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09-11-2001, 07:28 PM
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#1
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Join Date: Sep 2001
Posts: 12
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Hello
Hi I am new and was wondering if there is a way to play quigon's half of level 1 and 10.
I have forseen it.
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09-11-2001, 11:09 PM
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#2
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Jedi Knight
Join Date: Jun 2000
Location: Indu San
Posts: 3,044
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Hmmm.. I don't think there is... sorry. But for the actual answer I think you'll have to wait for Zanzibar to check here again.
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09-12-2001, 05:06 PM
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#3
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Join Date: May 1999
Posts: 277
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Hiya Sido,
I work for Big Ape Productions, the developer of TPM. You'll see me around from time to time, and I'm always available to answer any questions posted here
Unfortunately no, Qui-Gon on levs 1-10 are AI-controlled, and they basically can't be substituted by a player, because certain story points are controlled by the AI. You wouldn't be able to complete the level unless Qui-Gon's AI performed A,B and C.
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09-13-2001, 01:42 AM
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#4
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Jedi Knight
Join Date: Jun 2000
Location: Indu San
Posts: 3,044
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And there we have it  .
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09-13-2001, 09:03 PM
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#6
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Join Date: Sep 2001
Posts: 12
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Thanks, I will have to try that. By the way the sound files are put into a folder called temp located in the folder where you installed The Phantom Menace. But you have to have the level you whant the sound from in the background in order to play them.
[ September 13, 2001: Message edited by: Sido Dyas ]
I have forseen it.
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09-13-2001, 09:18 PM
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#7
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Join Date: Apr 2000
Location: Washington, DC
Posts: 578
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Yeah, I know. But you can't change anything because it recopies every time you load a level. The files that are stored on the disc, the master files so to speak, are in a *.wv format but are not wav files.
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09-13-2001, 09:21 PM
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#8
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Join Date: Sep 2001
Posts: 12
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I may try to find player for the files. Also, I can not find the *.baf files!
[ September 13, 2001: Message edited by: Sido Dyas ]
I have forseen it.
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09-14-2001, 06:54 PM
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#9
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Join Date: Apr 2000
Location: Washington, DC
Posts: 578
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They're in the big.lab file. To open it you need a seperate program such as SCUMM Revisited or Container Manager. Leave the baf files in the main TPM folder (the one with wmain.exe). To change everything back to normal, just delete the baf files. Without the baf files in the folder, the game reverts to the ones in the big.lab file. If you're still having trouble, I suppose I could just mail them to you.
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09-15-2001, 04:19 PM
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#10
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Join Date: Sep 2001
Posts: 12
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The site for SCUMM Revisited does not work. If it is not to much trouble could you email SCUMM Revisited or the files for me? Thanks.
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09-17-2001, 10:28 PM
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#11
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Jedi Knight
Join Date: Jun 2000
Location: Indu San
Posts: 3,044
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Ah... SCUMM.... *memories flood back*
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