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03-04-2013, 02:00 PM
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#41
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Rookie
Join Date: Feb 2013
Posts: 34
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Are you not able to install any mod that changes the appearence.2da since it conflicts with this mod then?
Follow me on Twitter, it is your destiny.
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03-04-2013, 03:54 PM
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#42
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Wandering the Galaxy...
Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,154
Current Game: Fallout: New Vegas
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Quote:
Originally Posted by Sam Spain
Are you not able to install any mod that changes the appearence.2da since it conflicts with this mod then?
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You just have to install them after you install TSLRCM. If the mod is installed by TSL Patcher, it just involves a few simple clicks. But if it's a mod that is installed manually you'll have to combine the two 2da's that are conflicting (one from TSLRCM and one from the mod your installing) either by hand, or by using the 2DA Converter/Merger Tool.
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03-05-2013, 05:53 PM
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#43
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Junior Member
Join Date: Jan 2010
Posts: 397
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Yup, as stated mods who patch appearance.2da work fine. But if it's replaced (which TSLPatcher also can do, so make sure to check the install log to see if it's not doing that) that *will* give issues.
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03-07-2013, 05:51 PM
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#44
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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No before I didnīt install any mod. 
It was new for me.
Now Iīm through! Now it feels compete! And after ca. 100 times playing it itīs great to experience the game almost new! Thank you for this great mod. And this mod works.
Two questions:
Why are there a few cut scenes that donīt run as video (fmv)?
And do you restore the planet M478, too? There is a mod but not compatible. But Obsidian wanted to make this planet in the first place I think then?
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03-08-2013, 05:48 PM
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#46
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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But I thought the M478 mod isnīt compatible?
@1.
Well the videos that must be fmv are in the normal game graphics.
And on my other PC my game is already using the official patch 2.0. (German). Can I install 1.8.2 or must I re-install the game, too?
Last edited by Sven_Q45; 03-08-2013 at 05:57 PM.
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03-08-2013, 10:05 PM
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#47
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by Sven_Q45
But I thought the M478 mod isn't compatible ?
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The original M4-78 mod isn't compatible with TSLRCM 1.8.2. The "M4-78 EP" is...
 
As of 28APR13: I released a new small texture mod! Check it out here.
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03-09-2013, 06:11 AM
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#48
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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Ah, ok.
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03-09-2013, 09:26 AM
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#49
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Junior Member
Join Date: Jan 2010
Posts: 397
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"Well the videos that must be fmv are in the normal game graphics."
Visas introduction? Sions arrival?
Yeah, we did that. Looks a lot better, don't you agree?
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03-09-2013, 01:17 PM
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#50
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Lurker
Join Date: Mar 2013
Posts: 6
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Is this compatible for mac?
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03-09-2013, 01:43 PM
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#51
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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Quote:
Originally Posted by Hassat Hunter
"Well the videos that must be fmv are in the normal game graphics."
Visas introduction? Sions arrival?
Yeah, we did that. Looks a lot better, don't you agree?
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Yes the Visas introduction is good. And the music is better to hear. If you use the warp cheat you can see both cutscenes, too.
But the Sion videos are a bit abrupt between that.
But I wonder: Even without mod I made EVERYTHING but not all videos are activated in the games menu. Why? 
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03-10-2013, 11:17 AM
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#52
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Junior Member
Join Date: Jan 2010
Posts: 397
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Well, some just don't appear ingame.
And it also counts the lucasarts/obsidian/legal towards the max videos even if they never appear in said videoscreen.
@ Golbolco; The main game isn't even available for mac... :?
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03-11-2013, 06:14 PM
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#53
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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How do you mean ingame? The list is never complete... I canīt watch the intro videos in the menu. Only at the beginning of the game.
And btw I now know what was the problem I told you in the pm. 
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03-11-2013, 06:25 PM
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#54
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Junior Member
Join Date: Jan 2010
Posts: 397
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For example the Ravager surviving (movie patch), goto's flyby (added by TSLRCM though) and probably some others just never trigger.
KOTOR1 had the same. Zbyl re-added them there.
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03-12-2013, 08:15 PM
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#55
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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Ravager surviving? Interesting. Is that also a restored content? On ds it was the same as ls originally.
Where can I find the kotor 1 patch?
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03-13-2013, 08:23 AM
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#56
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by Sven_Q45
Ravager surviving? Interesting. Is that also a restored content? On ds it was the same as ls originally.
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I believe Hassat Hunter is referring to MalMov06.BIK
By comparison: MalMov05.bik is the video that plays when the Ravager explodes.
HH, if I've misinterpreted what you meant, please let us know.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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03-13-2013, 02:08 PM
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#57
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Junior Member
Join Date: Jan 2010
Posts: 397
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Yeah, that's the one.
Interestingly it didn't ship in the game, it's only available with the high-quality movies patch.
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03-16-2013, 11:08 AM
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#58
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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Yes that video. I now see this the first time. I have to play it sometime with ds. Itīs interesting that there are still things we didnīt see before. Can you restore that video, too?
@Hassat Hunter
As I said before I installed it with the "real" installer. It works fine. But Kraia still doesnīt say "He is hre" on Peragus. Why?
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03-20-2013, 04:05 PM
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#59
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Rookie
Join Date: Jul 2010
Posts: 56
Current Game: Nothing
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So yeah don't know if someone else had this problem but Vrook is not spawning/appearing in the crystal cave even though i took the datapad from the dead mercs and or talked to Kaevee about him.
Mods i am using
Shem's Ultimate Sound Mod
Playable Dopak
Super Enhanced Mod
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03-20-2013, 06:57 PM
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#60
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M4-78
Join Date: Mar 2006
Location: Pasadena, MD(Nar Shaddaa East)
Posts: 1,101
Current Game: The Old Republic
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Quote:
Originally Posted by reivzje
So yeah don't know if someone else had this problem but Vrook is not spawning/appearing in the crystal cave even though i took the datapad from the dead mercs and or talked to Kaevee about him.
Mods i am using
Shem's Ultimate Sound Mod
Playable Dopak
Super Enhanced Mod
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I am guessing the Super Enhanced Mod is the culprit.
 
As of 28APR13: I released a new small texture mod! Check it out here.
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03-21-2013, 06:36 AM
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#61
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Rookie
Join Date: Jul 2010
Posts: 56
Current Game: Nothing
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Quote:
Originally Posted by Sith Holocron
I am guessing the Super Enhanced Mod is the culprit.
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Wasn't the problem.... the mod does not alter anything related to vrook and or the crystal cave
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03-23-2013, 11:13 AM
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#62
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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And still I have the problem on Vista. On Win 7 it wasnīt!!
Some things like Kraia: "He is here" doesnīt trigger on Peragus.
No other mod installed. That disturbs me.
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05-04-2013, 06:55 PM
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#63
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Lurker
Join Date: Sep 2007
Posts: 5
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Hm, curious, Game patched (1.10), fresh install, then no worry at all until Korriban.
There, I cannot get back to the Ebon Hawk (game crash when in,side, a (first there, no way to tell which one it is) cut-scene would start).
Then, while in the meeting with Kreia (temple) (while Anton arrive, both activate light saber (weapons, as both are Jedi as of now), I tried the four dialogues options but still, a second and crash there to ?
Sound like there could be something wrong with the cutscene ? Still, I have have quite some already (Guess last was onboard, not sure which, but Visa is there, I have also Mira. Also, Korriban was my second planet visited (after Nar Chada, where all was going fine).
Any idea as to what could be ongoing ?
Last edited by seden; 05-04-2013 at 07:49 PM.
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05-04-2013, 09:28 PM
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#64
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Junior Member
Join Date: Jan 2010
Posts: 397
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Souds like a modconflict... what other mods do you have?
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05-05-2013, 04:48 AM
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#65
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Rookie
Join Date: Jan 2008
Location: New York
Posts: 41
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First I want to say great job and thank you to everyone involved with this project.
I just returned after 3 years, and was wondering. Is this mod compatible with USM?
Edit: Ignore my previous question. I just read on the first page that USM is incompatible with TSLRCM.
Anyway once again great job.
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05-06-2013, 04:26 PM
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#66
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Forumite
Join Date: Aug 2006
Location: near Stuttgart
Posts: 716
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Still the problem that (on Vista) not all things trigger.  And donīt know why. I installed it right!
Hope now Steam doesnīt deserts me.
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