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08-27-2002, 05:21 AM
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#1
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Join Date: Jul 2002
Location: Stiflers Palace Of Love
Posts: 82
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Triggers,etc i can help u
i'm here to help with triggers and other problems u may have 
so any  has a question fire it at me 
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08-27-2002, 06:14 PM
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#2
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Join Date: Jun 2002
Location: Illinois
Posts: 772
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what do you have to do with the triggers so that you will be defeated if a certain unit dies?
Currently Playing:
Day of Defeat
Battlefield: Vietnam
Call of Duty
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08-28-2002, 08:34 PM
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#3
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Join Date: Aug 2002
Location: nyc
Posts: 2
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I am trying to use sceanario editor to change the damage points done by heros when they attack. I know it has to do with triggers, but that's about all I know. Whatever I try I can't make it work. Can you help?
Many thanks.
Bill
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08-29-2002, 06:13 AM
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#4
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Join Date: Jul 2002
Location: Stiflers Palace Of Love
Posts: 82
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Exterminator234,
trigger-
new condition-destory object set the hero/unit you want
new effect-declare victory player 2
test your map and kill your unit that u set and u should lose the game
billp,
trigger-
new effect-change object attack then add say 20,set the unit then test the map and it should say on the set unit the origanl attack number like 9 then +20,easy
hope that helped
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08-29-2002, 11:36 AM
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#5
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Join Date: Jul 2002
Location: Stiflers Palace Of Love
Posts: 82
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any more questions?
from  s
Darth2Tyranus
 GB Scenario And Trigger Help 
Future JK2 W.I.P-
"How About You Guys Actully Locate Your Dicks,Remove The Shrink Wrap And Use Them"-Stifler American Pie
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08-29-2002, 04:27 PM
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#6
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Join Date: Jun 2002
Location: Illinois
Posts: 772
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Quote:
Originally posted by Darth2Tyranus
Exterminator234,
trigger-
new condition-destory object set the hero/unit you want
new effect-declare victory player 2
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ah, of course. thx 
Currently Playing:
Day of Defeat
Battlefield: Vietnam
Call of Duty
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09-01-2002, 06:42 PM
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#7
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Join Date: Jun 2002
Location: Illinois
Posts: 772
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alright a few more q's
is there a way to change unit's names, attack, defense, hp, etc. without triggers?
how do i force units to move using triggers?
is there a way to stop the ai from resigning?
what is the condition "ai signal" used for?
thats all for now 
Currently Playing:
Day of Defeat
Battlefield: Vietnam
Call of Duty
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09-06-2002, 05:49 AM
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#8
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Join Date: Jul 2002
Location: Stiflers Palace Of Love
Posts: 82
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1.no you cant't change name,attack,hp without triggers
the only way you can change defense is by probarly editing the langauge.dll file whic is not advised,and illegal
2.effect-task object
3.yes create an area like the offical campaigns and put a scout unit of the ai there and they should not resign
4.not sure i haven't ever used it
hope that helps 
Darth2Tyranus
 GB Scenario And Trigger Help 
Future JK2 W.I.P-
"How About You Guys Actully Locate Your Dicks,Remove The Shrink Wrap And Use Them"-Stifler American Pie
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09-06-2002, 04:40 PM
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#9
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Join Date: Jun 2002
Location: Illinois
Posts: 772
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hmm, cant quite get the change name trig to work. what do u need to type into the box?
Currently Playing:
Day of Defeat
Battlefield: Vietnam
Call of Duty
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09-06-2002, 04:44 PM
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#10
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You gonna make biscuits?
Join Date: Mar 2002
Location: Not likely anywhere near you.
Posts: 1,613
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You type in what you want the character's or building's name to be.
"700 years old, and still **** you up I can" -Yoda
http://www.gaijindesign.com/lawriemalen/jedi/yoda.jpg
Aresen, where sanity is abnormal.
JK.com, where you can wax nostalgic about a great game
GB.com, where people are more normal, but still fun to hang around with
TheMadDoofer on WoW (Bloodscalp server), Call of Duty:UO, Battlefield 2,
JKA, and Republic Commando. If you see me, then shoot me or whatever.
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09-14-2002, 12:47 PM
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#11
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Join Date: Jul 2002
Location: Stiflers Palace Of Love
Posts: 82
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yeh what TheMadDoofer said is correct sorry i did not reply
Darth2Tyranus
 GB Scenario And Trigger Help 
Future JK2 W.I.P-
"How About You Guys Actully Locate Your Dicks,Remove The Shrink Wrap And Use Them"-Stifler American Pie
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09-15-2002, 06:51 PM
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#12
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Join Date: Sep 2002
Location: NJ
Posts: 174
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I've been trying to get the Display Instructions thing to work, but it never does. I do it with a timer, set it to zero, then put the display instructions thing on. I try other things with the timer and they all work, so it's gotta be something wrong with the display instructions effect thingy. Any help would be.....very......helpful.
"I don't have to blow up everything I see. I just like to."
--Kell Tainer, Wraith Squadron
I support our troops.
Let's bring them home.
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09-16-2002, 06:45 PM
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#13
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Join Date: Sep 2002
Posts: 3
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Hi i just join today i was lead here by lucasarts technical support, they couldn't answer my question.
1 My question is, is their a way to insert you own movie into the cinimatics section of the editor. I have my cutsence ready and copy it to the same directory the other movies are in but i didn't show up in the cinimatics. Just wondering if anyone new if this was possible.
2 Another one i have is how can you create you own AI it says it is possible by saving your file in the AI folder in your directory. But i don't know how to make the file itself.
If anyone has any help on these questions i would appericate it.
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09-24-2002, 11:54 AM
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#14
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Join Date: Sep 2002
Posts: 1
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How can I do that I first have to meet for example Jabba,then destroy something and then return to Jabba??
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09-30-2002, 09:25 PM
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#15
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Join Date: Sep 2002
Posts: 3
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Reply to aöfdjäaklhg
For the Jabba situtation you would have to disable the trigger of when you return to jabba the second time. And add a effect of enabling the trigger when you destroy the object. Something like this:
Trigger1-(No condition) Effect-Disable Trigger4
Trigger2-Condition-Bring object to object(jabba) Effect-dislplay instuctions"destroy whoever"
Trigger3-Condition-Destroy object Effect-Activate Trigger4
Trigger4-Condition-Bring object to object(jabba) Effect-whatever happends next.
This should work i haven't tried it but i've done stuff similar.
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10-16-2002, 09:49 PM
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#16
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Join Date: Jul 2001
Posts: 70
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Hi.
I want to add a cutscene to a scenario im making. What I want to do is, my group enters a room with a boss. I want everything to freeze, and have some dialogue appear. Then I want to go to the boss fight. Any help would be hot 
Yub, Yub Commander!
"I'm Man-with-a-blaster-about-to-cook-you" Dash Rendar
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10-23-2002, 07:48 PM
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#17
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Join Date: Oct 2002
Posts: 1
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Hey guys I am brand new here. I found this thread becouse I need help with the scenerio I am building! It is called laser tag.
2-8 multiplayer game. You start out with 10 fed troopers, 1 scout & OMM-14 as your leader you start out next to a Power Core if power core is distoried than your scout dies & want it to freeze OMM-14 but for some reason I can't get the freeze him or to work in any way on anything & also there doesn't seem to be a unfreeze effect if I did get it to work. Anyways if OMM-14 dies then everything you have is destoried. Object is to be last man standing while keeping a good defence. Its fun if you have more than 6 people! please help me!
DrSoloSkinner (zone.com name)

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11-04-2002, 02:52 AM
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#18
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Join Date: Nov 2001
Location: On my Death Star Named "Supreme Weapon"
Posts: 3
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Hello,
I am just curious how to make my own levels but my level of understanding is very low on triggers. Could I ask you guys to explain how trigger work exactly or is that just too long to explain? Thanks a million for replying!
Regards,
Supreme Warlord
Never challenge a foe until you know his strength and weakness.
Hey I am back!!!!!
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06-16-2003, 04:08 PM
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#19
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Join Date: Jun 2003
Location: Wiltshire, UK
Posts: 17
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I am also curious of the Scinareo editor i have tried it and they have mostly just been normal single player games until i found triggers. Is there a list avaliable for the effects of each condition and effect? If so please reply, many thanks to whoever does.
- CaoCao -
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06-22-2003, 12:54 AM
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#20
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Join Date: Jun 2003
Posts: 34
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Any condition can use any effect and vice versa.
And editing the language.dll is perfectly legal and done in modding. Editing unit stats without triggers is possible thorugh modding, names through a Language.DLL Mod, other stats through a Genie.dat mod.
Corran Horn
Proud Leader of DFD
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04-30-2012, 10:27 AM
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#21
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Lurker
Join Date: Jan 2012
Posts: 8
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how do you add sub triggers, i can add color text?
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