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Yes, happened to me as well several times. It seems to be caused by already having started the timed sequence where an enemy is about to die, however, the character is still inside a moving sequence, too, where both sequences overlap. Nevertheless, The Collective did a very good work in nearly having no side-effects in their engine. I mean, a situation like this is mentioned to be a corner case, and such corner cases are handled very well in ET.
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