First and foremost This map has great potential, and with a few touching ups can be a good CTF map. Here is my full report:
The Enhancing: Cut down upon the trees, espicialy in the forest area, lower end computers will be extremely slow with that many trees, even on my computer it was choppy. And another tree thing, make the trees invunerable not breakable, cause when I brake them, they disappear, but u can still run up against them. And the endless pits have an end

you need an entity or a brush (I can't think of the name now, someone who knows what this is please post) that makes people die when they reach a certain point in their fall. And make the cliffs have either brighter textures, or better lighting, cause they were all black. The Underground area needs more darker or more welcoming textures, cause the textures are kinda ugly. And the stairs going down to the underground need to be worked on, cause when u reach the end of the first step of stairs, there is no platform to turn around on, that definetly needs to be fixed. I think you should more evenly distribute the weapons, cause I could be the blue team pick up all of the weapons, and suddenly become unstoppable. The elevator switches need better textures, cause no offense they are all uneven and don't match elevator switches. The elevators in the blues CTF room need to be better textures, maybe if u stretch the textures it will look better. It seems the red side has a poorer defense than the blue side. Some of the elevators I couldn't see if they were elevators, they just looked like the ground, I think you should make it have a metallic elevator look (This is just an idea, not something you have to do). Consider putting guard rails around the edges of the walkways and the cliff.
The Keepings: I really like the elevator system in the blue ctf room, makes it more challanging. Keep those small lookouts, cause those are just cool. I like where the blue CTF flag is kept in the middle of the glass room.
Thanks for letting me beta test!
-Lord G