lfnetwork.com mark read register faq members calendar

Thread: PMHH01 clipping fix, but still has problems
Thread Tools Display Modes
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Old 04-28-2014, 08:16 PM   #41
Super Saiyan 4 Revan
Rookie
 
Super Saiyan 4 Revan's Avatar
 
Join Date: Jan 2014
Location: Coruscant
Posts: 23
Current Game: The Sith Lords
Thanks for the quick reply RedRob,
Super Saiyan 4 Revan is offline   you may: quote & reply,
Old 04-29-2014, 03:28 AM   #42
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 941
Current Game: just modding TSL
Veteran Modder Helpful! 
Quote:
Originally Posted by L0ki194 View Post
Wait, you're trying to re-create the K1 Mullet Man? *Chuckles* Well that's funny... The whole reason I signed on here back in December of 2012 was to make a request for someone for remake the K1 Mullet Man for TSL. Also I believe Zez-Kai-El has the point bits of the mullet man's hair you're looking for. Maybe there's some way to mesh that part of the model with the one you're working on?
Yeah, I could certainly use Zez's hair to merge into the new model, but then when it's exported, it will lose all the smooth group info. It would result in his jaw line having hard edges (like in post #1, bottom pic). I'm still trying to see what I can do while preserving the smoothness (just moving verts around without adding new polys, Taina method). Here's what I've got so far:
Show spoiler

It's getting there, but still needs some work (like the cheeks need to be narrowed a touch). The hair is still only approximate, but I'm guessing that it is the main part that people like about the ol' mullet head. I'll keep at it



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 04-30-2014, 02:45 AM   #43
L0ki194
Rookie
 
L0ki194's Avatar
 
Join Date: Dec 2012
Location: British Columbia, Canada
Posts: 168
Current Game: A Bunch of Games
Quote:
Originally Posted by redrob41 View Post
Yeah, I could certainly use Zez's hair to merge into the new model, but then when it's exported, it will lose all the smooth group info. It would result in his jaw line having hard edges (like in post #1, bottom pic). I'm still trying to see what I can do while preserving the smoothness (just moving verts around without adding new polys, Taina method). Here's what I've got so far:
Show spoiler

It's getting there, but still needs some work (like the cheeks need to be narrowed a touch). The hair is still only approximate, but I'm guessing that it is the main part that people like about the ol' mullet head. I'll keep at it
Well even though it's still a WIP, I think it looks good so far. Is the skin made by you? Also... could I use any K1 Mullet Man reskins for this? Or is that considered an act of "you know what"? Anyways good job RedRob... keep at it!


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
TSL Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/
L0ki194 is offline   you may: quote & reply,
Old 04-30-2014, 08:30 AM   #44
DarthParametric
I bent my Wookiee
 
DarthParametric's Avatar
 
Join Date: Apr 2004
Location: Oz
Posts: 2,695
Forum Veteran Helpful! 
The TSL PMHH01 and K1 PMHC04 are basically identical textures, aside from some minor tweaking of the TSL version to adjust the eyebrows and add some sideburns (and change the skin tone).
DarthParametric is offline   you may: quote & reply,
Old 04-30-2014, 03:19 PM   #45
L0ki194
Rookie
 
L0ki194's Avatar
 
Join Date: Dec 2012
Location: British Columbia, Canada
Posts: 168
Current Game: A Bunch of Games
Quote:
Originally Posted by DarthParametric View Post
The TSL PMHH01 and K1 PMHC04 are basically identical textures, aside from some minor tweaking of the TSL version to adjust the eyebrows and add some sideburns (and change the skin tone).
They are very identical, true. There's also an added bit of hair above the face on PMHH01. I just hope that I can use K1 PMHC04 head re-textures for this without any noticeable errors. There's a few skins for example that have a beard added, changed the hair or eyes color, etc. Plus the actual K1 PMHC04 texture still technically exists in TSL... but it's much lower resolution, and is a small part of a texture for the Peragus kolto tanks.

The texture's called "PER_Kolto2"


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
TSL Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/

Last edited by L0ki194; 04-30-2014 at 03:26 PM.
L0ki194 is offline   you may: quote & reply,
Old 04-30-2014, 03:25 PM   #46
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 941
Current Game: just modding TSL
Veteran Modder Helpful! 
Quote:
Originally Posted by L0ki194 View Post
Well even though it's still a WIP, I think it looks good so far. Is the skin made by you?
I made the skin from TSL's PMHH01 texture (512x512), and color matched to the PER_Kolto2 (IIRC) texture. The kolto tank tga has three heads and a body texture on it. The face for mullet guy is on there, exactly the same as K1 (256x256), but at a smaller resolution (128x128). I've only used TSL assets for mine.

Quote:
Originally Posted by L0ki194 View Post
Also... could I use any K1 Mullet Man reskins for this? Or is that considered an act of "you know what"? Anyways good job RedRob... keep at it!
Yes it would be "you know what"
Quote:
Originally Posted by DarthParametric View Post
The TSL PMHH01 and K1 PMHC04 are basically identical textures, aside from some minor tweaking of the TSL version to adjust the eyebrows and add some sideburns (and change the skin tone).
There would be some mismatching with the hair along the forehead. The TSL head adds in some new hair areas to the texture (the front of the parted hair, and underneath the "flaps" along the temples), so the uvws don't match perfectly from K1 to TSL.



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -
redrob41 is offline   you may: quote & reply,
Old 04-30-2014, 03:28 PM   #47
L0ki194
Rookie
 
L0ki194's Avatar
 
Join Date: Dec 2012
Location: British Columbia, Canada
Posts: 168
Current Game: A Bunch of Games
Ah, oh well. But I guess it's not too hard to sort of recreate some of the K1 reskins for TSL, like adding a beard, changing the color of the eyes, etc. I'll have to show which ones I'm talking about. But at a later time. Anyways hope to see some more screenies of the head!


My Mods:
L0ki194's Sith Officer Armors: http://deadlystream.com/forum/files/...fficer-armors/
K1 Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
TSL Player Height Adjustment: http://deadlystream.com/forum/files/...ht-adjustment/
Realistic Nar Shaddaa Skybox Mod Loadscreens: http://deadlystream.com/forum/files/...d-loadscreens/

Last edited by L0ki194; 04-30-2014 at 03:43 PM.
L0ki194 is offline   you may: quote & reply,
Old 06-15-2014, 04:48 PM   #48
Super Saiyan 4 Revan
Rookie
 
Super Saiyan 4 Revan's Avatar
 
Join Date: Jan 2014
Location: Coruscant
Posts: 23
Current Game: The Sith Lords
Just wondering how progress is going on this, cause it's looking good so far
Super Saiyan 4 Revan is offline   you may: quote & reply,
Old 09-02-2014, 03:23 PM   #49
redrob41
Veteran
 
redrob41's Avatar
 
Join Date: Jul 2007
Location: Edmonton
Posts: 941
Current Game: just modding TSL
Veteran Modder Helpful! 
Hi everyone. Yes, I am still working on this. Between mega projects at work, and major yardwork at home, I've been a little too busy for my hobbies. I'm way behind on comic reading (up to a year on some titles), tv watching, and video game playing (still haven't finished The Last of Us) . What little free time I have has been spent with my wife (top priority).

I have managed to fix 5 or 6 head models that had bone weight clipping problems, but there's been just as many heads that I couldn't fix. Win some lose some . The big news is that last night I had success with getting a Mullet Man head into the game. Not just the close approximation that I'd already posted screenshots for, but one that uses ZezKaiEll's pointy hair danglymeshes, and PMHC04's (beardy guy) danglymesh bangs. This model will unfortunately not have smooth groups, so there will be hard edges along the jaw and hair lines.

I was too tired to make screenshots, but I'll post something soon



- Major character artist for the Revenge of Revan mod. -
- List of Completed Mods - Work in Progress Thread - Skinning Tutorial -

Last edited by redrob41; 09-02-2014 at 03:48 PM.
redrob41 is offline   you may: quote & reply,
Old 09-07-2014, 11:47 AM   #50
Super Saiyan 4 Revan
Rookie
 
Super Saiyan 4 Revan's Avatar
 
Join Date: Jan 2014
Location: Coruscant
Posts: 23
Current Game: The Sith Lords
I'm curious, when you hex edited your version of PMHH01 on the clipping, did you manage to fix the eyes in the prologue?
Super Saiyan 4 Revan is offline   you may: quote & reply,
Post a new thread. Add a reply to this thread. Indicate all threads in this forum as read. Subscribe to this forum. RSS feed: this forum RSS feed: all forums
Go Back   LucasForums > Network > Knights of the Old Republic > Editing / Modding > Holowan Laboratories > PMHH01 clipping fix, but still has problems

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 11:48 AM.

LFNetwork, LLC ©2002-2011 - All rights reserved.
Powered by vBulletin®
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.