Might as well post about my mods here for those not in the knowing.
Most of these are just minor additions to the game. Or stuff to mess about with. Of course all of them are TSLRCM compatible (most probably even require it
Less talking, more mods...
Extended Kreia Party Scene (Atris VO)
Makes the Kreia vs. Party scene run as originally intended. Only downside; most lines are spoken by Atris VO-actress instead of Kreia's. Hence not making TSLRCM.
No Lightsaber Quest
Think lightsabers drop too late? But don't think Peragus is a good place for them either?
This mod makes your first part drop on Telos a full lightsaber. And removes all traces of the lightsaber quest (no parts dropped, no cutscene with bao-dur etc.)
Modified Influence System
Makes the influence system as it would have been in TSLRP. So with different values added for "low" "medium" and "high" hits (retrieved from the 302NAR module). Completely provided 'as is', no changes were made for this to properly work ingame.
Create all Mira's Rockets
Allows the player to create all 12 of Mira's rockets on the workbench, not just the first 5.
Choose Mira or Hanharr
Unlike other mods (which I wasn't even aware of 0_0) who have you choose specific lines or just plainly give Mira always this one simply places the decision which character to use for the rest for the game when both enter the Arena.
My Dantooine Statue
If you are supporting Khoonda, afterwards you have the option to wave the 4000 credits in honour of a statue. With this mod, when all 4 masters have been found the construction is complete, and a statue in your honor will be infront of Khoonda.
Kreia to Dxun Tomb & Atton to Onderon
This modification allows you to send Kreia to the Dxun tomb of Freedon Nadd IF you have joined Vaklu's side. You cannot take her along on the Queen's side still.
This modification moves Atton mentioning the repair of the Hawk from after Onderon is finished to after the Sith Attack, just before going to Onderon, freeing up Atton to go with you to the surface of Onderon, allowing you to hear his lines and get his influence.
Kinrath Egg Bash Crystal Drop
Bashing the Kinrath eggs in KOTOR1 sometimes wielded red lightsaber crystals. This mod gives those eggs in KOTOR2 a 50% chance to do the same.
Visas Marr's Lightsaber Drop
Visas Marr's Lightsaber instead of a lightsaber (part) when defeating her on the hawk.
Nihilus Zombie's Death
Generally in sci-fi or fantasy once the master is defeated his minions die because he can no longer control them, and his fortress crumbles. While doing that with the Ravager is kind of difficult, this mod does sever the link when the master dies with his minions, and all his zombies you see around start dying off.
This mod changes *nothing* about the gameplay, just some little added atmosphere.
Peragus Sith Troops To Sith Assassins
This mod modifies thes Sith troops in the Peragus Turret game and the Ebon Hawk to Sith Assassins.
Vao Armband Drop
Places Vao Armband in the Telos Academy.
Alternative Goto's Yacht Opening
Added some gameplayer designer changes to the cutscene when appearing before Goto.
Power Cost Correction
Fixes 3 power cost disrepancies in spells.2da, not fixed in 1.8.3.
Coruscant - Jedi Temple Compatibility
Allows you to use the Coruscant- Jedi Temple mod together with M4-78EP and/or Handmaiden4Females.
Handmaiden 4 Females - Disciple 4 Males (for TSLRCM 1.8.3)
Re-made for TSLRCM compatibility...
Coruscant Scene No Overlay
Since the start of TSLRCM the mod has added an overlay effect to the cutscene with the Jedi Masters on Coruscant (leaving the Jedi Temple on Telos).
While this makes sense, since the recording *is* a holo recording, I am of the personal opinion that this time correctness should be overseen.
As the blue overlay really ruins a lot of the archatecture, the scene, and it's just much better to look at as it was originally.
TSLRCM 1.8.3 Alternative Ending
Provides TSLRCM with an alternative ending, leading up to, well, in the end, "nothing"... still...
That's all for now... feedback welcome!