So I sucsessfully made my first model (well kind of). I would post a image but I don't know how to just yet(will do so when I figure it out). Anyway for some reason I cant seem to get my texture to appear in game. I set up the UVW map used the flatten image to get the skeleton for my texture, then saved it as a .tga and skinned it. Exported my model ect. and put it in the game the model looks great but there is no texture? What did I miss?
Here is a in game pic:
Its not the best but I am pretty pleased with how it turned out.
Took me a long time to figure this out when I first started, but sort of drag and drop your texture from the folder it is saved in onto your 3d model in Max. Then export it.
Well, fine then! That's the secret, is it? That explains so much. Might we append that onto the Modelling tips and tricks tutorial?
Always remember modders: "Quality= Effort*Time"
Originally Posted by Jae Onasi
Hi! I messaged him on Facebook and got this answer: "Sure if he wants to release a new KSE, no problem. I'm surprised he was able to find all the perl modules. I released them a long time ago but they were buried somewhere in the KSE thread." So, go for it--please give him credit for the original work, though!