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Old 03-01-2004, 01:12 PM   #201
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I'm trying to think if I should get a cloth shader or go ahead and just make the texture part of the skin itself. I still need to make the team color versions. Oh and I also went and looked at the malak skin, dude, Awesome converting it from kotor.
*update* fixed up the face a bit more. I'm having a bit of trouble evening out the shading on the textures. Seems no matter what I try they don't blend together, I'm going to keep trying. Here's an update shot of the face.


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Last edited by InsaneSith; 03-01-2004 at 02:35 PM.
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Old 03-01-2004, 03:53 PM   #202
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looking sweeter by the minute!

I have to learn how to skin properly... it would help me so much in the future....

Mapping the Malak model to fit the skins from KOTOR was a pain in the ass to say the least, but the end result looks pretty good. I have to say I myself am pretty impressed with how the all those maddening fold lines actually match up on the wrap around.

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Old 03-01-2004, 06:02 PM   #203
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Quote:
Originally posted by ksk h2o
looking sweeter by the minute!

I have to learn how to skin properly... it would help me so much in the future....

Mapping the Malak model to fit the skins from KOTOR was a pain in the ass to say the least, but the end result looks pretty good. I have to say I myself am pretty impressed with how the all those maddening fold lines actually match up on the wrap around.
I got your updated model and It seems it helped align alot of the textures better, so I think some of my work for today just got cut in half

*edit*



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Last edited by InsaneSith; 03-01-2004 at 08:35 PM.
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Old 03-02-2004, 05:15 AM   #204
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If you are having some alignment issues, you can send me the textures causing the problem and I'll fix the mapping according to the textures.

Of course I have to test the mapping changes (if any) with LightNinja's skin as well. =)

The skin is looking sweet.

A quick question, how do you plan on finishing the forearms, lower leg, and the heade_faceplate?

As you can see the mesh 'narrows' at the forearms, and lower leg as if the ninja robe was contained by either some sort of bracer, leg guard or some sort of banding... I was wondering if you were going to implement any sort of accesories on his forearms or just leave them unified with the rest of his robe.

How about making an alternate head where the heade_faceplate surface is a metal plate (shinobi style)?

Just some thoughts and suggestions. =)


oh and by the way... the samurai is started... it will take some time though....

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Old 03-02-2004, 10:16 PM   #205
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Quote:
Originally posted by ksk h2o
If you are having some alignment issues, you can send me the textures causing the problem and I'll fix the mapping according to the textures.

Of course I have to test the mapping changes (if any) with LightNinja's skin as well. =)

The skin is looking sweet.

A quick question, how do you plan on finishing the forearms, lower leg, and the heade_faceplate?

As you can see the mesh 'narrows' at the forearms, and lower leg as if the ninja robe was contained by either some sort of bracer, leg guard or some sort of banding... I was wondering if you were going to implement any sort of accesories on his forearms or just leave them unified with the rest of his robe.

How about making an alternate head where the heade_faceplate surface is a metal plate (shinobi style)?

Just some thoughts and suggestions. =)


oh and by the way... the samurai is started... it will take some time though....
Yeah, I was just taking my time to get the armguards to look right, getting textures drawn up. I finally got them done and I got the plate on the head metallic, it could use a shader, so could the forearm guards.



If you could make a shader for the forearms make it a more battle worn reflection.


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Old 03-03-2004, 07:28 AM   #206
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He's looking well on his way. =)

I'll take a shot at the shader once you're at that point.

Screenshot spectacular day?



Last edited by ksk h2o; 03-03-2004 at 08:16 AM.
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Old 03-03-2004, 07:40 AM   #207
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Quote:
Originally posted by ksk h2o
He's looking well on his way. =)

I'll take a shot at the shader once you're at that point.

Screenshot spectacular day?

looks awesome. You planning on adding the crest on the helmet? I could send you the textures I did for the ninja if you want them, I'm ready for that shader, so... yeah... gah I'm getting tired. x_x


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Old 03-03-2004, 08:19 AM   #208
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and with alternate head:



Sure I'll be glad to try on the ninja textures and work on the shader.

A question for you, are you willing to skin a little more?

I could add an alternate chest plate, a more classical one compared to dou's artsy fartsy one, but I'll only do it If you're willing to skin both chest plates (the worst thing is to finish modelling and let it sit there without a skin).

Another quick question, if you have the time and patience to make an alternate skin for ONLY the torso/arms of the ninja, to make it look like a kimono, I think it would look pretty bad ass if one were to pick the armor samurai lower body and the kimono top.... just a thought though.

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Old 03-03-2004, 09:18 AM   #209
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Smalll problem though, the bastrd is 5k polys....

I need to do some serious polygon chopping now. =(



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Old 03-03-2004, 02:41 PM   #210
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I'll skin as much as you need me to.
and yikes.


Could you PM me your e-mail address so i can send the file?


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Old 03-03-2004, 03:22 PM   #211
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I hate to say this at a risk of sounding like a hypocrite, but are there currently any plans to make a Darth Revan model?


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Old 03-03-2004, 04:26 PM   #212
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Wow those ninja models rock, however, what does any of this have to do with the darth malak model I am currently at a loss, is the malak model finished or what?
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Old 03-03-2004, 06:22 PM   #213
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im with chemix.....where is malak!? you said he was done a long time ago, so...why arent you releasing him!?
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Old 03-03-2004, 07:03 PM   #214
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He hasnt release him for billionth time this question has been answered because there is a few bugs in the model to work out and because its part of a pack that will include some ninjas
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Old 03-03-2004, 07:27 PM   #215
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But I don't want a ninja


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Old 03-03-2004, 08:58 PM   #216
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Quote:
Originally posted by tFighterPilot
But I don't want a ninja
then don't use it

People, be patient. Everyone else is patient, you can be too.I guess I can't speak though since I already have it.


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Old 03-04-2004, 12:13 AM   #217
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This whole thread has become a little Deja Vu lol
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Old 03-04-2004, 12:23 AM   #218
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but seriosly, malak is not a ninja so why is he in the pack? makes no sense to me.... its called the ninja pack even though it has malak in it...very confusing *headache*
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Old 03-04-2004, 01:40 AM   #219
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are you going to change the color of the samurai's clothing? i think black and red would look more dashing rather than orange and green. or just 2 solid colors.






thread for model ideas, you might find great ideas. http://www.lucasforums.com/showthread.php?s=&threadid=83939

all S-wars comic character gallery http://jediencyclopedia.150m.com/lobby.html
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Old 03-04-2004, 02:03 AM   #220
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I may...

I may be wrong, but it looks like he's just using those colors for "stand ins" right now. Like said, though, not sure...


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Old 03-04-2004, 02:32 AM   #221
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I too am at a loss as too this malak in a ninja pack, the samuria are great, however it makes no sense at all to put malak in a ninja model pack, he has no japanese relations apart from the fact that his jaw was made in Tokyo *kidding about the jaw* what the heck is going on here, malak, samuria, conection lost.....atempting to regain connection......... failure

Malak is great, the samurai are great, the ninjas....... good, well the lack of clothing detail seriously detracts from the ninjas, but there is no connection
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Old 03-04-2004, 04:33 AM   #222
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While modelling these, I kept the same hip base and neck base, this way the heads, and torso, can be interchanged.

This is a custom model pack and one of the meshes is Darth malak (explained in first post). There are Five other meshes besides the Malak body in the bustom model pack, and you will be able to change the appearance of malak's torso, to whaterver the skinners will make in the future. Someone may make an armored malak skin (not samurai but the other armor mesh), and this way you'll have a Malak wearing an armor resembling a mandalorian armor or whatever. Someone may also skin the other heads in the model to make it look like Darth bandon and use either the armor torso and loose pants lower body to make a darth bandon skin to the meshes, it is all possible.

Depending on how big the model pack gets, I might have to release a stand alone version of malak.

I'm actually thinking about releasing each model as a stand alone version as well (for those that do not care about the versatility a custom pack brings).

Malak is NOT finished yet. I need to finish the shader, add weighing to the face, and add the bolts that make him compatible with OJP.

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Old 03-04-2004, 04:35 AM   #223
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I guess we should carry the discussions about the other meshes into another thread to avoid confusion, I'll be bumping the actualy custom model pack's thread back up and updating it with the new photos. We'll try to keep this thread to malak only.

If a moderator could move the last few posts about the ninja/samurai meshes into the other thread it would be very helpful.

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Old 03-04-2004, 09:26 PM   #224
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I myself would like to see Malak on his on, because I have put together a model pack for myself. It has nothing, but Jedi and Sith characters. Every knew one that comes out I add them to the same PK3. All the better models out there of Vader and so on.

If Malak was released with some unrelated characters it would add extra work for me lol to separate them.


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Old 03-04-2004, 10:40 PM   #225
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i whole heartedly agree with cosmos on this one. however my reasons are i have a 56k and big file sizes take too long, and malaks not a ninja so he doesnt belong in this pack, and im usually not interested in heaps and heaps of non starwars models

but its still your work, and im just offering my opinion.

excellent work though


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Old 03-05-2004, 12:00 AM   #226
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it's not that hard to seperate them, I have even done it with the ninja on my own. It takes no more than 4 minutes max.


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Old 03-05-2004, 02:30 AM   #227
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Quote:
Originally posted by InsaneSith
it's not that hard to seperate them, I have even done it with the ninja on my own. It takes no more than 4 minutes max.
Maybe so, but how much of the of the model unrelated to Malak will be adding extra file size that can't be separated.

Kind of like the Zam Wezzel model. It has like a dozen different surfaces. All I wanted was the regular one like was in the movie with the mask on. I did a little personal mod that changed Kyle to Jango and Jan to Zam. It took me awhile to figure out what was wrong with Zam's face being screwy. All because of unwanted overlapping meshes. Malak is perfect stand alone......

Like "Crowy" said it's your work not mine. I'm all for a Samurai and Ninja model pack, but Malak just doesn't go with that.


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Old 03-05-2004, 03:38 AM   #228
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how about this. when the model pack is released i put up the malak only model in it's own pk3. It's not that big either 3 megs is anything but a hassle to download.


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Old 03-05-2004, 04:22 AM   #229
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Old 03-05-2004, 06:51 AM   #230
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Yep, I think I'll release Malak on his own as well. For people that only want Malak and nothing else.

The version in the custom model will definitely have a 'plus' to it though.

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Old 03-05-2004, 11:43 AM   #231
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Quote:
Originally posted by ksk h2o
Yep, I think I'll release Malak on his own as well. For people that only want Malak and nothing else.

The version in the custom model will definitely have a 'plus' to it though.
Indeed, It's very fun being able to have this completely customizable malak. ^_^ Sometimes I use malaks head and Grayfox's many bodies.


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Old 03-05-2004, 02:59 PM   #232
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Quote:
Originally posted by ksk h2o
Yep, I think I'll release Malak on his own as well. For people that only want Malak and nothing else.
I'm mainly interested in the Malak model, and would prefer that he was released on his own. That being said, the others look pretty cool too.
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Old 03-06-2004, 12:29 AM   #233
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I agree, a "budget" version of Malak might be nice while you complete the rest, much as Hapslash did with his Stomie model.
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Old 03-06-2004, 04:22 PM   #234
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GIVE US MALAK... GIVE US MALAK... GIVE US MALAK.....



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Old 03-06-2004, 06:54 PM   #235
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Quote:
Originally posted by ksk h2o
Malak is NOT finished yet. I need to finish the shader, add weighing to the face, and add the bolts that make him compatible with OJP.
Just so people get it in their heads


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Old 03-06-2004, 09:01 PM   #236
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I've got an OK model of Malak, with custom sounds(taunts) and team and bot support. download here
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Old 03-06-2004, 09:18 PM   #237
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Great advertisement


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Old 03-06-2004, 11:52 PM   #238
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I just wanted to tell everyone since it seems like people here really want it.
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Old 03-07-2004, 07:43 AM   #239
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ksk, or you can release it as a zip and put the seperate pk3 files (samurai..malak) in it, so they can choose which pk3 files to put in base and which not. Putting your samurai and ninja with malak will IMO more than 5-fold the use, everyone will be hunting for this malak model and then also be interested in the samurai
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Old 03-07-2004, 05:20 PM   #240
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The Malak skin is ok but he had much bugs and he had a big big head

i hope tha k2h make a bether model
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