05-06-2013, 09:26 PM
#41
Junior Member
Join Date : Oct 2011
Location : Winterhold, Skyrim
Posts : 479
Current Game : TES: Oblivion
Dantooine, just remove the grass texture and replace with sand.
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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05-07-2013, 08:16 PM
#42
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Join Date : Mar 2013
Location : I'm lost.
Posts : 155
Current Game : Modding.. Wait is that a game?
Quote:
Originally Posted by
Scorge
Dantooine, just remove the grass texture and replace with sand.
Done. Any other ideas? It looks like I have some time now,
-Supreme Kotor
Current WIP: Learning to mod Kotor
The Other WIP: TSL Tomb of Ak-Rev.
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05-07-2013, 09:23 PM
#43
Wandering the Galaxy...
Join Date : Aug 2010
Location : Unknown Regions
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Current Game : Fallout: New Vegas
Quote:
Originally Posted by
supreme kotor
Done. Any other ideas? It looks like I have some time now,
-Supreme Kotor
Maybe change Dantooine's trees into palm trees?
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05-08-2013, 03:58 AM
#44
M4-78
Join Date : Mar 2006
Location : Pasadena, MD(Nar Shaddaa East)
Posts : 1,098
Current Game : The Old Republic
Change the skybox to make it look like shore line and ocean walk perhaps?
As of 28APR13: I released a new small texture mod! Check it out
here .
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05-08-2013, 12:42 PM
#45
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Join Date : Apr 2013
Posts : 93
Current Game : TOR
Make the concrete path into sand as well, and give Khoonda a more sandy texture, like the buildings in Anchorhead.
Other than that and the suggestions above, it's looking nice.
My WIP:
The Liberation of Manaan
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05-08-2013, 02:36 PM
#46
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Join Date : Mar 2013
Location : I'm lost.
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Current Game : Modding.. Wait is that a game?
Quote:
Originally Posted by
Fallen Guardian
Maybe change Dantooine's trees into palm trees?
I will check later but I believe there built into the module?
Quote:
Originally Posted by
Sith Holocron
Change the skybox to make it look like shore line and ocean walk perhaps?
Consider it done. Although no promises it will be exactly that
Quote:
Originally Posted by
Vindikorr
Make the concrete path into sand as well, and give Khoonda a more sandy texture, like the buildings in Anchorhead.
Other than that and the suggestions above, it's looking nice.
I will try I would have to make the textures my self but I will still try.
-Supreme Kotor
Current WIP: Learning to mod Kotor
The Other WIP: TSL Tomb of Ak-Rev.
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05-08-2013, 04:03 PM
#47
Wandering the Galaxy...
Join Date : Aug 2010
Location : Unknown Regions
Posts : 1,143
Current Game : Fallout: New Vegas
Quote:
Originally Posted by
supreme kotor
I will check later but I believe there built into the module?
-Supreme Kotor
It probably is, actually. They may have models separate from the area, though I doubt that.
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05-08-2013, 04:13 PM
#48
Junior Member
Join Date : Oct 2011
Location : Winterhold, Skyrim
Posts : 479
Current Game : TES: Oblivion
I'll do the buildings, don't worry about it guys, I'll handle them.
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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05-08-2013, 04:39 PM
#49
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Join Date : Mar 2013
Location : I'm lost.
Posts : 155
Current Game : Modding.. Wait is that a game?
Quote:
Originally Posted by
Fallen Guardian
It probably is, actually. They may have models separate from the area, though I doubt that.
Just checked they are built into the area. I will look at the models and see if they have thier own though.
Quote:
Originally Posted by
Scorge
I'll do the buildings, don't worry about it guys, I'll handle them.
I actually already took care of the
outside ops:. Do you want to do the inside?
Ps. Anyone like the skybox?
No? Ok fine i'll make a new one
-Supreme Kotor
Current WIP: Learning to mod Kotor
The Other WIP: TSL Tomb of Ak-Rev.
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05-08-2013, 05:38 PM
#50
Junior Member
Join Date : Oct 2011
Location : Winterhold, Skyrim
Posts : 479
Current Game : TES: Oblivion
I'll do the doors and the inside. Go to xat.com/KotORModding daily so we can chat about the mod.
Formally MrObiWan
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05-09-2013, 11:00 AM
#51
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Join Date : Apr 2013
Posts : 93
Current Game : TOR
I've noticed the (I don't know what they're called so I'll just call them mud walls) at the back of the scene are still, well, mud with grass on the top. Can something be done about them?
Khoonda's looking a lot better, nice work.
My WIP:
The Liberation of Manaan
Quote:
Originally Posted by Totalbiscuit
Can tell it's been a busy day, 121 Chrome tabs open
Bile Beans keep you healthy, bright-eyed and slim
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05-09-2013, 02:44 PM
#52
Rookie
Join Date : Mar 2013
Location : I'm lost.
Posts : 155
Current Game : Modding.. Wait is that a game?
Quote:
Originally Posted by
Vindikorr
I've noticed the (I don't know what they're called so I'll just call them mud walls) at the back of the scene are still, well, mud with grass on the top. Can something be done about them?
Khoonda's looking a lot better, nice work.
Dantoine has ALOT of grass textures and my guess is there one of those "extra" textures I didn't override I will override the extra ones and that should get ride of them. Thanks I Haden's even noticed,
-Supreme Kotor
Current WIP: Learning to mod Kotor
The Other WIP: TSL Tomb of Ak-Rev.
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05-10-2013, 03:21 PM
#53
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Join Date : Mar 2013
Location : I'm lost.
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Current Game : Modding.. Wait is that a game?
Well this is for everyone but im addressing it to Fallen Guardian because he brought it up first.
I found something today
I was looking through the Aurora Models on KotorTool (There's some cool stuff in there) And I found this. I can't use it too override the other tree but I should be able to add these as custom placeables after I reskin them.
(hidden content - requires Javascript to show )
-Supreme Kotor
Current WIP: Learning to mod Kotor
The Other WIP: TSL Tomb of Ak-Rev.
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05-10-2013, 03:57 PM
#54
Wandering the Galaxy...
Join Date : Aug 2010
Location : Unknown Regions
Posts : 1,143
Current Game : Fallout: New Vegas
Pretty cool man. Nice work.
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05-10-2013, 10:31 PM
#55
Junior Member
Join Date : Oct 2011
Location : Winterhold, Skyrim
Posts : 479
Current Game : TES: Oblivion
Pretty impressive, can't wait to see how it will work out.
Formally MrObiWan
If you need help with textures on any KotOR/TSL mod, feel free to contact me.
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05-11-2013, 04:22 AM
#56
Rookie
Join Date : Apr 2013
Posts : 93
Current Game : TOR
Can't say I've ever seen those in game before. Where do they come from?
My WIP:
The Liberation of Manaan
Quote:
Originally Posted by Totalbiscuit
Can tell it's been a busy day, 121 Chrome tabs open
Bile Beans keep you healthy, bright-eyed and slim
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