_massvortex.ncs
   --> gm_massvortex.tga
   --> gm_psychoticfear.ncs
   --> gm_psychoticfear.tga
   --> gm_psychotichorror.ncs
   --> gm_psychotichorror.tga
   --> gm_pulse.ncs
   --> gm_pulse.tga
   --> gm_shieldoflight.ncs
   --> gm_shieldoflight.tga
   --> gm_shieldoflight_debuff.tga
   --> gm_souldrain.ncs
   --> gm_souldrain.tga
   --> gm_stupefy.ncs
   --> gm_stupefy.tga
   --> gm_torrent.ncs
   --> gm_torrent.tga
   --> gm_vortex.ncs
   --> gm_vortex.tga
   --> gmq_boilingblood.ncs
   --> gmq_boilingblood.tga
   --> gmq_ectoplasmicwave.ncs
   --> gmq_ectoplasmicwave.tga
   --> gmq_purifyinglight.tga
   --> gmq_purifyinglight.ncs
   --> gmq_raininglight.ncs
   --> gmq_raininglight.tga
   --> gmq_smotheringdarkness.ncs
   --> gmq_smotheringdarkness.tga
   --> v_sould_dur.mdl
   --> v_sould_dur.mdx
   --> v_pro_sould.wav
   --> fx_SoulD.tga
____________________________________________________________________________

Bugs: None, I hope ;)
____________________________________________________________________________

For modders:

Just send me an email if you want to use something ;)
	glovemaster@hotmail.co.uk

____________________________________________________________________________

IMPORTANT! The installer will not search for existing files within sub-folders
of the Override folder, only in the Override folder itself. If you have
modified versions of any of the installers files (except dialog.tlk) in
sub-folders, move them up into the Override folder before running the Installer.
This is to avoid problemsin case several files with the same name exists in
different folders.
____________________________________________________________________________

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN
ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES.
USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE
AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE
OF THIS FILE.
____________________________________________________________________________


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront

Last edited by glovemaster; 05-29-2013 at 10:40 AM.
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Old 05-29-2013, 12:08 AM   #2
Isaac Clarke
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Sounds decent. I might try it out later tomorrow.
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Old 05-29-2013, 12:57 AM   #3
Zhaboka
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Will definitely try this out on my next playthrough. Thanks for sharing with the community!



Thank you Gorgod.
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Old 05-31-2013, 03:31 PM   #4
glovemaster
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There's a good 30 force powers, if they all work fine then just give feedback on here


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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Old 05-31-2013, 08:45 PM   #5
Darth InSidious
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I'm glad this has finally seen the light of day.

Can't wait to test it out!



Works-In-Progress
~
Mods Released
~
Quid existis in desertum videre?
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Old 06-01-2013, 07:02 PM   #6
glovemaster
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I know right DI, I've had too many projects never finished - I dont suppose Rhen Var made it out yet? And apparently I didn't actually finish all of them as I notice the scripts aren't all there, but I've already committed to finishing one mod so to be honest I will probably finish this one too


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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Old 06-01-2013, 09:05 PM   #7
Sith Holocron
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Once it is finished, I recommend uploading it to Deadly Stream so it can have a permanent home.




Considering trying out (or returning to) SWTOR? You may as well go through my link and help get me some SWTOR referral points!
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Old 06-04-2013, 11:25 AM   #8
Col_Zechs
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I tried to install it, but it stalls at compiling script gm_awe_nss when almost finished.

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Old 06-04-2013, 12:20 PM   #9
glovemaster
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Quote:
Originally Posted by Col_Zechs View Post
I tried to install it, but it stalls at compiling script gm_awe_nss when almost finished.
As I said it was unfinished and since there's about 8 powers missing it'll need a bit of work


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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Old 06-06-2013, 09:00 AM   #10
bunjeeman
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What does each power do? And what are the descriptions (did you specify the base damage + character level formula)?

Also, I'm looking for someone who can help me with scripting some powers I want to test (I've tried and tried to do it myself, but just can't seem to find where I'm going wrong). Do you have enough time on your hands to write out six powers for me?


It is better to have it and not need it than to need it and not have it.
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Old 06-12-2013, 03:17 PM   #11
glovemaster
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Hey sorry I've only just read this, to be honest I have no idea what any of them do since it was so long ago. And I can have a quick look over your scripts if you post them here but I'm sure there are many people happy to help look over them on here too, I'm just stuck for time lately with another project to work on kotor mods


If you're looking for any of the junk I did a few years ago; you can probably still find it all on filefront
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