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06-01-2003, 02:13 PM
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#1
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Getting MI1 Images etc.
Right, I can rip the images from The Secret of Monkey Island (MI1) but cannot seem to get the aimation files/sprites, is there a way to do this? Does anyone have them?
Basically I want them because I'm currently programming a remake of MI1, I can do the coding, and will eventually remake the graphics and eventually (after that) bring it into 3D, but for now I just need the animation files (they used sprites right?) to run tests on my code.
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06-01-2003, 02:50 PM
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#2
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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Use Costume Ripper, see the sticky
A remake of MI will get you a nice C+D from LEC, but then you probably already know that.
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06-01-2003, 04:50 PM
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#3
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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C+D? You mean a CD?
Nope I didn't know that, I'm doing it for a retro remake competition, been wanting to do it for a while, finally got some motivation, might as well put Maya Unlimited to use again as well (for the models etc eventually) since it set me back $6999
Once finished I'll release the source and images etc for free since I can't sell it.
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06-01-2003, 07:36 PM
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#4
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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A cease and desist order I meant
Releasing through lucasfiles may be one way of avoiding the wrath of lec legal.
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06-01-2003, 07:44 PM
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#5
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Why would they want to do that? It's like 13 years old, and I love the game, one of my faveourite games of all time, I just want to revamp it a little.
Squeezing it for every cent they can bleeding get, sad, very very sad.
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06-01-2003, 07:57 PM
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#6
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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Its not just a game, its a franchise which lec legal can be very protective of.
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06-02-2003, 05:39 AM
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#7
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Costume Ripper doesn't work properly, the zip I downloaded (cost15.zip) well the header files was messed up, I tried redownloading but to no avail. Could you possibly send me yours? Or tell me where I can get a working one, or is there another way to get the animations?
P.S. I got 3 files extracted from the messed up zip file:
DXWIN
DOS
README
But when I use the DOS one it says page fault exception error if I open it through a command prompt.
The DXWIN one when I open it by dropping a .LEC file on it says to all of my .LEC files that they are not valid.. like you said looks like the DXWIN way does not work...
Please help.
-Thanks in advance, Nilrem.
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06-02-2003, 06:31 AM
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#8
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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I *could* upload a copy of the secret scumm costumeripper - if Tomas let me, though. Ask him first 
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06-02-2003, 06:49 AM
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#9
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Who is Tomas? Where can he be found?
How can I get in touch with him?
MSN? ICQ?
I hope he lets you upload it, can you read your PM please jannar?
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06-02-2003, 08:17 AM
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#10
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Quote:
Originally posted by Nilrem
Who is Tomas? Where can he be found?
How can I get in touch with him?
MSN? ICQ?
I hope he lets you upload it, can you read your PM please jannar?
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Well, I've read your PM. I'm not sure if I can add any more. There's already a lot of people I'm not even sure is who...
I can PM you the link to costumeripper, because I'm at school now, and I can't send it to you via MSN.
I think it's allright with Tomas, but you can e-mail him through here: http://www.lucasforums.com/member.ph...m&userid=12466
He's a nice guy - but I know he don't want to let that program loose again. Hehe. I just hope he is improving it
About that scumm costume ripper, it's really an old version, but better in many ways than this one bgb mentioned. 
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06-02-2003, 08:36 AM
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#11
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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I have pm'ed you again; if tomas wants I can work on it with him to improve it as a side project if he wants.
However I cannot seem to get ahold of his email address.
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06-02-2003, 08:58 AM
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#12
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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06-02-2003, 09:09 AM
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#13
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Thankyou Benny, I have done so now.
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06-02-2003, 09:14 AM
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#14
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Quote:
Originally posted by bgbennyboy
Just PM Tomas here
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Well, Tomas isn't often on LucasForums, so it might take a while before he replies...
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06-02-2003, 09:16 AM
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#15
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Has anyone remade The Secret of Monkey Island before? (Not the crappy remakes that are totally different.)
I was wondering because if so, or if anyone is currently remaking it, we could share ideas, engine code and whatnot.
If anyone is interested in joining my team I am currently in need of artists, 2D artists for the time been.
DBP Programmers possibly, though I am the lead programmer.
Story developers... no, unless I create another ending (to the already possible two endings of the game).
Anyone interested then post here, or contact me via email/msn at jammysa@hotmail.com
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06-02-2003, 09:20 AM
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#16
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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Tomas is on lf fairly often, he just doesnt post a lot.
Just to reiterate, a remake of SOMI is extremely likely to get shut down. I just want to make sure you know that before you put a lot of work into it
[Edit] Costume Ripper doesnt work on the older disk.lec format games, only on the .000/.001 format ones (monkey1cd onwards).
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06-02-2003, 09:40 AM
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#17
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Join Date: Dec 2001
Location: Mosjøen, Norway
Posts: 616
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Actually, SoMI is as good as it can be.
But it you're quite serious, and WILL be making it, I cross my fingers that LEC won't do a C+D. I mean, they're still selling the game, and if you release it, it will mean that less people will buy the original game - since yours is a remake.
I mean, SoMI is quite big, and will probably take major time to remake, and it's not worth it if it'll get shut down.
I want to play something original instead of a remake, but that's just my humble opinion.
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06-02-2003, 07:38 PM
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#18
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Thankyou both for the input, I just want to remake one of my faveourite games, if not my faveourite game of all time that's all.
I can see why LEC are how they are, however I honestly don't believe they should be still selling it, actually I'll keep that thought to myself, I don't want to start a flame war, everyone is entitled to their own opinion right? I won't carry that little thought on, not here anyways.
Plus I just love to code.
Anywho...
If anyone has any projects going that might remotely be of interest to me and want someone to help etc, drop me a line.
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06-02-2003, 08:57 PM
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#19
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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What language do you code in? C++ or Delphi?
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06-02-2003, 09:02 PM
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#20
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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I only code in C++ when I need to write a .dll file in conjunction with DBP (DarkBASIC Professional)
For example when I needed a system wide hook because WinXP does not properly disable the system keys.
Why do you ask Benny?
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06-02-2003, 09:06 PM
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#21
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Festively Plump
Status: Super Moderator
Join Date: Feb 2002
Location: England
Posts: 1,983
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Heh because there's always things you can get involved with and the community tends to be divided between either delphi or c++. Its useful to find out who uses delphi so that I can bug them for help or source code 
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06-02-2003, 09:17 PM
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#22
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Ahh, I see. 
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07-01-2003, 04:11 PM
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#23
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Join Date: Jun 2003
Location: Puebla México
Posts: 15
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Hi Nilrem
I have been thinking about a new big Monkey Island project, in this moment I'm working in a Monkey Island Comic (there is two sketchs that you can see in www.fmcentro.com ), and I would like to join to your team as the 2D Art director, but let me firts finish this Comic, and I need to talk with you in private, I have added to my MSN but you have not logged on...
Bye
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07-01-2003, 06:51 PM
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#24
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'll take away your bucket
Join Date: Dec 2001
Location: the black
Posts: 2,037
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Hey, those are nice, camaleon. Very nice, really, for sketches. I can already imagine them fully colored and with added background details. Mmmmh...
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07-01-2003, 08:50 PM
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#25
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Join Date: Jun 2003
Location: Puebla México
Posts: 15
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Thanks
And you have only seen 2 pages of 14 Je je je
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07-02-2003, 01:33 PM
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#26
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Join Date: Jun 2003
Location: United Kingdom
Posts: 33
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Looking good, well for now the project hasn't moved forward since I threw together some movement code (just for 2D, using gradients of course for those diagonal walks) just to prove I do actually code.
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