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View Poll Results: Who is your favorite skin for Sith Armada
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Darth Straker
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5 |
9.62% |
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Darth Sidious
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14 |
26.92% |
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Darth Maul
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14 |
26.92% |
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Matilaa Tekall
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0 |
0% |
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Darth Sybril
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1 |
1.92% |
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Darth Morder
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3 |
5.77% |
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Ceeia Ventress
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1 |
1.92% |
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Darth Malek
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7 |
13.46% |
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Bastila
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7 |
13.46% |
06-01-2004, 05:37 PM
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#1
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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[K1] Sith Armada ---> DownLoad here
Finally it's up there
http://www.pcgamemods.com/mod/5551.html
p.s. Btw feedback very welcomed 
Last edited by ChAiNz.2da; 01-21-2006 at 08:47 AM.
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06-01-2004, 06:57 PM
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#2
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Supreme Jedi Master
Join Date: May 2004
Location: Yavin Jedi Academy Council
Posts: 1,305
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Darth Sidious
hes the best so far i'm currently warping to place to place to get darth whatever and complete the mod ( i'll play it properly in the morning)
btw, EXCELLENT, STUPENDOUS, MARVOLLOUS MOD, MattCole
(i think i like it...
...TE HE)
This is the Jedi Code a Supreme Jedi Master should follow:
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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06-01-2004, 07:05 PM
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#3
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,034
Current Game: SWTOR
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Darht Maul hands down is my favorite "Darth" and nice job on our mod
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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06-01-2004, 07:05 PM
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#4
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Yep, Warp is the best way to use characters!!! But still be careful, do not go to place in which you find one of your "old" party members.
btw: screenshots added
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06-01-2004, 07:20 PM
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#5
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Just be careful when you warp: you could miss Darth Straker!
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06-01-2004, 07:25 PM
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#6
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Don't worry warping won't work with him Darth333, it's the only one because you can only enter Naga Sadow with Uthar.
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06-01-2004, 08:00 PM
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#7
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Junior Member
Join Date: May 2004
Location: Korriban
Posts: 344
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Ok small issue and questions. First great job, first rate and thank you for taking the time to put this all together. Now an issue has arisen that is effecting my game. It appears that one of the heads is numbered 510 in the portraits.2da file. That number was used by the guy that made the new female PC with the tattoo. So my saved games using that female PC has the male bald guys head and Uther's portrait.
I found a work around for it, but you might want to consider using a different number than one used in a released mod to avoid conflicts.
----
Next is a possible spoiler
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Is Carth supoosed to be a Jedi Consular 4 with a lightsaber and Star Forge robe at the start in the Apartment? I just want to make sure I don't have a screwed up install or something since I have tons of mods on already. Thx.
Only the blind can see.
http://www.sunstarentertainmentinc.com
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06-01-2004, 08:14 PM
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#8
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Supreme Jedi Master
Join Date: May 2004
Location: Yavin Jedi Academy Council
Posts: 1,305
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just rushed to the end, it really something else i just loved seeing Me, Bastila and Darth Straker beat the crap out of the Dark jedi!
LOVED it. nice work Darth Straker and Darth333
Keep them coming, if you could see me i'd be giving you a standing-ovation well-done people!
This is the Jedi Code a Supreme Jedi Master should follow:
There is no emotion; there is peace.
There is no ignorance; there is knowledge.
There is no passion; there is serenity.
There is no death; there is the Force.
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06-01-2004, 08:23 PM
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#9
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Quote:
Originally posted by Darth Straker
Don't worry warping won't work with him Darth333, it's the only one because you can only enter Naga Sadow with Uthar.
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Heheha true I didn't remember that one!
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06-01-2004, 08:37 PM
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#10
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Questions!
the best is to start a new game and keep being evil right?
Can I make this: create another folder inside Override called SA and put all the files in there.
Would it still work?
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06-01-2004, 08:52 PM
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#11
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Re: Questions!
Quote:
Originally posted by ReLoaD2K
the best is to start a new game and keep being evil right?
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Not necessarily though it would fit better. We did not attach any scripts that would check if the PC is Dark Side to allow the recruitement.
Quote:
Can I make this: create another folder inside Override called SA and put all the files in there.
Would it still work?
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NO, unfortunately Kotor will not read the files that are located in another folder inside the override directory 
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06-01-2004, 09:00 PM
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#12
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Oh well...
hmmm...
It would be very good if we could do that subfolder thing, it would make the Override folder very well separeted between the MODs.
Well, thanks for your answer.
I will start a new game tomorrow or the day after that, cuz I'm finishing a game of mine right now.
Oh, do you know if Sith Armada has problems with any MODs?
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06-01-2004, 09:42 PM
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#13
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8-Bit Code Monkey
Join Date: May 2004
Location: A House
Posts: 4,034
Current Game: SWTOR
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Oh how I dream of the ability to put folders in my Override folder, curren tly I have over 400 files in there ..... LOL 
"Women are like sunsets… they’re beautiful, but there will be a different one tomorrow." - Gilder
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06-01-2004, 09:55 PM
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#14
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Re: Oh well...
Quote:
Originally posted by ReLoaD2K
hmmm...
It would be very good if we could do that subfolder thing, it would make the Override folder very well separeted between the MODs.
Well, thanks for your answer.
I will start a new game tomorrow or the day after that, cuz I'm finishing a game of mine right now.
Oh, do you know if Sith Armada has problems with any MODs?
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It could conflict with other mods using the same .2da files. You could edit the .2da files or , if you don't wan't the troubleof editing the .2da files, then you can send aall your old files into a separate folder 
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06-01-2004, 10:05 PM
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#15
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Junior Member
Join Date: May 2004
Location: Korriban
Posts: 344
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The only conflict I have seen so far is with Nequam's female PC head. Other than that everything is smooth as silk.
Oh yeah any answer about Carth being a Jedi Counselor level4 with a Star Forge robe and lightsaber? Is this correct or did I screw up the install? Thx.
Only the blind can see.
http://www.sunstarentertainmentinc.com
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06-01-2004, 11:09 PM
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#16
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Uh oh
I was just looking at the Sith Armada.zip and found something that can cause me trouble, the appearence.2da.
last time I use a MOD that had that it didnt worked roght.
the MOD I used was Sephiroth one that makes an modification of Revan Robes, what happened is that the robe was completelly white. it had no textures at all.
I think this appearence.2da can cause me trouble again but I'll wait to see what happens tho.
A question, how do I remove the members of my party so I can add the Sith's?
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06-01-2004, 11:17 PM
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#17
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Re: Uh oh
Quote:
Originally posted by ReLoaD2K
I was just looking at the Sith Armada.zip and found something that can cause me trouble, the appearence.2da.
last time I use a MOD that had that it didnt worked roght.
the MOD I used was Sephiroth one that makes an modification of Revan Robes, what happened is that the robe was completelly white. it had no textures at all.
I think this appearence.2da can cause me trouble again but I'll wait to see what happens tho.
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Probalbly because you had conflicting mods iin your override folder.
Quote:
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A question, how do I remove the members of my party so I can add the Sith's?
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Speak to them... you'll see
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06-01-2004, 11:21 PM
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#18
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Computer Crazy
Join Date: May 2004
Location: Brazil
Posts: 1,474
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Nope.
Hmmm...
Darth333, I'm afraid you are wrong, cuz that was the first MOD I downloaded.
So it could not conficted with other MODs.
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06-01-2004, 11:45 PM
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#19
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Administraterror
Status: Administrator
Join Date: Feb 2004
Location: In my secret dungeon...
Posts: 8,287
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Re: Nope.
Quote:
Originally posted by ReLoaD2K
Hmmm...
Darth333, I'm afraid you are wrong, cuz that was the first MOD I downloaded.
So it could not conficted with other MODs.
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I haven't tried that mod so i can't tell you what went wrong exactly. But 2da conflicts are the most common with this kind of mods.
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06-02-2004, 01:32 AM
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#20
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Rookie
Join Date: May 2004
Posts: 38
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Ah damnit, I can't access the website
I always get a "page can't be found" message 
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06-02-2004, 01:50 AM
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#21
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Junior Member
Join Date: May 2004
Location: Korriban
Posts: 344
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Actually I ended up having to edit 3 files to get everything pumping. The appearance, head and portraits.2da files do conflict with only one mod on my system. The Nequam female PC head. The other heads replace the final DS transitions for certain PC's already in the game. The Darth Maul head uses the thrid Black guy(The Bald one). The Darth Maul head replaces the final stage of DS transition for this head. The others are like that too, they appear to replace the final DS transition heads for several PC's in the game.
Other than that I had no other conflicts. I would point out that I have no other mods other than this one and the Nequam mod that has edited versions of these files. Several of the other mods already have 2da files and these will overwrite them.
You can do like I did and manually add the stuff into the files or just move them to a safe location and then play the mod.
Only the blind can see.
http://www.sunstarentertainmentinc.com
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06-02-2004, 03:22 AM
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#22
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Rookie
Join Date: May 2004
Location: Austria
Posts: 38
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Quote:
Originally posted by maverick187
Oh how I dream of the ability to put folders in my Override folder, curren tly I have over 400 files in there ..... LOL
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This problem i understand (know) very good either now, have ~20% rdy of my personal targeted mod and 97files (~15MB) in the override folder...
when i include new object to override folder (example save out from photoshop a new texture or ultraedit an script..) and sometimes override the wrong one due to lack of overview there now
Good thing that i haven't installed any foreign mod or i would lost in the space 'errm' [...] in the override folder
I write a book "My fight with the override folder" whenever i get rdy my mod ... 
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06-02-2004, 04:52 AM
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#23
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Veteran
Join Date: Feb 2004
Location: Israel
Posts: 807
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Yes! I love this mod.
Edit: Do i need to start on dantooine? Or can i finish Taris first? (I have savegame on Taris...)
Last edited by Darth_ToMeR; 06-02-2004 at 05:03 AM.
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06-02-2004, 05:35 AM
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#24
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Junior Member
Join Date: Mar 2004
Location: England (a village called Kingswinford)
Posts: 367
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yes you can finish taris first
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06-02-2004, 07:35 AM
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#25
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Ups, did I include Carth's experimental utc there? No problem, just remove the p_carth.utc file.
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06-02-2004, 09:03 AM
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#26
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Rookie
Join Date: May 2004
Posts: 16
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is anyone having a problem with darth maul? he's invicible for me lol, all the other characters work, except for maul
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06-02-2004, 09:11 AM
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#27
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Rookie
Join Date: Jan 2004
Location: Ankh Morpok
Posts: 23
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Darth Kevin for me, oh there isnt one, oh well.
I think Darth Sidious cause he is so kool.
All your muffins are belong to us.
http://www.freewebs.com/siegfrieduk
Has finally started to learn the secret art of skinning.
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06-02-2004, 09:26 AM
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#28
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Rookie
Join Date: Feb 2004
Posts: 99
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Everyone read my reply on the quiting thread and tell me if i should give the info on kotor 2
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06-02-2004, 10:02 AM
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#29
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Deviance2k3: That should not happen, I checked the files and Min1Hp was set to 0 , he would only be invicible if it was set to 1 (I think) .
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06-02-2004, 10:41 AM
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#30
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Rookie
Join Date: May 2004
Posts: 16
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Should i load KSE and set it to 0? if it isnt? Also, i may have screwed it up cause i used warp to get to the temple, and ran into them when i was going down to the catacombs to do that *possible spoilers* H puzzle thingy. and matalla or whatever joined, but maul just stood there being invicible. kind of funny actually, just seeing eyes and a lightsaber floating lol
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06-02-2004, 10:51 AM
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#31
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Veteran
Join Date: Feb 2004
Location: Israel
Posts: 807
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You mean invisible?
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06-02-2004, 10:58 AM
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#32
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Rookie
Join Date: May 2004
Posts: 16
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Yeah, mind my spelling, just woke up :P but, im gonna play through it the normal way and see if that works.
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06-02-2004, 02:48 PM
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#33
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Rookie
Join Date: May 2004
Posts: 38
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Are there any alternative sites I can download this mod off of? I have never been able to access pcgamer.com (or whatever the site is called).
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06-02-2004, 02:56 PM
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#34
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Rookie
Join Date: May 2004
Location: Austria
Posts: 38
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Invisible NPC(PC) problem i know with missing .txi file when the modeltexture uses alpha channel. So i get always invisible weapons, items, armors or PC/NPC.
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06-02-2004, 03:29 PM
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#35
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Veteran
Join Date: Feb 2004
Location: Israel
Posts: 807
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Quote:
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Invisible NPC(PC) problem i know with missing .txi file when the modeltexture uses alpha channel. So i get always invisible weapons, items, armors or PC/NPC.
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I made alpha channel when i did the clonetroopers armor, withput .txi file and it visible...
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06-02-2004, 04:11 PM
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#36
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Rookie
Join Date: May 2004
Posts: 16
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it worked, i played through the normal way without warping. and skipped that room and just picked them up after i killed jolee.
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06-02-2004, 04:29 PM
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#37
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Forumite
Join Date: Apr 2004
Location: City 17
Posts: 503
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Glad to hear it Deviance 
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06-02-2004, 04:34 PM
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#38
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Lurker
Join Date: May 2004
Posts: 6
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I installed and then I started a new game got through taris, and I went to the grove, but only juhani was there I can't find Ceeia Ventress
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06-02-2004, 05:06 PM
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#39
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Junior Member
Join Date: May 2004
Location: Korriban
Posts: 344
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I can upload it to my site if folks are having trouble with the pcgames mod site. I know some browsers can't access the d/l.
Only the blind can see.
http://www.sunstarentertainmentinc.com
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06-02-2004, 05:21 PM
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#40
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Rookie
Join Date: May 2004
Posts: 38
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Quote:
Originally posted by Darth Khasei
I can upload it to my site if folks are having trouble with the pcgames mod site. I know some browsers can't access the d/l.
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That would be a huge help for me. I don't know why I can't access that site. 
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