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Old 06-26-2013, 07:49 PM   #1
Apoc Nizmith
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Darth Malak Rework

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Just a teaser. Still in the beggining stages of work, need to figure out 3dmax in order to add the animations needed for the rest . Feedback PLZ! To red? To grainy? ETC, keep it coming...


"My apprentice pushed me down a 362 meter shaft directly into the heart of the death star..." Darth Sidious's response as to why he left politics...
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Old 06-26-2013, 07:50 PM   #2
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Not my taste, but what's your vision for the body?
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Old 06-26-2013, 07:54 PM   #3
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Thinking something Darth Vader-eske


"My apprentice pushed me down a 362 meter shaft directly into the heart of the death star..." Darth Sidious's response as to why he left politics...
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Old 06-26-2013, 09:10 PM   #4
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You familiar with Drewton's Darth Malak - Dark Lord of the Sith 2.0?
http://knightsoftheoldrepublic.filef...the_Sith;96464

I think he took Batman armor and reskinned it to fit Malak. Looks really awesome.

Maybe you could use this as an idea for giving the body Vader-esque armor?
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Old 06-26-2013, 10:48 PM   #5
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I was planning on completely remodeling his entire torso and reanimating it from the original model, problem I am having is that NWMax isn't compatible with 2012 version of 3DS Max.


"My apprentice pushed me down a 362 meter shaft directly into the heart of the death star..." Darth Sidious's response as to why he left politics...
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Old 06-26-2013, 11:27 PM   #6
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The idea sounds promising!
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Old 07-01-2013, 03:28 PM   #7
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New body model in progress


"My apprentice pushed me down a 362 meter shaft directly into the heart of the death star..." Darth Sidious's response as to why he left politics...
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Old 07-01-2013, 05:06 PM   #8
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Definitely something different!
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Old 07-01-2013, 06:54 PM   #9
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Your Malak skin kind of looks like the Iron Man Mark 2 suit shown in the first movie.

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I think I recall that Malak had many issues with animations in KOTOR. Will those be rectified to the point that if someone used KSE to use Malak in the game, that walking and using force powers wouldn't be an issue?




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Old 07-01-2013, 07:03 PM   #10
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Who cares, I'm having an orgasm here... Awesome work Apoc Nismith!
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Old 07-01-2013, 08:16 PM   #11
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I am concerned about two things and only two things other than that amazing work.

As SH already said Malak alone has many animation issues, which brings me to my second concern. You obviously can't make your body the exact same size as the Malak model so how do you think the animations will look? I'm just scared it won't look natural even for a machine.

Other than that great work.-Supreme Kotor


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Old 07-01-2013, 08:35 PM   #12
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Quote:
Originally Posted by supreme kotor View Post
II'm just scared it won't look natural even for a machine.
Let's just wait until he's done. It's just a WIP at this point. Besides, Darth Malak was always a little too stiff anyway. (It must've been those orange tights he wore.)




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Old 07-02-2013, 06:16 AM   #13
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New body model in progress
Anyone else getting an Iron Man vibe? Good work though it's looking great, what sort of colour scheme are you going for, the old red or something new?

EDIT: Yes, other people are getting an Iron Man vibe


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Old 07-03-2013, 11:36 PM   #14
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It hasn't been skinned yet, that is just a model with uv maps applied. Been busy in rl with work haven't even had a chance to un wrap it and start on textures yet. Black, red and silver will be the colors and that model is 3 seperate parts IDENTICAl in size to Malak's original model, I uloaded his mdl with the rigging intact and resized and cut the model and added his "flap" deals so the skeleton fits the model and still am yet to figure out his "cape". Still in the works...


"My apprentice pushed me down a 362 meter shaft directly into the heart of the death star..." Darth Sidious's response as to why he left politics...
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